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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/pre-re/jobs/1-1 | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/pre-re/jobs/1-1')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 4 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 6 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 24 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 24 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 10 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 14 |
6 files changed, 41 insertions, 41 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 9f4ab27d4..60726edb5 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -88,7 +88,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "[Father Mareusis]"; mes "What is it that you seek?"; next; - switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) { + switch(select("Father, I want to be a Acolyte.", "Acolyte Requirements.", "Just looking around.")) { case 1: mes "[Father Mareusis]"; if (BaseJob == Job_Acolyte) { @@ -104,7 +104,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "wish to become"; mes "a servant of God?"; next; - if (select("Yes Father, I do.:Nope, I lied.") == 1) { + if (select("Yes Father, I do.", "Nope, I lied.") == 1) { mes "[Father Mareusis]"; mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?"; next; diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 946638d64..49616260a 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -86,7 +86,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "[Archer Guildsman]"; mes "Good day. How may I help you?"; next; - switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { + switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) { case 1: if (BaseJob == Job_Archer) { mes "[Archer Guildsman]"; @@ -107,7 +107,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "Do you want to be an Archer?"; mes "If so, you need to fill out this application form."; next; - if (select("Apply.:Cancel") == 1) { + if (select("Apply.", "Cancel") == 1) { job_archer_q = 1; setquest 1004; mes "[Archer Guildsman]"; @@ -117,7 +117,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "If you think you've met them already, we can check that now."; mes "Are you ready?"; next; - if (select("Yes, I am.:No, not yet.") == 1) { + if (select("Yes, I am.", "No, not yet.") == 1) { mes "[Archer Guildsman]"; mes "Alright, let me check."; next; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 4836258c4..86ce6daaa 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -84,7 +84,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ mes "[Mage Guildsman]"; mes "Yo. What's up?"; next; - switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { + switch(select("I want to be a Mage.", "Tell me the Requirements.", "Pretty much nothing.")) { case 1: mes "[Mage Guildsman]"; if (BaseJob == Job_Mage) { @@ -110,7 +110,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ mes "[Mage Guildsman]"; mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; next; - if (select("Sign Up.:Quit.") == 1) { + if (select("Sign Up.", "Quit.") == 1) { mes "[Mage Guildsman]"; mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; next; @@ -304,13 +304,13 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; next; - if (select("Use Machine.:Cancel.") == 1) { + if (select("Use Machine.", "Cancel.") == 1) { mes "[Mixing Machine]"; mes "Choose the"; mes "Solvent for"; mes "the Solution."; next; - switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { + switch(select("Payon Solution.", "Morroc Solution.", "No Solvent.")) { case 1: if (countitem(Payon_Potion) == 0) { mes "[Mixing Machine]"; @@ -350,7 +350,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; next; - switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) { + switch(select("Begin Mixing.", "Re-Enter Number of Items.", "Reset.")) { case 1: mes "[Mixing Machine]"; mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; @@ -361,7 +361,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; next; - if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) { + if (select("Press 'Mix' Button.", "Press 'Cancel' Button.") == 1) { mes "[Mixing Machine]"; mes "Place items into the Mixing Receptacle now. Please wait."; next; @@ -417,7 +417,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Reset Complete."; mes "Initiate again?"; next; - if (select("Yes.:No.") == 1) + if (select("Yes.", "No.") == 1) break; mes "[Mixing Machine]"; mes "Process Halted."; @@ -434,7 +434,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "Select items to mix."; while(1) { - switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) { + switch(select("Jellopy.", "Fluff.", "Milk.", "Ready to Mix.")) { case 1: while(1) { input .@input; @@ -505,7 +505,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ if (.@input == 0) { mes "Do you want to skip this Menu?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { break; } } @@ -519,7 +519,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "The Serial Number is #" + .@input + ", correct?"; next; - if (select("Confirm.:Cancel.") == 1) { + if (select("Confirm.", "Cancel.") == 1) { if (.@input == 8472) .@magic_powder = 1; else if (.@input == 3735) @@ -538,7 +538,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Choose a"; mes "Catalyst Stone."; next; - switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { + switch(select("Yellow Gemstone.", "Red Gemstone.", "Blue Gemstone.", "1carat Diamond.", "Skip.")) { case 1: .@mixitem3 = 1; break; case 2: .@mixitem3 = 2; break; case 3: .@mixitem3 = 3; break; @@ -621,7 +621,7 @@ geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{ mes "[Guide Book]"; mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; next; - switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { + switch(select("Solution No. 1.", "Solution No. 2.", "Solution No. 3.", "Solution No. 4.", "Close.")) { case 1: mes "[Mage Test Solution No. 1]"; mes "* Ingredients List *"; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 8ba33489d..8319e6e30 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -131,7 +131,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "The only thing to take care of is your Membership Fee."; mes "Are you ready?"; next; - switch(select("Pay the rest of the 500 Zeny:Quit")) { + switch(select("Pay the rest of the 500 Zeny", "Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny < 500) { @@ -295,7 +295,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "Is there anything"; mes "I can help you with?"; next; - switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { + switch(select("I want to be a Merchant.", "Tell me about Merchants.", "Tell me the requirements.", "Nope.")) { case 1: mes "[Chief Mahnsoo]"; mes "Do you want to"; @@ -327,7 +327,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "So what do you think?"; mes "Are you ready to join now?"; next; - if (select("Yes, I will.:Ummm, maybe later...") ==1 ) { + if (select("Yes, I will.", "Ummm, maybe later...") ==1 ) { mes "[Chief Mahnsoo]"; mes "Let me check if you"; mes "filled out everything"; @@ -345,7 +345,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "How do you wish to"; mes "handle the fee?"; next; - switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) { + switch(select("Pay all 1,000 Zeny now!", "Two payments of 500 Zeny.", "Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { @@ -600,7 +600,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "So how did"; mes "the delivery go?"; next; - if (select("*Sob* I lost the package.:Fine.") == 1) { + if (select("*Sob* I lost the package.", "Fine.") == 1) { job_merchant_q = 9; mes "[Union Staff Kay]"; mes "Are you kidding me? You'll fail the test if you lose the package!"; @@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "[Union Staff Kay]"; mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; next; - if (select("I need a new package.:Oh, yeah. You're right!") == 1) { + if (select("I need a new package.", "Oh, yeah. You're right!") == 1) { if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) { mes "[Union Staff Kay]"; mes "Wha--?"; @@ -626,7 +626,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "the package go?"; mes "Where is it?!"; next; - if (select("*Sob* I lost it!:I have it right here.") == 1) { + if (select("*Sob* I lost it!", "I have it right here.") == 1) { job_merchant_q = 9; mes "[Union Staff Kay]"; mes "You..."; @@ -673,7 +673,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "what brings"; mes "you here?"; next; - switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) { + switch(select("My Merchant License test.", "I'm looking for part time work.", "Nothing.")) { case 1: mes "[Union Staff Kay]"; mes "I see."; @@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "[Union Staff Kay]"; mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; - switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { + switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) { case 1: .@where_village = 1; break; case 2: .@where_village = 2; break; case 3: .@where_village = 3; break; @@ -709,7 +709,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ if (.@input == 0) { mes "[Union Staff Kay]"; mes "Are you sure that you wanna cancel?"; - if (select("Yes.:Let me try again.") == 1) { + if (select("Yes.", "Let me try again.") == 1) { mes "Alright, we'll cancel for now."; close; } @@ -733,7 +733,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; next; - if (select("Positive.:Whoops! Wrong number!") == 1) { + if (select("Positive.", "Whoops! Wrong number!") == 1) { break; } } @@ -1057,7 +1057,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ mes "Currently, we offer a Teleport"; mes "Service to Izlude for 600 zeny."; next; - if (select("Use:Cancel") == 1) { + if (select("Use", "Cancel") == 1) { if (Zeny < 600) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 45da68fa8..d3f230921 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -102,7 +102,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "What business"; mes "brings you to us?"; next; - switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) { + switch(select("Job Change", "About Swordman.", "About the Job requirements.", "Cancel.")) { case 1: if (BaseJob == Job_Swordman) { mes "[Swordman]"; @@ -118,7 +118,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "[Swordman]"; mes "So you wish to become a proud Swordman? By all means, please sign up!"; next; - if (select("Sign up.:Cancel.") == 1) { + if (select("Sign up.", "Cancel.") == 1) { savepoint "izlude_in",65,165; job_sword_q = 1; setquest 1014; @@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "[Swordman]"; mes "If you have already met the requirements, you can take an interview right now. Would you like to?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Swordman]"; mes "Good, good."; mes "Now, let's see..."; @@ -341,7 +341,7 @@ function script F_JobSwdStaff { mes "[Test Hall Staff]"; mes "Do you surrender?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map; warp "izlude_in",65,165; end; @@ -356,7 +356,7 @@ OnTouch: mes "[Test Hall Staff]"; mes "Applicant " + strcharinfo(0) + ". Do you surrender??"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map; warp "izlude_in",65,165; end; diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index 32f2f0d75..8bed74c11 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -167,7 +167,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "Mushroom Farm?"; mes "Have any fun?"; next; - if (select("Yeah, kinda Cool.:It was horrible.") == 1) { + if (select("Yeah, kinda Cool.", "It was horrible.") == 1) { mes "[Thief Guide]"; mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; close; @@ -180,7 +180,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; next; - if (select("Yes.:No, that's okay.") == 1) { + if (select("Yes.", "No, that's okay.") == 1) { mes "[Thief Guide]"; mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; next; @@ -225,7 +225,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "ready to try again?"; } next; - if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) { + if (select("Hey, I came here to be a Thief!", "Nah, I'm just looking around.") == 1) { if (job_thief_q == 0) { mes "[Thief Guide]"; mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; @@ -236,7 +236,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "want to be"; mes "a Thief?"; next; - switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) { + switch(select("Yeah.", "No, just wasting your time.", "Why did you become a Thief?")) { case 1: mes "[Thief Guide]"; mes "Really..."; @@ -258,7 +258,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "apply to become"; mes "a Thief or not?"; next; - switch(select("Yes, I will.:I'm too scared to be a Thief!")) { + switch(select("Yes, I will.", "I'm too scared to be a Thief!")) { case 1: mes "[Thief Guide]"; mes "Alright, tell"; @@ -272,7 +272,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; next; - switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) { + switch(select("Yeah, I'm ready.", "No, I'm not ready yet.")) { case 1: break; case 2: @@ -318,7 +318,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; next; - switch(select("Yes, I do.:Sorry, I don't.")) { + switch(select("Yes, I do.", "Sorry, I don't.")) { case 1: mes "[Thief Guide]"; mes "Oh yeah? Well, this makes things a lot easier."; |