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authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/pre-re/jobs/1-1
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
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Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/pre-re/jobs/1-1')
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt4
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt6
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt24
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt24
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt10
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt14
6 files changed, 41 insertions, 41 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index 9f4ab27d4..60726edb5 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -88,7 +88,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) {
+ switch(select("Father, I want to be a Acolyte.", "Acolyte Requirements.", "Just looking around.")) {
case 1:
mes "[Father Mareusis]";
if (BaseJob == Job_Acolyte) {
@@ -104,7 +104,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "wish to become";
mes "a servant of God?";
next;
- if (select("Yes Father, I do.:Nope, I lied.") == 1) {
+ if (select("Yes Father, I do.", "Nope, I lied.") == 1) {
mes "[Father Mareusis]";
mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
next;
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 946638d64..49616260a 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -86,7 +86,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "[Archer Guildsman]";
mes "Good day. How may I help you?";
next;
- switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
+ switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) {
case 1:
if (BaseJob == Job_Archer) {
mes "[Archer Guildsman]";
@@ -107,7 +107,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "Do you want to be an Archer?";
mes "If so, you need to fill out this application form.";
next;
- if (select("Apply.:Cancel") == 1) {
+ if (select("Apply.", "Cancel") == 1) {
job_archer_q = 1;
setquest 1004;
mes "[Archer Guildsman]";
@@ -117,7 +117,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "If you think you've met them already, we can check that now.";
mes "Are you ready?";
next;
- if (select("Yes, I am.:No, not yet.") == 1) {
+ if (select("Yes, I am.", "No, not yet.") == 1) {
mes "[Archer Guildsman]";
mes "Alright, let me check.";
next;
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 4836258c4..86ce6daaa 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -84,7 +84,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
mes "[Mage Guildsman]";
mes "Yo. What's up?";
next;
- switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
+ switch(select("I want to be a Mage.", "Tell me the Requirements.", "Pretty much nothing.")) {
case 1:
mes "[Mage Guildsman]";
if (BaseJob == Job_Mage) {
@@ -110,7 +110,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
mes "[Mage Guildsman]";
mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
next;
- if (select("Sign Up.:Quit.") == 1) {
+ if (select("Sign Up.", "Quit.") == 1) {
mes "[Mage Guildsman]";
mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
next;
@@ -304,13 +304,13 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
next;
- if (select("Use Machine.:Cancel.") == 1) {
+ if (select("Use Machine.", "Cancel.") == 1) {
mes "[Mixing Machine]";
mes "Choose the";
mes "Solvent for";
mes "the Solution.";
next;
- switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
+ switch(select("Payon Solution.", "Morroc Solution.", "No Solvent.")) {
case 1:
if (countitem(Payon_Potion) == 0) {
mes "[Mixing Machine]";
@@ -350,7 +350,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
next;
- switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
+ switch(select("Begin Mixing.", "Re-Enter Number of Items.", "Reset.")) {
case 1:
mes "[Mixing Machine]";
mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
@@ -361,7 +361,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
next;
- if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
+ if (select("Press 'Mix' Button.", "Press 'Cancel' Button.") == 1) {
mes "[Mixing Machine]";
mes "Place items into the Mixing Receptacle now. Please wait.";
next;
@@ -417,7 +417,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "Reset Complete.";
mes "Initiate again?";
next;
- if (select("Yes.:No.") == 1)
+ if (select("Yes.", "No.") == 1)
break;
mes "[Mixing Machine]";
mes "Process Halted.";
@@ -434,7 +434,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "Select items to mix.";
while(1) {
- switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
+ switch(select("Jellopy.", "Fluff.", "Milk.", "Ready to Mix.")) {
case 1:
while(1) {
input .@input;
@@ -505,7 +505,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
if (.@input == 0) {
mes "Do you want to skip this Menu?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
break;
}
}
@@ -519,7 +519,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "The Serial Number is #" + .@input + ", correct?";
next;
- if (select("Confirm.:Cancel.") == 1) {
+ if (select("Confirm.", "Cancel.") == 1) {
if (.@input == 8472)
.@magic_powder = 1;
else if (.@input == 3735)
@@ -538,7 +538,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "Choose a";
mes "Catalyst Stone.";
next;
- switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
+ switch(select("Yellow Gemstone.", "Red Gemstone.", "Blue Gemstone.", "1carat Diamond.", "Skip.")) {
case 1: .@mixitem3 = 1; break;
case 2: .@mixitem3 = 2; break;
case 3: .@mixitem3 = 3; break;
@@ -621,7 +621,7 @@ geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
- switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
+ switch(select("Solution No. 1.", "Solution No. 2.", "Solution No. 3.", "Solution No. 4.", "Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 8ba33489d..8319e6e30 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -131,7 +131,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "The only thing to take care of is your Membership Fee.";
mes "Are you ready?";
next;
- switch(select("Pay the rest of the 500 Zeny:Quit")) {
+ switch(select("Pay the rest of the 500 Zeny", "Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny < 500) {
@@ -295,7 +295,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "Is there anything";
mes "I can help you with?";
next;
- switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
+ switch(select("I want to be a Merchant.", "Tell me about Merchants.", "Tell me the requirements.", "Nope.")) {
case 1:
mes "[Chief Mahnsoo]";
mes "Do you want to";
@@ -327,7 +327,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "So what do you think?";
mes "Are you ready to join now?";
next;
- if (select("Yes, I will.:Ummm, maybe later...") ==1 ) {
+ if (select("Yes, I will.", "Ummm, maybe later...") ==1 ) {
mes "[Chief Mahnsoo]";
mes "Let me check if you";
mes "filled out everything";
@@ -345,7 +345,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "How do you wish to";
mes "handle the fee?";
next;
- switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) {
+ switch(select("Pay all 1,000 Zeny now!", "Two payments of 500 Zeny.", "Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny >= 1000) {
@@ -600,7 +600,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "So how did";
mes "the delivery go?";
next;
- if (select("*Sob* I lost the package.:Fine.") == 1) {
+ if (select("*Sob* I lost the package.", "Fine.") == 1) {
job_merchant_q = 9;
mes "[Union Staff Kay]";
mes "Are you kidding me? You'll fail the test if you lose the package!";
@@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "[Union Staff Kay]";
mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
next;
- if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
+ if (select("I need a new package.", "Oh, yeah. You're right!") == 1) {
if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) {
mes "[Union Staff Kay]";
mes "Wha--?";
@@ -626,7 +626,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "the package go?";
mes "Where is it?!";
next;
- if (select("*Sob* I lost it!:I have it right here.") == 1) {
+ if (select("*Sob* I lost it!", "I have it right here.") == 1) {
job_merchant_q = 9;
mes "[Union Staff Kay]";
mes "You...";
@@ -673,7 +673,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "what brings";
mes "you here?";
next;
- switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) {
+ switch(select("My Merchant License test.", "I'm looking for part time work.", "Nothing.")) {
case 1:
mes "[Union Staff Kay]";
mes "I see.";
@@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "[Union Staff Kay]";
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
- switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
+ switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) {
case 1: .@where_village = 1; break;
case 2: .@where_village = 2; break;
case 3: .@where_village = 3; break;
@@ -709,7 +709,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
if (.@input == 0) {
mes "[Union Staff Kay]";
mes "Are you sure that you wanna cancel?";
- if (select("Yes.:Let me try again.") == 1) {
+ if (select("Yes.", "Let me try again.") == 1) {
mes "Alright, we'll cancel for now.";
close;
}
@@ -733,7 +733,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else
mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
next;
- if (select("Positive.:Whoops! Wrong number!") == 1) {
+ if (select("Positive.", "Whoops! Wrong number!") == 1) {
break;
}
}
@@ -1057,7 +1057,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
mes "Currently, we offer a Teleport";
mes "Service to Izlude for 600 zeny.";
next;
- if (select("Use:Cancel") == 1) {
+ if (select("Use", "Cancel") == 1) {
if (Zeny < 600) {
mes "[Kafra Employee]";
mes "I'm sorry, but you";
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 45da68fa8..d3f230921 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -102,7 +102,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
mes "What business";
mes "brings you to us?";
next;
- switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
+ switch(select("Job Change", "About Swordman.", "About the Job requirements.", "Cancel.")) {
case 1:
if (BaseJob == Job_Swordman) {
mes "[Swordman]";
@@ -118,7 +118,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
mes "[Swordman]";
mes "So you wish to become a proud Swordman? By all means, please sign up!";
next;
- if (select("Sign up.:Cancel.") == 1) {
+ if (select("Sign up.", "Cancel.") == 1) {
savepoint "izlude_in",65,165;
job_sword_q = 1;
setquest 1014;
@@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
mes "[Swordman]";
mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Swordman]";
mes "Good, good.";
mes "Now, let's see...";
@@ -341,7 +341,7 @@ function script F_JobSwdStaff {
mes "[Test Hall Staff]";
mes "Do you surrender?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
warp "izlude_in",65,165;
end;
@@ -356,7 +356,7 @@ OnTouch:
mes "[Test Hall Staff]";
mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
warp "izlude_in",65,165;
end;
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index 32f2f0d75..8bed74c11 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -167,7 +167,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "Mushroom Farm?";
mes "Have any fun?";
next;
- if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
+ if (select("Yeah, kinda Cool.", "It was horrible.") == 1) {
mes "[Thief Guide]";
mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
close;
@@ -180,7 +180,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "[Thief Guide]";
mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
next;
- if (select("Yes.:No, that's okay.") == 1) {
+ if (select("Yes.", "No, that's okay.") == 1) {
mes "[Thief Guide]";
mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
next;
@@ -225,7 +225,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "ready to try again?";
}
next;
- if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
+ if (select("Hey, I came here to be a Thief!", "Nah, I'm just looking around.") == 1) {
if (job_thief_q == 0) {
mes "[Thief Guide]";
mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
@@ -236,7 +236,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "want to be";
mes "a Thief?";
next;
- switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
+ switch(select("Yeah.", "No, just wasting your time.", "Why did you become a Thief?")) {
case 1:
mes "[Thief Guide]";
mes "Really...";
@@ -258,7 +258,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "apply to become";
mes "a Thief or not?";
next;
- switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
+ switch(select("Yes, I will.", "I'm too scared to be a Thief!")) {
case 1:
mes "[Thief Guide]";
mes "Alright, tell";
@@ -272,7 +272,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "[Thief Guide]";
mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
next;
- switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
+ switch(select("Yeah, I'm ready.", "No, I'm not ready yet.")) {
case 1:
break;
case 2:
@@ -318,7 +318,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "[Thief Guide]";
mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
next;
- switch(select("Yes, I do.:Sorry, I don't.")) {
+ switch(select("Yes, I do.", "Sorry, I don't.")) {
case 1:
mes "[Thief Guide]";
mes "Oh yeah? Well, this makes things a lot easier.";