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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
commit693467a92ac8dd1c2c0cc1962e0de54ae94c92ea (patch)
treecfb75f7ec64be6c9b0fdfcdd1a57583f8bddc9bb /npc/pre-re/jobs/1-1/swordman.txt
parentb746ecdef2ed9b57db672f43842f2434da4c79f8 (diff)
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Part 1 - 3 of the big job folder Update:
- Updated all 1-1 and 2-1 job change files to latest available official file. * 2-2 and advanced / reborn and the other job change scripts will follow with Part 2. * NPC optimizations will follow in Part 3. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16521 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/swordman.txt')
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt130
1 files changed, 71 insertions, 59 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 6942c170b..ff87a1a05 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -3,98 +3,90 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Swordman Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby job change support. [Masao]
//============================================================
-izlude_in,74,172,4 script Swordman#swd 119,{
+izlude_in,74,172,4 script Swordman 119,{
if (Upper == 1) {
- if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
- mes "[Swordman]";
+ if ((Class == Job_Novice_High) && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
+ mes "[Swordman Guildsman]";
mes "It...";
mes "Can't be...";
mes "You've been reborn, haven't you?";
next;
- mes "[Swordman]";
+ mes "[Swordman Guildsman]";
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
next;
if (getskilllv("NV_BASIC") < 9) {
- mes "[Swordman]";
+ mes "[Swordman Guildsman]";
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
next;
- mes "[Swordman]";
+ mes "[Swordman Guildsman]";
mes "Come back to me when you have finished learning the Basic Novice Skills.";
close;
}
- mes "[Swordman]";
+ mes "[Swordman Guildsman]";
mes "Excellent! Let me promote you to a Swordman right away!";
next;
- skill 143,0,0;
+ skill 143,0,1;
jobchange Job_Swordman_High;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
- mes "[Swordman]";
+ mes "[Swordman Guildsman]";
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
close;
- }else{
- mes "[Swordman]";
- mes "Hm...?";
- mes "You're a reborn";
- mes "warrior, aren't you?";
- next;
- mes "[Swordman]";
- mes "Hmmm...";
- mes "It seems that being";
- mes "a Swordman is not part";
- mes "of your destiny. I'm sorry,";
- mes "but it seems there is nothing";
- mes "I can do for you.";
- close;
}
+ mes "[Swordman Guildsman]";
+ mes "Hm...?";
+ mes "You're a reborn";
+ mes "warrior, aren't you?";
+ next;
+ mes "[Swordman Guildsman]";
+ mes "Hmmm...";
+ mes "It seems that being";
+ mes "a Swordman is not part";
+ mes "of your destiny. I'm sorry,";
+ mes "but it seems there is nothing";
+ mes "I can do for you.";
+ close;
}
mes "[Swordman Guildsman]";
- mes "This is the Swordman Guild.";
- mes "Why are you here?";
+ mes "Welcome to the";
+ mes "Swordman Association!";
+ next;
+ mes "[Swordman Guildsman]";
+ mes "So...";
+ mes "What business";
+ mes "brings you to us?";
next;
- switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
+ switch (select("Tell me about being a Swordman.:I want to be a Swordman.:Cancel.")) {
case 1:
mes "[Swordman Guildsman]";
- mes "So you wish to know more about the mighty Swordman? Okay!";
+ mes "So you wish to know more about the mighty Swordman job? Well, then...";
next;
mes "[Swordman Guildsman]";
- mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
- mes "There are three reasons!";
+ mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
+ mes "There are 3 reasons why Swordy is the best to approch a fight!";
next;
mes "[Swordman Guildsman]";
- mes "First, Swordman has higher HP than other jobs.";
- mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
- mes "And third, most of the skills of the Swordman give powerful physical attacks.";
+ mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
next;
mes "[Swordman Guildsman]";
- mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
- mes "In my opinion, Swordman is the best job ever!";
+ mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
close;
case 2:
- if(Class != Job_Novice) {
- mes "[Swordman Guildsman]";
- if(Class == Job_Swordman) {
- mes "You are already an excellent Swordman, aren't you?";
- mes "Just devote yourself to be a great Swordman.";
- }else{
- mes "You already have one of the other jobs, don't you?";
- mes "You've gone too far with that joke.";
- }
- close;
- }else{
+ if (Class == Job_Baby || Class == Job_Novice) {
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
- mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
- mes "and ^4A4AFFBasic Skill Level 9^000000.";
+ mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJob Level 10^000000.";
+ mes "and ^4d4dffBasic Skill Level 9^000000.";
next;
mes "[Swordman Guildsman]";
mes "Want to be a Swordman without having the minimum requirement?";
@@ -105,23 +97,43 @@ izlude_in,74,172,4 script Swordman#swd 119,{
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
- if(select("Yes, I do.:I'll consider it again.") == 2) {
+ switch (select("Yes, I do.:I'll consider it again.")) {
+ case 1:
+ mes "[Swordman Guildsman]";
+ mes "Congratulations! From now on, you are going to live a Swordman's life!";
+ mes "I will transform you right away!";
+ next;
+ skill 143,0,1;
+ if(Class == Job_Baby){
+ jobchange Job_Baby_Swordman;
+ } else {
+ jobchange Job_Swordman;
+ }
+ set job_sword_q,0;
+ getitem 13415,1; //N_Falchion
+ mes "[Swordman Guildsman]";
+ mes "Congratulations again for becomming a Swordman and I hope that you participate in many activities for the revival of our guild.";
+ close;
+ case 2:
mes "[Swordman Guildsman]";
- mes "Yeah. Prudent decision is needed for choosing a job.";
- mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
+ mes "Yeah. Careful consideration is needed for choosing a job.";
+ mes "But I feel sorry... that you'll have to consider it again after all the trials....";
close;
}
+ }
+ if (Class == Job_Baby_Swordman || Class == Job_Swordman || Class == Job_Swordman) {
mes "[Swordman Guildsman]";
- mes "Congratulations! From now on, you are going to live a Swordman's life!";
- mes "Let's do it right now!";
- next;
- mes "[Swordman Guildsman]";
- mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
- callfunc "Job_Change",Job_Swordman;
- getitem 13415,1; // N_Falchion
+ mes "You are already an excellent Swordman, aren't you?";
+ mes "Just devote yourself to be a great Swordman.";
close;
}
+ mes "[Swordman Guildsman]";
+ mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
+ close;
case 3:
+ mes "[Swordman Guildsman]";
+ mes "Ha ha ha!";
+ mes "Ah, youth!";
close;
}
-}
+} \ No newline at end of file