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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/pre-re/jobs/1-1/swordman.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/pre-re/jobs/1-1/swordman.txt')
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 0887b2027..8b4a9f974 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -35,7 +35,7 @@
//= 2.3 Added Quest Log commands. [L0ne_W0lf]
//============================================================
-izlude_in,74,172,4 script Swordman#swd_1 119,{
+izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
mes "[Swordman]";
@@ -201,7 +201,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
}
}
-izlude_in,62,170,6 script Swordman#swd_2 85,{
+izlude_in,62,170,6 script Swordman#swd_2 4_M_03,{
mes "[Swordman]";
if (BaseJob == Job_Swordman) {
mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
@@ -233,7 +233,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{
}
}
-izlude_in,30,175,4 script Swordman#swd_3 92,{
+izlude_in,30,175,4 script Swordman#swd_3 4_F_03,{
mes "[Swordman]";
mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
next;
@@ -260,7 +260,7 @@ izlude_in,30,175,4 script Swordman#swd_3 92,{
close;
}
-izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
+izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{
mes "[Test Hall Staff]";
if (BaseJob == Job_Swordman) {
mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
@@ -296,19 +296,19 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
// Examination Courses NPCs
//============================================================
// 1-1
-job_sword1,230,245,2 script Medic#swd_1 105,{
+job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{
callfunc "F_JobSwdMedic","1st";
}
-job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{
+job_sword1,230,242,2 script Test Hall Staff#swd_2 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
-job_sword1,230,207,2 script Medic#2swd_2 105,{
+job_sword1,230,207,2 script Medic#2swd_2 8W_SOLDIER,{
callfunc "F_JobSwdMedic","2nd";
}
-job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{
+job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
-job_sword1,223,167,2 script Mae#swd_1_success 92,{
+job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
set job_sword_q,4;
mes "[Mae]";
@@ -368,28 +368,28 @@ OnTouch:
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
-job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{
+job_sword1,7,245,0 script Test Hall Staff#swd_4 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff",10,245;
}
-job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{
+job_sword1,8,207,0 script Test Hall Staff#swd_5 WARPNPC,1,6,{
callfunc "F_JobSwdTestStaff",11,207;
}
-job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{
+job_sword1,8,169,0 script Test Hall Staff#swd_6 WARPNPC,1,6,{
callfunc "F_JobSwdTestStaff",11,169;
}
-job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{
+job_sword1,192,244,0 script Test Hall Staff#swd_7 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","1st",215,244;
}
-job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{
+job_sword1,193,207,0 script Test Hall Staff#swd_8 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","2nd",215,205;
warp "job_sword1",215,205;
}
-job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{
+job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","3rd",215,167;
}