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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/pre-re/jobs/1-1/swordman.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/pre-re/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 0887b2027..8b4a9f974 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -35,7 +35,7 @@ //= 2.3 Added Quest Log commands. [L0ne_W0lf] //============================================================ -izlude_in,74,172,4 script Swordman#swd_1 119,{ +izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; @@ -201,7 +201,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{ } } -izlude_in,62,170,6 script Swordman#swd_2 85,{ +izlude_in,62,170,6 script Swordman#swd_2 4_M_03,{ mes "[Swordman]"; if (BaseJob == Job_Swordman) { mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; @@ -233,7 +233,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{ } } -izlude_in,30,175,4 script Swordman#swd_3 92,{ +izlude_in,30,175,4 script Swordman#swd_3 4_F_03,{ mes "[Swordman]"; mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; next; @@ -260,7 +260,7 @@ izlude_in,30,175,4 script Swordman#swd_3 92,{ close; } -izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ +izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ mes "[Test Hall Staff]"; if (BaseJob == Job_Swordman) { mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; @@ -296,19 +296,19 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ // Examination Courses NPCs //============================================================ // 1-1 -job_sword1,230,245,2 script Medic#swd_1 105,{ +job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{ callfunc "F_JobSwdMedic","1st"; } -job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ +job_sword1,230,242,2 script Test Hall Staff#swd_2 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,230,207,2 script Medic#2swd_2 105,{ +job_sword1,230,207,2 script Medic#2swd_2 8W_SOLDIER,{ callfunc "F_JobSwdMedic","2nd"; } -job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ +job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,223,167,2 script Mae#swd_1_success 92,{ +job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{ mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; set job_sword_q,4; mes "[Mae]"; @@ -368,28 +368,28 @@ OnTouch: job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 -job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ +job_sword1,7,245,0 script Test Hall Staff#swd_4 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff",10,245; } -job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ +job_sword1,8,207,0 script Test Hall Staff#swd_5 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,207; } -job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ +job_sword1,8,169,0 script Test Hall Staff#swd_6 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,169; } -job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ +job_sword1,192,244,0 script Test Hall Staff#swd_7 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","1st",215,244; } -job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ +job_sword1,193,207,0 script Test Hall Staff#swd_8 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","2nd",215,205; warp "job_sword1",215,205; } -job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ +job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","3rd",215,167; } |