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author | Haru <haru@dotalux.com> | 2017-09-10 21:40:03 +0200 |
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committer | Haru <haru@dotalux.com> | 2017-09-12 05:11:07 +0200 |
commit | 0ee299ed65590059ac43c5fe09e4bc80c15d564f (patch) | |
tree | 9ea7e07a27d14d774e5f31522687e14be8a7a7ca /npc/pre-re/jobs/1-1/merchant.txt | |
parent | 762e458d893220176a1415df8fcb5cd56c7a9996 (diff) | |
download | hercules-0ee299ed65590059ac43c5fe09e4bc80c15d564f.tar.gz hercules-0ee299ed65590059ac43c5fe09e4bc80c15d564f.tar.bz2 hercules-0ee299ed65590059ac43c5fe09e4bc80c15d564f.tar.xz hercules-0ee299ed65590059ac43c5fe09e4bc80c15d564f.zip |
Fix several typos and grammar mistakes
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/pre-re/jobs/1-1/merchant.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 1acad9ea3..2d1cd9ba3 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -542,7 +542,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ close; } else if (job_merchant_q == 6 || job_merchant_q == 5) { - mes " [Union Staff Kay] "; + mes "[Union Staff Kay] "; mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was..."; next; mes "[Union Staff Kay]"; @@ -574,17 +574,17 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else { next; job_merchant_q = 9; - mes " [Union Staff Kay] "; + mes "[Union Staff Kay]"; mes "Wait a sec."; mes "Where's the receipt?"; mes "What happened?"; next; - mes " [Union Staff Kay] "; + mes "[Union Staff Kay] "; mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!"; close; } next; - mes " [Union Staff Kay] "; + mes "[Union Staff Kay] "; mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; close2; if (job_merchant_q == 6) @@ -594,7 +594,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ end; } else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) { - mes " [Union Staff Kay] "; + mes "[Union Staff Kay] "; mes "Huh?"; mes "You're back?"; mes "So how did"; @@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "[Union Staff Kay]"; mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; - switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) { + switch(select("Prontera.", "Geffen.", "Morroc.", "Byalan Island.")) { case 1: .@where_village = 1; break; case 2: .@where_village = 2; break; case 3: .@where_village = 3; break; @@ -729,7 +729,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else if (.@where_village == 2) mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?"; else if (.@where_village == 3) - mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; + mes "Destination is Morroc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; else mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; next; |