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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/jobs/1-1/merchant.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/merchant.txt')
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt1161
1 files changed, 1104 insertions, 57 deletions
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 4b7e091f0..e5fd17c84 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -1,16 +1,35 @@
//===== rAthena Script =======================================
-//= Renewal Merchant Job Change
+//= Merchant Job Quest
//===== By: ==================================================
-//= Kisuka
+//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 2.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= Job Change to Merchant Class
+//= [Aegis Conversion]
+//= Job quest for Merchant classes
//===== Additional Comments: =================================
-//= 1.0 First Version. [Kisuka]
+//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
+//= v1.3 Added Baby Class support [Lupus]
+//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus]
+//= 1.5.1 Removed Duplicates [Silent]
+//= 1.5.2 Now saves/restores all quest skills [Lupus]
+//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
+//= 1.7 Updated to use Free Ticket for Kafra [Lupus]
+//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= No longer uses function "F_ToHigh"
+//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
+//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
+//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
+//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
+//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
+//= 2.2 Added Quest Log commands. [L0ne_W0lf]
+//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
+
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
@@ -44,7 +63,8 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
close;
- }else{
+ }
+ else {
mes "[Chief Mahnsoo]";
mes "^333333*Sigh*^000000";
mes "I'm so bored...";
@@ -52,74 +72,1101 @@ alberta_in,53,43,6 script Merchant#mer 86,{
close;
}
}
- mes "[Guildsman Mahnsoo]";
- mes "Hey, why are you here?";
+ if (BaseJob == Job_Merchant) {
+ mes "[Chief Mahnsoo]";
+ mes "Hello there!";
+ mes "How do you like";
+ mes "being a Merchant?";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Having a way with";
+ mes "money certainly";
+ mes "has its perks,";
+ mes "does it not?";
+ close;
+ }
+ else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
+ mes "[Chief Mahnsoo]";
+ mes "We Merchants hate people who are two faced. It's bad for business.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do.";
+ close;
+ }
+ else if (job_merchant_q == 9) {
+ mes "[Chief Mahnsoo]";
+ mes "Hello there,";
+ mes ""+ strcharinfo(0) +".";
+ set job_merchant_q,0;
+ set job_merchant_q2,0;
+ set quest_alb_01,0;
+ mes "Unfortunately, you failed to earn your Merchant License this time.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "I'll erase your records, so come back anytime when you want to reapply.";
+ close;
+ }
+ else if (job_merchant_q == 8 || job_merchant_q == 7) {
+ mes "[Chief Mahnsoo]";
+ mes "Hello there,";
+ mes ""+ strcharinfo(0) +".";
+ mes "I'm pleased to tell you";
+ mes "that I have good news!";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant.";
+ if (job_merchant_q == 7) {
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "The only thing to take care of is your Membership Fee.";
+ mes "Are you ready?";
+ next;
+ switch(select("Pay the rest of the 500 Zeny:Quit")) {
+ case 1:
+ mes "[Chief Mahnsoo]";
+ if (Zeny < 500) {
+ mes "Hmmm...";
+ mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Please return when you have earned the 500 zeny that you need to become a Merchant.";
+ close;
+ }
+ set zeny,zeny-500;
+ mes "Ah yes...!";
+ mes "Now your";
+ mes "membership";
+ mes "is paid in full.";
+ break;
+ case 2:
+ mes "[Chief Mahnsoo]";
+ mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come";
+ mes "back as soon as you're ready.";
+ close;
+ }
+ }
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Congratulations!";
+ callfunc "Job_Change",Job_Merchant;
+ callfunc "F_ClearJobVar";
+ if(checkquest(1009) != -1) {
+ completequest 1009;
+ }
+ else if(checkquest(1010) != -1) {
+ completequest 1010;
+ }
+ else if(checkquest(1011) != -1) {
+ completequest 1011;
+ }
+ else {
+ completequest 1012;
+ }
+ mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy.";
+ next;
+ if (quest_alb_01 == 1) {
+ mes "[Chief Mahnsoo]";
+ mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
+ mes "I hope you'll help me again next time~";
+ set zeny,zeny+200;
+ set quest_alb_01,2;
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!";
+ }
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "But overall, we'll also be happy just to make loads of money.";
+ mes "But we all know that~";
+ close;
+ }
+ else if (job_merchant_q <= 6 && job_merchant_q != 0) {
+ mes "[Chief Mahnsoo]";
+ if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
+ mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?";
+ next;
+ if (job_merchant_q2 == 1) {
+ mes "[Chief Mahnsoo]";
+ mes "Remember, the Serial Number of the package is ^3355FF2485741^000000.";
+ setquest 1009;
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "Remember, the Serial Number of the package is ^3355FF2328137^000000.";
+ setquest 1009;
+ }
+ }
+ else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) {
+ mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen.";
+ next;
+ if (job_merchant_q2 == 3) {
+ mes "[Chief Mahnsoo]";
+ mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000.";
+ setquest 1010;
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000.";
+ setquest 1010;
+ }
+ }
+ else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) {
+ mes "First, get the delivery package from the storehouse, and then take it to Morroc.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered.";
+ next;
+ if (job_merchant_q2 == 5) {
+ mes "[Chief Mahnsoo]";
+ mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000.";
+ setquest 1011;
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000.";
+ setquest 1011;
+ }
+ }
+ else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
+ mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
+ next;
+ if (job_merchant_q2 == 7) {
+ mes "[Chief Mahnsoo]";
+ mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
+ setquest 1012;
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "Remember, the package's Serial Number is ^3355FF3543625^000000.";
+ setquest 1012;
+ }
+ }
+ if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Aaaannnnd...";
+ mes "Don't forget to deliver that message for me~";
+ }
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Don't forget your destination and the package's Serial Number.";
+ mes "You'll need to tell them";
+ mes "to the storekeeper.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "The storehouse is in the room";
+ mes "to my right. There, you can talk";
+ mes "to the storekeeper, and he'll";
+ mes "help you out.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper.";
+ mes "Then, come back";
+ mes "and see me.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Is that clear?";
+ mes "Alright, that's";
+ mes "the spirit.";
+ mes "Take care!";
+ close;
+ }
+ else if (job_merchant_q == 0) {
+ mes "[Chief Mahnsoo]";
+ mes "So, what brings you to";
+ mes "the Merchant Association?";
+ mes "Is there anything";
+ mes "I can help you with?";
+ next;
+ switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
+ case 1:
+ mes "[Chief Mahnsoo]";
+ mes "Do you want to";
+ mes "be a Merchant?";
+ mes "Well...";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Chief Mahnsoo]";
+ mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "We're not just";
+ mes "simple money makers!";
+ mes "We pride ourselves on having standards and only accepting qualified applicants!";
+ close;
+ }
+ mes "[Chief Mahnsoo]";
+ mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Oh...!";
+ mes "If you don't have all the money,";
+ mes "I can just take 500 Zeny now.";
+ mes "You can pay the rest after you";
+ mes "pass the test and earn your";
+ mes "Merchant Guild License.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "So what do you think?";
+ mes "Are you ready to join now?";
+ next;
+ if (select("Yes, I will.:Ummm, maybe later...") ==1 ) {
+ mes "[Chief Mahnsoo]";
+ mes "Let me check if you";
+ mes "filled out everything";
+ mes "on your application form...";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Hmm... ";
+ mes "" + strcharinfo(0) + "...";
+ mes "That's a nice name.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "This application will";
+ mes "only be registered once";
+ mes "the Membership Fee is paid.";
+ mes "How do you wish to";
+ mes "handle the fee?";
+ next;
+ switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) {
+ case 1:
+ mes "[Chief Mahnsoo]";
+ if (Zeny >= 1000) {
+ set job_merchant_q,2;
+ set zeny,zeny-1000;
+ mes "Alright~";
+ mes "That's 1,000 zeny.";
+ mes "Excellent, excellent.";
+ }
+ else {
+ mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Chief Mahnsoo]";
+ if (Zeny >= 500) {
+ set job_merchant_q,1;
+ set zeny,zeny-500;
+ mes "Let's see...";
+ mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
+ }
+ else {
+ mes "Hmm...";
+ mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need.";
+ close;
+ }
+ break;
+ case 3:
+ mes "[Chief Mahnsoo]";
+ mes "Feel free to return anytime";
+ mes "when you are ready, alright?";
+ close;
+ }
+ }
+ else {
+ mes "[Chief Mahnsoo]";
+ mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're";
+ mes "ready, okay?";
+ close;
+ }
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant.";
+ mes "I hope you won't turn out to be like them, will you?";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Now, let me";
+ mes "explain what you";
+ mes "need to do for the";
+ mes "Merchant License Test.";
+ next;
+ mes "[Chief Mahnsoo]";
+ switch(rand(1,4)) {
+ case 1:
+ mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get";
+ mes "all of that?";
+ callsub S_GiveSerial,2485741,1,2328137,2;
+ break;
+ case 2:
+ mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge.";
+ callsub S_GiveSerial,2989396,3,2191737,4;
+ break;
+ case 3:
+ mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "He's a bit forgetful, so you should probably give the package to one of his students.";
+ callsub S_GiveSerial,3012685,5,3487372,6;
+ break;
+ case 4:
+ mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island.";
+ callsub S_GiveSerial,3318702,7,3543625,8;
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Ummmm...";
+ mes "And I also have";
+ mes "a bit of a personal";
+ mes "request for you.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Would you please give her this message when you deliver the package? Please~";
+ getitem 1072,1; //Delivery_Message
+ break;
+ }
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "After the delivery, give the receipt to the storekeeper, and then come back and see me.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Is that clear?";
+ mes "Alright, that's";
+ mes "the spirit.";
+ mes "Take care!";
+ close;
+ case 2:
+ mes "[Chief Mahnsoo]";
+ mes "Merchant?";
+ mes "Well, we basically sell goods to make money. That is the way";
+ mes "of the Merchant.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills...";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger";
+ mes "when we're forced to throw away perfectly good zeny.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Throwing away zeny like that";
+ mes "causes a deadly rage to well up in the heart of any Merchant!";
+ mes "Just thinking about it";
+ mes "makes my blood boil!";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Anyway, we can use most";
+ mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Yes...";
+ mes "We Merchants generally";
+ mes "have money on our minds...";
+ close;
+ case 3:
+ mes "[Chief Mahnsoo]";
+ mes "There are three conditions that must be fulfilled before you can become a Merchant.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease.";
+ next;
+ mes "[Chief Mahnsoo]";
+ mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location.";
+ close;
+ case 4:
+ close;
+ }
+ }
+
+S_GiveSerial:
next;
- switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
- case 1:
- if(Class != Job_Novice) {
- mes "[Guildsman Mahnsoo]";
- if(Class == Job_Merchant) {
- mes ".....? Sorry? What are you saying?";
- mes "You are already a merchant. Oh my..";
- mes "Huh?! ...Do I need to laugh right now?!";
- }else{
- mes "Ahh? Are you trying to have both ways?";
- mes "How about just giving yourself over to your original job?";
+ mes "[Chief Mahnsoo]";
+ mes "Remember...";
+ if (rand(1)) {
+ mes "The package's";
+ mes "Serial Number is";
+ mes "^3355FF"+getarg(0)+"^000000.";
+ set job_merchant_q2,getarg(1);
+ }
+ else {
+ mes "The package's";
+ mes "Serial Number is";
+ mes "^3355FF"+getarg(2)+"^000000.";
+ set job_merchant_q2,getarg(3);
+ }
+ return;
+}
+
+alberta_in,28,29,2 script Merchant Guildsman#mer 83,{
+ if (BaseJob == Job_Merchant) {
+ mes "[Union Staff Kay]";
+ mes "Heya pal.";
+ mes "How ya doin'?";
+ close;
+ }
+ else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
+ mes "[Union Staff Kay]";
+ mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere.";
+ close;
+ }
+ else if (job_merchant_q == 9) {
+ mes "[Union Staff Kay]";
+ mes "Hey you. Yeah, you.";
+ mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk.";
+ close;
+ }
+ else if (job_merchant_q == 8 || job_merchant_q == 7) {
+ mes "[Union Staff Kay]";
+ mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?";
+ close;
+ }
+ else if (job_merchant_q == 6 || job_merchant_q == 5) {
+ mes " [Union Staff Kay] ";
+ mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
+ next;
+ mes "[Union Staff Kay]";
+ if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
+ mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?";
+ else if (job_merchant_q2 == 3 || job_merchant_q2 == 4)
+ mes "Geffen Magic Academy. Okay, receipt?";
+ else if (job_merchant_q2 == 5 || job_merchant_q2 == 6)
+ mes "The dyemaker in Morroc. Not bad. Receipt?";
+ else if (job_merchant_q2 == 7 || job_merchant_q2 == 8)
+ mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?";
+
+ if (job_merchant_q2 == 1 && countitem(1073) != 0)
+ delitem 1073,1; //Merchant_Voucher_1
+ else if (job_merchant_q2 == 2 && countitem(1074) != 0)
+ delitem 1074,1; //Merchant_Voucher_2
+ else if (job_merchant_q2 == 3 && countitem(1075) != 0)
+ delitem 1075,1; //Merchant_Voucher_3
+ else if (job_merchant_q2 == 4 && countitem(1076) != 0)
+ delitem 1076,1; //Merchant_Voucher_4
+ else if (job_merchant_q2 == 5 && countitem(1077) != 0)
+ delitem 1077,1; //Merchant_Voucher_5
+ else if (job_merchant_q2 == 6 && countitem(1078) != 0)
+ delitem 1078,1; //Merchant_Voucher_6
+ else if (job_merchant_q2 == 7 && countitem(1079) != 0)
+ delitem 1079,1; //Merchant_Voucher_7
+ else if (job_merchant_q2 == 8 && countitem(1080) != 0)
+ delitem 1080,1; //Merchant_Voucher_8
+ else {
+ next;
+ set job_merchant_q,9;
+ mes " [Union Staff Kay] ";
+ mes "Wait a sec.";
+ mes "Where's the receipt?";
+ mes "What happened?";
+ next;
+ mes " [Union Staff Kay] ";
+ mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
+ close;
+ }
+ next;
+ mes " [Union Staff Kay] ";
+ mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
+ close2;
+ if (job_merchant_q == 6)
+ set job_merchant_q,8;
+ else if (job_merchant_q == 5)
+ set job_merchant_q,7;
+ end;
+ }
+ else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
+ mes " [Union Staff Kay] ";
+ mes "Huh?";
+ mes "You're back?";
+ mes "So how did";
+ mes "the delivery go?";
+ next;
+ if (select("*Sob* I lost the package.:Fine.") == 1) {
+ set job_merchant_q,9;
+ mes "[Union Staff Kay]";
+ mes "Are you kidding me? You'll fail the test if you lose the package!";
+ next;
+ mes "[Union Staff Kay]";
+ mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!";
+ close;
+ }
+ mes "[Union Staff Kay]";
+ mes "Huh...";
+ mes "Okay...";
+ close;
+ }
+ else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) {
+ mes "[Union Staff Kay]";
+ mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
+ next;
+ if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
+ if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) {
+ mes "[Union Staff Kay]";
+ mes "Wha--?";
+ mes "So where did";
+ mes "the package go?";
+ mes "Where is it?!";
next;
- mes "[Guildsman Mahnsoo]";
- mes "We have business ethics you know.";
+ if (select("*Sob* I lost it!:I have it right here.") == 1) {
+ set job_merchant_q,9;
+ mes "[Union Staff Kay]";
+ mes "You...";
+ mes "Lost it?!";
+ mes "You failed the test!";
+ next;
+ mes "[Union Staff Kay]";
+ mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?";
+ close;
+ }
+ mes "[Union Staff Kay]";
+ mes "Huh.";
+ mes "I thought";
+ mes "you lost it.";
+ mes "You don't";
+ mes "need a new one.";
+ close;
}
+ mes "[Union Staff Kay]";
+ mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record...";
+ if (countitem(1081) != 0)
+ delitem 1081,1; //Merchant_Box_1
+ else if (countitem(1082) != 0)
+ delitem 1082,1; //Merchant_Box_2
+ else if (countitem(1091) != 0)
+ delitem 1091,1; //Merchant_Box_Etc
+ if (job_merchant_q == 4)
+ set job_merchant_q,2;
+ else if (job_merchant_q == 3)
+ set job_merchant_q,1;
+ next;
+ mes "[Union Staff Kay]";
+ mes "I need some time to get everything in order, so come back later.";
close;
- }else{
- mes "[Guildsman Mahnsoo]";
- mes "Want to be a merchant? Hmm...";
+ }
+ mes "[Union Staff Kay]";
+ mes "What a bummer...";
+ close;
+ }
+ else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) {
+ set where_village,0;
+ mes "[Union Staff Kay]";
+ mes "Hey there.";
+ mes "what brings";
+ mes "you here?";
+ next;
+ switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) {
+ case 1:
+ mes "[Union Staff Kay]";
+ mes "I see.";
+ mes "Alright.";
+ mes "So what's";
+ mes "your name?";
+ mes "" + strcharinfo(0) + "...?";
next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Guildsman Mahnsoo]";
- mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points.";
+ if (job_merchant_q == 0) {
+ mes "[Union Staff Kay]";
+ mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?";
next;
- mes "[Guildsman Mahnsoo]";
- mes "Don't you think we need to learn some basic skills although we just deal with money?";
+ mes "[Union Staff Kay]";
+ mes "You gotta apply first by talking to Chief Mahnsoo in the center";
+ mes "of this building, okay?";
close;
}
- mes "[Guildsman Mahnsoo]";
- mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
- mes "Now I allow you to be a merchant.";
+ mes "[Union Staff Kay]";
+ mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
- mes "[Guildsman Mahnsoo]";
- mes "Congratulations on becoming a merchant!";
- mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
- callfunc "Job_Change",Job_Merchant;
- getitem 1381,1; // N_Battle_Axe
+ switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
+ case 1: set .@where_village,1; break;
+ case 2: set .@where_village,2; break;
+ case 3: set .@where_village,3; break;
+ case 4: set .@where_village,4; break;
+ }
+ mes "[Union Staff Kay]";
+ mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?";
next;
- mes "[Guildsman Mahnsoo]";
- mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
- mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
+ while(1) {
+ while(1) {
+ input .@input;
+ if (.@input == 0) {
+ mes "[Union Staff Kay]";
+ mes "Are you sure that you wanna cancel?";
+ if (select("Yes.:Let me try again.") == 1) {
+ mes "Alright, we'll cancel for now.";
+ close;
+ }
+ next;
+ }
+ else if (.@input < 1000000 || .@input > 5000000) {
+ mes "[Union Staff Kay]";
+ mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?";
+ next;
+ }
+ else
+ break;
+ }
+ mes "[Union Staff Kay]";
+ if (.@where_village == 1)
+ mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?";
+ else if (.@where_village == 2)
+ mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
+ else if (.@where_village == 3)
+ mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
+ else
+ mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
+ next;
+ if (select("Positive.:Whoops! Wrong number!") == 1) {
+ break;
+ }
+ }
+ if (.@where_village == 1) {
+ if (job_merchant_q2 == 1 && .@input == 2485741)
+ getitem 1081,1; //Merchant_Box_1
+ else if (job_merchant_q2 == 2 && .@input == 2328137)
+ getitem 1082,1; //Merchant_Box_2
+ else
+ getitem 1091,1; //Merchant_Box_Etc
+ }
+ else if (.@where_village == 2) {
+ if (job_merchant_q2 == 3 && .@input == 2989396)
+ getitem 1081,1; //Merchant_Box_1
+ else if (job_merchant_q2 == 4 && .@input == 2191737)
+ getitem 1082,1; //Merchant_Box_2
+ else
+ getitem 1091,1; //Merchant_Box_Etc
+ }
+ else if (.@where_village == 3) {
+ if (job_merchant_q2 == 5 && .@input == 3012685)
+ getitem 1081,1; //Merchant_Box_1
+ else if (job_merchant_q2 == 6 && .@input == 3487372)
+ getitem 1082,1; //Merchant_Box_2
+ else
+ getitem 1091,1; //Merchant_Box_Etc
+ }
+ else {
+ if (job_merchant_q2 == 7 && .@input == 3318702)
+ getitem 1081,1; //Merchant_Box_1
+ else if (job_merchant_q2 == 8 && .@input == 3543625)
+ getitem 1082,1; //Merchant_Box_2
+ else
+ getitem 1091,1; //Merchant_Box_Etc
+ }
+ if (job_merchant_q == 2)
+ set job_merchant_q,4;
+ else if (job_merchant_q == 1)
+ set job_merchant_q,3;
+ mes "[Union Staff Kay]";
+ mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?";
+ next;
+ mes "[Union Staff Kay]";
+ mes "Well then, I wish you luck. Remember, you gotta bring me";
+ mes "a receipt once you finish the delivery, okay?";
+ close;
+ case 2:
+ mes "[Union Staff Kay]";
+ mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget...";
+ close;
+ case 3:
+ mes "[Union Staff Kay]";
+ mes "Nothing, eh?";
+ mes "I guess you enjoy";
+ mes "bothering people for";
+ mes "no reason then, yeah?";
+ close;
+ }
+ }
+}
+
+morocc_in,140,102,4 script Student#mer 86,{
+ if ((job_merchant_q == 4) || (job_merchant_q == 3)) {
+ mes "[Dyer's Student]";
+ mes "You're from";
+ mes "the Merchant Guild?";
+ mes "Yes! You've come to";
+ mes "the right place.";
+ next;
+ mes "[Dyer's Student]";
+ if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ mes "Okay~";
+ mes "Please set the";
+ mes "package down";
+ mes "over there.";
+ }
+ else {
+ mes "But...";
+ mes "Where's the";
+ mes "package I ordered?";
+ mes "That's strange...";
+ close;
+ }
+ next;
+ mes "[Dyer's Student]";
+ mes "Let me check the Serial Number of the package so I can give you the receipt, okay?";
+ next;
+ mes "[Dyer's Student]";
+ if (job_merchant_q2 == 5 && countitem(1081) != 0) {
+ mes "3012685...";
+ mes "That's right.";
+ mes "Here's your";
+ mes "receipt.";
+ delitem 1081,1; //Merchant_Box_1
+ getitem 1077,1; //Merchant_Voucher_5
+ }
+ else if (job_merchant_q2 == 6 && countitem(1082) != 0) {
+ mes "3487372...";
+ mes "That's right.";
+ mes "Here's your";
+ mes "receipt.";
+ delitem 1082,1; //Merchant_Box_2
+ getitem 1078,1; //Merchant_Voucher_6
+ }
+ else {
+ mes "Excuse me, but...";
+ if (job_merchant_q2 == 5)
+ mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?";
+ else if (job_merchant_q2 == 6)
+ mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?";
+ else
+ mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two...";
close;
}
- case 2:
- mes "[Guildsman Mahnsoo]";
- mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
- mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
+ if (job_merchant_q == 4)
+ set job_merchant_q,6;
+ else if (job_merchant_q == 3)
+ set job_merchant_q,5;
+ next;
+ mes "[Dyer's Student]";
+ mes "Thanks a lot!";
+ mes "See you again";
+ mes "sometime!";
+ close;
+ }
+ else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) {
+ mes "[Dyer's Student]";
+ mes "Oh...";
+ mes "You're gonna";
+ mes "go back? Okay";
+ mes "then, take care!";
+ close;
+ }
+ else {
+ mes "[Dyer's Student]";
+ mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent.";
+ next;
+ mes "[Dyer's Student]";
+ mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!";
next;
- mes "[Guildsman Mahnsoo]";
- mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
- mes "Yes... we merchants always have money on our minds, got it?";
+ mes "[Dyer's Student]";
+ mes "Of course, I'm still learning the basics right now, but someday...";
close;
- case 3:
- mes "[Guildsman Mahnsoo]";
- mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
+ }
+}
+
+geffen_in,155,122,4 script Guild Staff#mer 47,{
+ if (job_merchant_q == 4 || job_merchant_q == 3) {
+ mes "[Guild Staff]";
+ mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
+ next;
+ mes "[Guild Staff]";
+ if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ mes "You must be very tired";
+ mes "from having to travel";
+ mes "in this kind";
+ mes "of weather...";
+ }
+ else {
+ mes "Wait...";
+ mes "Where's the";
+ mes "package?";
+ close;
+ }
next;
- mes "[Guildsman Mahnsoo]";
- mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
- mes "There were too many people who couldn't gather that money and kept crying.";
+ mes "[Guild Staff]";
+ mes "Alright, let me";
+ mes "check the Serial Number...";
+ if (job_merchant_q2 == 3 && countitem(1081) != 0) {
+ mes "2989396. Yes, this is what we ordered. Here is your receipt.";
+ delitem 1081,1; //Merchant_Box_1
+ getitem 1075,1; //Merchant_Voucher_3
+ }
+ else if (job_merchant_q2 == 4 && countitem(1082) != 0) {
+ mes "2191737. Yes, this is what we ordered. Here is your receipt.";
+ delitem 1082,1; //Merchant_Box_2
+ getitem 1076,1; //Merchant_Voucher_4
+ }
+ else {
+ mes "Uh oh, this is the wrong number. This isn't what we ordered...";
+ next;
+ mes "[Guild Staff]";
+ if (job_merchant_q2 == 3) {
+ mes "The Serial Number";
+ mes "should be 2989396.";
+ }
+ else if (job_merchant_q2 == 4) {
+ mes "The Serial Number";
+ mes "should be 2191737.";
+ }
+ else {
+ mes "The Serial Number";
+ mes "should be 2989396";
+ mes "or 2191737, one of";
+ mes "those two.";
+ }
+ mes "Look here!";
+ mes "Don't you see";
+ mes "something";
+ mes "is wrong?";
+ close;
+ }
+ if (job_merchant_q == 4)
+ set job_merchant_q,6;
+ else if (job_merchant_q == 3)
+ set job_merchant_q,5;
next;
- mes "[Guildsman Mahnsoo]";
- mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
- mes "Because to be alive or not later is all up to one's ability.";
+ mes "[Guild Staff]";
+ mes "Heh heh~";
+ mes "Thank you!";
+ mes "Bye bye!";
close;
- case 4:
+ }
+ else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) {
+ mes "[Guild Staff]";
+ mes "Hello,";
+ mes "Merchant Guildsman~";
+ mes "I give you my thanks.";
close;
}
+ else {
+ mes "[Guild Staff]";
+ mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late...";
+ close;
+ }
+}
+
+prontera,248,42,0 script Kafra Employee#mer 116,{
+ cutin "kafra_02",2;
+ if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) {
+ mes "[Kafra Employee]";
+ mes "Oh! Thank you for";
+ mes "traveling such a long";
+ mes "way to come over here~";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (job_merchant_q == 4 || job_merchant_q == 3) {
+ mes "[Kafra Employee]";
+ mes "A delivery from";
+ mes "the Merchant Guild?";
+ mes "Oh, yes, please set";
+ mes "it down right over there...";
+ if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ mes "You must be really tired";
+ mes "after carrying it for so long!";
+ }
+ else {
+ mes "W-wait. Didn't you bring it?";
+ mes "Where's the package?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ next;
+ mes "[Kafra Employee]";
+ mes "Now, let me check";
+ mes "the serial number...";
+ if (job_merchant_q2 == 1 && countitem(1081) != 0) {
+ mes "2485741. Right, this is";
+ mes "the one we ordered. Oh,";
+ mes "and don't forget this receipt!";
+ next;
+ delitem 1081,1; //Merchant_Box_1
+ getitem 1073,1; //Merchant_Voucher_1
+ }
+ else if (job_merchant_q2 == 2 && countitem(1082) != 0) {
+ mes "2328137. Right, this is";
+ mes "the one we ordered. Oh,";
+ mes "and don't forget this receipt!";
+ next;
+ delitem 1082,1; //Merchant_Box_2
+ getitem 1074,1; //Merchant_Voucher_2
+ }
+ else {
+ mes "Mmmm? Hold on. This is";
+ mes "the wrong package. What we";
+ if (job_merchant_q2 == 1)
+ mes "ordered had the serial number 2485741. I'm sure it's not this.";
+ else if (job_merchant_q2 == 2)
+ mes "ordered had the serial number 2328137. I'm sure it's not this.";
+ else
+ mes "ordered had the serial number 2328137 or 2328137.";
+ next;
+ mes "[Kafra Employee]";
+ mes "I'm afraid there";
+ mes "must be some kind";
+ mes "of mistake. Perhaps";
+ mes "you should go back to";
+ mes "the Merchant Guild to";
+ mes "clear up this situation?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (job_merchant_q == 4)
+ set job_merchant_q,6;
+ else if (job_merchant_q == 3)
+ set job_merchant_q,5;
+ mes "[Kafra Employee]";
+ mes "Thanks again";
+ mes "for going through";
+ mes "all of that trouble~";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "Welcome to the";
+ mes "Kafra Corportation,";
+ mes "where the service is";
+ mes "always on your side~";
+ next;
+ mes "[Kafra Employee]";
+ mes "As you can see, the";
+ mes "Swordman Assocation";
+ mes "has moved to Izlude, a";
+ mes "satellite city of Prontera.";
+ mes "Currently, we offer a Teleport";
+ mes "Service to Izlude for 600 zeny.";
+ next;
+ if (select("Use:Cancel") == 1) {
+ if (Zeny < 600) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you";
+ mes "don't have enough zeny";
+ mes "for this Teleport Service.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ set zeny,zeny-600;
+ set RESRVPTS, RESRVPTS + 37;
+ cutin "",255;
+ warp "izlude",94,103;
+ end;
+ }
+ close2;
+ cutin "",255;
+ end;
+ }
+}
+
+//izlu2dun,106,58,4 script Kafra Employee#mer 116,{
+function script F_MercKafra {
+ if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) {
+ mes "[Kafra Employee]";
+ mes "Oh hello~";
+ mes "Um, is there";
+ mes "some special reason";
+ mes "as to why you're here?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (job_merchant_q == 4 || job_merchant_q == 3) {
+ mes "[Kafra Employee]";
+ mes "A delivery from";
+ mes "the Merchant Guild?";
+ mes "Oh, yes, please set";
+ mes "it down right over there...";
+ if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ mes "You must be really tired";
+ mes "after carrying it for so long!";
+ }
+ else {
+ mes "W-wait. Didn't you bring it?";
+ mes "Where's the package?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ next;
+ mes "[Kafra Employee]";
+ mes "Now, let me check";
+ mes "the serial number...";
+ if (job_merchant_q2 == 7 && countitem(1081) != 0) {
+ mes "3318702. Right, this is";
+ mes "the one we ordered. Oh,";
+ mes "and don't forget this receipt!";
+ delitem 1081,1; //Merchant_Box_1
+ getitem 1079,1; //Merchant_Voucher_7
+ }
+ else if (job_merchant_q2 == 8 && countitem(1082) != 0) {
+ mes "3543625. Right, this is";
+ mes "the one we ordered. Oh,";
+ mes "and don't forget this receipt!";
+ delitem 1082,1; //Merchant_Box_2
+ getitem 1080,1; //Merchant_Voucher_8
+ }
+ else {
+ mes "Mmmm? Hold on. This is";
+ mes "the wrong package. What we";
+ if (job_merchant_q2 == 7)
+ mes "ordered had the serial number 3318702. I'm sure it's not this.";
+ else if (job_merchant_q2 == 8)
+ mes "ordered had the serial number 3543625. I'm sure it's not this.";
+ else
+ mes "ordered had the serial number 3318702 or 3543625.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (job_merchant_q == 4)
+ set job_merchant_q,6;
+ else if (job_merchant_q == 3)
+ set job_merchant_q,5;
+ next;
+ if (countitem(1072) != 0 && quest_alb_01 == 0) {
+ select("This is from Chief Mahnsoo of the Merchant Guild...");
+ delitem 1072,1; //Delivery_Message
+ set quest_alb_01,1;
+ mes "[Kafra Employee]";
+ mes "Oh~! A letter from";
+ mes "Mahnsoo! Thank you";
+ mes "so much, I've been dying";
+ mes "to hear from him. How is";
+ mes "he doing, is he alright?";
+ mes "I can't wait to read it...";
+ next;
+ mes "[Kafra Employee]";
+ mes "Oh, thank you for";
+ mes "going through all the";
+ mes "trouble of delivering all";
+ mes "of this. This isn't anything";
+ mes "special, but please take it.";
+ mes "Well, see you again~";
+ getitem 513,3; //Banana
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "Thanks again";
+ mes "for going through";
+ mes "all of that trouble~";
+ }
+ close2;
+ cutin "",255;
+ end;
+ }
+ return;
}