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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 00:22:47 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 00:22:47 +0000
commitff2362c56f938be3004ecbc6debffc37a46e4eed (patch)
tree763ca9ff22d3afb07ae7a740bb4871eeca13fc6d /npc/pre-re/jobs/1-1/merchant.txt
parentad1fe10309030768d4e680f1ee59213188c240af (diff)
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- Reverted all changes done to the job change quest files.
* Decided it'd be better to commit it all together when updating, fixing and optimization is done all at once. Sorry guys and girls for the trouble! Big shame on me :-/ :( git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16533 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/merchant.txt')
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt171
1 files changed, 41 insertions, 130 deletions
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 3f023de28..4b7e091f0 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -3,14 +3,13 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Merchant Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
-//= 1.1 Added Baby job change support. [Masao]
//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
@@ -37,7 +36,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
next;
- skill 143,0,1;
+ skill 143,0,0;
jobchange Job_Merchant_High;
skill 153,1,0;
skill 154,1,0;
@@ -45,22 +44,34 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
close;
+ }else{
+ mes "[Chief Mahnsoo]";
+ mes "^333333*Sigh*^000000";
+ mes "I'm so bored...";
+ mes "When will I hear from my lovely Blossom?";
+ close;
}
- mes "[Chief Mahnsoo]";
- mes "^333333*Sigh*^000000";
- mes "I'm so bored...";
- mes "When will I hear from my lovely Blossom?";
- close;
}
- mes "[Chief Mahnsoo]";
- mes "So, what brings you to";
- mes "the Merchant Association?";
- mes "Is there anything";
- mes "I can help you with?";
+ mes "[Guildsman Mahnsoo]";
+ mes "Hey, why are you here?";
next;
- switch (select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
+ switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
case 1:
- if (Class == Job_Baby || Class == Job_Novice) {
+ if(Class != Job_Novice) {
+ mes "[Guildsman Mahnsoo]";
+ if(Class == Job_Merchant) {
+ mes ".....? Sorry? What are you saying?";
+ mes "You are already a merchant. Oh my..";
+ mes "Huh?! ...Do I need to laugh right now?!";
+ }else{
+ mes "Ahh? Are you trying to have both ways?";
+ mes "How about just giving yourself over to your original job?";
+ next;
+ mes "[Guildsman Mahnsoo]";
+ mes "We have business ethics you know.";
+ }
+ close;
+ }else{
mes "[Guildsman Mahnsoo]";
mes "Want to be a merchant? Hmm...";
next;
@@ -70,7 +81,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
next;
mes "[Guildsman Mahnsoo]";
mes "Don't you think we need to learn some basic skills although we just deal with money?";
- close2;
+ close;
}
mes "[Guildsman Mahnsoo]";
mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
@@ -78,137 +89,37 @@ alberta_in,53,43,6 script Merchant#mer 86,{
next;
mes "[Guildsman Mahnsoo]";
mes "Congratulations on becoming a merchant!";
- next;
- skill 143,0,1;
- if(Class == Job_Baby){
- jobchange Job_Baby_Merchant;
- } else {
- jobchange Job_Merchant;
- }
- set MERCNT_Q,0;
- set MERCNT_Q2,0;
- getitem 1381,1; //N_Battle_Axe
- mes "[Guildsman Mahnsoo]";
mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
+ callfunc "Job_Change",Job_Merchant;
+ getitem 1381,1; // N_Battle_Axe
next;
mes "[Guildsman Mahnsoo]";
- mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh? ";
- mes "Well, I'm just saying... It means let's make lots of money in the end. You guys know that~";
+ mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
+ mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
close;
}
- if (Class == Job_Baby_Merchant || Class == Job_Merchant || Class == Job_Merchant_High) {
- mes "[Chief Mahnsoo]";
- mes "Hello there!";
- mes "How do you like";
- mes "being a Merchant?";
- next;
- mes "[Chief Mahnsoo]";
- mes "Having a way with";
- mes "money certainly";
- mes "has its perks,";
- mes "does it not?";
- close;
- }
- mes "[Chief Mahnsoo]";
- mes "We Merchants hate people who are two faced. It's bad for business.";
- next;
- mes "[Chief Mahnsoo]";
- mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst.";
- next;
- mes "[Chief Mahnsoo]";
- mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do.";
- close;
case 2:
- mes "[Chief Mahnsoo]";
- mes "Merchant?";
- mes "Well, we basically sell goods to make money. That is the way";
- mes "of the Merchant.";
- next;
- mes "[Chief Mahnsoo]";
- mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills...";
- next;
- mes "[Chief Mahnsoo]";
- mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~";
- next;
- mes "[Chief Mahnsoo]";
- mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger";
- mes "when we're forced to throw away perfectly good zeny.";
- next;
- mes "[Chief Mahnsoo]";
- mes "Throwing away zeny like that";
- mes "causes a deadly rage to well up in the heart of any Merchant!";
- mes "Just thinking about it";
- mes "makes my blood boil!";
- next;
- mes "[Chief Mahnsoo]";
- mes "Anyway, we can use most";
- mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those.";
+ mes "[Guildsman Mahnsoo]";
+ mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
+ mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
next;
- mes "[Chief Mahnsoo]";
- mes "Yes...";
- mes "We Merchants generally";
- mes "have money on our minds...";
+ mes "[Guildsman Mahnsoo]";
+ mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
+ mes "Yes... we merchants always have money on our minds, got it?";
close;
case 3:
mes "[Guildsman Mahnsoo]";
- mes "To become a Merchant,";
- mes "although just selling and receiving money is our job,";
- mes "you will need to learn all Basic Skills.";
+ mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
next;
mes "[Guildsman Mahnsoo]";
- mes "Well, we used to receive a Membership Fee. But was it so hard to make that money?";
+ mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
mes "There were too many people who couldn't gather that money and kept crying.";
next;
mes "[Guildsman Mahnsoo]";
- mes "So recently, we decided to allow any Novice who wants to be a Merchant become one.";
- mes "Because staying alive or not, it all rests on your own ability.";
+ mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
+ mes "Because to be alive or not later is all up to one's ability.";
close;
case 4:
close;
}
}
-
-alberta_in,28,29,2 script Merchant Guildsman 83,{
- if (MERCNT_Q == 0 || MERCNT_Q == 1 || MERCNT_Q == 2) {
- mes "[Union Staff Kay]";
- mes "I am sorry, but we don't make deliveries anymore.";
- mes "Didn't Chief Mahnsoo tell you?";
- close;
- }
- mes "[Union Staff Kay]";
- mes "Ah, we don't make deliveries anymore.";
- mes "Too many people cried and kept whining that it's too difficult.";
- next;
- mes "[Union Staff Kay]";
- mes "Well, maybe we will have a few deliveries later.";
- mes "Anyway, I don't have any work now...";
- close;
-}
-
-morocc_in,140,102,4 script Student#mer 86,{
- if (MERCNT_Q == 4 || MERCNT_Q == 3) {
- mes "[Dyer's Student]";
- mes "I am sorry, but the Merchant Guild no longer makes deliveries to us anymore.";
- close;
- }
- mes "[Dyer's Student]";
- mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent.";
- next;
- mes "[Dyer's Student]";
- mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!";
- next;
- mes "[Dyer's Student]";
- mes "Of course, I'm still learning the basics right now, but someday...";
- close;
-}
-
-geffen_in,155,122,4 script Guild Staff 47,{
- if (MERCNT_Q == 4 || MERCNT_Q == 3) {
- mes "[Guild Staff]";
- mes "I am sorry, but the Merchant Guild no longer makes deliveries to us anymore.";
- close;
- }
- mes "[Guild Staff]";
- mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late...";
- close;
-} \ No newline at end of file