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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
commit693467a92ac8dd1c2c0cc1962e0de54ae94c92ea (patch)
treecfb75f7ec64be6c9b0fdfcdd1a57583f8bddc9bb /npc/pre-re/jobs/1-1/mage.txt
parentb746ecdef2ed9b57db672f43842f2434da4c79f8 (diff)
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Part 1 - 3 of the big job folder Update:
- Updated all 1-1 and 2-1 job change files to latest available official file. * 2-2 and advanced / reborn and the other job change scripts will follow with Part 2. * NPC optimizations will follow in Part 3. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16521 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/mage.txt')
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt277
1 files changed, 225 insertions, 52 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 99cca81c4..c44d0148e 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -3,15 +3,16 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Mage Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby job change support. [Masao]
//============================================================
-geffen_in,164,124,4 script Mage Guildsman#mage 123,{
+geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
@@ -38,89 +39,112 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
mes "[Mage Guildsman]";
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
- }else{
- mes "[Mage Guildsman]";
- mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
- close;
}
- }else{
mes "[Mage Guildsman]";
- mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
- next;
- mes "[Mage Guildsman]";
- mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
+ mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
close;
}
+ mes "[Mage Guildsman]";
+ mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
+ close;
}
- if(Class != Job_Novice) {
+ if (Class == Job_Baby_Mage || Class == Job_Mage) {
mes "[Mage Guildsman]";
- if(Class == Job_Mage) {
- mes "Hey, haven't you realized? You're already a Mage, silly!";
- mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
- }else{
- mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
- }
+ mes "Hey, haven't you realized? You're aleady a Mage, silly!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
close;
- }else{
+ }
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) {
+ mes "[Mage Guildsman]";
+ mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
+ close;
+ }
+ if (Class == Job_Baby || Class == Job_Novice) {
mes "[Mage Guildsman]";
mes "Hey?";
next;
- switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
+ switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
case 1:
mes "[Mage Guildsman]";
- mes "Wanna be a Mage? Eh...";
+ mes "Wanna be a Mage, eh?";
next;
mes "[Mage Guildsman]";
- if (Sex) {
+ if (Sex == 1) {
mes "Hey, look at you! You're kinda cute~! Not my type though...";
- }else{
+ }
+ else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
mes "Right, you said that you wanna be a Mage?";
next;
- if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
+ switch (select("I want to be a Mage.:Pretty much nothing.")) {
+ case 1:
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Mage Guildman]";
+ mes "Oh, what a bummer. You haven't met the requirements yet.";
+ next;
+ mes "[Mage Guildman]";
+ mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
+ close;
+ }
mes "[Mage Guildsman]";
- mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
+ mes "Okay. Sign right there. Oh, you're very good at spelling.";
+ mes "So your name is... " + strcharinfo(0) + ".";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Hmm I can see that you've worked very hard on your own.";
+ mes "Good! Always sticking to the basics is the best! I will transform you right away.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "*Ahem*";
+ mes "Congratulations!";
+ mes "You are now a Mage!";
+ next;
+ skill 143,0,1;
+ if(Class == Job_Baby){
+ jobchange Job_Baby_Mage;
+ } else {
+ jobchange Job_Mage;
+ }
+ getitem 1639,1; //N_Rod
+ set Zeny, Zeny + 50;
+ mes "[Mage Guildsman]";
+ mes "'Welcome to My World~'";
+ mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Now that you're a Mage just like us, let's be friends, okay?";
close;
- }
- mes "[Mage Guildsman]";
- if (getskilllv("NV_BASIC") < 9) {
- mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage.";
- mes "Go back and level up your Basic Skill.";
+ case 2:
+ mes "[Mage Guildsman]";
+ mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
}
- mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
- mes "You are... "+strcharinfo(0)+".";
- next;
- mes "[Mage Guildsman]";
- mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
- mes "Good! Always sticking to the basics is the best! I will transform you right away.";
- next;
- mes "[Mage Guildsman]";
- mes "Hahh..! You are now a Mage, one of our colleagues!";
- mes "We welcome you to the Mage Guild, our new friend!";
- next;
- mes "[Mage Guildsman]";
- mes "'Welcome to the Mage Guild~'";
- mes "Congratulations on becoming a member of the Mage Guild! Go for it!";
- callfunc "Job_Change",Job_Mage;
- getitem 1639,1; // N_Rod
- close;
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
- mes "I'd be happy to explain the requirements for a pretty girl like you!";
+ if (Sex == 1) {
+ mes "For a cutie like you, I'd be happy to explain the requirements!";
+ }
+ else {
+ mes "I'd be happy to explain the requirements for a pretty girl like you!";
+ }
next;
mes "[Mage Guildsman]";
- mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills.";
+ mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. ";
next;
mes "[Mage Guildsman]";
- mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly.";
- mes "So, we decided to accept all aplicants who meet the basic requirements.";
+ mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants.";
+ mes "So, we decided to accept all aplicants who have the basic requirements.";
next;
mes "[Mage Guildsman]";
- mes "Don't hesitate. Just be a magician!";
+ mes "Let me know when you are ready to become a Mage, alright?";
close;
case 3:
mes "[Mage Guildsman]";
@@ -129,3 +153,152 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
}
}
}
+
+geffen_in,164,112,4 script Mixing machine 111,{
+ mes "- Out of Order !! -";
+ close;
+}
+
+pay_arche,122,100,0 script Dollshoi 88,{
+ mes "[Mage Guildsman]";
+ mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube.";
+ next;
+ switch (select("Alright, Deal.:Nah, forget it.")) {
+ case 1:
+ mes "[Mage Guildsman]";
+ if (Zeny < 50) {
+ mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
+ close;
+ }
+ if (countitem(1092) == 0) {
+ mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
+ close;
+ }
+ delitem 1092,1; //Empty_Cylinder
+ set Zeny, Zeny - 50;
+ getitem 1089,1; //Payon_Potion
+ close;
+ case 2:
+ close;
+ }
+}
+
+moc_ruins,91,150,0 script Ponka-Hontas 93,{
+ mes "[Mage Guildsman]";
+ mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
+ next;
+ switch (select("Alright, Deal.:Nah, forget it.")) {
+ case 1:
+ mes "[Mage Guildsman]";
+ if (Zeny < 50) {
+ mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
+ close;
+ }
+ if (countitem(1092) == 0) {
+ mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
+ close;
+ }
+ delitem 1092,1; //Empty_Cylinder
+ set Zeny, Zeny - 50;
+ getitem 1088,1; //Morocc_Potion
+ close;
+ case 2:
+ close;
+ }
+}
+
+geffen_in,177,112,4 script Bookshelf 111,{
+ mes "[Guide Book]";
+ mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
+ next;
+ switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
+ case 1:
+ mes "[Mage Test Solution No. 1]";
+ mes "* Ingredients List *";
+ mes "2 Jellopy";
+ mes "3 Fluff";
+ mes "1 Milk";
+ next;
+ mes "[Mage Test Solution No. 1]";
+ mes "* Solvent Agent *";
+ mes "Payon Solution";
+ mes "Where to Find:";
+ mes "A small spring in Payon, the Archer Village.";
+ next;
+ mes "[Mage Test Solution No. 1]";
+ mes "* Magic Power Serial Code *";
+ mes "8472";
+ next;
+ mes "[Mage Test Solution No. 1]";
+ mes "* Catalyst *";
+ mes "Yellow Gemstone";
+ mes "(Provided by";
+ mes "Mixing Machine)";
+ close;
+ case 2:
+ mes "[Mage Test Solution No. 2]";
+ mes "* Ingredients List *";
+ mes "3 Jellopy";
+ mes "1 Fluff";
+ mes "1 Milk";
+ next;
+ mes "[Mage Test Solution No. 2]";
+ mes "* Solvent Agent *";
+ mes "None";
+ next;
+ mes "[Mage Test Solution No. 2]";
+ mes "* Magic Power Serial Code *";
+ mes "3735";
+ next;
+ mes "[Mage Test Solution No. 2]";
+ mes "* Catalyst *";
+ mes "Red Gemstone";
+ mes "(Provided by";
+ mes "Mixing Machine)";
+ close;
+ case 3:
+ mes "[Mage Test Solution No. 3]";
+ mes "* Ingredients List *";
+ mes "6 Jellopy";
+ mes "1 Fluff";
+ next;
+ mes "[Mage Test Solution No. 3]";
+ mes "* Solvent Agent *";
+ mes "Payon Solution";
+ mes "Where to Find:";
+ mes "A small spring in Payon, the Archer Village.";
+ next;
+ mes "[Mage Test Solution No. 3]";
+ mes "* Magic Power Serial Code *";
+ mes "2750";
+ next;
+ mes "[Mage Test Solution No. 3]";
+ mes "* Catalyst *";
+ mes "Blue Gemstone";
+ mes "(Provided by";
+ mes "Mixing Machine)";
+ close;
+ case 4:
+ mes "[Mage Test Solution No. 4]";
+ mes "* Ingredients List *";
+ mes "2 Jellopy";
+ mes "3 Fluff";
+ next;
+ mes "[Mage Test Solution No. 4]";
+ mes "* Solvent Agent *";
+ mes "Morroc Solution";
+ mes "Where to Find:";
+ mes "A small spring near entrance of pyramid in Morroc.";
+ next;
+ mes "[Mage Test Solution No. 4]";
+ mes "* Magic Power Serial Code *";
+ mes "5429";
+ next;
+ mes "[Mage Test Solution No. 4]";
+ mes "* Catalyst *";
+ mes "1 carat Diamond";
+ mes "(Provided by";
+ mes "Mixing Machine)";
+ close;
+ }
+} \ No newline at end of file