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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 17:09:58 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-28 17:09:58 +0000 |
commit | 693467a92ac8dd1c2c0cc1962e0de54ae94c92ea (patch) | |
tree | cfb75f7ec64be6c9b0fdfcdd1a57583f8bddc9bb /npc/pre-re/jobs/1-1/mage.txt | |
parent | b746ecdef2ed9b57db672f43842f2434da4c79f8 (diff) | |
download | hercules-693467a92ac8dd1c2c0cc1962e0de54ae94c92ea.tar.gz hercules-693467a92ac8dd1c2c0cc1962e0de54ae94c92ea.tar.bz2 hercules-693467a92ac8dd1c2c0cc1962e0de54ae94c92ea.tar.xz hercules-693467a92ac8dd1c2c0cc1962e0de54ae94c92ea.zip |
Part 1 - 3 of the big job folder Update:
- Updated all 1-1 and 2-1 job change files to latest available official file.
* 2-2 and advanced / reborn and the other job change scripts will follow with Part 2.
* NPC optimizations will follow in Part 3.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16521 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/mage.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 277 |
1 files changed, 225 insertions, 52 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 99cca81c4..c44d0148e 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -3,15 +3,16 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Mage Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] +//= 1.1 Added Baby job change support. [Masao] //============================================================ -geffen_in,164,124,4 script Mage Guildsman#mage 123,{ +geffen_in,164,124,4 script Mage Guildsman 123,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { @@ -38,89 +39,112 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{ mes "[Mage Guildsman]"; mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; close; - }else{ - mes "[Mage Guildsman]"; - mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; - close; } - }else{ mes "[Mage Guildsman]"; - mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; - next; - mes "[Mage Guildsman]"; - mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; + mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; close; } + mes "[Mage Guildsman]"; + mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; + next; + mes "[Mage Guildsman]"; + mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; + close; } - if(Class != Job_Novice) { + if (Class == Job_Baby_Mage || Class == Job_Mage) { mes "[Mage Guildsman]"; - if(Class == Job_Mage) { - mes "Hey, haven't you realized? You're already a Mage, silly!"; - mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - }else{ - mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; - } + mes "Hey, haven't you realized? You're aleady a Mage, silly!"; + next; + mes "[Mage Guildsman]"; + mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; close; - }else{ + } + if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) { + mes "[Mage Guildsman]"; + mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; + close; + } + if (Class == Job_Baby || Class == Job_Novice) { mes "[Mage Guildsman]"; mes "Hey?"; next; - switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) { + switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { case 1: mes "[Mage Guildsman]"; - mes "Wanna be a Mage? Eh..."; + mes "Wanna be a Mage, eh?"; next; mes "[Mage Guildsman]"; - if (Sex) { + if (Sex == 1) { mes "Hey, look at you! You're kinda cute~! Not my type though..."; - }else{ + } + else { mes "Oooh, you're such a hot babe~!"; mes "I like girls like you~"; } mes "Right, you said that you wanna be a Mage?"; next; - if(select("I want to be a Mage.:Nothing, thanks.") == 2) { + switch (select("I want to be a Mage.:Pretty much nothing.")) { + case 1: + if (getskilllv("NV_BASIC") < 9) { + mes "[Mage Guildman]"; + mes "Oh, what a bummer. You haven't met the requirements yet."; + next; + mes "[Mage Guildman]"; + mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; + close; + } mes "[Mage Guildsman]"; - mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; + mes "Okay. Sign right there. Oh, you're very good at spelling."; + mes "So your name is... " + strcharinfo(0) + "."; + next; + mes "[Mage Guildsman]"; + mes "Hmm I can see that you've worked very hard on your own."; + mes "Good! Always sticking to the basics is the best! I will transform you right away."; + next; + mes "[Mage Guildsman]"; + mes "*Ahem*"; + mes "Congratulations!"; + mes "You are now a Mage!"; + next; + skill 143,0,1; + if(Class == Job_Baby){ + jobchange Job_Baby_Mage; + } else { + jobchange Job_Mage; + } + getitem 1639,1; //N_Rod + set Zeny, Zeny + 50; + mes "[Mage Guildsman]"; + mes "'Welcome to My World~'"; + mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; + next; + mes "[Mage Guildsman]"; + mes "Now that you're a Mage just like us, let's be friends, okay?"; close; - } - mes "[Mage Guildsman]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage."; - mes "Go back and level up your Basic Skill."; + case 2: + mes "[Mage Guildsman]"; + mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; } - mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; - mes "You are... "+strcharinfo(0)+"."; - next; - mes "[Mage Guildsman]"; - mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; - mes "Good! Always sticking to the basics is the best! I will transform you right away."; - next; - mes "[Mage Guildsman]"; - mes "Hahh..! You are now a Mage, one of our colleagues!"; - mes "We welcome you to the Mage Guild, our new friend!"; - next; - mes "[Mage Guildsman]"; - mes "'Welcome to the Mage Guild~'"; - mes "Congratulations on becoming a member of the Mage Guild! Go for it!"; - callfunc "Job_Change",Job_Mage; - getitem 1639,1; // N_Rod - close; case 2: mes "[Mage Guildsman]"; mes "Wanna be a Mage, eh?"; - mes "I'd be happy to explain the requirements for a pretty girl like you!"; + if (Sex == 1) { + mes "For a cutie like you, I'd be happy to explain the requirements!"; + } + else { + mes "I'd be happy to explain the requirements for a pretty girl like you!"; + } next; mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills."; + mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. "; next; mes "[Mage Guildsman]"; - mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly."; - mes "So, we decided to accept all aplicants who meet the basic requirements."; + mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants."; + mes "So, we decided to accept all aplicants who have the basic requirements."; next; mes "[Mage Guildsman]"; - mes "Don't hesitate. Just be a magician!"; + mes "Let me know when you are ready to become a Mage, alright?"; close; case 3: mes "[Mage Guildsman]"; @@ -129,3 +153,152 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{ } } } + +geffen_in,164,112,4 script Mixing machine 111,{ + mes "- Out of Order !! -"; + close; +} + +pay_arche,122,100,0 script Dollshoi 88,{ + mes "[Mage Guildsman]"; + mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube."; + next; + switch (select("Alright, Deal.:Nah, forget it.")) { + case 1: + mes "[Mage Guildsman]"; + if (Zeny < 50) { + mes "Hey! You don't have enough money to cover my 50 Zeny charge."; + close; + } + if (countitem(1092) == 0) { + mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube."; + close; + } + delitem 1092,1; //Empty_Cylinder + set Zeny, Zeny - 50; + getitem 1089,1; //Payon_Potion + close; + case 2: + close; + } +} + +moc_ruins,91,150,0 script Ponka-Hontas 93,{ + mes "[Mage Guildsman]"; + mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube."; + next; + switch (select("Alright, Deal.:Nah, forget it.")) { + case 1: + mes "[Mage Guildsman]"; + if (Zeny < 50) { + mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; + close; + } + if (countitem(1092) == 0) { + mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me."; + close; + } + delitem 1092,1; //Empty_Cylinder + set Zeny, Zeny - 50; + getitem 1088,1; //Morocc_Potion + close; + case 2: + close; + } +} + +geffen_in,177,112,4 script Bookshelf 111,{ + mes "[Guide Book]"; + mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; + next; + switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { + case 1: + mes "[Mage Test Solution No. 1]"; + mes "* Ingredients List *"; + mes "2 Jellopy"; + mes "3 Fluff"; + mes "1 Milk"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Solvent Agent *"; + mes "Payon Solution"; + mes "Where to Find:"; + mes "A small spring in Payon, the Archer Village."; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Magic Power Serial Code *"; + mes "8472"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Catalyst *"; + mes "Yellow Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 2: + mes "[Mage Test Solution No. 2]"; + mes "* Ingredients List *"; + mes "3 Jellopy"; + mes "1 Fluff"; + mes "1 Milk"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Solvent Agent *"; + mes "None"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Magic Power Serial Code *"; + mes "3735"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Catalyst *"; + mes "Red Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 3: + mes "[Mage Test Solution No. 3]"; + mes "* Ingredients List *"; + mes "6 Jellopy"; + mes "1 Fluff"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Solvent Agent *"; + mes "Payon Solution"; + mes "Where to Find:"; + mes "A small spring in Payon, the Archer Village."; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Magic Power Serial Code *"; + mes "2750"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Catalyst *"; + mes "Blue Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 4: + mes "[Mage Test Solution No. 4]"; + mes "* Ingredients List *"; + mes "2 Jellopy"; + mes "3 Fluff"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Solvent Agent *"; + mes "Morroc Solution"; + mes "Where to Find:"; + mes "A small spring near entrance of pyramid in Morroc."; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Magic Power Serial Code *"; + mes "5429"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Catalyst *"; + mes "1 carat Diamond"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + } +}
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