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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 00:22:47 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 00:22:47 +0000
commitff2362c56f938be3004ecbc6debffc37a46e4eed (patch)
tree763ca9ff22d3afb07ae7a740bb4871eeca13fc6d /npc/pre-re/jobs/1-1/acolyte.txt
parentad1fe10309030768d4e680f1ee59213188c240af (diff)
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- Reverted all changes done to the job change quest files.
* Decided it'd be better to commit it all together when updating, fixing and optimization is done all at once. Sorry guys and girls for the trouble! Big shame on me :-/ :( git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16533 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/acolyte.txt')
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt452
1 files changed, 154 insertions, 298 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index a21d4846c..a200ec514 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.2
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,7 +11,6 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added back the npcs used for the priest quest.
-//= 1.2 Added Baby job change support. [Masao]
//============================================================
prt_church,184,41,4 script Cleric#aco 60,{
if (Upper == 1) {
@@ -39,74 +38,62 @@ prt_church,184,41,4 script Cleric#aco 60,{
mes "wish you luck on your";
mes "new life's journey.";
next;
- skill 143,0,1;
+ skill 143,0,0;
jobchange Job_Acolyte_High;
skill 156,1,0;
mes "[Father Mareusis]";
mes "Now, venture forth and seek those who need your help. May God light your path.";
close;
+ }else{
+ mes "[Father Mareusis]";
+ mes "Now, venture forth to seek people who need your help. May God enlighten your way.";
+ close;
}
+ }else{
mes "[Father Mareusis]";
- mes "Now, venture forth to seek people who need your help. May God enlighten your way.";
+ mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla.";
+ next;
+ mes "[Father Mareusis]";
+ mes "However, I can tell that you are not suited to be an Acolyte. Please remember who you were in your past life and find your path.";
close;
}
- mes "[Father Mareusis]";
- mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla.";
- next;
- mes "[Father Mareusis]";
- mes "However, I can tell that you are not suited to be an Acolyte. Please remember who you were in your past life and find your path.";
- close;
}
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch (select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) {
+ switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
case 1:
- if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) {
+ if(Class != Job_Novice) {
mes "[Father Mareusis]";
- mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
+ if(Class == Job_Acolyte) {
+ mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
+ }else{
+ mes "I'm sorry but it seems you already have your own job, aren't you?";
+ }
close;
- }
- if ((Class != Job_Baby) && (Class != Job_Novice)) {
+ }else{
mes "[Father Mareusis]";
- mes "I'm sorry, but we can only accept Novices as applicants for the job change to Acolyte.";
- close;
- }
- mes "[Father Mareusis]";
- mes "Do you truly wish to become a servant of God?";
- mes "Let's see whether you are ready for it or not... Hmm...";
- next;
- if (getskilllv("NV_BASIC") < 9) {
+ mes "Do you truly wish to become a servant of God?";
+ mes "Let's see whether you are ready for it or not... Hmm...";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Father Mareusis]";
+ mes "Oh my?! You haven't accomplished the basic practice yet?! You have a long way to go! Come again after increasing your job level!";
+ close;
+ }
mes "[Father Mareusis]";
- mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!";
+ mes "Hmm... your job level is enough...";
+ mes "Good. Now I will give you the qualification to become an Acolyte.";
next;
mes "[Father Mareusis]";
- mes "You should have trained more! Go back and make sure you reach Novice Job Level 9 and learn all of the Basic Skills!";
- close;
- }
- mes "[Father Mareusis]";
- mes "Hmm... your job level is high enough and you've proven your qualification.";
- next;
- mes "[Father Mareusis]";
- mes "I am proud to say that you are now ready to become an Acolyte!";
- next;
- skill 143,0,1;
- if(Class == Job_Baby){
- jobchange Job_Baby_Acolyte;
- } else {
+ mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith.";
jobchange Job_Acolyte;
+ getitem 1545,1; // N_Mace
+ next;
+ mes "[Father Mareusis]";
+ mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
+ close;
}
- set ACO_Q,0;
- getitem 1545,1; //N_Mace
- mes "[Father Mareusis]";
- mes "Always remember to be thankful to God, who is taking care of us all the time.";
- next;
- mes "[Father Mareusis]";
- mes "Always use your gifts to serve Him by helping others. In chaos and times of difficulty, face your hardships with unwavering faith.";
- next;
- mes "[Father Mareusis]";
- mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
- close;
case 2:
mes "[Father Mareusis]";
mes "Do you wish to become an Acolyte?";
@@ -117,7 +104,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
mes "This is the most basic thing to do, so you need to regard it as the way of training yourself.";
next;
mes "[Father Mareusis]";
- mes "When you think you fulfilled this requirement I've asked of you. As long as your desire to serve God and others is sincere, you will be able to make it.";
+ mes "When you think you fulfilled this requirement, then come back to me again. Then you will have a holy job in which you can spread God's will.";
close;
case 3:
close;
@@ -125,18 +112,17 @@ prt_church,184,41,4 script Cleric#aco 60,{
}
prt_fild03,365,255,2 script Ascetic#aco 89,{
- if (Class == Job_Novice) {
- if (ACO_Q== 6) {
- mes "[Father Rubalkabara]";
+ mes "[Father Rubalkabara]";
+ if (BaseJob == Job_Novice) {
+ if (job_acolyte_q == 6) {
mes "Please take care. They should know that you've met me by the time you arrive at the Prontera Sanctuary.";
next;
mes "[Father Rubalkabara]";
mes "I've sent a carrier pigeon with a message. I hope it will arrive there safely...";
close;
}
- if (ACO_Q!= 0) {
- if (ACO_Q== 2) {
- mes "[Father Rubalkabara]";
+ if (job_acolyte_q != 0) {
+ if (job_acolyte_q == 2) {
mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming.";
next;
mes "[Father Rubalkabara]";
@@ -156,207 +142,133 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{
next;
mes "[Father Rubalkabara]";
mes "Farewell.";
+ close2;
savepoint "prt_fild03",361,255;
- set ACO_Q,6;
- close;
+ set job_acolyte_q,6;
+ end;
}
- mes "[Father Rubalkabara]";
- mes "Oh...";
- mes "Are you one of the";
- mes "Acolyte applicants...?";
- mes "Let's see...";
- next;
- mes "[Father Rubalkabara]";
- mes "Your name is " + strcharinfo(0) + "?";
- mes "I don't think your name";
- mes "is on my list. Hmmm...";
- next;
- mes "[Father Rubalkabara]";
- mes "Why don't you go back to the Prontera Sanctuary and check again?";
- close;
- }
- mes "[Father Rubalkabara]";
- mes "Huh? What brings you here? This is a very dangerous place for a Novice like yourself!";
- close;
- }
- if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) {
- if (PRST_Q != 0) {
- if (PRST_Q == 1) {
- mes "[Father Rubalkabara]";
- mes "Ah yes, so you're the young Acolyte who wishes to become a Priest.";
+ else {
+ mes "Oh...";
+ mes "Are you one of the";
+ mes "Acolyte applicants...?";
+ mes "Let's see...";
next;
mes "[Father Rubalkabara]";
- mes "I've received the message from Bishop Paul. Since you made the pilgrimage, I hope you accomplish your goal of becoming a Priest.";
+ mes "Your name is " + strcharinfo(0) + "?";
+ mes "I don't think your name";
+ mes "is on my list. Hmmm...";
next;
mes "[Father Rubalkabara]";
- mes "Also, if you have a chance, please visit this abbey again. It's a sacred place for our Church.";
- next;
- mes "[Father Rubalkabara]";
- mes "Well then, please head to your next destination for your pilgrimage. Be safe in your travels.";
- savepoint "prt_fild03",361,255;
- set PRST_Q,2;
+ mes "Why don't you go back to the Prontera Sanctuary and check again?";
close;
}
- if (PRST_Q == 2) {
- mes "[Father Rubalkabara]";
- mes "Please be hurry to the next destination for your pilgrimage. I hope you become a Priest soon.";
- close;
- }
- mes "[Father Rubalkabara]";
- mes "May I ask why you have returned? Please go back and continue your religious practice.";
+ }
+ else {
+ mes "Huh? What brings you here? This is a very dangerous place for a Novice like yourself!";
close;
}
- mes "[Father Rubalkabara]";
- mes "I have no idea what brought you here, but please excuse me.";
- close;
}
- if (Class == Job_Baby_Priest || Class == Job_Priest) {
- mes "[Father Rubalkabara]";
- mes "Greetings.";
- next;
- mes "[Father Rubalkabara]";
- mes "Welcome to the Deep. Feel free to sit and contemplate God's message with me. This place is beautiful, even if danger accompanies its sense of serenity...";
- close;
+ else if (BaseJob == Job_Acolyte) callfunc "F_FatherRub";
+ else {
+ if (BaseJob == Job_Priest) {
+ mes "Greetings.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Welcome to the Deep. Feel free to sit and contemplate God's message with me. This place is beautiful, even if danger accompanies its sense of serenity...";
+ close;
+ }
+ else {
+ mes "Oh ho...";
+ mes "Have you come into the Deep here for training? Or are you just a Wanderer?";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Whoever you are, please take care of yourself. The monsters in here are shockingly strong, contrary to their cute appearance.";
+ close;
+ }
}
- mes "[Father Rubalkabara]";
- mes "Oh ho...";
- mes "Have you come into the Deep here for training? Or are you just a Wanderer?";
- next;
- mes "[Father Rubalkabara]";
- mes "Whoever you are, please take care of yourself. The monsters in here are shockingly strong, contrary to their cute appearance.";
- close;
}
-moc_fild07,41,355,4 script Ascetic#2 95,{
- if (Class == Job_Novice) {
- if (ACO_Q== 6) {
- mes "[Mother Marthilda]";
+moc_fild07,41,355,4 script Ascetic#2aco 95,{
+ mes "[Mother Mathilda]";
+ if (BaseJob == Job_Novice) {
+ if (job_acolyte_q == 7) {
mes "I will send a carrier pigeon to the Prontera Sanctuary. When you return, the Priest there should already have received my message.";
next;
- mes "[Mother Marthilda]";
+ mes "[Mother Mathilda]";
mes "I will pray to God, and hope that you become an Acolyte soon.";
close;
}
- if (ACO_Q!= 0) {
- if (ACO_Q== 3) {
- mes "[Mother Marthilda]";
+ if (job_acolyte_q != 0) {
+ if (job_acolyte_q == 3) {
mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you.";
next;
- mes "[Mother Marthilda]";
+ mes "[Mother Mathilda]";
mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list.";
next;
- mes "[Mother Marthilda]";
+ mes "[Mother Mathilda]";
mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance.";
next;
- mes "[Mother Marthilda]";
+ mes "[Mother Mathilda]";
mes "Please return to the Prontera Sanctuary and speak to the Priest in charge.";
+ close2;
savepoint "moc_fild07",35,355;
- set ACO_Q,7;
- close;
- }
- mes "[Mother Marthilda]";
- mes "Ah...!";
- mes "You must be one";
- mes "of the Acolyte applicants.";
- mes "I sincerely welcome you.";
- next;
- mes "[Mother Marthilda]";
- mes "Now, what is your name?";
- mes "" + strcharinfo(0) + "? Let's see...";
- next;
- mes "[Mother Marthilda]";
- mes "Hmm...";
- mes "It seems your name";
- mes "is not on my list...";
- next;
- mes "[Mother Marthilda]";
- mes "Perhaps you should return to the Prontera Sanctuary and check the destination for your penance trial once again.";
- close;
- }
- mes "[Mother Marthilda]";
- mes "...";
- close;
- }
- if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) {
- if (PRST_Q != 0) {
- if (PRST_Q == 1) {
- mes "[Mother Marthilda]";
- mes "Hmm...";
- mes "It seems you're";
- mes "training to become";
- mes "a Priest.";
- next;
- mes "[Mother Marthilda]";
- mes "However, at this point in your pilgrimage, I am not the person that you should be visiting.";
- next;
- mes "[Mother Marthilda]";
- mes "Perhaps you should ask Bishop Paul or Sister Cecilia once again. Well, may God be with you...";
- close;
+ set job_acolyte_q,7;
+ end;
}
- if (PRST_Q == 2) {
- mes "[Mother Marthilda]";
- mes "Ah, are you";
- mes "a Priest trainee...?";
- mes "Welcome!";
+ else {
+ mes "Ah...!";
+ mes "You must be one";
+ mes "of the Acolyte applicants.";
+ mes "I sincerely welcome you.";
next;
- mes "[Mother Marthilda]";
- mes "We Priests are obliged to spread the message of God to";
- mes "the peoples of the Earth.";
+ mes "[Mother Mathilda]";
+ mes "Now, what is your name?";
+ mes "" + strcharinfo(0) + "? Let's see...";
next;
- mes "[Mother Marthilda]";
- mes "After you become a Priest, your travels may take you to the Morroc Pyramids. I hope that you may release the Undead there from the evil to which they are bound.";
+ mes "[Mother Mathilda]";
+ mes "Hmm...";
+ mes "It seems your name";
+ mes "is not on my list...";
next;
- mes "[Mother Marthilda]";
- mes "Well then...";
- mes "I shall pray to";
- mes "God for safety";
- mes "on your journey.";
- savepoint "moc_fild07",35,355;
- set PRST_Q,3;
- close;
- }
- if (PRST_Q == 3) {
- mes "[Mother Marthilda]";
- mes "Please leave soon, and";
- mes "continue your training.";
+ mes "[Mother Mathilda]";
+ mes "Perhaps you should return to the Prontera Sanctuary and check the destination for your penance trial once again.";
close;
}
- mes "[Mother Marthilda]";
- mes "May I ask you the reason you came back? Please continue your training.";
+ }
+ else {
+ mes "...";
close;
}
- mes "[Mother Marthilda]";
- mes "May God";
- mes "be with you...";
- close;
}
- if (Class == Job_Baby_Priest || Class == Job_Priest) {
- mes "[Mother Marthilda]";
- mes "Hello there~";
- next;
- mes "[Mother Marthilda]";
- mes "How is your practice coming along? I certainly hope you're enjoying living in the grace of God.";
- close;
+ else if (BaseJob == Job_Acolyte) callfunc "F_MotherMart";
+ else {
+ if (BaseJob == Job_Priest) {
+ mes "Hello there~";
+ next;
+ mes "[Mother Mathilda]";
+ mes "How is your practice coming along? I certainly hope you're enjoying living in the grace of God.";
+ close;
+ }
+ else {
+ mes "May God";
+ mes "be with you...";
+ close;
+ }
}
- mes "[Mother Marthilda]";
- mes "May God";
- mes "be with you...";
- close;
}
-prt_fild00,208,218,6 script Ascetic#3 98,{
- if (Class == Job_Novice) {
- if (ACO_Q== 8) {
- mes "[Father Yosuke]";
+prt_fild00,208,218,6 script Ascetic#3aco 98,{
+ mes "[Father Yosuke]";
+ if (BaseJob == Job_Novice) {
+ if (job_acolyte_q == 8) {
mes "What?";
next;
mes "[Father Yosuke]";
mes "Have you any more business with me?! You don't! Go back to the Sanctuary now!";
close;
}
- if (ACO_Q!= 0) {
- if (ACO_Q== 4) {
- mes "[Father Yosuke]";
+ if (job_acolyte_q != 0) {
+ if (job_acolyte_q == 4) {
mes "Hey.";
mes "Whatever you are,";
mes "you look like an";
@@ -375,104 +287,48 @@ prt_fild00,208,218,6 script Ascetic#3 98,{
next;
mes "[Father Yosuke]";
mes "Now go back to the Santuary and finish becoming an Acolyte, kid.";
+ close2;
savepoint "prt_fild00",206,230;
- set ACO_Q,8;
- close;
- }
- mes "[Father Yosuke]";
- mes "Hey.";
- mes "You look like an Acolyte Applicant. Am I right?";
- next;
- mes "[Father Yosuke]";
- mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?";
- next;
- mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?";
- next;
- mes "[Father Yosuke]";
- mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop.";
- close;
- }
- mes "[Father Yosuke]";
- mes "You...";
- mes "Novice.";
- mes "There something";
- mes "you wanna tell me?";
- close;
- }
- if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) {
- if (PRST_Q != 0) {
- if (PRST_Q == 1) {
- mes "[Father Yosuke]";
- mes "Hmm...";
- mes "A Priest trainee, eh?";
- next;
- mes "[Father Yosuke]";
- mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later.";
- next;
- mes "[Father Yosuke]";
- mes "But that's your own fault.";
- mes "Now, go back to Church, kid.";
- close;
+ set job_acolyte_q,8;
+ end;
}
- if (PRST_Q == 2) {
- mes "[Father Yosuke]";
- mes "Hmm...";
- mes "A Priest trainee, eh?";
- next;
- mes "[Father Yosuke]";
- mes "Well, you got the wrong person. If you're supposed to meet up with me at all, it'd be later.";
+ else {
+ mes "Hey.";
+ mes "You look like an Acolyte Applicant. Am I right?";
next;
mes "[Father Yosuke]";
- mes "But that's your own fault. Go back to Church.";
- close;
- }
- if (PRST_Q == 3) {
- mes "[Father Yosuke]";
- mes "Hmm.";
- mes "A Priest";
- mes "trainee, eh? ";
- mes "Welcome.";
+ mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?";
next;
mes "[Father Yosuke]";
- mes "I won't say";
- mes "anything more.";
- mes "Just devote your";
- mes "life to God.";
+ mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?";
next;
mes "[Father Yosuke]";
- mes "Now go back to church.";
- mes "Hereby, the first of";
- mes "your trials is now";
- mes "completed.";
- savepoint "prt_fild00",206,230;
- set PRST_Q,4;
+ mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop.";
close;
}
- if (PRST_Q == 4) {
- mes "[Father Yosuke]";
- mes "I told you to go back to church.";
- mes "Or do you want to live with me here for the rest of your life...?";
- close;
- }
- mes "[Father Yosuke]";
- mes "Just go be a Priest. This isn't a playground for kids.";
+ }
+ else {
+ mes "You...";
+ mes "Novice.";
+ mes "There something";
+ mes "you wanna tell me?";
close;
}
- mes "[Father Yosuke]";
- mes "...Acolyte, you don't have any business with me here.";
- close;
}
- if (Class == Job_Baby_Priest || Class == Job_Priest) {
- mes "[Father Yosuke]";
- mes "Hey...";
- next;
- mes "[Father Yosuke]";
- mes "If you like, come sit here with me and meditate the great truths. God's majesty is truly inspiring...";
- close;
+ else if (BaseJob == Job_Acolyte) callfunc "F_FatherYos";
+ else {
+ if (BaseJob == Job_Priest) {
+ mes "Hey...";
+ next;
+ mes "[Father Yosuke]";
+ mes "If you like, come sit here with me and meditate the great truths. God's majesty is truly inspiring...";
+ close;
+ }
+ else {
+ mes "Do you have anything to say? Because unfortunately for you,";
+ mes "I don't any replies.";
+ close;
+ }
}
- mes "[Father Yosuke]";
- mes "Do you have anything to say? Because unfortunately for you,";
- mes "I don't any replies.";
- close;
-} \ No newline at end of file
+}
+