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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/guild/prtg_cas05.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guild/prtg_cas05.txt')
-rw-r--r--npc/pre-re/guild/prtg_cas05.txt136
1 files changed, 0 insertions, 136 deletions
diff --git a/npc/pre-re/guild/prtg_cas05.txt b/npc/pre-re/guild/prtg_cas05.txt
deleted file mode 100644
index 4dc70c639..000000000
--- a/npc/pre-re/guild/prtg_cas05.txt
+++ /dev/null
@@ -1,136 +0,0 @@
-//===== rAthena Script =======================================
-//= War of Emperium (Prontera)
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= NPCs that relate to Prontera Guild Castle 5
-//===== Additional Comments: =================================
-//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
-//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
-//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
-//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
-//= 1.4 Partially rewrote Script. [Masao]
-//============================================================
-
-// Guild Flags (Outside Castle)
-//============================================================
-- script Gondul#1::OutsideFlagsPR5 722,{
-
- set .@GID, GetCastleData("prtg_cas05",1);
-
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(2) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.:Quit.") == 1) {
- close2;
- if (getcharid(2) == GetCastleData("prtg_cas05",1)) {
- warp "prtg_cas05",52,41;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
- mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
-
-OnRecvCastlePt05:
- FlagEmblem GetCastleData("prtg_cas05",1);
- end;
-}
-
-prt_gld,199,243,2 duplicate(OutsideFlagsPR5) Gondul#1-2 722
-prt_gld,199,236,2 duplicate(OutsideFlagsPR5) Gondul#2 722
-prt_gld,197,243,2 duplicate(OutsideFlagsPR5) Gondul#3 722
-prt_gld,197,236,2 duplicate(OutsideFlagsPR5) Gondul#4 722
-
-// Guild Flags (Inside Castle)
-//============================================================
-- script Gondul#5::InsideFlagsPR5 722,{
- end;
-
-OnRecvCastlePt05:
- FlagEmblem GetCastleData("prtg_cas05",1);
- end;
-}
-
-prtg_cas05,19,247,4 duplicate(InsideFlagsPR5) Gondul#5-2 722
-prtg_cas05,19,243,4 duplicate(InsideFlagsPR5) Gondul#6 722
-prtg_cas05,26,247,4 duplicate(InsideFlagsPR5) Gondul#7 722
-prtg_cas05,26,243,4 duplicate(InsideFlagsPR5) Gondul#8 722
-prtg_cas05,249,289,4 duplicate(InsideFlagsPR5) Gondul#9 722
-prtg_cas05,256,289,4 duplicate(InsideFlagsPR5) Gondul#10 722
-prtg_cas05,253,271,4 duplicate(InsideFlagsPR5) Gondul#11 722
-prtg_cas05,273,257,4 duplicate(InsideFlagsPR5) Gondul#12 722
-
-// Guild Flag (Town)
-//============================================================
-prontera,165,194,5 duplicate(InsideFlagsPR5) Gondul#13 722
-
-// Kafra Employee
-//============================================================
-prtg_cas05,52,41,4 duplicate(guildkafra) Kafra Staff#prtg_cas05 117
-
-// Steward
-//============================================================
-prtg_cas05,36,37,4 duplicate(cm) Raynor#prtg_cas05 55
-
-// Treasure Room Exit
-//============================================================
-prtg_cas05,281,176,0 script #Lever_PR05 111,{
-
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.:Do not.") == 1) {
- close2;
- warp "prtg_cas05",36,38;
- end;
- }
- close;
-}
-
-// Guild Dungeon Switch
-//============================================================
-prtg_cas05,212,95,0 duplicate(gdlever) #prtg_cas05 111
-
-// Guild Treasure Spawns
-//============================================================
-prtg_cas05,276,178,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas05 -1
-
-// AGIT Manager
-//============================================================
-prtg_cas05,266,266,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas05 -1
-
-// Guardians
-//============================================================
-prtg_cas05,36,37,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas05 -1