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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/guild/prtg_cas01.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guild/prtg_cas01.txt')
-rw-r--r-- | npc/pre-re/guild/prtg_cas01.txt | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/npc/pre-re/guild/prtg_cas01.txt b/npc/pre-re/guild/prtg_cas01.txt deleted file mode 100644 index 119658263..000000000 --- a/npc/pre-re/guild/prtg_cas01.txt +++ /dev/null @@ -1,138 +0,0 @@ -//===== rAthena Script ======================================= -//= War of Emperium (Prontera) -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= NPCs that relate to Prontera Guild Castle 1 -//===== Additional Comments: ================================= -//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] -//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] -//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] -//= 1.3 Removed dialog from interior flags. [L0ne_W0lf] -//= 1.4 Partially rewrote Script. [Masao] -//============================================================ - -// Guild Flags (Outside Castle) -//============================================================ -- script Kriemhild#1::OutsideFlagsPR1 722,{ - - set .@GID, GetCastleData("prtg_cas01",1); - - if (.@GID == 0) { - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "We declare that"; - mes "there is no formal master of this castle."; - mes " "; - mes "2. To the one who can "; - mes "overcome all trials"; - mes "and destroy the Emperium,"; - mes "the king will endow the one with"; - mes "ownership of this castle."; - close; - } - if (getcharid(2) == .@GID) { - mes "[ Echoing Voice ]"; - mes "Brave ones..."; - mes "Do you wish to return to your honorable place?"; - next; - if(select("Return to the guild castle.:Quit.") == 1) { - close2; - if (getcharid(2) == GetCastleData("prtg_cas01",1)) { - warp "prtg_cas01",96,173; - end; - } - end; - } - close; - } - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "we approve that this place is in"; - mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; - mes " "; - mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; - mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; - mes "If there is anyone who objects to this,"; - mes "prove your strength and honor with a steel blade in your hand."; - close; - -OnRecvCastlePt01: - FlagEmblem GetCastleData("prtg_cas01",1); - end; -} - -prt_gld,131,60,6 duplicate(OutsideFlagsPR1) Kriemhild#1-2 722 -prt_gld,138,68,6 duplicate(OutsideFlagsPR1) Kriemhild#2 722 -prt_gld,138,60,6 duplicate(OutsideFlagsPR1) Kriemhild#3 722 -prt_gld,135,60,6 duplicate(OutsideFlagsPR1) Kriemhild#4 722 - -// Guild Flags (Inside Castle) -//============================================================ -- script Kriemhild#5::InsideFlagsPR1 722,{ - end; - -OnRecvCastlePt01: - FlagEmblem GetCastleData("prtg_cas01",1); - end; -} - -prtg_cas01,58,56,4 duplicate(InsideFlagsPR1) Kriemhild#5-2 722 -prtg_cas01,64,56,4 duplicate(InsideFlagsPR1) Kriemhild#6 722 -prtg_cas01,76,32,4 duplicate(InsideFlagsPR1) Kriemhild#7 722 -prtg_cas01,84,32,4 duplicate(InsideFlagsPR1) Kriemhild#8 722 -prtg_cas01,94,39,4 duplicate(InsideFlagsPR1) Kriemhild#9 722 -prtg_cas01,94,24,4 duplicate(InsideFlagsPR1) Kriemhild#10 722 -prtg_cas01,73,14,4 duplicate(InsideFlagsPR1) Kriemhild#11 722 -prtg_cas01,73,6,4 duplicate(InsideFlagsPR1) Kriemhild#12 722 -prtg_cas01,55,46,4 duplicate(InsideFlagsPR1) Kriemhild#13 722 -prtg_cas01,45,46,4 duplicate(InsideFlagsPR1) Kriemhild#14 722 - -// Guild Flag (Town) -//============================================================ -prontera,155,190,4 duplicate(InsideFlagsPR1) Kriemhild#15 722 - -// Kafra Employee -//============================================================ -prtg_cas01,96,173,0 duplicate(guildkafra) Kafra Staff#prtg_cas01 117 - -// Steward -//============================================================ -prtg_cas01,112,181,0 duplicate(cm) Ahvray#prtg_cas01 55 - -// Treasure Room Exit -//============================================================ -prtg_cas01,15,208,0 script #Lever_PR01 111,{ - - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - if(select("Pull.:Do not.") == 1) { - close2; - warp "prtg_cas01",112,183; - end; - } - close; -} - -// Guild Dungeon Switch -//============================================================ -prtg_cas01,94,200,0 duplicate(gdlever) #prtg_cas01 111 - -// Guild Treasure Spawns -//============================================================ -prtg_cas01,11,208,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas01 -1 - -// AGIT Manager -//============================================================ -prtg_cas01,197,197,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas01 -1 - -// Guardians -//============================================================ -prtg_cas01,112,181,0 duplicate(Gld_Guard_Template) Guardian#prtg_cas01 -1 |