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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/guild/agit_main.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= War of Emperium Guild Template File
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.9
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [ Aegis Conversion]
+//= ----------------------------------------------------------
+//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
+//= ----------------------------------------------------------
+//= - Enables AGIT Manager inside Guild Strongholds.
+//= Visible Name required: Agit
+//= Manages the various functions used in and out of WoE.
+//=
+//= - Enables Stewards inside Guild Strongholds which let's
+//= the guild master invest in Defense and Economy, and
+//= to summon guardians, a Kafra, and enter master's room.
+//=
+//= - Guardian Spawning Template
+//= Visible Name required: Guardian
+//= Spawn guardians when guild castle data is recieved.
+//=
+//= - Enables Kafra Services inside Guild Strongholds.
+//= Visible Name required: Kafra Employee
+//= Storage, Guild Storage, Teleport Service, Cart rental.
+//=
+//= - Treasure Chest spawning.
+//= Chests will NOT be saved anymore in the event of crashes.
+//= Treasures will NOT spawn on a location that already has
+//= treasure chest spawned.
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
+//= Template will no longer try to spawn chests.
+//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
+//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
+//= Fixed two typos regarding Guild Steward name.
+//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
+//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
+//= Double-investing doubles the price now.
+//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
+//= Corrected cost for investing, thanks to Ai4rei.
+//= Second invest is now quadruple the value of the first
+//= Investing now happens at the turn of the day.
+//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
+//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
+//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
+//= and added extended anouncement format for mapannounce.
+//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
+//= 1.9 Partially rewrote Script. [Masao]
+//============================================================
+
+// WoE : Main Functions
+//============================================================
+- script Gld_Agit_Manager::Gld_Agit_Manager -1,{
+ end;
+
+// War of Emperium has started.
+OnAgitStart:
+ if (strnpcinfo(0) == "Gld_Agit_Manager") end;
+ MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
+ GvgOn strnpcinfo(2);
+
+// Spawn (fall through), or respawn the Emperium once it has been broken.
+OnStartArena:
+ // OnAgitStart will fall through and spawn the Emperium.
+ if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
+ else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
+ else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
+ else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
+ else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
+ else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
+ else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
+ else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
+ else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
+ else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
+ else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
+ else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
+ else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
+ else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
+ else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
+ else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
+ else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
+ else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
+ else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
+ else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+ if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
+ }
+ end;
+
+// The Emperium has been broken.
+OnAgitBreak:
+ set .@GID,getcharid(2);
+ // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
+ if (.@GID <= 0) {
+ set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
+ logmes .@notice$; debugmes .@notice$;
+ donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
+ end;
+ }
+ // Adjust Economy Invest Level for Castle
+ set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
+ if (.@Economy < 0) set .@Economy, 0;
+ SetCastleData strnpcinfo(2), 2, .@Economy;
+ // Adjust Defense Invest Level for Castle
+ set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
+ if (.@Defence < 0) set .@Defence, 0;
+ SetCastleData strnpcinfo(2), 3, .@Defence;
+
+ // Set new Castle Occupant
+ SetCastleData strnpcinfo(2),1, .@GID;
+
+ // Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
+ mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
+ MapRespawnGuildID strnpcinfo(2),.@GID,6;
+
+ // Refresh castle data, disable Kafra and reset Invest information.
+ donpcevent strnpcinfo(0)+"::OnRecvCastle";
+ disablenpc "Kafra Staff#"+strnpcinfo(2);
+ for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
+ SetCastleData strnpcinfo(2), .@i, 0;
+ }
+ // Erase Guardian Database information if the new owners do not have Guardian Research.
+ if( getgdskilllv(.@GID,10002) == 0 ) {
+ for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
+ SetCastleData strnpcinfo(2), .@i, 0;
+ }
+ }
+ // Respawn the Emperium, and display new owners.
+ sleep 500; // Slow down script execution slightly.
+ if( agitcheck() )
+ donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
+ sleep 7000;
+ announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;
+ end;
+
+// War of Emperium has ended.
+OnAgitEnd:
+ if (strnpcinfo(0) == "Gld_Agit_Manager") end;
+ GvgOff strnpcinfo(2);
+ // If the castle has no owner at the end of WoE, do not kill Emperium.
+ if (GetCastleData(strnpcinfo(2),1)) {
+ KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
+ }
+ end;
+
+// Occupying Guild has been disbanded.
+OnGuildBreak:
+ if (strnpcinfo(0) == "Gld_Agit_Manager") end;
+ // Kill guardians, disable the Kafra, and set owner to 0.
+ killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
+ disablenpc "Kafra Staff#"+strnpcinfo(2);
+ SetCastleData strnpcinfo(2),0,0;
+ // Wait before refreshing guild information.
+ sleep 7000;
+ Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
+ donpcevent strnpcinfo(0)+"::OnRecvCastle";
+ end;
+
+OnAgitInit:
+OnRecvCastle:
+ if (strnpcinfo(0) == "Gld_Agit_Manager") end;
+ // Spawn Monsters if the castle is empty.
+ set .@GID, GetCastleData(strnpcinfo(2),1);
+ if (.@GID == 0) {
+ killmonsterall strnpcinfo(2);
+ if (compare(strnpcinfo(2),"aldeg")) {
+ // Normal Spawns
+ monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
+ monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
+ monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
+ monster strnpcinfo(2),0,0,"Executioner",1205,1;
+ monster strnpcinfo(2),0,0,"Penomena",1216,10;
+ monster strnpcinfo(2),0,0,"Alarm",1193,18;
+ monster strnpcinfo(2),0,0,"Clock",1269,9;
+ monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
+ monster strnpcinfo(2),0,0,"Wanderer",1208,3;
+ monster strnpcinfo(2),0,0,"Alice",1275,1;
+ monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
+ monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
+ // Set Emperium room spawn coordinates and spawn monsters.
+ if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
+ else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
+ else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
+ else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
+ else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
+ }
+ else if (compare(strnpcinfo(2),"gefg")) {
+ // Normal Spawns
+ monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
+ monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
+ monster strnpcinfo(2),0,0,"Bathory",1102,10;
+ monster strnpcinfo(2),0,0,"Jakk",1130,10;
+ monster strnpcinfo(2),0,0,"Marduk",1140,20;
+ monster strnpcinfo(2),0,0,"Raydric",1163,9;
+ monster strnpcinfo(2),0,0,"Alice",1275,1;
+ monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
+ monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
+ monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
+ // Set Emperium room spawn coordinates and spawn monsters.
+ if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
+ else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
+ else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
+ else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
+ else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
+ }
+ else if (compare(strnpcinfo(2),"payg")) {
+ // Normal Spawns
+ monster strnpcinfo(2),0,0,"Greatest General",1277,9;
+ monster strnpcinfo(2),0,0,"Wanderer",1208,10;
+ monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
+ monster strnpcinfo(2),0,0,"Bathory",1102,5;
+ monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
+ monster strnpcinfo(2),0,0,"Eddga",1115,1;
+ monster strnpcinfo(2),0,0,"Horong",1129,11;
+ monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
+ monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
+ monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
+ // Set Emperium room spawn coordinates and spawn monsters.
+ if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
+ else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
+ else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
+ else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
+ else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
+ }
+ else if (compare(strnpcinfo(2),"prtg")) {
+ // Normal Spawns
+ monster strnpcinfo(2),0,0,"Raydric",1163,1;
+ monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
+ monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
+ monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
+ monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
+ monster strnpcinfo(2),0,0,"Hatii",1252,1;
+ monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
+ monster strnpcinfo(2),0,0,"Gryphon",1259,2;
+ monster strnpcinfo(2),0,0,"Chimera",1283,3;
+ monster strnpcinfo(2),0,0,"Alice",1275,1;
+ monster strnpcinfo(2),0,0,"Zealotus",1200,1;
+ // Set Emperium room spawn coordinates and spawn monsters.
+ if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
+ else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
+ else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
+ else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
+ else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
+ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+ donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
+ // Disable Kafra Staff...
+ disablenpc "Kafra Staff#"+strnpcinfo(2);
+ end;
+ }
+ else {
+OnInterIfInitOnce:
+ // Otherwise place the guild emblem on flags.
+ if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
+ else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
+ else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
+ else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
+ else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
+ else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
+ else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
+ else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
+ else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
+ else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
+ else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
+ else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
+ else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
+ else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
+ else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
+ else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
+ else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
+ else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
+ else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
+ else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+ // And load purchased Guardian in castles.
+ donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
+ // And display Kafra if purchased.
+ if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
+ }
+ end;
+}
+
+// WoE : Guild Kafras
+//============================================================
+- script Kafra Staff#woe::guildkafra -1,{
+
+ set .@GID,GetCastleData(strnpcinfo(2),1);
+
+ if (compare(strnpcinfo(2),"aldeg")) {
+ setarray .@destination$[0],"Al De Baran","aldebaran";
+ setarray .@coordinates[0],132,103;
+ }
+ else if (compare(strnpcinfo(2),"gefg")) {
+ setarray .@destination$[0],"Geffen","geffen";
+ setarray .@coordinates[0],120,39;
+ }
+ else if (compare(strnpcinfo(2),"payg")) {
+ setarray .@destination$[0],"Payon","payon";
+ setarray .@coordinates[0],70,100;
+ }
+ else if (compare(strnpcinfo(2),"prtg")) {
+ setarray .@destination$[0],"Prontera","prontera";
+ setarray .@coordinates[0],278,211;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+
+ cutin "kafra_01",2;
+ if (getcharid(2) == .@GID) {
+ mes "[Kafra Employee]";
+ mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
+ mes "The Kafra Corporation will stay with you wherever you go.";
+ next;
+ switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
+ case 1:
+ if (getskilllv("NV_BASIC") < 6) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you";
+ mes "need the Novice's";
+ mes "Basic Skill Level 6 to";
+ mes "use the Storage Service.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Kafra Employee]";
+ mes "Here, let me open";
+ mes "your Storage for you.";
+ mes "Thank you for using";
+ mes "the Kafra Service.";
+ close2;
+ cutin "",255;
+ openstorage;
+ end;
+ case 2:
+ mes "[Kafra Employee]";
+ mes "Please choose";
+ mes "your destination.";
+ next;
+ switch (select(.@destination$+" -> 200z:Cancel")) {
+ case 1:
+ if (Zeny < 200) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to "+.@destination$+" is 200 zeny.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ set Zeny, Zeny - 200;
+ set RESRVPTS,RESRVPTS+2;
+ close2;
+ warp .@destination$[1],.@coordinates[0],.@coordinates[1];
+ end;
+ case 2:
+ close2;
+ cutin "",255;
+ end;
+ }
+ case 3:
+ if (BaseClass != Job_Merchant) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but the";
+ mes "Pushcart rental service";
+ mes "is only available to Merchants,";
+ mes "Blacksmiths, Master Smiths,";
+ mes "Alchemists, Biochemists,";
+ mes "Mechanics and Geneticists.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (checkcart()) {
+ mes "[Kafra Employee]";
+ mes "You already have";
+ mes "a Pushcart equipped.";
+ mes "Unfortunately, we can't";
+ mes "rent more than one to";
+ mes "each customer at a time.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Kafra Employee]";
+ mes "The Pushcart rental";
+ mes "fee is 800 zeny. Would";
+ mes "you like to rent a Pushcart?";
+ next;
+ switch (select("Rent a Pushcart.:Cancel")) {
+ case 1:
+ if (Zeny < 800) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you";
+ mes "don't have enough";
+ mes "zeny to pay the Pushcart";
+ mes "rental fee of 800 zeny.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ set RESRVPTS,RESRVPTS+8;
+ set Zeny, Zeny - 800;
+ setcart;
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ close2;
+ cutin "",255;
+ end;
+ }
+ case 4:
+ mes "[Kafra Employee]";
+ mes "We, here at Kafra Corporation,";
+ mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ mes "[Kafra Employee]";
+ mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
+ close2;
+ cutin "",255;
+ end;
+}
+
+// WoE : Castle Managers
+//============================================================
+- script Castle Manager#cm::cm -1,{
+
+ set .@GID,GetCastleData(strnpcinfo(2),1);
+
+ // .@guardiantype = Defines the types of guardians per castle basis.
+ // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
+ // .@guardianposx = Define the x spawn point for each uardian.
+ // [0] = 1st guardian's x spawn point.
+ // .@guardianposy = Define the y spawn point for each guardian.
+ // [0] = 1st guardian's y spawn point.
+ // .@masterroom = Defines the coordinates of the Treasure Room.
+ if (strnpcinfo(2) == "aldeg_cas01") {
+ setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
+ setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
+ setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
+ setarray .@masterroom[0],113,223;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas02") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
+ setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
+ setarray .@masterroom[0],134,225;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas03") {
+ setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
+ setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
+ setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
+ setarray .@masterroom[0],229,267;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas04") {
+ setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
+ setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
+ setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
+ setarray .@masterroom[0],83,17;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas05") {
+ setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
+ setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
+ setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
+ setarray .@masterroom[0],64,8;
+ }
+ // Geffen (Britoniah) Castles
+ else if (strnpcinfo(2) == "gefg_cas01") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
+ setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
+ setarray .@masterroom[0],152,117;
+ }
+ else if (strnpcinfo(2) == "gefg_cas02") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
+ setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
+ setarray .@masterroom[0],145,115;
+ }
+ else if (strnpcinfo(2) == "gefg_cas03") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
+ setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
+ setarray .@masterroom[0],275,289;
+ }
+ else if (strnpcinfo(2) == "gefg_cas04") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
+ setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
+ setarray .@masterroom[0],116,123;
+ }
+ else if (strnpcinfo(2) == "gefg_cas05") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
+ setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
+ setarray .@masterroom[0],149,106;
+ }
+ // Payon (Baulder) Castles
+ else if (strnpcinfo(2) == "payg_cas01") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
+ setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
+ setarray .@masterroom[0],295,8;
+ }
+ else if (strnpcinfo(2) == "payg_cas02") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
+ setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
+ setarray .@masterroom[0],141,149;
+ }
+ else if (strnpcinfo(2) == "payg_cas03") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
+ setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
+ setarray .@masterroom[0],163,167;
+ }
+ else if (strnpcinfo(2) == "payg_cas04") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
+ setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
+ setarray .@masterroom[0],151,47;
+ }
+ else if (strnpcinfo(2) == "payg_cas05") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
+ setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
+ setarray .@masterroom[0],153,137;
+ }
+ // Prontera (Valkyrie Realms) Castles
+ else if (strnpcinfo(2) == "prtg_cas01") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
+ setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
+ setarray .@masterroom[0],15,209;
+ }
+ else if (strnpcinfo(2) == "prtg_cas02") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
+ setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
+ setarray .@masterroom[0],207,229;
+ }
+ else if (strnpcinfo(2) == "prtg_cas03") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
+ setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
+ setarray .@masterroom[0],190,130;
+ }
+ else if (strnpcinfo(2) == "prtg_cas04") {
+ setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
+ setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
+ setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
+ setarray .@masterroom[0],275,160;
+ }
+ else if (strnpcinfo(2) == "prtg_cas05") {
+ setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
+ setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
+ setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
+ setarray .@masterroom[0],281,176;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+
+ if (.@GID == 0) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "I have been waiting for a master to fulfill my destiny.";
+ mes "Brave soul... fate will guide you towards your future...";
+ close;
+ }
+ if (GetGuildMaster(.@GID) != strcharinfo(0)) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
+ close;
+ }
+ mes "["+strnpcinfo(1)+"]";
+ mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
+ mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
+ next;
+ switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
+ case 1:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I will report the Castle briefing, Master.";
+ mes " ";
+ mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
+ if (GetCastleData(strnpcinfo(2),4)) {
+ mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
+ }
+ mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
+ if (GetCastleData(strnpcinfo(2),5)) {
+ mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
+ }
+ mes " ";
+ mes "That's all I have to report, Master.";
+ close;
+ case 2:
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
+ if (.@Economy < 6) { set .@eco_invest,5000; }
+ else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
+ else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
+ else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
+ else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
+ else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
+ else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
+ else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
+ else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
+ else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
+ else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
+ else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
+ else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
+ else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
+ else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
+ else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
+ else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
+ else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
+ else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
+ else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
+ //Quadruple the cost of investing if you've already invested once.
+ if (GetCastleData(strnpcinfo(2),4)) {
+ set .@eco_invest,.@eco_invest*4;
+ }
+ mes "["+strnpcinfo(1)+"]";
+ mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
+ mes " ";
+ mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
+ if (.@Economy >= 100) {
+ mes " ";
+ mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
+ close;
+ }
+ if (GetCastleData(strnpcinfo(2),4) >= 2) {
+ mes " ";
+ mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
+ close;
+ }
+ if (GetCastleData(strnpcinfo(2),4) == 0) {
+ mes " ";
+ mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
+ }
+ else {
+ mes " ";
+ mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
+ }
+ next;
+ switch (select("Invest in commercial growth:Cancel")) {
+ case 1:
+ if (Zeny < .@eco_invest) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
+ close;
+ }
+ set Zeny, Zeny - .@eco_invest;
+ SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
+ mes "[ "+strnpcinfo(1)+"]";
+ mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
+ close;
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
+ close;
+ }
+ case 3:
+ set .@Defence,GetCastleData(strnpcinfo(2),3);
+ if (.@Defence < 6) { set .@def_invest,10000; }
+ else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
+ else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
+ else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
+ else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
+ else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
+ else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
+ else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
+ else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
+ else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
+ else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
+ else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
+ else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
+ else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
+ else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
+ else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
+ else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
+ else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
+ else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
+ else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
+ //Quadruple the cost of investing if you've already invested once.
+ if (GetCastleData(strnpcinfo(2),5)) {
+ set .@def_invest,.@def_invest*4;
+ }
+ mes "["+strnpcinfo(1)+"]";
+ mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
+ mes " ";
+ mes "Originally you can invest just once but if you pay more money, you can invest twice.";
+ if (.@Defence >= 100) {
+ mes " ";
+ mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
+ close;
+ }
+ if (GetCastleData(strnpcinfo(2),5) >= 2) {
+ mes " ";
+ mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
+ close;
+ }
+ if (GetCastleData(strnpcinfo(2),5) == 0) {
+ mes " ";
+ mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
+ }
+ else {
+ mes " ";
+ mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
+ }
+ next;
+ switch (select("Invest in Castle Defenses.:Cancel")) {
+ case 1:
+ if (Zeny < .@def_invest) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
+ close;
+ }
+ set Zeny, Zeny - .@def_invest;
+ SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
+ mes "[ "+strnpcinfo(1)+"]";
+ mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
+ close;
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
+ close;
+ }
+ case 4:
+ mes "["+strnpcinfo(1)+"]";
+ mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
+ mes "Please select a guardian to defend us.";
+ next;
+ for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
+ if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
+ else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
+ else { set .@type$,"Guardian Knight"; }
+ if (guardianinfo(strnpcinfo(2),.@i,0)) {
+ setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
+ }
+ else {
+ setarray .@gname$[.@i], .@type$ + " - Not Implemented";
+ }
+ }
+ set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
+ set .@GDnum,select(.@menu$)+9;
+ mes "["+strnpcinfo(1)+"]";
+ mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
+ next;
+ switch (select("Summon:Cancel")) {
+ case 1:
+ if (getgdskilllv(.@GID,10002) == 0) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
+ close;
+ }
+ if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "Master, you already have summoned that Guardian. We cannot summon another.";
+ close;
+ }
+ if (Zeny < 10000) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
+ close;
+ }
+ set Zeny, Zeny - 10000;
+ SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
+ set .@UseGID,.@GDnum - 10;
+ if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
+ else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
+ else { set .@type,1286; }
+ guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
+ mes "["+strnpcinfo(1)+"]";
+ mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
+ close;
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
+ close;
+ }
+ case 5:
+ if (GetCastleData(strnpcinfo(2),9) == 1) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
+ next;
+ switch (select("Fire:Cancel")) {
+ case 1:
+ cutin "kafra_01",2;
+ mes "[ Hired Kafra Employee ]";
+ mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
+ next;
+ switch (select("Fire:Cancel")) {
+ case 1:
+ mes "[ Hired Kafra Employee ]";
+ mes "Oh, my goodness! This is nonsense!";
+ next;
+ cutin "",255;
+ close;
+ case 2:
+ mes "[ Hired Kafra Employee ]";
+ mes "I'll work hard for you... Thank you!";
+ close;
+ }
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "She worked hard in my opinion. It was a good decision to keep her.";
+ close;
+ }
+ disablenpc "Kafra Staff#"+strnpcinfo(2);
+ SetCastleData strnpcinfo(2),9,0;
+ mes "["+strnpcinfo(1)+"]";
+ mes "....";
+ mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
+ close;
+ }
+ mes "["+strnpcinfo(1)+"]";
+ mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
+ mes "^ff0000 10,000 zeny is required for their services. ";
+ next;
+ switch (select("Hire.:Cancel")) {
+ case 1:
+ if (getgdskilllv(.@GID,10001) == 0) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
+ close;
+ }
+ if (Zeny < 10000) {
+ mes "["+strnpcinfo(1)+"]";
+ mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
+ close;
+ }
+ set Zeny, Zeny - 10000;
+ enablenpc "Kafra Staff#"+strnpcinfo(2);
+ SetCastleData strnpcinfo(2),9,1;
+ mes "["+strnpcinfo(1)+"]";
+ mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
+ next;
+ cutin "kafra_01",2;
+ mes "[ Hired Kafra Employee ]";
+ mes "How do you do? I was dispatched from the Main Office.";
+ mes "I'll do my best to not tarnish the reputation of the Guild.";
+ next;
+ cutin "",255;
+ mes "["+strnpcinfo(1)+"]";
+ mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
+ mes "It will be useful for our members.";
+ close;
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
+ close;
+ }
+ case 6:
+ mes "["+strnpcinfo(1)+"]";
+ mes "Do you want to visit the room where our valuables are stored?";
+ mes "That room is restricted to you... you are the only one with access to it.";
+ next;
+ switch (select("Go into Master's room.:Cancel")) {
+ case 1:
+ mes "["+strnpcinfo(1)+"]";
+ mes "I'll show you the secret path. Follow me...please.";
+ mes "When you want to return here, please press the secret switch.";
+ close2;
+ warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
+ end;
+ case 2:
+ mes "["+strnpcinfo(1)+"]";
+ mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
+ mes "Therefore, it will be better if you check up on them from time to time.";
+ close;
+ }
+ }
+}
+
+// WoE : Guild Dungeon Entrances
+//============================================================
+- script Lever#gd::gdlever -1,{
+
+ set .@GID,GetCastleData(strnpcinfo(2),1);
+
+ if (.@GID == 0) {
+ mes "[Ringing Voice]";
+ mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
+ close;
+ }
+
+ if (compare(strnpcinfo(2),"aldeg")) {
+ set .@destination$,"gld_dun02";
+ if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
+ else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
+ else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
+ else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
+ else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
+ }
+ else if (compare(strnpcinfo(2),"gefg")) {
+ set .@destination$,"gld_dun04";
+ if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
+ else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
+ else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
+ else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
+ else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
+ }
+ else if (compare(strnpcinfo(2),"payg")) {
+ set .@destination$,"gld_dun01";
+ if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
+ else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
+ else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
+ else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
+ else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
+ }
+ else if (compare(strnpcinfo(2),"prtg")) {
+ set .@destination$,"gld_dun03";
+ if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
+ else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
+ else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
+ else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
+ else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+
+ mes "[Ringing Voice]";
+ mes "'Only the truly brave can take the test.'";
+ next;
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Don't pull.") == 1) {
+ if (getcharid(2) == .@GID) {
+ close2;
+ warp .@destination$,.@coordinates[0],.@coordinates[1];
+ end;
+ }
+ mes " ";
+ mes "Nothing happened.";
+ close;
+ }
+ close;
+}
+
+// Guardian Spawner Template
+//============================================================
+- script Gld_Guard_Template::Gld_Guard_Template -1,{
+// Spawn Guardians in castles
+// When adding new castles, ensure that the coordinates coincide
+// with the coordinates defined in the Guild Steward template.
+OnSpawnGuardians:
+ // Define the types of guardians on a per castle basis.
+ // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
+ // Define the x spawn point for each uardian.
+ // [0] = 1st guardian's x spawn point.
+ // Define the y spawn point for each uardian.
+ // [0] = 1st guardian's y spawn point.
+ // Aldebaran (Luina) Castles
+ if (strnpcinfo(2) == "aldeg_cas01") {
+ setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
+ setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
+ setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas02") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
+ setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas03") {
+ setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
+ setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
+ setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas04") {
+ setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
+ setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
+ setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas05") {
+ setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
+ setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
+ setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
+ }
+ // Geffen (Britoniah) Castles
+ else if (strnpcinfo(2) == "gefg_cas01") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
+ setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
+ }
+ else if (strnpcinfo(2) == "gefg_cas02") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
+ setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
+ }
+ else if (strnpcinfo(2) == "gefg_cas03") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
+ setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
+ }
+ else if (strnpcinfo(2) == "gefg_cas04") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
+ setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
+ }
+ else if (strnpcinfo(2) == "gefg_cas05") {
+ setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
+ setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
+ setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
+ }
+ // Payon (Baulder) Castles
+ else if (strnpcinfo(2) == "payg_cas01") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
+ setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
+ }
+ else if (strnpcinfo(2) == "payg_cas02") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
+ setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
+ }
+ else if (strnpcinfo(2) == "payg_cas03") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
+ setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
+ }
+ else if (strnpcinfo(2) == "payg_cas04") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
+ setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
+ }
+ else if (strnpcinfo(2) == "payg_cas05") {
+ setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
+ setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
+ setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
+ }
+ // Prontera (Valkyrie Realms) Castles
+ else if (strnpcinfo(2) == "prtg_cas01") {
+ setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
+ setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
+ setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
+ }
+ else if (strnpcinfo(2) == "prtg_cas02") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
+ setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
+ }
+ else if (strnpcinfo(2) == "prtg_cas03") {
+ setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
+ setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
+ setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
+ }
+ else if (strnpcinfo(2) == "prtg_cas04") {
+ setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
+ setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
+ setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
+ }
+ else if (strnpcinfo(2) == "prtg_cas05") {
+ setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
+ setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
+ setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+
+ // Kill all existing guardians before spawning new ones.
+ // This should prevent duplicating Guardians when char Server disconnects.
+ killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
+
+ for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
+ set .@UseGID,.@i + 10;
+ if (.@guardiantype[.@i] == 1) { set .@type,1287; }
+ else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
+ else { set .@type,1286; }
+ if (GetCastleData(strnpcinfo(2),.@UseGID)) {
+ guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
+ }
+ }
+ end;
+
+OnGuardianDied:
+ end;
+}
+
+// Treasure Room Spawn Template
+//============================================================
+- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{
+ end;
+
+OnClock0001:
+ // Do nothing if this script is the template.
+ if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
+
+ set .@GID, GetCastleData(strnpcinfo(2),1);
+
+ // If there is no owner, do nothing.
+ if (!.@GID) end;
+
+ // Is there Economy in this castle?
+ set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;
+
+ // Set information
+ if (strnpcinfo(2) == "aldeg_cas01") {
+ set .@treasurebox,1324;
+ setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
+ setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas02") {
+ set .@treasurebox,1326;
+ setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
+ setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas03") {
+ set .@treasurebox,1328;
+ setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
+ setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas04") {
+ set .@treasurebox,1330;
+ setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
+ setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
+ }
+ else if (strnpcinfo(2) == "aldeg_cas05") {
+ set .@treasurebox,1332;
+ setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
+ setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
+ }
+ else if (strnpcinfo(2) == "gefg_cas01") {
+ set .@treasurebox,1334;
+ setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
+ setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
+ }
+ else if (strnpcinfo(2) == "gefg_cas02") {
+ set .@treasurebox,1336;
+ setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
+ setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
+ }
+ else if (strnpcinfo(2) == "gefg_cas03") {
+ set .@treasurebox,1338;
+ setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
+ setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
+ }
+ else if (strnpcinfo(2) == "gefg_cas04") {
+ set .@treasurebox,1340;
+ setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
+ setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
+ }
+ else if (strnpcinfo(2) == "gefg_cas05") {
+ set .@treasurebox,1342;
+ setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
+ setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
+ }
+ else if (strnpcinfo(2) == "payg_cas01") {
+ set .@treasurebox,1344;
+ setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
+ setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
+ }
+ else if (strnpcinfo(2) == "payg_cas02") {
+ set .@treasurebox,1346;
+ setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
+ setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
+ }
+ else if (strnpcinfo(2) == "payg_cas03") {
+ set .@treasurebox,1348;
+ setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
+ setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
+ }
+ else if (strnpcinfo(2) == "payg_cas04") {
+ set .@treasurebox,1350;
+ setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
+ setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
+ }
+ else if (strnpcinfo(2) == "payg_cas05") {
+ set .@treasurebox,1352;
+ setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
+ setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
+ }
+ else if (strnpcinfo(2) == "prtg_cas01") {
+ set .@treasurebox,1354;
+ setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
+ setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
+ }
+ else if (strnpcinfo(2) == "prtg_cas02") {
+ set .@treasurebox,1356;
+ setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
+ setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
+ }
+ else if (strnpcinfo(2) == "prtg_cas03") {
+ set .@treasurebox,1358;
+ setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
+ setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
+ }
+ else if (strnpcinfo(2) == "prtg_cas04") {
+ set .@treasurebox,1360;
+ setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
+ setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
+ }
+ else if (strnpcinfo(2) == "prtg_cas05") {
+ set .@treasurebox,1362;
+ setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
+ setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
+ }
+ // Add custom Guild Castles here.
+ else {
+ end;
+ }
+
+ // Apply investment to Eco. and Def. Only happens if there were investments made.
+ // Permanent Development can only happen once per day.
+ if (GetCastleData(strnpcinfo(2),4)) {
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
+ SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
+ if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
+ }
+ if (GetCastleData(strnpcinfo(2),5)) {
+ set .@Defence,GetCastleData(strnpcinfo(2),3);
+ SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
+ if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
+ }
+ // Reset daily investment limits.
+ setcastledata strnpcinfo(2),4,0;
+ setcastledata strnpcinfo(2),5,0;
+
+ // Spawn boxes in proper order.
+ for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
+ // set treasure box ID
+ set .@boxid, .@treasurebox + (.@i+2) % 2;
+ set .@box,1 << .@i;
+ // Spawn or do not spawn chests if one already exists.
+ if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
+ monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
+ }
+ }
+ end;
+
+// Individual "You killed a chest" events to ensure proper spawning at the change of day.
+OnTreasureDied0:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
+ end;
+OnTreasureDied1:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
+ end;
+OnTreasureDied2:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
+ end;
+OnTreasureDied3:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
+ end;
+OnTreasureDied4:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
+ end;
+OnTreasureDied5:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
+ end;
+OnTreasureDied6:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
+ end;
+OnTreasureDied7:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
+ end;
+OnTreasureDied8:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
+ end;
+OnTreasureDied9:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
+ end;
+OnTreasureDied10:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
+ end;
+OnTreasureDied11:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
+ end;
+OnTreasureDied12:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
+ end;
+OnTreasureDied13:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
+ end;
+OnTreasureDied14:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
+ end;
+OnTreasureDied15:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
+ end;
+OnTreasureDied16:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
+ end;
+OnTreasureDied17:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
+ end;
+OnTreasureDied18:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
+ end;
+OnTreasureDied19:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
+ end;
+OnTreasureDied20:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
+ end;
+OnTreasureDied21:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
+ end;
+OnTreasureDied22:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
+ end;
+OnTreasureDied23:
+ setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
+ end;
+}