diff options
author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-19 13:34:00 +0000 |
---|---|---|
committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-19 13:34:00 +0000 |
commit | 9275d18a5a462b676e8336b2c9957edb999634cc (patch) | |
tree | ad8e87a95667f7bf955f6731978e823425fd25b7 /npc/pre-re/guides/guides_morroc.txt | |
parent | 0e29645ff50b8447fa610d46b79d3b517502cace (diff) | |
download | hercules-9275d18a5a462b676e8336b2c9957edb999634cc.tar.gz hercules-9275d18a5a462b676e8336b2c9957edb999634cc.tar.bz2 hercules-9275d18a5a462b676e8336b2c9957edb999634cc.tar.xz hercules-9275d18a5a462b676e8336b2c9957edb999634cc.zip |
Follow up r16430, reverted all the pre-re guides to their pre-renewal version. Disabled a couple of renewal quests from pre-renewal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16451 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guides/guides_morroc.txt')
-rw-r--r-- | npc/pre-re/guides/guides_morroc.txt | 385 |
1 files changed, 122 insertions, 263 deletions
diff --git a/npc/pre-re/guides/guides_morroc.txt b/npc/pre-re/guides/guides_morroc.txt index d12859251..f0b5b343b 100644 --- a/npc/pre-re/guides/guides_morroc.txt +++ b/npc/pre-re/guides/guides_morroc.txt @@ -1,305 +1,164 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Morroc Guides -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4a +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Guides for the city of Morroc and Morroc Ruins. -//===== Additional Comments: ================================= -//= 1.0 First version, Renewal guide. -//= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//===== Description: ========================================= +//= [Official Conversion] +//= Guides for the City of Morroc +//===== Additional Comments: ================================= +//= 1.1 Now using duplicate command. +//= 1.2 Optimized, updated common guide names [Lupus] +//= 1.3 Removed Duplicates [Silent] +//= 1.4 rescripted to official 10.3 standards. [L0ne_W0lf] +//= 1.4a Fixed some errors with the loop[Samuray22] +// -Thanks to $ephiroth. +//============================================================ -morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{ +morocc,153,286,6 script Guide#moc::MocGuide 707,{ cutin "moc_soldier",2; mes "[Morroc Guide]"; - mes "Welcome to ^8B4513Morroc^000000,"; - mes "the Desert Town."; - mes "Do you need help navigating the town?"; - next; - while (1) { - switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + mes "Welcome to Morroc,"; + mes "the frontier town of the"; + mes "Rune-Midgarts Kingdom."; + mes "Please ask me for help if"; + mes "you're having any trouble"; + mes "finding anything in town."; + set .@loop1,1; + while (.@loop1) { + next; + switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) { case 1: - set .@loop,1; - while (.@loop) { - switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) { + mes "[Morroc Guide]"; + mes "Please select"; + mes "a location from"; + mes "the following menu."; + if (.@compass_check == 0) { + mes "Would you like me"; + mes "to mark locations"; + mes "on your Mini-Map?"; + next; + if (select("Yes.:No.") == 1) set .@compass_check,1; + } + set .@loop2,1; + while(.@loop2) { + if (.@wait_button_chk == 0) set .@wait_button_chk,1; + else next; + + switch(select("^FF0000Thief Guild^000000:Weapon Shop:Inn:Pub:Mercenary Guild:Forge:Cancel")) { case 1: mes "[Morroc Guide]"; - mes "The ^B9062FThief Guild^000000 is located"; - mes "inside the ^B9062FPyramids^000000"; - mes "that is near the ^B9062FOasis^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,294,0,0xFF0000; - next; + mes "The Thief Guild is"; + mes "in charge of all Job"; + mes "Changes to the Thief"; + mes "Class. From what I hear,"; + mes "you can find them inside"; + mes "the Pyramids nearby..."; + if (.@compass_check) + viewpoint 1,24,297,2,0xFF0000; break; case 2: mes "[Morroc Guide]"; - mes "The ^0000FFSphinx Dungeon^000000 is"; - mes "right outside the western gate."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,164,1,0x0A82FF; - next; + mes "The Weapon Shop"; + mes "is in the southeast"; + mes "end of Morroc."; + if (.@compass_check) + viewpoint 1,253,56,3,0xFF00FF; break; case 3: mes "[Morroc Guide]"; - mes "Let me mark the entrance to the ^FF5400Oasis^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,26,294,2,0xFFB400; - next; + mes "There are Inns"; + mes "where you can rest"; + mes "at the southeast and"; + mes "northeast ends of Morroc."; + if (.@compass_check) { + viewpoint 1,197,66,4,0xFF00FF; + viewpoint 1,273,269,5,0xFF00FF; + } break; case 4: - callsub L_Mark,"^006400Forge"; - viewpoint 1,47,47,3,0xAAFF00; - next; + mes "[Morroc Guide]"; + mes "You can find the"; + mes "Pub in northeast Morroc."; + if (.@compass_check) + viewpoint 1,52,259,6,0xFF00FF; break; case 5: - callsub L_Mark,"^7F3300Weapon & Armor Shop"; - viewpoint 1,253,56,4,0xD2691E; - next; + mes "[Morroc Guide]"; + mes "The Mercenary"; + mes "Guild is located"; + mes "in East Morroc."; + if (.@compass_check) + viewpoint 1,284,171,7,0x00FF00; break; case 6: mes "[Morroc Guide]"; - mes "Currently the ^800080Inn^000000"; - mes "has been shut down until further notice,"; - mes "but I'll mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,273,269,5,0xDA70D6; - next; + mes "The Forge is"; + mes "located just"; + mes "southwest from"; + mes "the center of Morroc."; + if (.@compass_check) + viewpoint 1,47,47,7,0xFF00FF; break; case 7: - callsub L_Mark,"^B9062FTavern"; - viewpoint 1,52,259,6,0xFF0000; - next; - break; - case 8: - set .@loop,0; - break; + mes "[Morroc Guide]"; + mes "Please ask me to ''Remove"; + mes "Marks from Mini-Map'' if you"; + mes "no longer wish to have the"; + mes "location marks displayed"; + mes "on your Mini-Map."; + set .@loop2,0; } } break; case 2: - set .@loop,1; - while (.@loop) { - switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) { - case 1: - callsub L_Mark,"^0000FFKafra Employees"; - viewpoint 1,156,97,7,0x0A82FF; - viewpoint 1,160,258,8,0x0A82FF; - next; - break; - case 2: - callsub L_Mark,"^006400Poison Herb Salesman"; - viewpoint 1,190,96,9,0xAAFF00; - next; - break; - case 3: - mes "[Morroc Guide]"; - mes "The ^7F3300Dye Maker^000000 is"; - mes "currently staying"; - mes "on the 1st floor of the Inn."; - mes "Let me mark his location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,273,269,10,0xD2691E; - next; - break; - case 4: - mes "[Morroc Guide]"; - mes "^800080Seiyablem^000000"; - mes "is a technician"; - mes "who can create ^0000FFslots^000000 on weapons and armors,"; - mes "but not all equipment"; - mes "can be slotted. Well, that's what he says."; - mes "Would you like to check any other locations?"; - viewpoint 1,51,41,11,0xDA70D6; - next; - break; - case 5: - set .@loop,0; - break; - } - } + viewpoint 2,237,41,2,0x00FF00; + viewpoint 2,237,41,3,0x0000FF; + viewpoint 2,46,345,4,0x00FF00; + viewpoint 2,175,220,5,0xFF0000; + viewpoint 2,175,220,6,0xFF0000; + viewpoint 2,175,220,7,0xFF0000; + set .@compass_check,0; break; case 3: mes "[Morroc Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,1,1,0,0xFFFF00; - viewpoint 2,1,1,1,0x000000; - viewpoint 2,1,1,2,0xFF0000; - viewpoint 2,1,1,3,0xFFFF00; - viewpoint 2,1,1,4,0xFFFF00; - viewpoint 2,1,1,5,0xFFFF00; - viewpoint 2,1,1,6,0xFFFF00; - viewpoint 2,1,1,7,0xFFFF00; - viewpoint 2,1,1,8,0xFFFF00; - viewpoint 2,1,1,9,0xFFFF00; - viewpoint 2,1,1,10,0xFFFF00; - viewpoint 2,1,1,11,0xFFFF00; + mes "Advances in sorcery and"; + mes "technology have allowed"; + mes "us to update our information"; + mes "system, enabling up to mark"; + mes "locations on your Mini-Map"; + mes "for easier navigation."; next; - break; - case 4: - mes "[Morroc Guide]"; - mes "Be safe on your travels."; - close2; - cutin "moc_soldier",255; - end; - } - } - end; -L_Mark: - mes "[Morroc Guide]"; - mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - return; -} - -morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{ -morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{ -morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{ - -moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{ - cutin "moc_soldier",2; - mes "[Morroc Guide]"; - mes "Welcome to ^8B4513Morroc^000000,"; - mes "the Desert Town."; - mes "Do you need help navigating the town?"; - next; - while (1) { - switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { - case 1: - set .@loop,1; - while (.@loop) { - switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) { - case 1: - mes "[Morroc Guide]"; - mes "The ^B9062FThief Guild^000000 is located"; - mes "inside the ^B9062FPyramids^000000."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,56,161,0,0xFF0000; - next; - break; - case 2: - mes "[Morroc Guide]"; - mes "The ^0000FFSphinx Dungeon^000000"; - mes "is outside the south entrance of this Oasis."; - mes "Would you like to check any other locations?"; - viewpoint 1,71,19,1,0x0A82FF; - next; - break; - case 3: - mes "[Morroc Guide]"; - mes "^FF5400Morroc^000000 is"; - mes "right outside the southeast entrance of this Oasis."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,158,40,2,0xFFB400; - next; - break; - case 4: - set .@loop,0; - break; - } - } - break; - case 2: - set .@loop,1; - while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) { - case 1: - callsub L_Mark,"^006400Eden Teleport Officer"; - viewpoint 1,68,164,3,0xAAFF00; - next; - break; - case 2: - callsub L_Mark,"^800080Tool Dealers"; - viewpoint 1,92,128,5,0xDA70D6; - viewpoint 1,114,63,6,0xDA70D6; - next; - break; - case 3: - callsub L_Mark,"^B9062FKafra Employee"; - viewpoint 1,59,157,7,0xFF0000; - next; - break; - case 4: - callsub L_Mark,"^0000FFRepairman"; - viewpoint 1,107,94,8,0x0A82FF; - next; - break; - case 5: - callsub L_Mark,"^FF5400Pet Groomer"; - viewpoint 1,118,170,9,0xFFB400; - next; - break; - case 6: - callsub L_Mark,"^006400Chef Assistant"; - viewpoint 1,115,123,10,0xAAFF00; - next; - break; - case 7: - mes "[Morroc Guide]"; - mes "^7F3300Leablem^000000"; - mes "is a technician"; - mes "who can create ^0000FFslots^000000 on weapons and armors,"; - mes "but not all equipment"; - mes "can be slotted. Well, that's what he says."; - mes "Would you like to check any other locations?"; - viewpoint 1,154,86,11,0xD2691E; - next; - break; - case 8: - set .@loop,0; - break; - } - } - break; - case 3: mes "[Morroc Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,1,1,0,0xFFFF00; - viewpoint 2,1,1,1,0x000000; - viewpoint 2,1,1,2,0xFF0000; - viewpoint 2,1,1,3,0xFFFF00; - viewpoint 2,1,1,4,0xFFFF00; - viewpoint 2,1,1,5,0xFFFF00; - viewpoint 2,1,1,6,0xFFFF00; - viewpoint 2,1,1,7,0xFFFF00; - viewpoint 2,1,1,8,0xFFFF00; - viewpoint 2,1,1,9,0xFFFF00; - viewpoint 2,1,1,10,0xFFFF00; - viewpoint 2,1,1,11,0xFFFF00; + mes "Your Mini-Map is located"; + mes "in the upper right corner"; + mes "of the screen. If you can't"; + mes "see it, press the Ctrl + Tab"; + mes "keys or click the ''Map'' button in your Basic Info Window."; next; + mes "[Morroc Guide]"; + mes "On your Mini-Map,"; + mes "click on the ''+'' and ''-''"; + mes "symbols to zoom in and"; + mes "our of your Mini-Map. We"; + mes "hope you enjoy your travels"; + mes "here in the city of Morroc."; break; case 4: mes "[Morroc Guide]"; - mes "Be safe on your travels."; + mes "Alright then,"; + mes "try to stay out of"; + mes "too much trouble"; + mes "out there, adventurer."; close2; - cutin "moc_soldier",255; - end; + set .@loop1,0; } } + cutin "moc_soldier",255; end; -L_Mark: - mes "[Morroc Guide]"; - mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - return; } -moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707 -moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707 +morocc,54,97,0 duplicate(MocGuide) Guide#2moc 707 |