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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-19 13:34:00 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-19 13:34:00 +0000
commit9275d18a5a462b676e8336b2c9957edb999634cc (patch)
treead8e87a95667f7bf955f6731978e823425fd25b7 /npc/pre-re/guides/guides_morroc.txt
parent0e29645ff50b8447fa610d46b79d3b517502cace (diff)
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Follow up r16430, reverted all the pre-re guides to their pre-renewal version. Disabled a couple of renewal quests from pre-renewal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16451 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guides/guides_morroc.txt')
-rw-r--r--npc/pre-re/guides/guides_morroc.txt385
1 files changed, 122 insertions, 263 deletions
diff --git a/npc/pre-re/guides/guides_morroc.txt b/npc/pre-re/guides/guides_morroc.txt
index d12859251..f0b5b343b 100644
--- a/npc/pre-re/guides/guides_morroc.txt
+++ b/npc/pre-re/guides/guides_morroc.txt
@@ -1,305 +1,164 @@
-//===== rAthena Script =======================================
+//===== rAthena Script =======================================
//= Morroc Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Guides for the city of Morroc and Morroc Ruins.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//===== Description: =========================================
+//= [Official Conversion]
+//= Guides for the City of Morroc
+//===== Additional Comments: =================================
+//= 1.1 Now using duplicate command.
+//= 1.2 Optimized, updated common guide names [Lupus]
+//= 1.3 Removed Duplicates [Silent]
+//= 1.4 rescripted to official 10.3 standards. [L0ne_W0lf]
+//= 1.4a Fixed some errors with the loop[Samuray22]
+// -Thanks to $ephiroth.
+//============================================================
-morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
+morocc,153,286,6 script Guide#moc::MocGuide 707,{
cutin "moc_soldier",2;
mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ mes "Welcome to Morroc,";
+ mes "the frontier town of the";
+ mes "Rune-Midgarts Kingdom.";
+ mes "Please ask me for help if";
+ mes "you're having any trouble";
+ mes "finding anything in town.";
+ set .@loop1,1;
+ while (.@loop1) {
+ next;
+ switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
case 1:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
+ mes "[Morroc Guide]";
+ mes "Please select";
+ mes "a location from";
+ mes "the following menu.";
+ if (.@compass_check == 0) {
+ mes "Would you like me";
+ mes "to mark locations";
+ mes "on your Mini-Map?";
+ next;
+ if (select("Yes.:No.") == 1) set .@compass_check,1;
+ }
+ set .@loop2,1;
+ while(.@loop2) {
+ if (.@wait_button_chk == 0) set .@wait_button_chk,1;
+ else next;
+
+ switch(select("^FF0000Thief Guild^000000:Weapon Shop:Inn:Pub:Mercenary Guild:Forge:Cancel")) {
case 1:
mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
- mes "inside the ^B9062FPyramids^000000";
- mes "that is near the ^B9062FOasis^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,0,0xFF0000;
- next;
+ mes "The Thief Guild is";
+ mes "in charge of all Job";
+ mes "Changes to the Thief";
+ mes "Class. From what I hear,";
+ mes "you can find them inside";
+ mes "the Pyramids nearby...";
+ if (.@compass_check)
+ viewpoint 1,24,297,2,0xFF0000;
break;
case 2:
mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000 is";
- mes "right outside the western gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,164,1,0x0A82FF;
- next;
+ mes "The Weapon Shop";
+ mes "is in the southeast";
+ mes "end of Morroc.";
+ if (.@compass_check)
+ viewpoint 1,253,56,3,0xFF00FF;
break;
case 3:
mes "[Morroc Guide]";
- mes "Let me mark the entrance to the ^FF5400Oasis^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,2,0xFFB400;
- next;
+ mes "There are Inns";
+ mes "where you can rest";
+ mes "at the southeast and";
+ mes "northeast ends of Morroc.";
+ if (.@compass_check) {
+ viewpoint 1,197,66,4,0xFF00FF;
+ viewpoint 1,273,269,5,0xFF00FF;
+ }
break;
case 4:
- callsub L_Mark,"^006400Forge";
- viewpoint 1,47,47,3,0xAAFF00;
- next;
+ mes "[Morroc Guide]";
+ mes "You can find the";
+ mes "Pub in northeast Morroc.";
+ if (.@compass_check)
+ viewpoint 1,52,259,6,0xFF00FF;
break;
case 5:
- callsub L_Mark,"^7F3300Weapon & Armor Shop";
- viewpoint 1,253,56,4,0xD2691E;
- next;
+ mes "[Morroc Guide]";
+ mes "The Mercenary";
+ mes "Guild is located";
+ mes "in East Morroc.";
+ if (.@compass_check)
+ viewpoint 1,284,171,7,0x00FF00;
break;
case 6:
mes "[Morroc Guide]";
- mes "Currently the ^800080Inn^000000";
- mes "has been shut down until further notice,";
- mes "but I'll mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,5,0xDA70D6;
- next;
+ mes "The Forge is";
+ mes "located just";
+ mes "southwest from";
+ mes "the center of Morroc.";
+ if (.@compass_check)
+ viewpoint 1,47,47,7,0xFF00FF;
break;
case 7:
- callsub L_Mark,"^B9062FTavern";
- viewpoint 1,52,259,6,0xFF0000;
- next;
- break;
- case 8:
- set .@loop,0;
- break;
+ mes "[Morroc Guide]";
+ mes "Please ask me to ''Remove";
+ mes "Marks from Mini-Map'' if you";
+ mes "no longer wish to have the";
+ mes "location marks displayed";
+ mes "on your Mini-Map.";
+ set .@loop2,0;
}
}
break;
case 2:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
- case 1:
- callsub L_Mark,"^0000FFKafra Employees";
- viewpoint 1,156,97,7,0x0A82FF;
- viewpoint 1,160,258,8,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark,"^006400Poison Herb Salesman";
- viewpoint 1,190,96,9,0xAAFF00;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "The ^7F3300Dye Maker^000000 is";
- mes "currently staying";
- mes "on the 1st floor of the Inn.";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,10,0xD2691E;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "^800080Seiyablem^000000";
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,51,41,11,0xDA70D6;
- next;
- break;
- case 5:
- set .@loop,0;
- break;
- }
- }
+ viewpoint 2,237,41,2,0x00FF00;
+ viewpoint 2,237,41,3,0x0000FF;
+ viewpoint 2,46,345,4,0x00FF00;
+ viewpoint 2,175,220,5,0xFF0000;
+ viewpoint 2,175,220,6,0xFF0000;
+ viewpoint 2,175,220,7,0xFF0000;
+ set .@compass_check,0;
break;
case 3:
mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
+ mes "Advances in sorcery and";
+ mes "technology have allowed";
+ mes "us to update our information";
+ mes "system, enabling up to mark";
+ mes "locations on your Mini-Map";
+ mes "for easier navigation.";
next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "Be safe on your travels.";
- close2;
- cutin "moc_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
-morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
-morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
-
-moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
- cutin "moc_soldier",2;
- mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
- case 1:
- mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
- mes "inside the ^B9062FPyramids^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,56,161,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000";
- mes "is outside the south entrance of this Oasis.";
- mes "Would you like to check any other locations?";
- viewpoint 1,71,19,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "^FF5400Morroc^000000 is";
- mes "right outside the southeast entrance of this Oasis.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,158,40,2,0xFFB400;
- next;
- break;
- case 4:
- set .@loop,0;
- break;
- }
- }
- break;
- case 2:
- set .@loop,1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
- case 1:
- callsub L_Mark,"^006400Eden Teleport Officer";
- viewpoint 1,68,164,3,0xAAFF00;
- next;
- break;
- case 2:
- callsub L_Mark,"^800080Tool Dealers";
- viewpoint 1,92,128,5,0xDA70D6;
- viewpoint 1,114,63,6,0xDA70D6;
- next;
- break;
- case 3:
- callsub L_Mark,"^B9062FKafra Employee";
- viewpoint 1,59,157,7,0xFF0000;
- next;
- break;
- case 4:
- callsub L_Mark,"^0000FFRepairman";
- viewpoint 1,107,94,8,0x0A82FF;
- next;
- break;
- case 5:
- callsub L_Mark,"^FF5400Pet Groomer";
- viewpoint 1,118,170,9,0xFFB400;
- next;
- break;
- case 6:
- callsub L_Mark,"^006400Chef Assistant";
- viewpoint 1,115,123,10,0xAAFF00;
- next;
- break;
- case 7:
- mes "[Morroc Guide]";
- mes "^7F3300Leablem^000000";
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,154,86,11,0xD2691E;
- next;
- break;
- case 8:
- set .@loop,0;
- break;
- }
- }
- break;
- case 3:
mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
+ mes "Your Mini-Map is located";
+ mes "in the upper right corner";
+ mes "of the screen. If you can't";
+ mes "see it, press the Ctrl + Tab";
+ mes "keys or click the ''Map'' button in your Basic Info Window.";
next;
+ mes "[Morroc Guide]";
+ mes "On your Mini-Map,";
+ mes "click on the ''+'' and ''-''";
+ mes "symbols to zoom in and";
+ mes "our of your Mini-Map. We";
+ mes "hope you enjoy your travels";
+ mes "here in the city of Morroc.";
break;
case 4:
mes "[Morroc Guide]";
- mes "Be safe on your travels.";
+ mes "Alright then,";
+ mes "try to stay out of";
+ mes "too much trouble";
+ mes "out there, adventurer.";
close2;
- cutin "moc_soldier",255;
- end;
+ set .@loop1,0;
}
}
+ cutin "moc_soldier",255;
end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
}
-moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
-moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707
+morocc,54,97,0 duplicate(MocGuide) Guide#2moc 707