summaryrefslogtreecommitdiff
path: root/npc/pre-re/guides/guides_izlude.txt
diff options
context:
space:
mode:
authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/guides/guides_izlude.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
downloadhercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz
hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2
hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz
hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guides/guides_izlude.txt')
-rw-r--r--npc/pre-re/guides/guides_izlude.txt186
1 files changed, 186 insertions, 0 deletions
diff --git a/npc/pre-re/guides/guides_izlude.txt b/npc/pre-re/guides/guides_izlude.txt
new file mode 100644
index 000000000..45fe0cd8a
--- /dev/null
+++ b/npc/pre-re/guides/guides_izlude.txt
@@ -0,0 +1,186 @@
+//===== rAthena Script =======================================
+//= Izlude Guides
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Guides for the city of Izlude
+//===== Additional Comments: =================================
+//= 1.0 First version, Renewal guide.
+//============================================================
+
+izlude,121,87,6 script Guide#01izlude::GuideIzlude 105,{
+ cutin "prt_soldier",2;
+ mes "[Izlude Guide]";
+ mes "Welcome to ^8B4513Izlude^000000,";
+ mes "Prontera's satellite town.";
+ mes "Do you need help navigating the town?";
+ next;
+ while (1) {
+ switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
+ case 1:
+ mes "[Izlude Guide]";
+ mes "You can use the northeast ^B9062FMarina^000000";
+ mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
+ mes "Beware of ^8B4513Izlude Dungeon^000000";
+ mes "on Byalan Island since it is";
+ mes "filled with dreadful monsters.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,200,180,0,0xFF0000;
+ next;
+ break;
+ case 2:
+ mes "[Izlude Guide]";
+ mes "The ^0000FFInternational Airship^000000 to the southeast";
+ mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
+ mes "Let me mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,145,39,1,0x0A82FF;
+ next;
+ break;
+ case 3:
+ mes "[Izlude Guide]";
+ mes "The ^FF5400Arena^000000 at the north";
+ mes "is a perfect place to";
+ mes "test your combat capabilities.";
+ mes "Let me mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,128,255,2,0xFF5400;
+ next;
+ break;
+ case 4:
+ mes "[Izlude Guide]";
+ mes "Let me mark the location of the ^006400Tool Shop^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,148,148,3,0xAAFF00;
+ next;
+ break;
+ case 5:
+ mes "[Izlude Guide]";
+ mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,114,149,4,0xD2691E;
+ next;
+ break;
+ case 6:
+ mes "[Izlude Guide]";
+ mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
+ mes "Let me mark its location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,52,140,5,0xDA70D6;
+ next;
+ break;
+ case 7:
+ mes "[Izlude Guide]";
+ mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,214,130,6,0xFF0000;
+ next;
+ break;
+ case 8:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 2:
+ set .@loop,1;
+ while (.@loop) {
+ switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
+ case 1:
+ mes "[Izlude Guide]";
+ mes "The ^0000FFEden Teleport Officer^000000";
+ mes "is currently staying inside";
+ mes "the Swordsman Guild building.";
+ mes "Let me mark his location on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,52,140,7,0x0A82FF;
+ next;
+ break;
+ case 2:
+ mes "[Izlude Guide]";
+ mes "Let me mark the location of the";
+ mes "^FF5400Kafra Employee^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,134,88,8,0xFF5400;
+ next;
+ break;
+ case 3:
+ mes "[Izlude Guide]";
+ mes "If you'd like to go on a honeymoon to";
+ mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
+ mes "please speak to the ^B9062FNewlywed Helper^000000.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,171,185,9,0xFF0000;
+ next;
+ break;
+ case 4:
+ mes "[Izlude Guide]";
+ mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
+ mes "is located to the east.";
+ mes "Let me mark his location";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,171,130,10,0xD2691E;
+ next;
+ break;
+ case 5:
+ mes "[Izlude Guide]";
+ mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
+ mes "^0000FFMercenary Goods Merchant^000000";
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,48,137,11,0xDA70D6;
+ next;
+ break;
+ case 6:
+ set .@loop,0;
+ break;
+ }
+ }
+ break;
+ case 3:
+ mes "[Izlude Guide]";
+ mes "Sure, I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,1,1,0,0xFFFF00;
+ viewpoint 2,1,1,1,0x000000;
+ viewpoint 2,1,1,2,0xFF0000;
+ viewpoint 2,1,1,3,0xFFFF00;
+ viewpoint 2,1,1,4,0xFFFF00;
+ viewpoint 2,1,1,5,0xFFFF00;
+ viewpoint 2,1,1,6,0xFFFF00;
+ viewpoint 2,1,1,7,0xFFFF00;
+ viewpoint 2,1,1,8,0xFFFF00;
+ viewpoint 2,1,1,9,0xFFFF00;
+ viewpoint 2,1,1,10,0xFFFF00;
+ viewpoint 2,1,1,11,0xFFFF00;
+ next;
+ break;
+ case 4:
+ mes "[Izlude Guide]";
+ mes "Enjoy your stay.";
+ mes "Bye~!";
+ close2;
+ cutin "prt_soldier",255;
+ end;
+ }
+ }
+}
+
+izlude,131,177,4 duplicate(GuideIzlude) Guide#02izlude 105