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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/guides/guides_izlude.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/guides/guides_izlude.txt')
-rw-r--r-- | npc/pre-re/guides/guides_izlude.txt | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/npc/pre-re/guides/guides_izlude.txt b/npc/pre-re/guides/guides_izlude.txt new file mode 100644 index 000000000..45fe0cd8a --- /dev/null +++ b/npc/pre-re/guides/guides_izlude.txt @@ -0,0 +1,186 @@ +//===== rAthena Script ======================================= +//= Izlude Guides +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Guides for the city of Izlude +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal guide. +//============================================================ + +izlude,121,87,6 script Guide#01izlude::GuideIzlude 105,{ + cutin "prt_soldier",2; + mes "[Izlude Guide]"; + mes "Welcome to ^8B4513Izlude^000000,"; + mes "Prontera's satellite town."; + mes "Do you need help navigating the town?"; + next; + while (1) { + switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + case 1: + set .@loop,1; + while (.@loop) { + switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) { + case 1: + mes "[Izlude Guide]"; + mes "You can use the northeast ^B9062FMarina^000000"; + mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000."; + mes "Beware of ^8B4513Izlude Dungeon^000000"; + mes "on Byalan Island since it is"; + mes "filled with dreadful monsters."; + mes "Would you like to check any other locations?"; + viewpoint 1,200,180,0,0xFF0000; + next; + break; + case 2: + mes "[Izlude Guide]"; + mes "The ^0000FFInternational Airship^000000 to the southeast"; + mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000."; + mes "Let me mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,145,39,1,0x0A82FF; + next; + break; + case 3: + mes "[Izlude Guide]"; + mes "The ^FF5400Arena^000000 at the north"; + mes "is a perfect place to"; + mes "test your combat capabilities."; + mes "Let me mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,128,255,2,0xFF5400; + next; + break; + case 4: + mes "[Izlude Guide]"; + mes "Let me mark the location of the ^006400Tool Shop^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,148,148,3,0xAAFF00; + next; + break; + case 5: + mes "[Izlude Guide]"; + mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,114,149,4,0xD2691E; + next; + break; + case 6: + mes "[Izlude Guide]"; + mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000"; + mes "Let me mark its location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,52,140,5,0xDA70D6; + next; + break; + case 7: + mes "[Izlude Guide]"; + mes "Let me mark the location of the ^B9062FSwordsman Association^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,214,130,6,0xFF0000; + next; + break; + case 8: + set .@loop,0; + break; + } + } + break; + case 2: + set .@loop,1; + while (.@loop) { + switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) { + case 1: + mes "[Izlude Guide]"; + mes "The ^0000FFEden Teleport Officer^000000"; + mes "is currently staying inside"; + mes "the Swordsman Guild building."; + mes "Let me mark his location on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,52,140,7,0x0A82FF; + next; + break; + case 2: + mes "[Izlude Guide]"; + mes "Let me mark the location of the"; + mes "^FF5400Kafra Employee^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,134,88,8,0xFF5400; + next; + break; + case 3: + mes "[Izlude Guide]"; + mes "If you'd like to go on a honeymoon to"; + mes "^8B4513Jawaii^000000, the paradise of newlyweds,"; + mes "please speak to the ^B9062FNewlywed Helper^000000."; + mes "Would you like to check any other locations?"; + viewpoint 1,171,185,9,0xFF0000; + next; + break; + case 4: + mes "[Izlude Guide]"; + mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000"; + mes "is located to the east."; + mes "Let me mark his location"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,171,130,10,0xD2691E; + next; + break; + case 5: + mes "[Izlude Guide]"; + mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and"; + mes "^0000FFMercenary Goods Merchant^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + viewpoint 1,48,137,11,0xDA70D6; + next; + break; + case 6: + set .@loop,0; + break; + } + } + break; + case 3: + mes "[Izlude Guide]"; + mes "Sure, I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,1,1,0,0xFFFF00; + viewpoint 2,1,1,1,0x000000; + viewpoint 2,1,1,2,0xFF0000; + viewpoint 2,1,1,3,0xFFFF00; + viewpoint 2,1,1,4,0xFFFF00; + viewpoint 2,1,1,5,0xFFFF00; + viewpoint 2,1,1,6,0xFFFF00; + viewpoint 2,1,1,7,0xFFFF00; + viewpoint 2,1,1,8,0xFFFF00; + viewpoint 2,1,1,9,0xFFFF00; + viewpoint 2,1,1,10,0xFFFF00; + viewpoint 2,1,1,11,0xFFFF00; + next; + break; + case 4: + mes "[Izlude Guide]"; + mes "Enjoy your stay."; + mes "Bye~!"; + close2; + cutin "prt_soldier",255; + end; + } + } +} + +izlude,131,177,4 duplicate(GuideIzlude) Guide#02izlude 105 |