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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/events/christmas_2008.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/events/christmas_2008.txt')
-rw-r--r-- | npc/pre-re/events/christmas_2008.txt | 1053 |
1 files changed, 1053 insertions, 0 deletions
diff --git a/npc/pre-re/events/christmas_2008.txt b/npc/pre-re/events/christmas_2008.txt new file mode 100644 index 000000000..48c25732f --- /dev/null +++ b/npc/pre-re/events/christmas_2008.txt @@ -0,0 +1,1053 @@ +//===== rAthena Script ======================================= +//= iRO 2008 Christmas Event +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= iRO Christmas Event. (2008) +//= Create Music Box and Cake. +//= Play card game with Santa. +//= Create Santa Suits. +//========================================== +//= Must enable X-mas08 mobs in mob_db2. +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//= 1.1 Fixed some issues, revamped the whole script. [Kisuka] +//============================================================ + +// ============== Caroller - Music Box ================ +// ===================================================== +prontera,226,306,4 script Caroller#iROxmas08 79,{ + if (iROxmas08carol < 1 || iROxmas08carol == 3) { + if (iROxmas08carol == 3) { + mes "[Caroller]"; + mes "Jingle Bells! Jingle Bells! Jingle all the way!"; + mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!"; + next; + mes "[Caroller]"; + mes "Merry Christmas!"; + mes "Hey! You! What comes to mind when you think about Christmas?"; + next; + }else{ + mes "[Caroller]"; + mes "Jingle Bells! Jingle Bells! Jingle all the way!"; + next; + specialeffect EF_GLORIA; + mes "[Caroller]"; + mes "O' what fun it is to ride in a one-horse open sleigh!"; + next; + mes "[Caroller]"; + mes "Merry Christmas!"; + if (Sex) { + mes "Hey, boy! What comes to mind when"; + }else{ + mes "Hey, girl! What comes to mind when"; + } + mes "you think about Christmas?"; + next; + } + switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { + + case 1: + mes "[Caroller]"; + mes "Santa Claus!"; + mes "You're so innocent!!"; + mes "Ah!"; + next; + mes "[Caroller]"; + mes "Here's a secret!"; + mes "There's a rumor that Santa Claus lives in a certain village all throughout the year."; + next; + mes "[Caroller]"; + mes "But now!!!"; + mes "In this Christmas season!!"; + mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!"; + next; + mes "[Caroller]"; + mes "If you win over Santa, you can get a gift. Would you go for it?"; + next; + emotion 18; + mes "[Caroller]"; + mes "Caroller's hot news! Ha!"; + mes "Isn't that big news?"; + close; + + case 2: + mes "[Caroller]"; + mes "Gift boxes?! All right!"; + mes "Isn't it thrilling to open gifts over your head!!"; + next; + mes "[Caroller]"; + mes "Anyway, did you know..."; + mes "Some villain, a fake Santa robbed some gifts from the good Santa!"; + next; + mes "[Caroller]"; + mes "Furthermore, he has put bad magic on the gifts so that they become monsters!"; + next; + emotion 18; + mes "[Caroller]"; + mes "Caroller's hot news! Ha!"; + mes "Isn't it amazing?"; + close; + + case 3: + if (iROxmas08carol == 3) { + mes "[Caroller]"; + mes "Ah, a music box is useful."; + next; + mes "[Caroller]"; + mes "Though we can't all play it around the village as we planned, it's cool that you carry it."; + next; + mes "[Caroller]"; + mes "We want to enjoy carols all together... I hope to get Crystal Pieces!"; + next; + mes "[Caroller]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + select("Why not? Sure, I can give you some."); + if (countitem(6092) < 6) { + mes "[Caroller]"; + mes "Yes, please."; + next; + mes "[Caroller]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + close; + }else{ + mes "[Caroller]"; + mes "Wow, you have them."; + next; + mes "[Caroller]"; + mes "I can bake you a cake, and I can carve your name on the cake, if you want!"; + next; + if (select("No, thanks.:Please name it for me.") == 2) { + mes "[Caroller]"; + mes "Thank for your help!"; + next; + mes "[Caroller]"; + mes "Many people live in the giant world!"; + mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; + next; + mes "[Caroller]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getnameditem 12354,"+strcharinfo(0)+"; + mes "[Caroller]"; + mes "Let's care about others around you on this Christmas season!"; + close; + }else{ + mes "[Caroller]"; + mes "Oh!"; + mes "Shyness!"; + next; + mes "[Caroller]"; + mes "Anyway, thanks a lot for your help."; + next; + mes "[Caroller]"; + mes "Many people live in the giant world!"; + mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; + next; + mes "[Caroller]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getitem 12354,1; + mes "[Caroller]"; + mes "Let's care about others around you on this Christmas season!"; + close; + } + } + } + mes "[Caroller]"; + mes "You know about Christmas!"; + mes "Talking about Christmas..."; + mes "...it's carols!!!"; + mes "I've been waiting for this for when"; + mes "Christmas comes around!"; + next; + mes "[Caroller]"; + mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit."; + next; + mes "[Caroller]"; + mes "So, I installed a Singing Crystal in Prontera..."; + next; + mes "[Caroller]"; + mes "but that jerk Antonio broke the crystal!"; + next; + mes "[Caroller]"; + mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!"; + next; + mes "[Caroller]"; + mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; + next; + if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { + mes "[Caroller]"; + mes "And just stay there, every Christmas, for your whole life?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? What do you mean?"; + next; + mes "[Caroller]"; + mes "Oh, nevermind."; + mes "Ah..."; + close; + } + mes "[Caroller]"; + mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; + next; + mes "[Caroller]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; + next; + mes "[Caroller]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Caroller]"; + mes "Sounds cool, huh!!"; + next; + select("........................"); + mes "[Caroller]"; + mes "...Why are you staring at me like that?"; + next; + mes "[Caroller]"; + mes "You're thinking that we are always getting our plans spoiled, aren't you?"; + next; + mes "[Caroller]"; + mes "I know that we are not good at controlling stuff, but our rewards are good, right?"; + next; + select("........................"); + mes "[Caroller]"; + mes "Hey, we treat you good..."; + next; + select("........................"); + mes "[Caroller]"; + mes "You are so cruel to me!"; + mes "Bad! Bad!"; + next; + mes "[Caroller]"; + mes "Please, for our children's hope!!!?"; + mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Caroller]"; + mes "They're definitely as harsh as their name."; + mes "Go on please!"; + set iROxmas08carol,1; + close; + + case 4: + mes "[Caroller]"; + mes "Santa costumes!!"; + mes "You know, the santa costumes that the monsters are wearing now aren't genuine!"; + next; + mes "[Caroller]"; + mes "The rumor 'round here is, Lutie's designer made these costumes."; + next; + mes "[Caroller]"; + mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!"; + next; + mes "[Caroller]"; + mes "Are there some spcial abilities within them?"; + mes "There's still the designer in the Christmas village... How about asking her to make that costume?"; + next; + emotion 18; + mes "[Caroller]"; + mes "Caroller's hot news! Ha!"; + mes "It's hot, huh?"; + close; + + + case 5: + mes "[Caroller]"; + mes "A-N-T-O-N-I-O!!!"; + mes "As I heard, this Antonio is quite different from before."; + next; + mes "[Caroller]"; + mes "He seems to be quite resolved with himself since he ran away from people before."; + next; + mes "[Caroller]"; + mes "And he isn't alone anymore... is what I heard..."; + next; + emotion 18; + mes "[Caroller]"; + mes "Caroller's hot news! Ha!"; + mes "Hotness, right?"; + close; + } + } + + if (iROxmas08carol == 1) { + if (countitem(6092) < 6) { + mes "[Caroller]"; + mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; + next; + mes "[Caroller]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; + next; + mes "[Caroller]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Caroller]"; + mes "For all of the children of this world!!!"; + mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Caroller]"; + mes "Be careful!"; + mes "They're definitely as harsh as their name."; + mes "Take care!!!"; + close; + }else{ + specialeffect EF_GLORIA; + mes "[Caroller]"; + mes "Don't cry, don't cry!"; + mes "Santa won't give you a gift if you're crying."; + next; + mes "[Caroller]"; + select("I got them!"); + mes "[Caroller]"; + mes "Wow, you got them!"; + mes "They are so cruel, aren't they?"; + mes "I'm happy to see you again."; + next; + mes "[Caroller]"; + mes "Let's count together!"; + mes "... ..."; + mes "Six!!"; + next; + mes "[Caroller]"; + mes "All right! We can start to make our music box with crystal fragments."; + next; + mes "[Caroller]"; + mes "We would amplify the sounds of the crystal fragments to sound through the music box."; + next; + mes "[Caroller]"; + mes "You know, a music box that sounds like a jukebox!"; + next; + mes "[Caroller]"; + mes "It's handy. You can carry it, as well as listen to sweet carols anywhere."; + mes "Doesn't that sound cool!?"; + next; + mes "[Caroller]"; + mes "So, we need more of some materials."; + mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; + next; + delitem 6092,6; + emotion 33; + set iROxmas08carol,2; + mes "[Caroller]"; + mes "Those are all needed."; + mes "Isn't that easy?"; + close; + } + } + + if (iROxmas08carol == 2) { + if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { + mes "[Caroller]"; + mes "We can make a music box with Singing Crystal Pieces."; + mes "It's handy, you can hear carols anywhere. Sounds cool?"; + next; + mes "[Caroller]"; + mes "So, we need more of some materials."; + mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; + next; + emotion 33; + mes "[Caroller]"; + mes "That's all we need."; + mes "Isn't that easy?"; + close; + }else{ + specialeffect EF_GLORIA; + mes "[Caroller]"; + mes "Jingle bells, jingle bells,"; + mes "jingle all the way!"; + mes "O what fun it is to ride, in a"; + mes "one... horse... o-pen... sleigh!!!"; + next; + mes "[Caroller]"; + mes "Wow!"; + mes "You came back!"; + mes "Did you bring all the materials?"; + next; + mes "[Caroller]"; + mes "Good!"; + mes "No need to hesitate! Let's get started to make our music box."; + next; + mes "[Caroller]"; + specialeffect EF_REPAIRWEAPON; + mes "Blacksmith hammers on trunk... and we shape the frame."; + next; + mes "[Caroller]"; + //(effect - stones from ground?) + mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue."; + next; + mes "[Caroller]"; + specialeffect EF_HIT2; + mes "And now..."; + mes "we decorate with a Jubilee..."; + next; + mes "[Caroller]"; + specialeffect EF_SUFFRAGIUM; + mes "The last step...!"; + mes "Breating life into it!"; + next; + mes "[Caroller]"; + mes "It's done now!!!"; + next; + mes "[Caroller]"; + mes "It's so cool! Isn't it cute!!?!"; + next; + mes "[Caroller]"; + mes "You did as I requested, so I will give you gifts, as promised."; + next; + mes "[Caroller]"; + mes "One, is this music box."; + mes "Please play this music box all over the villages!"; + next; + mes "[Caroller]"; + mes "Another present is a Christmas cake especially shaped like your name!"; + mes "I made this cake shaped like your name!"; + next; + mes "[Caroller]"; + mes "Don't worry, it tastes good."; + next; + emotion 33; + getitem 2784,1; + getnameditem 12354,"+strcharinfo(0)+"; + delitem 1019,10; + delitem 1005,1; + delitem 7312,1; + delitem 938,10; + delitem 732,1; + set iROxmas08carol,3; + mes "[Caroller]"; + mes "Thanks a lot."; + mes "Merry Christmas!"; + mes "Have a good holiday season!"; + close; + } + } +} + +// ============= Santa Claus - Card Game =============== +// ===================================================== +- script Santa Claus#iROxmas08::08santa 718,{ + mes "[Santa Claus]"; + mes "Wow! Were you naughty or nice this year?"; + mes "All right, what comes to your mind when you think about Christmas?"; + next; + switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { + + case 1: + mes "[Santa Claus]"; + mes "Carolling! That's good!"; + mes "A sweet carol always makes Christmas more happy!!!"; + next; + mes "[Santa Claus]"; + mes "Yes indeed Carolling spreads Joy throughout the world?"; + close; + + case 2: + mes "[Santa Claus]"; + if (Sex) { + mes "Ho ho ho! What a good boy!"; + }else{ + mes "Ho ho ho! What a good girl!"; + } + next; + mes "[Santa Claus]"; + mes "But you should be wary of a fake Santa romaing around."; + mes "Have you heard of Antonio, who invades villages every Christmas?"; + next; + mes "[Santa Claus]"; + mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field."; + next; + mes "[Santa Claus]"; + mes "A bad Santa ruins us good Santa's reputations!"; + mes "The World Santa Organization is considering this a grave situation."; + close; + + case 3: + mes "[Santa Claus]"; + mes "A gift box! That sounds good!"; + mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!"; + next; + mes "[Santa Claus]"; + mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag."; + next; + mes "[Santa Claus]"; + mes "Many adventurers try to catch up to him, but he is not easy to catch."; + next; + mes "[Santa Claus]"; + mes "Anyway let those adventurers try to catch him, I have a small game for you."; + next; + mes "[Santa Claus]"; + mes "I will give you a small gift if you beat me!"; + next; + mes "[Santa Claus]"; + mes "Do you want to play a game with me?"; + next; + if (select("No, thanks.:Yes, I would.") == 1) { + mes "[Santa Claus]"; + mes "Aww, don't be afraid."; + mes "If you've been a little naughty this year I won't stuff your stockings with coal."; + next; + mes "[Santa Claus]"; + mes "I will stay here throughout the Christmas season, just visit me when you change your mind."; + close; + } + if (gettimetick(2) < SantaCardTime) { + mes "[Santa Claus]"; + mes "Um... You've played the game recently haven't you?"; + next; + mes "[Santa Claus]"; + mes "You can try the game once a hour."; + mes "Please visit me after the one hour has passed."; + close; + } + set .@SantaCardTurn,0; + set .@SantaCardWins,0; + mes "[Santa Claus]"; + mes "Wow! You're so cool!"; + next; + mes "[Santa Claus]"; + mes "Let me explain how to play this game."; + next; + mes "[Santa Claus]"; + mes "It's quite simple."; + mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card."; + mes "Guess which card I pick and you're a winner!"; + next; + mes "[Santa Claus]"; + mes "If you guess right 3 times out of 5, I will give you a gift."; + mes "Let's get started!"; + next; + while(.@SantaCardTurn != 5) { + emotion 56; + mes "[Santa Claus]"; + mes "First let me shuffle up these cards... Ok!!!"; + next; + specialeffect EF_HIT1; + mes "[Santa Claus]"; + mes "One!"; + next; + specialeffect EF_HIT2; + mes "[Santa Claus]"; + mes "Two!"; + next; + specialeffect EF_HIT3; + mes "[Santa Claus]"; + mes "Three!"; + next; + specialeffect EF_STEAL; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + next; + cutin "sorry",4; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + mes "Please guess what is is."; + next; + switch(select("Poring:Angeling:Ghostring")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Poring!"; + set .@SantaCardP,1; + next; + break; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Angeling!"; + set .@SantaCardP,2; + next; + break; + + case 3: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Ghostring!"; + set .@SantaCardP,3; + next; + } + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + set .@SantaCardNpc, rand(1,3); + next; + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + if (.@SantaCardNpc == 1) { + cutin "����ī��",4; + } + else if (.@SantaCardNpc == 2) { + cutin "������ī��",4; + } + else if (.@SantaCardNpc == 3) { + cutin "���Ʈ��ī��",4; + } + next; + set .@SantaCardTurn,.@SantaCardTurn+1; + if (.@SantaCardP == .@SantaCardNpc) { + set .@SantaCardWins,.@SantaCardWins+1; + emotion 0; + emotion 5,1; + cutin "",255; + mes "[Santa Claus]"; + mes "You're lucky."; + mes "Can you guess the right card the next time around?"; + next; + }else{ + emotion 0; + emotion 23,1; + cutin "",255; + mes "[Santa Claus]"; + mes "Aww maybe next time..."; + next; + } + } + if (.@SantaCardWins < 3) { + mes "["+strcharinfo(0)+"]"; + mes "This is just luck."; + mes "Let me try again!!"; + next; + mes "[Santa Claus]"; + mes "Whenever you want."; + close; + }else{ + mes "[Santa Claus]"; + mes "You're so good!"; + next; + mes "[Santa Claus]"; + mes "Now this gift is for you."; + mes "Put your hand into the bag and pick only one."; + set .@SantaCardPrize, rand(1,12); + next; + if (.@SantaCardPrize == 1) { + getitem 12354,2; + } + else if (.@SantaCardPrize == 2) { + getitem 595,3; + } + else if (.@SantaCardPrize == 3) { + getitem 593,3; + } + else if (.@SantaCardPrize == 4) { + getitem 12236,3; + } + else if (.@SantaCardPrize == 5) { + getitem 538,10; + } + else if (.@SantaCardPrize == 6) { + getitem 14546,10; + } + else if (.@SantaCardPrize == 7) { + getitem 5136,1; + } + else if (.@SantaCardPrize == 8) { + getitem 603,1; + } + else if (.@SantaCardPrize == 9) { + getitem 12130,1; + } + else if (.@SantaCardPrize == 10) { + getitem 14550,10; + } + else if (.@SantaCardPrize == 11) { + getitem 12132,3; + } + else if (.@SantaCardPrize == 12) { + getitem 594,3; + } + set SantaCardTime,gettimetick(2)+3600; + mes "[Santa Claus]"; + mes "Good job! Thanks for playing the card game with me!"; + mes "Merry Christmas!"; + close; + } + + case 4: + mes "[Santa Claus]"; + mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!"; + mes "Light-weight, fashionable, and keeps you warm!"; + next; + mes "[Santa Claus]"; + mes "There used to be designer who visited my house to make my Santa costumes."; + mes "Do you have any ideas?"; + close; + + case 5: + mes "[Santa Claus]"; + mes "........................"; + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + mes "..."; + next; + mes "[Santa Claus]"; + mes "You should open your heart to the spirit of Christmas!"; + mes "Once you do, I know you'll be able to think of something."; + close; + } +} + +payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 +prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 +alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 +geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 +morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 + + +// ============= Louise Kim - Santa Suit =============== +// ===================================================== +xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ + mes "[Louise Kim]"; + mes "I always thought about how boring Santa Claus is wearing a too boring costume."; + mes "Too boring!"; + next; + mes "[Louise Kim]"; + mes "I could make a glamorous style for him!"; + next; + mes "[Louise Kim]"; + mes "I once made a costume for the notorious figure Antonio!"; + mes "The reason catching up to him is so hard, is that his clothes have been given strong power!"; + mes "I blessed them with good luck!"; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Preta Porter!!"; + mes "Which is quite luxurious but sold at good price ~"; + next; + mes "[Louise Kim]"; + mes "Hey loosers!"; + mes "You can share my sense of fashion and wear my look if you run a light mission for me."; + next; + mes "[Louise Kim]"; + mes "Are you interested?"; + next; + if (select("Nope.:Yes, please.") == 1) { + mes "[Louise Kim]"; + mes "Ah!"; + mes "You're silly! You lost your big chance!"; + next; + emotion 18; + mes "[Louise Kim]"; + mes "Come to me later if you want to get the mission."; + mes "I, Louise Kim, am generous enough to accept you next time."; + close; + } + mes "[Louise Kim]"; + mes "You're so cool."; + next; + mes "[Louise Kim]"; + mes "Don't worry about this mission."; + mes "It's not that difficult."; + mes "I'm only in need of some materials. Things that are beyond my ability..."; + next; + mes "[Louise Kim]"; + mes "Anyway, can you bring me some stuff?"; + next; + if (select("Why not? What do you need?:Sorry, no time.") == 2) { + emotion 18; + mes "[Louise Kim]"; + mes "What?"; + mes "You will definitely regret it."; + mes "No more chances later."; + close; + } + mes "[Louise Kim]"; + mes "All right, you're cool!!"; + mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000."; + next; + mes "[Louise Kim]"; + mes "If you bring me all that stuff, I can make you a glamorous Santa costume."; + next; + if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { + mes "[Louise Kim]"; + mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free..."; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Please see me again if you are interested."; + close; + }else{ + select("Here you are."); + emotion 33; + mes "[Louise Kim]"; + mes "Oh! Good!"; + mes "Let's not delay."; + mes "I will show you my limitless ability."; + next; + mes "-She pours everything in a pot-"; + mes "-even the shirt goes in!-"; + mes "-She takes it out with skill-"; + mes "-and many blessings she sings.-"; + next; + specialeffect EF_BLESSING; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed tonight!"; + next; + mes "-Pour red potion in another pot-"; + mes "-then stir all of its parts.-"; + mes "-Put the cotton shirts in-"; + mes "-and dye it for grateful hearts.-"; + mes "-Thread by thread-"; + mes "-String by string-"; + mes "-Count your blessings and sing!-"; + next; + specialeffect EF_GLORIA; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed tonight!"; + next; + mes "-She is knitting clothes-"; + mes "-with a hooked needle-"; + mes "-with her great skill.-"; + mes "-Spread your blessings,-"; + mes "-cheer and goodwill!-"; + next; + specialeffect EF_BENEDICTIO; + emotion 3; + mes "[Louise Kim]"; + mes "This is miraculous!"; + mes "I am a genius of the world."; + mes "Artist, Louise Kim!!!"; + next; + mes "[Louise Kim]"; + mes "All right! Isn't it wonderful?"; + mes "You can call it what you wish."; + mes "My fashion is radiant."; + mes "I ain't envious of Designer Pierre."; + next; + emotion 18; + mes "[Louise Kim]"; + mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!"; + next; + delitem 2301,1; + delitem 501,3; + delitem 523,1; + delitem 7175,4; + delitem 7174,1; + getitem 12132,1; + mes "[Louise Kim]"; + mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim."; + close; + } +} + +//XMAS MOBS +prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild04,0,0,0,0 monster 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