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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/cities/splendide.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/cities/splendide.txt')
-rw-r--r-- | npc/pre-re/cities/splendide.txt | 831 |
1 files changed, 831 insertions, 0 deletions
diff --git a/npc/pre-re/cities/splendide.txt b/npc/pre-re/cities/splendide.txt new file mode 100644 index 000000000..87bf41a81 --- /dev/null +++ b/npc/pre-re/cities/splendide.txt @@ -0,0 +1,831 @@ +//===== rAthena Script ======================================= +//= Splendide Town +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Town-specific NPCs for Splendide. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs +//============================================================ + +// cat_enhance +splendide,218,193,3 script Fairy#ep13_1 441,{ + if (isequipped(2782) == 1) { + mes "[Exhausted Fairy]"; + mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy."; + close; + } + else { + mes "[Exhausted Fairy]"; + mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe"; + close; + } +} + +splendide,180,223,3 script Fairy#ep13_2 440,{ + if (isequipped(2782) == 1) { + mes "[Kalua]"; + mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield."; + close; + } + else { + mes "[Kalua]"; + mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe"; + close; + } +} + +splendide,125,227,3 script Fairy#ep13_3 444,{ + if (isequipped(2782) == 1) { + mes "[Flowa]"; + mes "No offense, I was not looking at you with sympathy."; + mes "I just wondered how you could walk with that heavy body..."; + close; + } + else { + mes "[Flowa]"; + mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O "; + mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya"; + close; + } +} + +// ep13_2_hiki +splendide,159,164,3 script Fairy#13_2_1 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "It is shame that I have to"; + mes "cope with those fat beasts."; + mes "I am just too delicate to fight with them."; + close; + } + else { + mes "[Fairy]"; + mes "RiniHirDieb Ie nahImanMe Di Mush"; + mes "mahnarAsh So HirAnMod O Ras"; + mes "neaLoDath Ha KoRivehWha So Thusnea"; + close; + } +} + +splendide,229,54,3 script Fairy#13_2_2 439,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Huh? You are a human."; + mes "You are better than those fat Saphas, but still you are not a beautiful thing also."; + next; + mes "[Fairy]"; + mes "How did you find this wonderful place?"; + mes "This is a sophisticated place."; + mes "I don't think you can be here with us."; + close; + } + else { + mes "[Fairy]"; + mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa"; + mes "AdorserHir er OsaAlahAno Mu RivehDath"; + next; + mes "[Fairy]"; + mes "LarsFuloSar Yu VilGotheor Yu nes"; + mes "Anuneseor Ie remuSeDieb er "; + mes "WosLoNud Ko NuffDuIman Ir "; + close; + } +} + +splendide,89,235,5 script Fairy#13_2_3 446,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Lalalalal~Lala~Lalala~"; + mes "Let's sing a song~!"; + mes "My voice is so fantastic!"; + next; + mes "[Fairy]"; + mes "Don't even think about getting close to me!"; + close; + } + else { + mes "[Fairy]"; + mes "WehVeldHir Or ThusNorAnu"; + mes "ReImanWos Yu marFuloNor Yee "; + mes "SharneaVrum Ir Ruff"; + next; + mes "[Fairy]"; + mes "BurKoWeh Ie nesThusLu Ee "; + close; + } +} + +splendide,245,243,3 script Fairy#13_2_4 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "This land was such a waste land."; + mes "It was extremely cold and"; + mes "nothing could live here."; + mes "but, once we inhabited this place, it has been changing day by day."; + next; + mes "[Fairy]"; + mes "Now, all the problems are gone."; + mes "Except those ugly fat Saphas."; + mes "How can we be rid of those things?"; + close; + } + else { + mes "[Fairy]"; + mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl"; + mes "neaAmanIman Ie DorDuMe No Hireo"; + mes "tassermaur Yee DorAdorNud Ee "; + mes "NohThorVe O FusImanAman"; + next; + mes "[Fairy]"; + mes "OsaVeldWeh U GothIyazVer Or "; + mes "LarsAnDor Yee TurVeldVil"; + mes "LarsDanaFus An DiebImanmar er Dim"; + mes "tasLoRini Ir WehAndu"; + close; + } +} + +splendide,230,142,3 script Fairy#13_2_5 439,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Ah-Ha, I am so stunning."; + close; + } + else { + mes "[Fairy]"; + mes "AgolWhaNe O LoRini"; + close; + } +} + +splendide,274,203,3 script Fairy#13_2_6 444,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Hey, you~! Human! How did you find us?"; + mes "What does your human world look like?"; + mes "Is it fun to be there?"; + close; + } + else { + mes "[Fairy]"; + mes "AnnarNor So marFarAno Di NudThusNei Ir Ir "; + mes "narVaTi Mu SharDimmaur Or Ano"; + mes "WhaModKo Or eoNeiNor Di ImanDunah O O "; + close; + } +} + +splendide,275,141,3 script Fairy#13_2_7 447,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Don't talk to me. What do you want?"; + mes "I know you will blame something on me right?"; + next; + mes "[Fairy]"; + mes "I don't want to listen to other people..."; + mes "I am perfect as I am!"; + close; + } + else { + mes "[Fairy]"; + mes "narnahNoh Di WehRiniLars Yee ModAnu"; + mes "LuAlahNe Or FarAnduOsa No AgolKo"; + next; + mes "[Fairy]"; + mes "LarsVilDim No WhaVilFus Ha Ash"; + mes "ReLarsShar Mu AnduLoLon Ie Nufftas"; + close; + } +} + +splendide,224,230,3 script Fairy#13_2_8 440,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Listen carefully and learn more!"; + mes "Let's sing and dance!"; + mes "You can be part of us!"; + mes "Shake your hips!"; + mes "Wow~Woo~Wow~"; + mes "Dance~!"; + close; + } + else { + mes "[Fairy]"; + mes "NuffMushLars Ra WehVilnah Ra DielWeh"; + mes "RivehnarWos Ra YurSharRe"; + mes "TalVaThor O VerWhatas"; + mes "FuloDimIyaz Mu WhaNoreo U "; + mes "AlahNeLo Ra UorOsa"; + mes "SeAnduMush Ur "; + close; + } +} + +splendide,223,36,3 script Fairy#13_2_9 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "I don't want to touch them at all."; + mes "But they are ruining my Yggdrasilberries."; + mes "I can't stand it anymore!"; + next; + mes "[Fairy]"; + mes "Fighting is not my thing..."; + mes "But for our glory, I will fight!"; + mes "They should feel honored to be battling with us!"; + close; + } + else { + mes "[Fairy]"; + mes "AshAmanNei Ir LonVeldremu O "; + mes "AnduSarHir No NudAnumaur Ha Veld"; + mes "Semarmah U VeTingDieb Yu "; + mes "mahsertas Ra marAmanAdor Ir "; + next; + mes "[Fairy]"; + mes "TingAgolLu So MushAndumah U neseor"; + mes "WhaDuFulo er ImanThusNe Di Tur"; + mes "DathUornah Ir MemaurDeh Yu Fulo"; + mes "CyaMeDor Ko VeLarsAgol"; + close; + } +} + +splendide,305,129,3 script Fairy#13_2_10 436,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Hu...feel sleepy."; + mes "I am so bored. I have nothing to do."; + mes "Even my friends are fighting with those giants, but it is not really my job to help them."; + next; + mes "[Fairy]"; + mes "I better check my make-up"; + mes "in the dressing room."; + mes "Or should I get more beauty sleep?"; + close; + } + else { + mes "[Fairy]"; + mes "AnduNothUor O eomaurShar Mu AnduVeld"; + mes "AdorFulotas Ko NorAlahAsh Ie Ala"; + mes "KoOsaLon Ha AnuNeiNoh Di Ting"; + mes "tasKoDiel O IyazGoth"; + next; + mes "[Fairy]"; + mes "OdesmahHir Or mahneaLars So "; + mes "HirNudAman O AdorWosDu"; + mes "DimYurVa So DanaRuYur"; + close; + } +} + +splendide,142,315,3 script Fairy#13_2_11 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Flying in the sky is not easy."; + mes "But it is better than a walk on the ground."; + next; + mes "[Fairy]"; + mes "Are you a human? Poor thing..."; + mes "You can't have these beautiful wings?"; + mes "Pathetic lives."; + mes "It is obvious that we are the only ones who are blessed."; + close; + } + else { + mes "[Fairy]"; + mes "WharemuLars Ur SharUdenWha Yu Agol"; + mes "LontasSar Ra DathVeAlah Ee Noh"; + mes "LarsLonnah Ko TalnesIman Ie Diel"; + next; + mes "[Fairy]"; + mes "tasSarNuff Or WehFarDieb Ir FarRu"; + mes "FusYurnah So MeAshnar O Noth"; + mes "YurBurDu Yu VeldVaMush So Thor"; + mes "AgolDiebUor No TurnahAla O "; + close; + } +} + +splendide,181,107,5 script Fairy#13_2_12 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Neatness, tidiness and cleanness!"; + mes "Those are the words."; + mes "that can describe us!"; + mes "Others are so dirty and messy!"; + close; + } + else { + mes "[Fairy]"; + mes "FusYurnah So M "; + mes "WehFarDieb Ir FarRu "; + mes "FusYurnah "; + mes "AgolDiebUor No Tur"; + close; + } +} + +// ep13_2_tre +splendide,188,76,5 script Splendide Soldier#tre1 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Soldier]"; + mes "This is Splendide, the garrison base of the Laphine."; + close; + } + else { + mes "[Splendide Soldier]"; + mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; + close; + } +} + +splendide,201,76,3 script Splendide Soldier#tre2 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Soldier]"; + mes "This is Splendide, the garrison base of the Laphine."; + close; + } + else { + mes "[Splendide Soldier]"; + mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; + close; + } +} + +splendide,207,97,5 script Middle-Ranked Laphine#1 443,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Middle-Ranked Laphine]"; + mes "Haap-!"; + mes "See? Same as a streetlight, right?"; + specialeffect EF_LEVEL99_4; + close; + } + else { + mes "[Middle-Ranked Laphine]"; + mes "sehrVa"; + mes "IyazAnman Di TurHirCya"; + specialeffect EF_LEVEL99_4; + close; + } +} + +splendide,210,95,3 script Middle-Ranked Laphine#2 442,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Middle-Ranked Laphine]"; + mes "Wow~ Great!!"; + emotion e_no1; + close; + } + else { + mes "[Middle-Ranked Laphine]"; + mes "MushIyazTur Ee YurDana"; + emotion e_no1; + close; + } +} + +spl_in01,190,314,5 script Security Officer#tre 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Security Officer]"; + mes "This is the underground prison of Splendide."; + mes "Those who are guilty and prisoners are detained here."; + next; + mes "[Security Officer]"; + mes "If you do something supicious, you must be detained here too, so you'd better to be careful!"; + close; + } + else { + mes "[Security Officer]"; + mes "GothremuAman Ha DimDielNuff"; + mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U "; + mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu"; + close; + } +} + +spl_in01,281,329,3 script Splendide Guard#tre 447,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Guard]"; + mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times."; + close; + } + else { + mes "[Splendide Guard]"; + mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So "; + close; + } +} + +spl_in01,287,306,3 script #spl_prs 111,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Prisoner]"; + mes "My, my body...!!"; + mes "Injection! Please!! Help me!"; + close; + } + else { + mes "[Manuk Prisoner]"; + mes "Gi ha sd I das "; + mes "Yda sod ja si dsa"; + close; + } +} + +spl_in01,265,315,0 script #spl_prs1 -1,5,5,{ +OnTouch: + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Voice from another side]"; + mes "Sir, Please!!!"; + mes "How can I communicate secretly with Manuk!!"; + mes "I'm innocent. Please."; + close; + } + else { + mes "[Voice from another side]"; + mes "RuffUdeneo Mu VilAsh"; + mes "YurReDur Ha DielTalNe Ko Lars"; + mes "HirVerWeh Yu AnuNud"; + close; + } +} + +// ep13_spl_extra +spl_in01,172,225,3 script Wandering Poet#ep13 51,{ + cutin "god_nelluad02",2; + mes "[Poet Nell]" ; + mes "Hi~~ do you hear the beautiful music comeing from afar~?"; + next; + select("Who are you?"); + cutin "god_nelluad01",2; + mes "[Poet Nell]"; + mes "Who, me...?"; + mes "I am just a poet enjoying the ambience..."; + next; + mes "[Poet Nell]"; + mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here."; + next; + mes "[Poet Nell]"; + mes "I became familliar with the Lapine."; + mes "It was quite awkward at first... Since I didn't knew their language."; + mes "But, one I started to play my instruments... they loved it."; + next; + mes "[Poet Nell]"; + mes "They're fairies that know how to enjoy their lives.."; + mes "How happy they are..."; + mes "They are quite curious... I am honored to have met them..."; + next; + mes "[Poet Nell]"; + mes "So do you want to listen to my playing?"; + next; + switch(select("Sure.:Not really.")) { + case 1: + mes "[Poet Nell]"; + mes "What song do you want??"; + next; + switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) { + case 1: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Poet of Bragie!"; + mes "You must have a keen ear."; + soundeffect "bragis_poem.wav",0; + break; + case 2: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Chaos in Eternity..."; + mes "This is a great piece but I wouldn't reccomend it while dining..."; + soundeffect "chaos_of_eternity.wav",0; + break; + case 3: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Sunset Assassin!"; + mes "Do you like Assassins?"; + mes "This song tells of a legendary Assassin Cross that lived in the desert."; + soundeffect "assassin_of_sunset.wav",0; + break; + case 4: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Ring of Nibelungen..."; + mes "This song has quite an interesting story~"; + next; + soundeffect "ring_of_nibelungen.wav",0; + mes "^4d4dff There was a niver named Rhein that"; + mes "that would shine as if made of gold."; + mes "It's secret hidden from all since"; + mes "before this story was told...^000000"; + next; + mes "^4d4dff Valhalla was born from the goddess Freya."; + mes "The envious Rocky destroyed the goddess of beauty.^000000"; + mes "^4d4dff Out of it's depths was born a ring made of fire."; + mes "A ring so strong it held the god's desires~^000000"; + next; + mes "^4d4dff Alberich's treasure now holds that power."; + mes "The power of the ring that held all the god's desires.^000000"; + next; + mes "^4d4dff The treasure was used to buy the world's soul."; + mes "A soul purchased with the weight of gold.^000000"; + next; + mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad."; + next; + mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death."; + next; + mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ; + break; + } + break; + case 2: + cutin "god_nelluad03",2; + mes "[Poet Nell]"; + mes "Why not?"; + mes "Why would you stare at me like that if you didn't want to listen to my playing"; + next; + select("You look like someone I know."); + cutin "god_nelluad04",2; + mes "[Poet Nell]"; + mes "Eh?"; + mes "No way!"; + mes "Maybe you're confused..!"; + next; + mes "[Poet Nell]"; + mes "Yes, I look quite common..."; + mes "But I doubt we've ever met before." ; + next; + cutin "god_nelluad01",255; + mes "- Nell seems embarrassed, then starts playing very complicated music -"; + break; + } + close2; + cutin "god_nelluad01",255; + end; +} + +spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Resting Laphine]"; + mes "The poet on the stagie is mysterious."; + mes "The moment you came here..."; + mes "He arrived and started playing music."; + next; + mes "[Resting Laphine]"; + mes "This is music from your country yes?"; + mes "I think it sounds great."; + close; + } + else { + mes "[Resting Laphine]"; + mes "IyazLarsSe Or An."; + mes "marLoOsa Yee NeiBur"; + mes "Rinisehrnea Mu...? "; + close; + } +} + +spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "- He is nodding his head to the sound of the music -"; + next; + mes "[Resting Laphine]"; + mes "Do you know how to play a similar sound?"; + mes "This tone is unbelievable."; + close; + } + else { + mes "- He is nodding his head to the sound of the music -"; + next; + mes "[Resting Laphine]"; + mes "GothTingNoth Di~ nar.."; + mes "DiebIyazNud Yu FarAn"; + mes "nesFarDor U ~"; + close; + } +} + +spl_in01,161,213,7 script Dining Laphine#ep13 447,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Dining Laphine]"; + mes "I got bored eating home cooked food."; + mes "The only thing that keeps me coming here is fruit soup..."; + next; + mes "[Dining Laphine]"; + mes "Hey you!"; + mes "Why are you staring at me eating dinner?"; + close; + } + else { + mes "[Dining Laphine]"; + mes "NothFarLu Ra...? "; + mes "RuffYur..!"; + next; + mes "- He is giving me a odd stare as he eats his dinner -"; + close; + } +} + +spl_in01,162,202,5 script Laphine taking notes#1 436,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine taking notes]"; + mes "We are quite impressed by the poet."; + mes "We Laphine love music aswell."; + mes "I never imagined that I would ever hear such exotic music."; + next; + mes "[Laphine taking notes]"; + mes "I want to study music someday."; + mes "I plan to write much about the study of instruments and music"; + next; + mes "[Laphine taking notes]"; + mes "Someday you should listen to mu people's music."; + close; + } + else { + mes "[Laphine taking notes]"; + mes "TiTalLars Ur tasThorNoth O AnImanWha."; + mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu"; + next; + mes "- He seems frustrated that you don't understand him -"; + close; + } +} + +spl_in01,167,207,7 script Silent Laphine#ep13 445,{ + mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-"; + close; +} + +spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Soldier]"; + mes "You are a stranger here, aren't you?"; + mes "I am watching him to prevent anything bad from happening."; + next; + mes "[Laphine Soldier]"; + mes "Definitely you are involved."; + mes "The upper side people allow you to pass here..."; + mes "But nobody knows what's going to happen in this battlefield."; + next; + mes "[Laphine Soldier]"; + mes "Anyway, whats that instrument over there?"; + mes "We have a similar one..."; + mes "But it sounds totally different."; + close; + } + else { + mes "[Laphine Soldier]"; + mes "FusVohlAnu Ur Lon."; + mes "LoUdenFar Ha Dormaur?"; + mes "...marAmanYur Mu."; + next; + mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -"; + close; + } +} + +spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Staff]"; + mes "Hm, what's up?"; + mes "I'm sorry, but we don't sell food to strangers."; + next; + mes "[Laphine Staff]"; + mes "You guys also need to be careful of food here."; + mes "Food is scarce here."; + next; + mes "[Laphine Staff]"; + mes "You're going to have to find food somewhere else."; + close; + } + else { + mes "[Laphine Staff]"; + mes "VeldAnoWeh Or "; + mes "TurWos"; + mes "......ah..."; + next; + mes "- You just grin and smile. It's frustrating not to be able to understand their language. -"; + close; + } +} + +spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Staff]"; + mes "his camp serves a military purpose. But we also have a need for bars."; + next; + mes "[Laphine Staff]"; + mes "How else can a soldier release stress if not through drinking..."; + next; + mes "[Laphine Staff]"; + mes "We are here to support the laphine soldier by giving good drinks and entertainment."; + close; + } + else { + mes "[Laphine Staff]"; + mes "NorVerNuff Ee Re!"; + mes "remuDurOdes Mu AshFus~!"; + mes "OdesTalWeh Ur??? "; + close; + } +} + +spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[High-Ranked Soldier]"; + mes "Are ther any new supplies?"; + next; + mes "[Laphine Soldier]"; + mes "This sword just arrived..."; + mes "This is inspired by stars, and we tested it by cutting the thread floating over the water."; + next; + mes "[High-Ranked Soldier]"; + mes "Hmm, we rarely used swords. But it looks great as a decoration."; + next; + mes "- Seems their busy talking about weapons -"; + close; + } + else { + mes "[High-Ranked Soldier]"; + mes "NorVerNuff Ee Re...."; + next; + mes "[Laphine Soldier]"; + mes "FusVerAlah Di "; + mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; + next; + mes "[High-Ranked Soldier]"; + mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; + close; + } +} + +spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Soldier]"; + mes "Are you a stranger?"; + mes "Have you come here to see the Laphine's military storage?"; + next; + mes "[High-Ranked Soldier]"; + mes "Nevermind. These are useless to them..."; + mes "How can this delicate sword be used by those brutes...?"; + next; + mes "[Laphine Soldier]"; + mes "O"; + close; + } + else { + mes "[High-Ranked Soldier]"; + mes "NorVerNuff Ee Re...."; + next; + mes "[Laphine Soldier]"; + mes "FusVerAlah Di "; + mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; + next; + mes "[High-Ranked Soldier]"; + mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; + close; + } +} + +// ep33_2_dailybs +splendide,121,259,3 script Fairy#ep13bs1 436,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "Have you ever gone to the East side?"; + mes "Theres lots of ice~"; + mes "How cold..."; + close; + } + else { + mes "[nes]"; + mes "VaFuloDor An "; + mes "WosNuffremu Ha TurAshTi"; + mes "VilTiRini O "; + close; + } +} + +splendide,163,264,3 script Fairy#ep13bs2 438,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "What are you looking at!"; + next; + mes "[Fairy]"; + mes "Oh me! You know beauty when you see it don't you~?!"; + close; + } + else { + mes "[nes]"; + mes "UorVeLars No Ador"; + next; + mes "[nes]"; + mes "SeGothShar An AshDur"; + close; + } +} |