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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/cities/niflheim.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/cities/niflheim.txt')
-rw-r--r-- | npc/pre-re/cities/niflheim.txt | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/npc/pre-re/cities/niflheim.txt b/npc/pre-re/cities/niflheim.txt new file mode 100644 index 000000000..4df2ddba0 --- /dev/null +++ b/npc/pre-re/cities/niflheim.txt @@ -0,0 +1,355 @@ +//===== rAthena Script ======================================= +//= Niflheim Script +//===== By: ================================================== +//= Fyrien, Dizzy, PKGINGO +//= Official NPCs translated and re-edited by Celest +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= [Aegis Conversion] +//= rAthena SVN; Niflheim Required +//===== Description: ========================================= +//= Official NPC's for Niflheim +//= 1.01 Splitted file(guides, shops). Fixed rand() bugs, +//= missing labels bugs, optimization [Lupus] +//= 1.03 fixed end; -> close; +//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name +//= in Piano Keys quest +//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] +//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] +//= 1.07 Fixed typos [Nexon] +//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. +//= Also removed TODO, as they are already done. [Vicious_Pucca] +//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera] +//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Removed Cursed Spirits as they were custom. +//= 1.5 Added dummy "OnMyMobDead" event to Cursed Spirit. [L0ne_W0lf] +//============================================================ + +niflheim,52,147,3 script Keedz#nif 796,{ + mes "[Keedz]"; + mes "I don't allow any living person"; + mes "to come in this place!"; + close; +} + +niflheim,195,211,6 script Gigantia#nif 796,3,3,{ + if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { + mes "[" + strcharinfo(0) + "]"; + mes "What's up?"; + next; + mes "[Gigantia]"; + mes "Just..."; + mes "Come over here."; + mes "I have something"; + mes "I must do for you."; + next; + mes "[Gigantia]"; + mes "Your horn is crooked."; + mes "Always make sure your horn"; + mes "is worn straight and neat."; + mes "The Lord of Death is always"; + mes "looking at you."; + close; + } + mes "[Gigantia]"; + mes "The Lord of Death knows"; + mes "and sees all. It's useless"; + mes "to hide, and escape from"; + mes "Death's sweet embrace."; + close; + +OnTouch: + if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { + mes "[Gigantia]"; + mes "Hey, wait!"; + close; + } + end; +} + +nif_in,16,27,1 script Undead Chicken#nif 800,{ + percentheal -5,0; + mes "[Undead Chicken]"; + mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Ouch...!"; + mes "A chicken..."; + mes "It bit me!"; + next; + mes "[Undead Chicken]"; + mes "Ho ho~!"; + mes "I can talk AND feast"; + mes "on living humans!"; + mes "Being a zombie is great!"; + mes "*Cackles*"; + close; +} + +nif_in,16,30,4 script Undead Familiar#nif 799,{ + percentheal -5,0; + mes "[Vatoman]"; + mes "Oooh, how handy, a living"; + mes "human~! Fresh blood is"; + mes "always tasty...! I think I'll just"; + mes "take a liiittle sip."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ow! My vein!"; + mes "Did you just"; + mes "suck my blood?!"; + next; + mes "[Vatoman]"; + mes "Mwahahaha~"; + mes "Foolish mortal!"; + mes "Beware my powers!"; + close; +} + +nif_in,156,93,5 script Child#nifflheim 793,{ + mes "[Alakina Ann]"; + mes "Where...where am I...?"; + mes "I remember I was sleeping"; + mes "and when I woke up, I was here..."; + mes "Mommy, have you seen my mommy?"; + mes "I wanna go home...*Sob*"; + next; + switch(select("About the witch:About the curse:Cancel.")) { + case 1: + mes "[Alakina Ann]"; + mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did..."; + next; + mes "[Alakina Ann]"; + mes "Why is it so cold in here...?"; + mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me..."; + close; + case 2: + mes "[Alakina Ann]"; + mes "A c-curse...?"; + mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life..."; + next; + mes "[Alakina Ann]"; + mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too."; + next; + mes "[Alakina Ann]"; + mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings..."; + next; + mes "[Alakina Ann]"; + mes "Klaatu..."; + mes "Verata....."; + mes "Ne...ni...umm...?"; + mes "What was the last part?"; + mes "I-I can't remember"; + mes "the last part of the spell!"; + next; + mes "[Alakina Ann]"; + mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead."; + next; + mes "[Alakina Ann]"; + mes "Why are you asking me about these scary kind of things...? I just wanna go home..."; + close; + case 3: + mes "[Alakina Ann]"; + mes "It's so cold in here..."; + mes "I'm freezing..."; + mes "And I wanna go home and"; + mes "get away from this scary place..."; + next; + mes "[Alakina Ann]"; + mes "Please... help me."; + mes "Could you take me with you...?"; + close; + } +} + +niflheim,350,258,1 script Cursed Spirit#nif 802,{ + killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead"; + mes "[Ashe Bruce]"; + mes "I sense you're cursed"; + mes "by a powerful spell..."; + mes "Hmm... It's clear what"; + mes "you must be up to...."; + next; + mes "[Ashe Bruce]"; + mes "You wish to get"; + mes "rid of your curse...."; + mes "By giving it to me!!"; + next; + mes "[Ashe Bruce]"; + mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!"; + emotion e_an; + next; + mes "[Ashe Bruce]"; + mes "I refuse to let"; + mes "you remain here....."; + mes "Leave now, or I will"; + mes "remove you by force...."; + next; + mes "[Ashe Bruce]"; + mes "....And..."; + mes "....Whatever you do..."; + mes "....Do NOT touch my books..."; + next; + switch(select("Touch the first book.:Touch the second book.:Touch the third book.:Okay, I am leaving.")) { + case 1: + monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead"; + mes "[Ashe Bruce]"; + mes "...!..."; + mes "How dare you touch my books"; + mes "when I specifically said"; + mes "'Don't touch my books!'"; + next; + mes "[Ashe Bruce]"; + mes "....!...Grrrrr!"; + mes "I shall tear you apart...!"; + mes "Be bound by an eternal curse...!"; + close; + case 2: + mes "[Ashe Bruce]"; + mes "...!..."; + mes "You dare touch my books?!"; + mes "Right after I said not"; + mes "to touch them...?!"; + mes "Foolish mortal!"; + mes "...BEGONE!"; + close2; + warp "niflheim",34,162; + end; + case 3: + mes "[Ashe Bruce]"; + mes "Muhahahaha...."; + mes "Stubborn mortal~!"; + mes "Fine! I will give you"; + mes "a fighting chance and let"; + mes "you cast a spell."; + next; + mes "[Ashe Bruce]"; + mes "But Blessings won't"; + mes "work with the curse"; + mes "that you have..."; + mes "And the spell to lift"; + mes "your curse has been"; + mes "lost to the ages~!"; + emotion e_gg; + next; + if (select("Clover:Klaatu:Klaytos") == 2) + set .@spell,.@spell+1; + if (select("Verit:Veritas:Verata") == 3) + set .@spell,.@spell+1; + if (select("Necktie:Necklace:Nero:^FFFFFFNictu!!!^000000") == 4) + set .@spell,.@spell+1; + if (.@spell == 3) { + switch(rand(1,5)) { + case 1: + if (morison_meat < 15) { + set morrison_meat,15; + mes "[Ashe Bruce]"; + mes "You... You broke the curse!"; + mes "How did you know that spell?!"; + next; + mes "[Ashe Bruce]"; + mes "I suppose you expect for me to"; + mes "melt in agony about now, don't"; + mes "you? Well... Sorry to disappoint"; + mes "you, mortal, but I can never die!"; + close; + } + mes "[Ashe Bruce]"; + mes "...! You cast the correct spell?!"; + mes "...!..."; + mes "But...You're still cursed..."; + mes "Umhaaaaaaaaaaaaaaaaa.....!"; + close; + case 2: + if (thai_head == 1) { + set thai_head,2; + mes "[Ashe Bruce]"; + mes "What's..."; + mes "this feeling?"; + next; + mes "[Ashe Bruce]"; + mes "No...!"; + mes "NOOOOOOOOOOOOOOOO!"; + next; + mes "[Ashe Bruce]"; + mes "Why did your spell have to work?!"; + close; + } + mes "[Ashe Bruce]"; + mes "You..."; + mes "cast the correct spell?!"; + next; + mes "[Ashe Bruce]"; + mes "Hoho~"; + mes "But you're still cursed..."; + close; + case 3: + if (thai_head == 8) { + set thai_head,7; + mes "[Ashe Bruce]"; + mes "You... You broke the curse!"; + mes "Who taught you that spell?!"; + next; + mes "[Ashe Bruce]"; + mes "I suppose you expect for me to"; + mes "melt in agony about now, don't"; + mes "you? Well... Sorry to disappoint"; + mes "you, mortal, but I can never die!"; + next; + mes "[Ashe Bruce]"; + mes "So long as I'm..."; + mes "still..."; + mes "cursed."; + next; + mes "[Ashe Bruce]"; + mes "NOOOOOOOOOO!"; + close; + } + mes "[Ashe Bruce]"; + mes "...! You cast the correct spell?!"; + mes "...!..."; + mes "But...You're still cursed..."; + mes "Umhaaaaaaaaaaaaaaaaa.....!"; + close; + case 4: + mes "[Ashe Bruce]"; + mes "...! You cast the correct spell?!"; + mes "...!..."; + mes "But...You're still cursed..."; + mes "Mwahahahaaaa.....!"; + close; + } + } + monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; + mes "[Ashe Bruce]"; + mes "Muhahahahahaha!"; + mes "That's not the right spell!"; + mes "Now, death awaits you!"; + mes "You're eternally bound"; + mes "to the curse...!"; + close; + case 4: + mes "[Ashe Bruce]"; + mes "..."; + mes "....."; + next; + mes "[Ashe Bruce]"; + mes "Well then."; + mes "Try not to trip on"; + mes "your feet in your"; + mes "rush to leave."; + close; + } + +OnMyMobDead: + end; +} |