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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-15 06:26:50 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-15 06:26:50 +0000 |
commit | d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23 (patch) | |
tree | 5aa40a2a50bbc2b5ac4410aad02185aa276f5a07 /npc/other | |
parent | fd0d48141125ddd5dc20f0ee6ab5752a5138bb87 (diff) | |
download | hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.gz hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.bz2 hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.xz hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.zip |
* Fixed a compile warning in pc.c
* Updated Soul Breaker's damage display
* Some shops and scripts fixes
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1234 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r-- | npc/other/platinum_skills.txt | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/npc/other/platinum_skills.txt b/npc/other/platinum_skills.txt index 765982fe3..8d594b720 100644 --- a/npc/other/platinum_skills.txt +++ b/npc/other/platinum_skills.txt @@ -3,13 +3,14 @@ //===== By: ================================================================================= //= Keichii and edited by DarkChild //===== Current Version: ==================================================================== -//= 2.0 +//= 2.1 //===== Compatible With: ==================================================================== //= Any eAthena Version //===== Description: ======================================================================== //= Single NPC that assigns quests skills for all classes. //===== Additional Comments: ================================================================ //= Added advanced classes by ShadowLady. +//= Added baby clases by Midas //=========================================================================================== prontera.gat,128,200,6 script Platinum Skill NPC 94,{ mes "[Platinum Skill NPC]"; @@ -18,13 +19,14 @@ next; menu "Yes",Lgetskills,"No",Lnogetskills; Lgetskills: -if ((Class==Job_Novice) || (Class==4001)) goto Lskillsnovice; -if ((Class==Job_Swordman) || (Class==7) || (Class==Job_Knight2) || (Class==14)|| (Class==Job_Crusader2) || (Class==4002) || (Class==4008) || (Class==Job_Lord_Knight2) || (Class==4015) || (Class==Job_Paladin2)) goto Lskillsswordie; -if ((Class==Job_Mage) || (Class==9) || (Class==16) || (Class==4003) || (Class==4010) || (Class==4017)) goto Lskillsmage; -if ((Class==Job_Archer) || (Class==11) || (Class==19) || (Class==20) || (Class==4004) || (Class==4012) || (Class==4020) || (Class==4021)) goto Lskillsarcher; -if ((Class==Job_Acolyte) || (Class==8) || (Class==15) || (Class==4005) || (Class==4009) || (Class==4016)) goto Lskillsaco; -if ((Class==Job_Merchant) || (Class==10) || (Class==18) || (Class==4006) || (Class==4011) || (Class==4019)) goto Lskillsmerchie; -if ((Class==Job_Thief) || (Class==12) || (Class==17) || (Class==4007) || (Class==4013) || (Class==4018)) goto Lskillsthief; +if ((Class==0) || (Class==Job_Baby) || (Class==4001)) goto Lskillsnovice; +if ((Class==Job_SuperNovice) || (Class==Job_Super_Baby)) goto Lskillssnovice; +if ((Class==Job_Swordman) || (Class==7) || (Class==13) || (Class==14)|| (Class==21) || (Class==Job_Baby_Swordman) || (Class==Job_Baby_Knight) || (Class==Job_Baby_Knight2) || (Class==Job_Baby_Crusader) || (Class==Job_Baby_Crusader2)) || (Class==4002) || (Class==4008) || (Class==Job_Lord_Knight2) || (Class==4015) || (Class==Job_Paladin2) goto Lskillsswordie; +if ((Class==Job_Mage) || (Class==Job_Baby_Mage) || (Class==Job_Baby_Wizard) || (Class==Job_Baby_Sage) || (Class==9) || (Class==16) || (Class==4003) || (Class==4010) || (Class==4017)) goto Lskillsmage; +if ((Class==Job_Archer) || (Class==11) || (Class==19) || (Class==20) || (Class==49) || (Class==65) || (Class==66) ||(Class==4004) || (Class==4012) || (Class==4020) || (Class==4021)) goto Lskillsarcher; +if ((Class==Job_Acolyte) || (Class==8) || (Class==15) || (Class==50) || (Class==54) || (Class==61) || (Class==4005) || (Class==4009) || (Class==4016)) goto Lskillsaco; +if ((Class==Job_Merchant) || (Class==10) || (Class==18) || (Class==51) || (Class==56) || (Class==64) || (Class==4006) || (Class==4011) || (Class==4019)) goto Lskillsmerchie; +if ((Class==Job_Thief) || (Class==12) || (Class==17) || (Class==52) || (Class==58) || (Class==63) || (Class==4007) || (Class==4013) || (Class==4018)) goto Lskillsthief; Lskillsnovice: mes "[Platinum Skill NPC]"; mes "I see that you are a Novice. I will now add the special skills available to the Novice job."; @@ -34,6 +36,14 @@ mes " "; mes "You now have all the special skills available to the Novice job."; next; goto LskillsEND; +Lskillssnovice: +mes "[Platinum Skills]"; +mes "I see that you are a Super Novice. I will now add the special skills available to your job."; +skill 142,1,0; //Snovices don't have play dead, do they? +mes " "; +mes "You now have all the special skills available to your Novice job."; +next; +goto LskillsEND; Lskillsswordie: mes "[Platinum Skill NPC]"; mes "I see that you are a Swordman, Knight, Crusader, Lord Knight or Paladin. I will now add the special skills available to these jobs."; |