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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-06 20:21:43 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-06 20:21:43 +0000
commitc87c721fe0cdcb1c7bfa660dbe87fe3126ec7531 (patch)
treeb46079b7329b03916bd11c365872c7c985b2d2b6 /npc/other
parent180c626bef428190edbcd8a8a6d1ef1ef03ce808 (diff)
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* Updated Juno and Comodo NPCs.
- Updated Monster Museum NPCs as well. - Updated doomed swords quest, moved unrelated NPCs to proper files. - Added the end of the Comodo and Juno doomed swords quests. * Fixed "[Kafra Employee]" being shown twice at one instance. * Fixed the Geffen Inn NPC. * Updated the NPC names for the Geffen Kafra. * Updated the PVP script to official. Includes Event mode. - Added warps for the PVP Cross room. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10858 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r--npc/other/monster_museum.txt977
-rw-r--r--npc/other/pvp.txt836
2 files changed, 1045 insertions, 768 deletions
diff --git a/npc/other/monster_museum.txt b/npc/other/monster_museum.txt
index 5e1a70672..d6534133a 100644
--- a/npc/other/monster_museum.txt
+++ b/npc/other/monster_museum.txt
@@ -2,587 +2,726 @@
//= Juno Monster Museum
//===== By: ==================================================
//= Muad_Dib (The Prometheus Project)
+//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1a
+//= 1.2
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= Juno Monster Museum - Non Player Character Locations
//= - Information about various monsters
//===== Additional Comments: =================================
// 07/06/05 : Added 1st Version. [Muad_Dib]
//= Adapted to eAthena Scripting Language by [Lance]
//= 1.1a Fixed typos [Haplo]
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-
-yuno_in03,33,17,3 script Guide of Monster Museum 67,{
- mes "[Shenya]";
- mes "Welcome.";
- mes "You are in the Monster Museum.";
- next;
- menu "What is the Monster Museum?",-,"Tip for observing monsters",L_Tip;
- mes "[Shenya]";
- mes "Our Monster Museum is a splendid achievement of Schwarz Project which was secretly";
- mes "accomplished by many sages from Svychervile Academy who were working in Midgard.";
- next;
- mes "[Shenya]";
- mes "Because of their effort, you can easily observe rare monsters of Midgard in here.";
- next;
- mes "[Shenya]";
- mes "Monsters are in the transparent cylinders, which were part of Schwarz Project. The cylinders protects you from the monsters.";
- next;
- mes "[Shenya]";
- mes "Talk to me if you need help.";
- close;
-L_Tip:
- mes "[Shenya]";
- mes "Check 'opaque' in the option key (ALT+O) to observe monsters more clearly.";
- next;
- mes "[Shenya]";
- mes "Talk to me if you need help.";
+yuno_in03,32,15,3 script Museum Guide 67,{
+ mes "[Cenia]";
+ mes "Welcome to the Monster Museum.";
+ next;
+ switch(select("Monster Museum?:Tips")) {
+ mes "[Cenia]";
+ mes "The Monster Museum was founded by";
+ mes "the Sages of the Schweicherbil";
+ mes "Magic Academy after researching";
+ mes "every creature dwelling in the";
+ mes "Rune-Midgard continent.";
+ next;
+ mes "[Cenia]";
+ mes "In this museum, you can see every";
+ mes "single monster in Rune-Midgard,";
+ mes "even the ones you hardly ever encounter.";
+ next;
+ mes "[Cenia]";
+ mes "The glass tubes holding monsters";
+ mes "was developed with the latest";
+ mes "technology as a part of the";
+ mes "Schwartz Project. Rest assured,";
+ mes "you'll be well protected.";
+ next;
+ break;
+ case 2:
+ mes "[Cenia]";
+ mes "Please check on the Opaque option";
+ mes "on your option windows by";
+ mes "pressing ALT + O, if you want to";
+ mes "see the monsters better.";
+ next;
+ break;
+ }
+ mes "[Cenia]";
+ mes "Feel free to talk to me anytime.";
close;
}
-
-//yuno_in03,32,102,1 script Biology Professor 755,{
-// mes "[Ruthy Celsus]";
-// mes "Hmm? What is it? Do you want to take a look at monsters?";
-// next;
-// mes "[Ruthy Celsus]";
-// mes "It is okay to look at them, but do not touch nor make noises.";
-// mes "There are many dangerous stuff here, so be careful.";
-// next;
-// mes "[Ruthy Celsus]";
-// mes "And also tell me if you catch rare monsters.";
-// mes "I will buy your info at high price.";
-// close;
-//}
-
-yuno_in03,36,21,3 script Deviace 1108,{
+
+yuno_in03,36,21,3 script Deviace#yuno 1108,{
end;
}
-
-yuno_in03,33,21,1 script #Deviace 111,{
+yuno_in03,33,21,1 script #DEVIACE 111,{
mes " ";
- mes "- Scientific Name : Deviace";
- mes "- Size : Medium";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "It has sucking-disks on top of its round body and lives in the deep ocean.";
- mes "In spite of its fearsome appearance, Deviace is calm and do not attack others first.";
- next;
- mes "However, you should be aware of it because once Deviace gets mad, it casts magic of high level.";
+ mes "Scientific name : Deviace";
+ mes "Size : Medium";
+ mes "Attribute : Water";
+ next;
+ mes "Explanation :";
+ mes "This monster dwells under the deep";
+ mes "sea and has a round body with a";
+ mes "acetabulum on its dorsal side.";
+ mes "Although its sharp teeth are";
+ mes "intimidating, it has a very mellow";
+ mes "character.";
+ next;
+ mes "Therefore, it never initiates";
+ mes "attack on an undersea traveller";
+ mes "unless it's attacked first.";
+ mes "However, once it becomes upset, it";
+ mes "uses high level magic skills. So";
+ mes "it's better to be careful with this monster.";
close;
}
-
-yuno_in03,36,27,3 script Fur Seal 1317,{
+
+yuno_in03,36,27,3 script Seal#yuno 1317,{
end;
}
-
-yuno_in03,33,27,1 script #Fur Seal 111,{
+yuno_in03,33,27,1 script #FUR_SEAL 111,{
mes " ";
- mes "- Scientific Name : Fur Seal";
- mes "- Size : Medium";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "They put on an extra hide to cover it's soft skin.";
- mes "Also, their hides are used to make winter clothes.";
+ mes "Scientific name : Seal";
+ mes "Size : Medium";
+ mes "Attribute : Water";
+ next;
+ mes "Explanation :";
+ mes "When you take a look at this";
+ mes "monster carefully, you will find";
+ mes "that it's not actually a seal but";
+ mes "an unidentified monster hiding";
+ mes "inside the seal-like leather";
+ mes "clothing.";
+ next;
+ mes "It is rumored that the monster";
+ mes "wears this clothing in order";
+ mes "to protect its sensitive skin";
+ mes "from the weather. The Seal's";
+ mes "clothing is a very good material";
+ mes "for people to produce winter coats.";
close;
}
-
-yuno_in03,36,33,3 script Sage Worm 1281,{
+
+yuno_in03,36,33,3 script Sage Worm#yuno 1281,{
end;
}
-
-yuno_in03,33,33,1 script #Sage Worm 111,{
+yuno_in03,33,33,1 script #SAGEWORM 111,{
mes " ";
- mes "- Scientific Name : Sage Worm";
- mes "- Size : Small";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "It's bottom looks like an animal, but the upper body looks like an old scholar.";
- mes "Sage Worm has weak strength but its intelligence is extraordinary high. They often cures other's critical status.";
- next;
- mes "As expected, they live nearby books or bookcases.";
+ mes "Scientific name : Sage Worm";
+ mes "Size : Small";
+ mes "Attribute : Neutral";
+ next;
+ mes "Explanation :";
+ mes "A strange beast with the head of";
+ mes "an old scholar and the tail of a";
+ mes "worm. Although it is physically";
+ mes "weak, it has the intelligence";
+ mes "to support its comrades with";
+ mes "magic skills.";
+ next;
+ mes "As its scholarly appearance";
+ mes "indicates, it's usually seen near books or book shelves.";
close;
}
-
-yuno_in03,39,39,3 script Penomena 1216,{
+
+yuno_in03,39,39,3 script Penomena#yuno 1216,{
end;
}
-
-yuno_in03,38,39,1 script #Penomena 111,{
+yuno_in03,38,39,1 script #PENOMANA 111,{
mes " ";
- mes "- Scientific Name : Penomena";
- mes "- Size : Medium";
- mes "- Property : Poison";
- next;
- mes "- Description : ";
- mes "It has a strong venom and lives in deep oceans or deep tunnels.";
- mes "Penomena has a similar appearance as Hydra but it moves with small dendrites on the sucking-disk.";
- next;
- mes "Also, its many long tentacles with strong venom are threatening opponents in the distance.";
+ mes "Scientific name : Penomena";
+ mes "Size : Medium";
+ mes "Attribute : Poison";
+ next;
+ mes "Explanation :";
+ mes "This monster dwells inside the";
+ mes "deepest part of caves where there";
+ mes "is enough moisture to keep it from";
+ mes "getting dried up.";
+ next;
+ mes "Unlike Hydra, a similar looking";
+ mes "creature, it can move itself";
+ mes "towards its enemy using many";
+ mes "small appendixes on its acetabulum.";
+ next;
+ mes "The long, thin tentacles on the";
+ mes "body shoot deadly poison which is";
+ mes "enough to kill its enemy at once.";
close;
}
-
-yuno_in03,39,44,3 script Galapago 1391,{
+
+yuno_in03,39,44,3 script Galapago#yuno 1391,{
end;
}
-
-yuno_in03,37,44,1 script #Galapago 111,{
+yuno_in03,37,44,3 script #GALAPAGO 111,{
mes " ";
- mes "- Scientific Name : Galapago";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "This monster is a bird, but can't fly because of its heavy weight.";
- mes "They are always equipped with sunglasses and a bottle of drinking water because they are weak against sunlights.";
- next;
- mes "They show greedy on items but, when a stranger appears, they cooperate together to attack the stranger.";
+ mes "Scientific name : Galapago";
+ mes "Size : Small";
+ mes "Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "It's a kind of bird, but sadly, its body is too heavy to fly.";
+ mes "It's very sensitive to sunlight so it carries a water bottle and wears sunglasses all the time.";
+ next;
+ mes "Although gluttonous, it will";
+ mes "always cooperate to attack";
+ mes "prey, as well as predators.";
+ mes "Otherwise, Galapago is a";
+ mes "generally laid back monster.";
close;
}
-
-yuno_in03,38,50,3 script PecoPeco Egg 1047,{
- end;
-}
-
-yuno_in03,34,54,3 script Thief Bug Egg 1048,{
+
+yuno_in03,15,21,5 script Raydric#yuno 1163,{
end;
}
-
-yuno_in03,12,50,3 script Ant Egg 1097,{
- end;
+yuno_in03,19,21,1 script #RAYDRIC 111,{
+ mes " ";
+ mes "Scientific name : Raydric";
+ mes "Size : Large";
+ mes "Attribute : Shadow";
+ next;
+ mes "Explanation :";
+ mes "A suit of armor animated by the";
+ mes "spirit of a castle guard. The";
+ mes "spirit is bound to this armor by";
+ mes "a powerful curse.";
+ next;
+ mes "Since Raydric used to be a castle";
+ mes "guard, it possesses fast movements";
+ mes "and powerful attack strength.";
+ close;
}
-
-yuno_in03,10,45,5 script Assaulter 1315,{
+
+yuno_in03,15,27,5 script Chepet#yuno 1250,{
end;
}
-
-yuno_in03,12,45,1 script #Assaulter 111,{
+yuno_in03,19,27,1 script #CHEPET 111,{
mes " ";
- mes "- Scientific Name : Assaulter";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "Unlike the other turtles in the Turtle Island, this warrior monster stands on two legs.";
- mes "It always carries a large shuriken on its back. Its body is very agile and has a fast attack speed.";
- next;
- mes "Distinctively, when it is in danger, Assaulter summons another self and attacks together.";
- mes "Their weapons do strong damage, but also their piercing long nails are really threatening.";
+ mes " Scientific name : Chepet";
+ mes " Size : Medium";
+ mes " Attribute : Fire";
+ next;
+ mes "Explanation :";
+ mes "An evil creature hiding in a";
+ mes "pretty doll. It attacks passersby";
+ mes "by striking matchsticks held in";
+ mes "the doll's hand. A very rare";
+ mes "monster since it dwells in";
+ mes "only a few places.";
close;
}
-
-yuno_in03,10,39,5 script Alice 1275,{
+
+yuno_in03,15,33,5 script Violy#yuno 1390,{
end;
}
-
-yuno_in03,12,39,1 script #Alice 111,{
+yuno_in03,19,33,1 script #VIOLY 111,{
mes " ";
- mes "- Scientific Name : Alice";
- mes "- Size : Medium";
- mes "- Property : Neutral";
+ mes " Scientific name : Violy";
+ mes " Size : Medium";
+ mes " Attribute : Neutral";
next;
- mes "- Description : ";
- mes "It is a robot that was made to serve duties in the castle, and is still there.";
- mes "Alice is made of hard metal and no one knows what makes her move till this day.";
+ mes "Explanation :";
+ mes "A pretty doll looking creature with beautiful golden hair.";
+ mes "Since It plays violin all the time with a peaceful look on its face, people don't realize at first that it's a monster.";
+ next;
+ mes "Exercise extreme caution upon encountering a Violy. Otherwise, it will snatch your soul in no time with its charming song.";
close;
}
-
-yuno_in03,15,33,5 script Violy 1390,{
+
+yuno_in03,10,39,5 script Alice#yuno 1275,{
end;
}
-
-yuno_in03,19,33,1 script #Violy 111,{
+yuno_in03,12,39,1 script #ALICE 111,{
mes " ";
- mes "- Scientific Name : Violy";
- mes "- Size : Medium";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "Girly monster with blond hair.";
- mes "She always plays her violin. You will suffer from the high frequency of her music.";
+ mes " Scientific name : Alice ";
+ mes " Size : Medium";
+ mes " Attribute : Neutral";
+ next;
+ mes "Explanation :";
+ mes "Alice is a robot made to assist as";
+ mes "a castle housemaid. They've been";
+ mes "known to remain and automatically";
+ mes "do their tasks long after the";
+ mes "castle has been abandoned.";
+ next;
+ mes "Without any discernable power";
+ mes "source, how it moves and operates";
+ mes "is still a scientific mystery.";
close;
}
-
-yuno_in03,15,27,5 script Chepet 1250,{
+
+yuno_in03,10,45,5 script Assulter#yuno 1315,{
end;
}
-
-yuno_in03,19,27,1 script #Chepet 111,{
+yuno_in03,12,45,1 script #ASSULTER 111,{
mes " ";
- mes "- Scientific Name : Chepet";
- mes "- Size : Medium";
- mes "- Property : Fire";
- next;
- mes "- Description : ";
- mes "It looks like a girl possessed by an evil monster, but it is the evil monster which fools people with its appearance.";
- next;
- mes "Chepet ignites a fire with its large match stick. Is a rare monster because of their small numbers, they live in a limited habitat.";
+ mes " Scientific name : Assulter";
+ mes " Size : Medium";
+ mes " Attribute : Wind";
+ next;
+ mes "Explanation :";
+ mes "Unlike other turtles on on Turtle";
+ mes "Island, this turtle stands on two";
+ mes "legs and attacks passersby with";
+ mes "the other two legs, wielding a";
+ mes "big shuriken from its back.";
+ next;
+ mes "Interestingly, it creates a clone";
+ mes "to do more damage when it";
+ mes "encounters dangerous enemies.";
+ mes "It does very powerful damage using";
+ mes "its shuriken, but its nail attack";
+ mes "is more threatening.";
close;
}
-
-yuno_in03,15,21,5 script Raydric 1163,{
+
+yuno_in03,38,50,3 script PecoPeco Egg#yuno 1047,{
end;
}
-
-yuno_in03,19,21,1 script #Raydric 111,{
- mes " ";
- mes "- Scientific Name : Raydric";
- mes "- Size : Large";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Soldiers with armor who have no body. According to old studies,";
- mes "the souls of soldiers who once guarded castles were bound to their armor by curses.";
- next;
- mes "They have fast movement speed and strong attacks as guards of the castle.";
- close;
+yuno_in03,34,54,3 script Thief Bug Egg#yuno 1048,{
+ end;
}
-
-yuno_in03,46,96,3 script Owl Duke 1320,{
+yuno_in03,12,50,3 script Ant Egg#yuno 1097,{
end;
}
-yuno_in03,44,96,1 script #Owl Duke 111,{
+yuno_in03,18,96,5 script Wanderer#yuno 1208,{
+ end;
+}
+yuno_in03,20,96,1 script #WANDER_MAN 111,{
mes " ";
- mes "- Scientific Name : Owl Duke";
- mes "- Size : Large";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "An owl with a Duke costume. It's massive body and elegant outfit are appalling.";
- mes "Owl Duke looks like a bird but is a devil with a large feet and sharp talon.";
- next;
- mes "It approaches the enemy silently and casts strong lightning magic.";
- mes "It's moves are full of dignity just like a Duke.";
+ mes " Scientific name : Wanderer";
+ mes " Size : Medium";
+ mes " Attribute : Wind";
+ next;
+ mes "Explanation :";
+ mes "Undead warrior who came back to";
+ mes "life through a curse. Considering";
+ mes "its technical fencing skill, he";
+ mes "must have been a very honorable";
+ mes "warrior as a living human.";
+ next;
+ mes "Wanderer can move amazingly fast";
+ mes "and can slay enemies with a single";
+ mes "stroke of its sword.";
close;
}
-
-yuno_in03,48,100,3 script Marine Sphere 1142,{
+
+yuno_in03,16,100,5 script Caterpillar#yuno 1300,{
end;
}
-
-yuno_in03,46,101,1 script #Marine Sphere 111,{
+yuno_in03,18,100,1 script #CATERPILLAR 111,{
mes " ";
- mes "- Scientific Name : Marine Sphere";
- mes "- Size : Small";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "Drifting sphere in the ocean, it is known as <Bomb of the Ocean> because of its explosiveness.";
- mes "The structure of the inner sphere is simple, only a tendon and a detonator, however its explosion is very powerful.";
- next;
- mes "If there are other Marine Spheres during the explosion, all of them will explode sequentially.";
+ mes " Scientific name : Caterpillar";
+ mes " Size : Small";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "Although the eyes of this creature";
+ mes "have atrophied due to living under";
+ mes "the earth, it uses a feeler and";
+ mes "appendices on its body to sense";
+ mes "objects in its dark surroundings.";
+ next;
+ mes "Caterpillar is rumored to be the";
+ mes "larva of Creamy Fear, the advanced";
+ mes "Creamy.";
close;
}
-
-yuno_in03,48,104,3 script Mandragora 1020,{
+
+yuno_in03,16,104,5 script Male Thiefbug#yuno 1054,{
end;
}
-
-yuno_in03,46,105,1 script #Mandragora 111,{
+yuno_in03,18,104,1 script #THIEF_BUG__ 111,{
mes " ";
- mes "- Scientific Name : Mandragora";
- mes "- Size : Medium";
- mes "- Property : Earth";
+ mes " Scientific name : Thief Bug";
+ mes " ^FFFFFFScientific name :^000000 (Male)";
+ mes " Size : Medium";
+ mes " Attribute : Shadow";
next;
- mes "- Description : ";
- mes "Man-eating plant that can eat every living thing.";
- mes "Mandragora pokes the victim by using its long tentacle and put it in its giant tube.";
+ mes "Explanation :";
+ mes "Although it has a big blue body,";
+ mes "it's also fast and voracious, just like other Thief Bugs.";
next;
- mes "On the surface of the Mandragora's tube there is a skull pattern, so the Mandragora pretends to be poisonous but it isn't.";
- mes "The tube contains a digestive fluid of unique fragrance, which have a very strong smell to attract the prey.";
+ mes "However, it is stronger than other Thief Bugs because it's designated to protect the females and babies from danger.";
close;
}
-
-yuno_in03,48,108,3 script Geographer 1368,{
+
+yuno_in03,16,108,5 script Tri Joint#yuno 1279,{
end;
}
-
-yuno_in03,46,108,1 script #Geographer 111,{
+yuno_in03,18,108,1 script #TRI_JOINT 111,{
mes " ";
- mes "- Scientific Name : Geographer";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Man-eating plant that looks like a sunflower.";
- mes "It disguise itself as an ordinary flower and hunt preys approaching near by.";
- next;
- mes "Although its cousin Mandragora digest it's food in the tube,";
- mes "Geographer chews food because it doesn't have a tube.";
- next;
- mes "Geographer's root is very tough to support the large upper parts of the body.";
+ mes " Scientific name : Tri Joint";
+ mes " Size : Small";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "Tri Joint is a prehistoric";
+ mes "monster that is covered with";
+ mes "a hard shell, and uses a feeler";
+ mes "instead of eyes so that it can";
+ mes "live in dark places.";
+ next;
+ mes "Recently, since many Tri Joints have been discovered inside many caves, Sages are very excited to study them to learn more about the evolution of monsters in Rune-Midgard.";
close;
}
-
-yuno_in03,48,112,3 script Rafflesia 1162,{
+
+yuno_in03,16,111,5 script Arclouz#yuno 1194,{
end;
}
-
-yuno_in03,46,112,1 script #Rafflesia 111,{
+yuno_in03,18,111,1 script #ARCLOUSE 111,{
mes " ";
- mes "- Scientific Name : Rafflesia";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Somehow, this monster is an endangered species.";
- mes "Remaining Rafflesias are very few in a limited habitat,";
- mes "so they are under special protection.";
- next;
- mes "Because there aren't many Rafflesias, researches are not doing well.";
- mes "A few scholars are researching to artificially culture them.";
+ mes " Scientific name : Arclouz";
+ mes " Size : Medium";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "Hard shelled monster that coils";
+ mes "its body to attack its enemy.";
+ mes "Arclouz tend to stay in groups";
+ mes "and are very aggressive";
+ mes "creatures.";
+ next;
+ mes "They have incredibly fast";
+ mes "movement speed, contrary to";
+ mes "their looks, and are often";
+ mes "compared to PecoPecos.";
close;
}
-
-yuno_in03,48,116,3 script Stem Worm 1215,{
+
+yuno_in03,16,117,5 script Dragon Tail#yuno 1321,{
end;
}
-
-yuno_in03,45,116,1 script #Stem Worm 111,{
+yuno_in03,18,116,1 script #DRAGON_TAIL 111,{
mes " ";
- mes "- Scientific Name : Stem Worm";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "This is a mutation of Worm Tail. It has a round grizzled grey body with a small head.";
- mes "The hide is made of thin scales, and from the center of the body it's hide is divided into two pieces.";
- next;
- mes "The straight stem on the center of it's back looks like a tail.";
- mes "Stem Worm use this stem to whip others.";
+ mes " Scientific name : Dragon Tail";
+ mes " Size : Medium";
+ mes " Attribute : Wind";
+ next;
+ mes "Explanation :";
+ mes "An insect which is considered as";
+ mes "a Libelluidae, or Dragon Fly. It";
+ mes "uses its strong tail to suck the";
+ mes "blood out of an enemy, or to put";
+ mes "the enemy to sleep by shooting";
+ mes "a sleeping poison.";
close;
}
-
-yuno_in03,44,120,3 script Succubus 1370,{
+
+yuno_in03,46,96,3 script Owl Duke#yuno 1320,{
end;
}
-
-yuno_in03,42,120,1 script #Succubus 111,{
+yuno_in03,44,96,1 script #OWL_DUKE 111,{
mes " ";
- mes "- Scientific Name : Succubus";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Devil who seduces people with a beautiful appearance. The male form is called Incubus and the female form is called Succubus.";
- mes "They pick and seduce confused or weak-minded people to wreck them.";
+ mes " Scientific name : Owl Duke";
+ mes " Size : Large";
+ mes " Attribute : Neutral ";
+ next;
+ mes "Explanation:";
+ mes "An owl that wears a count costume.";
+ mes "It's very intimidating looking";
+ mes "with its dark, yet suave look.";
+ mes "Owl Duke is not actually an owl,";
+ mes "but a devil with very sharp claws";
+ mes "on its big feet.";
+ next;
+ mes "It's skillful at using many";
+ mes "lightning magic spells. When";
+ mes "you see it attacking an enemy,";
+ mes "you can sense the Owl Duke's";
+ mes "aristocratic pompousness.";
close;
}
-
-yuno_in03,39,124,3 script Ancient Mummy 1297,{
+
+yuno_in03,48,100,3 script Marine Sphere#yuno 1142,{
end;
}
-
-yuno_in03,39,122,1 script #Ancient Mummy 111,{
+yuno_in03,46,101,1 script #MARINE_SPHERE 111,{
mes " ";
- mes "- Scientific Name : Ancient Mummy";
- mes "- Size : Medium";
- mes "- Property : Undead";
- next;
- mes "- Description : ";
- mes "With a glimpse you can see that this ancient mummy is very old.";
- mes "He is wrapped with worn-out bandages.";
- mes "By looking at his luxurious snake headpiece,";
- next;
- mes "we can guess that he was high class and somehow revived from the dead.";
- mes "As he is stuck in a mummy form for so long time, he brutally kills living things.";
+ mes " Scientific name : Marine Sphere";
+ mes " Size : Small";
+ mes " Attribute : Water";
+ next;
+ mes "Explanation :";
+ mes "A strange creature that wanders";
+ mes "in the deep oceans. It explodes";
+ mes "with great power when it's";
+ mes "touched, earning it the name";
+ mes "'The Sea Bomb.'";
+ next;
+ mes "If there is a Marine Sphere";
+ mes "caught in the explosion of";
+ mes "another, a trigger explosion";
+ mes "will result, and can lead to";
+ mes "a dangerous chain reaction.";
close;
}
-
-yuno_in03,35,124,3 script Sleeper 1386,{
+
+yuno_in03,48,104,3 script Mandragora#yuno 1020,{
end;
}
-
-yuno_in03,35,122,1 script #Sleeper 111,{
+yuno_in03,46,105,1 script #MANDRAGORA 111,{
mes " ";
- mes "- Scientific Name : Sleeper";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Formless sandy monster.";
- mes "It burrows itself in the ground and rise when people are walking near by.";
- next;
- mes "Sleepers are smaller than Sandmen and they attack indirectly by making sandy winds rather than direct attacks.";
+ mes " Scientific name : Mandragora";
+ mes " Size : Medium";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "An insectivore that swallows";
+ mes "anything alive. When it finds";
+ mes "its prey, it strikes it first";
+ mes "with a long tentacle to";
+ mes "to paralyze it.";
+ next;
+ mes "Once paralyzed, its prey is";
+ mes "put in a large tube attached";
+ mes "to its body where it is slowly";
+ mes "digested. Although this tube";
+ mes "has a skull mark, Mandragora";
+ mes "does not actually contain any";
+ mes "poison.";
+ next;
+ mes "This digestive tube";
+ mes "apparatus also has a very unique,";
+ mes "but disgusting smell that is far";
+ mes "from useful in attracting prey.";
close;
}
-
-yuno_in03,31,124,3 script Megalodon 1064,{
+
+yuno_in03,48,108,3 script Geographer#yuno 1368,{
end;
}
-
-yuno_in03,31,122,1 script #Megalodon 111,{
+yuno_in03,46,108,1 script #GEOGRAPHER 111,{
mes " ";
- mes "- Scientific Name : Megalodon";
- mes "- Size : Medium";
- mes "- Property : Undead";
- next;
- mes "- Description : ";
- mes "This monster is made out of bones of dead fish.";
- mes "It peacefully wanders around waterside because they didn't completely lose their old memory.";
- next;
- mes "It has no flesh but bones and stinky scales because it was revived from once decayed corpses.";
+ mes " Scientific name : Geographer";
+ mes " Size : Medium";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "An insectivore that looks like";
+ mes "a sunflower. It uses the petal";
+ mes "like tentacles around its";
+ mes "mouth to attract and snare";
+ mes "its prey.";
+ next;
+ mes "Unlike Mandragora, Geographer";
+ mes "does not have a tube to";
+ mes "store its prey. So it slowly";
+ mes "eats it's prey, little by little.";
+ next;
+ mes "Although Geographer has small";
+ mes "and short roots, the roots are";
+ mes "tough and strong enough to";
+ mes "bear the weight of the upper body.";
+ next;
+ mes "The namesake of this monster, a";
+ mes "human geographer that was";
+ mes "promptly eaten upon discovering";
+ mes "this species of beast, will";
+ mes "never be forgotten...";
close;
}
-
-yuno_in03,28,124,5 script Rideword 1195,{
+
+yuno_in03,48,112,3 script Rafflesia#yuno 1162,{
end;
}
-
-yuno_in03,28,122,1 script #Rideword 111,{
+yuno_in03,46,112,1 script #RAFFLESIA 111,{
mes " ";
- mes "- Scientific Name : Rideword";
- mes "- Size : Small";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "It is a magic book with sharp teeth and is controlled by magic powers.";
- mes "Rideword has no intelligence or feelings and was born to kill living things.";
+ mes " Scientific name : Rafflesia";
+ mes " Size : Small";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "A puffy, leafy monster";
+ mes "threatened with extinction.";
+ mes "Rafflesia is the rarest";
+ mes "monster in Rune-Midgard and";
+ mes "is thus protected by law.";
+ next;
+ mes "Due to this situation, most Sages";
+ mes "are having a hard time to";
+ mes "research this monster.";
+ mes "However, a few Sages are";
+ mes "currently seeking methods to";
+ mes "cultivate and save the Rafflesias.";
close;
}
-
-yuno_in03,24,124,3 script Blazzer 1367,{
+
+yuno_in03,48,116,3 script Stem Worm#yuno 1215,{
end;
}
-
-yuno_in03,24,122,1 script #Blazzer 111,{
+yuno_in03,45,116,1 script #STEM_WORM 111,{
mes " ";
- mes "- Scientific Name : Blazzer";
- mes "- Size : Medium";
- mes "- Property : Fire";
- next;
- mes "- Description : ";
- mes "Burning flame which floats around lava as a cloud.";
- mes "The blaze comes out of hard rock and the surface is extremely hot.";
- next;
- mes "Some scholars believe that Blazzer was the origin of a volcanic eruption but it is only a hypothesis.";
- mes "It attacks travelers with a noxious gas from it's mouth.";
+ mes " Scientific name : Stem Worm";
+ mes " Size : Medium";
+ mes " Attribute : Wind";
+ next;
+ mes "Explanation :";
+ mes "A mutated Worm Tail that has a";
+ mes "round, brownish grey body with";
+ mes "a small head. It is covered";
+ mes "with scales and has a long";
+ mes "stem-like tail which is used";
+ mes "as a whip in attacks.";
close;
}
-yuno_in03,18,122,5 script Incubus 1374,{
+yuno_in03,24,124,3 script Blazzer#yuno 1367,{
end;
}
-
-yuno_in03,19,120,1 script #Incubus 111,{
+yuno_in03,24,122,1 script #BLAZZER 111,{
mes " ";
- mes "- Scientific Name : Incubus";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Devil who seduces people a beautiful appearance. Male form is called Incubus and female form is called Succubus.";
- mes "They pick and seduce confused or weak-minded people to wreck them.";
+ mes " Scientific name : Blazzer";
+ mes " Size : Medium";
+ mes " Attribute : Fire";
+ next;
+ mes "Explanation :";
+ mes "This is a fire ball that has been";
+ mes "seen near volcanic zones.";
+ mes "Because of this monster's sudden";
+ mes "appearance, Sages believe that";
+ mes "volcanic activity may occur";
+ mes "sooner or later near Juno.";
+ next;
+ mes "Blazzer blows out noxious gas";
+ mes "which harm passersby. It is";
+ mes "unknown whether or not these";
+ mes "are attacks or the Blazzer's";
+ mes "form of communication.";
close;
}
-
-yuno_in03,16,116,5 script Dragon Tail 1321,{
+
+yuno_in03,28,124,5 script Ride Word#yuno 1195,{
end;
}
-
-yuno_in03,18,116,1 script #Dragon Tail 111,{
+yuno_in03,28,122,1 script #RIDEWORD 111,{
mes " ";
- mes "- Scientific Name : Dragon Tail";
- mes "- Size : Medium";
- mes "- Property : Wind";
+ mes " Scientific name : Ride Word";
+ mes " Size : Small";
+ mes " Attribute : Neutral";
next;
- mes "- Description : ";
- mes "Insect with thick stings on its tail from the Dragonfly family.";
- mes "It sucks up blood of victims with its sting, and the Dragon Tail's hypnotoxine puts enemies to sleep.";
+ mes "Explanation :";
+ mes "It's a cursed magic book with";
+ mes "sharp teeth. It exists to attack any living thing nearby.";
close;
}
-
-yuno_in03,16,111,5 script Arclouse 1194,{
+
+yuno_in03,31,124,3 script Megalodon#yuno 1064,{
end;
}
-
-yuno_in03,18,111,1 script #Arclouse 111,{
+yuno_in03,31,122,1 script #MEGALODON 111,{
mes " ";
- mes "- Scientific Name : Arclouse";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "It is a monster with a hard shell and roles itself to attack enemies.";
- mes "Usually, Arclouses are found in groups and they are very agile. Their movement speed is as fast as a well-trained PecoPeco.";
+ mes " Scientific name : Megalodon";
+ mes " Size : Medium";
+ mes " Attribute : Undead";
+ next;
+ mes "Explanation :";
+ mes "A skeleton fish that was brought";
+ mes "back to life by a curse. Although";
+ mes "It looks very threatening, it's";
+ mes "benign and will not attack";
+ mes "undersea travellers outright.";
close;
}
-
-yuno_in03,16,108,5 script Tri-Joint 1279,{
+
+yuno_in03,35,124,3 script Sleeper#yuno 1386,{
end;
}
-
-yuno_in03,18,108,1 script #Tri-Joint 111,{
+yuno_in03,35,122,1 script #SLEEPER 111,{
mes " ";
- mes "- Scientific Name : Tri-Joint";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "A monster called 'living fossil' because it has been existing from ancient times to today.";
- mes "Tri Joint's body is covered with hard shells, and advanced feelers replaced degenerated eyes.";
- next;
- mes "It moves fast in dark caves.";
- mes "Recently, as their fossils were found in deep caves,";
- mes "studies on evolution of Midgard organisms are speeding up.";
+ mes " Scientific name : Sleeper";
+ mes " Size : Medium";
+ mes " Attribute : Earth";
+ next;
+ mes "Explanation :";
+ mes "Unidentified sand creature.";
+ mes "Usually it stays under the earth,";
+ mes "but when travellers step on the";
+ mes "sand, it may abruptly";
+ mes "appear to attack them.";
+ next;
+ mes "It's smaller than Sandman and can";
+ mes "cause indirect attacks by causing a sand storm.";
close;
}
-
-yuno_in03,16,104,5 script Thief Bug Male 1054,{
+
+yuno_in03,39,124,3 script Ancient Mummy#yuno 1297,{
end;
}
-
-yuno_in03,18,104,1 script #Thief Bug Male 111,{
+yuno_in03,39,122,1 script #ANCIENT_MUMMY 111,{
mes " ";
- mes "- Scientific Name : Thief Bug Male";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "This is a fully grown Thief Bug with bigger size than others and of blue color.";
- mes "Like other Thief Bugs, it is very agile and collect items.";
- next;
- mes "Male Thief Bugs protects it's family with strong attacks.";
+ mes " Scientific name : Ancient Mummy";
+ mes " Size : Medium";
+ mes " Attribute : Undead";
+ next;
+ mes "Explanation :";
+ mes "A mummy cursed with eternal life.";
+ mes "Although wrapped in decaying";
+ mes "bandages, Ancient Mummy also";
+ mes "wears a splendid hair ornament";
+ mes "adorned with a snake.";
+ next;
+ mes "This kind of head ornament";
+ mes "indicates that the Ancient";
+ mes "Mummy was a person of high rank";
+ mes "while he was still alive.";
+ next;
+ mes "Since Ancient Mummy has";
+ mes "been wandering the underworld";
+ mes "for a long time, it does not have";
+ mes "any consciousness and will";
+ mes "attack any living thing nearby.";
close;
}
-
-yuno_in03,16,100,5 script Caterpillar 1300,{
+
+yuno_in03,18,122,5 script Incubus#yuno 1374,{
end;
}
-
-yuno_in03,18,100,1 script #Caterpillar 111,{
+yuno_in03,19,120,1 script #INCUBUS 111,{
mes " ";
- mes "- Scientific Name : Caterpillar";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Because of a long buried life, it can barely use it's eyes,";
- mes "but it has numerous feelers and a lighting antenna to move around.";
- next;
- mes "There is a hypothesis that Caterpillar is the larva of Creamy Fear, the mutation of Creamy.";
+ mes " Scientific name : Incubus";
+ mes " Size : Medium";
+ mes " Attribute : Shadow";
+ next;
+ mes "Explanation :";
+ mes "This demon attracts humans";
+ mes "with its stunningly beautiful";
+ mes "appearance. When it poses as a";
+ mes "male human, we call it Incubus.";
+ mes "As a female, we call it Succubus.";
+ next;
+ mes "This devil targets people with";
+ mes "mental vulnerabilities so that";
+ mes "it can eventually take them to hell.";
close;
}
-
-yuno_in03,18,96,5 script Wanderer 1208,{
+
+yuno_in03,44,120,3 script Succubus#yuno 1370,{
end;
}
-
-yuno_in03,20,96,1 script #Wanderer 111,{
+yuno_in03,42,120,1 script #SUCCUBUS 111,{
mes " ";
- mes "- Scientific Name : Wanderer";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "Sword master revived by dark magic. By looking at his magnificent swordsmanship, we guess that he was a very skillful swordsman before.";
- mes "As soon as he draws his sword, his opponents are sliced by him.";
+ mes " Scientific name : Succubus";
+ mes " Size : Medium";
+ mes " Attribute : Shadow";
+ next;
+ mes "Explanation :";
+ mes "This demon attracts humans";
+ mes "with its stunningly beautiful";
+ mes "appearance. When it poses as a";
+ mes "female human, we call it Succubus.";
+ mes "As a male, we call it Incubus.";
+ next;
+ mes "This devil targets people with";
+ mes "mental vulnerabilities so that";
+ mes "it can eventually take them to hell.";
close;
}
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 3d3909f42..8623a80d8 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -1,414 +1,552 @@
//===== eAthena Script =======================================
-//= PvP
+//= PvP NPCs
//===== By: ==================================================
-//= kobra_k88
+//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2a
+//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
+//= [Aegis Conversion]
+//= PvP NPCs that are found in the Inns in major cities.
+//= Includes Yoyo Mode, Nightmare Mode, and Event Mode
//=
+//= Breakdown of function "F_PVPNarrator"
+//= arg(0): Map to save player on
+//= arg(1): X position on getarg(0) map to save player
+//= arg(2): Y position on getarg(0) map to save player
//===== Additional Comments: =================================
-//= v1.1 Fixed arena names for Nightmare mode. Added room limit
-//= check.[kobra_k88]
-//= v1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
-//= v1.2a Added PvP Narrator function. Using args for Fight
-//= Square Helpers. [kobra_k88]
+//= 1.1 Fixed arena names for Nightmare mode. Added room limit
+//= check.[kobra_k88]
+//= 1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
+//= 1.2a Added PvP Narrator function. Using args for Fight
+//= Square Helpers. [kobra_k88]
+//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Removed all receptioned for Yoyo mode, with the
+//= exception of the "Free for all" mode.
+//= Added PVP event NPCs.
//============================================================
-
-//==========================================================================
-// PvP Narrators
-//==========================================================================
-
-// Alberta -----------------------------------------
-alberta_in,22,146,4 script PvP Narrator#1 84,{
- callfunc "F_PvPNarr", "alberta_in", 24, 143;
- end;
-}
-// Payon -------------------------------------
-payon_in01,173,109,3 script PvP Narrator#2 84,{
- callfunc "F_PvPNarr", "payon_in01", 169, 108;
- end;
-}
-// Prontera -------------------------------------
-prt_in,56,140,4 script PvP Narrator#3 84,{
- callfunc "F_PvPNarr", "prt_in", 54, 137;
- end;
-}
-// Morocc --------------------------------------
-morocc_in,144,138,4 script PvP Narrator#4 84,{
- callfunc "F_PvPNarr", "morocc_in", 141, 140;
- end;
-}
-// Geffen --------------------------------------
-geffen_in,67,63,4 script PvP Narrator#5 84,{
- callfunc "F_PvPNarr", "geffen_in", 64, 60;
- end;
-}
-
-//******************************************************//
-// Function: PvP Narrator
-//******************************************************//
-// arg(0): mapname
-// arg(1): savepoint x cord.
-// arg(2): savepoint y cord.
-//=============================
-function script F_PvPNarr {
- mes "[PvP Narrator]";
- mes "Hello and welcome! I am in charge of explaining the PvP mode to all of those who inquire. I am the PvP Narrator!";
- M_Menu:
- next;
- menu "What is PvP?",M_0, "What are the PvP modes?",M_1, "What are the rules for PvP?",M_2, "Save position.",M_3;
-
- M_0:
- mes "[PvP Narrator]";
- mes "PvP is short for 'Player versus Player'! It is a unique play mode that allows players to duel other players!";
- next;
- mes "[PvP Narrator]";
- mes "If you're interested just speak with the ^5533FFGate Keeper'^000000. He will let you into the PvP square.";
- next;
- mes "[PvP Narrator]";
- mes "That IS, IF you have at least a base level of 31 and you have 500 zeny to pay for the enterance fee.";
- mes "Those are the requirements to participate in PvP.";
- goto M_Menu;
- M_1:
- mes "[PvP Narrator]";
- mes "There are 2 PvP modes to choose from.";
- mes "One is called ^5533FF'Yoyo'^000000 Mode and the other is called ^5533FF'Nightmare'^000000 Mode.";
- next;
- mes "[PvP Narrator]";
- mes "Yoyo mode essentially lets you play risk free. You can experience the thrill of PvP without any restrictions or penalties.";
- mes "It is recomended that you practice your skills in this mode before you move on.";
- next;
- mes "[PvP Narrator]";
- mes "Nightmare Mode is very dangerous! Please use caution when trying this mode of play.";
- mes "You will lose some of your real EXP if you are defeated. There is also the small chance that you will drop some items and equipment.";
- next;
- mes "[PvP Narrator]";
- mes "Of course if you win, the rewards can be great!! Even so you should really think twice before you attempt Nightmare Mode.";
- mes "Anyways, good luck.";
- goto M_Menu;
- M_2:
- mes "[PvP Narrator]";
- mes "Before you enter any actual PvP areana, you must first choose your level of ability based on your base level.";
- mes "You will do this in the pre-fight room. There will be a row of narrators, each one representing a set of player levels.";
- next;
- mes "[PvP Narrator]";
- mes "Speak to the narrator that represents your base level. You will then be asked to choose from five different fight maps.";
- mes "You will be able to see how many people are currently participating in any given map.";
- next;
- mes "[PvP Narrator]";
- mes "This will be represented by the 'Attendee/Total' figure in the corner of the screen. There is a limit to how many can play on a map.";
- mes "There is a hidden EXP value in PvP mode. This EXP will only apply inside of the PvP zone and not outside.";
- next;
- mes "[PvP Narrator]";
- mes "Every one will receive a base EXP of 5 points when they first start. If you win a match your EXP with increase by 1 point.";
- mes "If you loose your EXP will drop by 5 points, so be carefull!";
- next;
- mes "[PvP Narrator]";
- mes "If you are defeated and your EXP is equal to or less than 0, you will be removed from the PvP arena.";
- mes "If your EXP is more than 0 than you may continue fighting and even get help from healers.";
- next;
- mes "[PvP Narrator]";
- mes "The fighting commands inside of PvP are the same as outside. Just remember that you won't be able to save inside a PvP arena.";
- next;
- mes "[PvP Narrator]";
- mes "Remember these rules well as they can help to ensure your victory.";
- goto M_Menu;
- M_3:
- savepoint getarg(0), getarg(1), getarg(2);
- mes "[PvP Narrator]";
- mes "Your position has been saved.";
- close;
+// Morroc
+//============================================================
+morocc_in,144,138,4 script PVPNarrator#moc 84,{
+ callfunc "F_PVPNarrator","morocc_in",141,139;
}
-
-//==========================================================================
-// Gate Keepers
-//==========================================================================
-
-// Alberta -----------------------------------
-alberta_in,26,146,4 script Gate Keeper#1::GateKeep 83,{
+morocc_in,144,142,4 script Gate Keeper#moc::PVPGateKeeper 83,{
mes "[Gate Keeper]";
- mes "Hi. I'm glad to be of service. I will open the PvP fight square for you!";
- mes "If you have any questions about the PvP modes or rules, please ask the Narrator.....";
+ mes "Glad to be of service.";
+ mes "I will open the PVP fight";
+ mes "square for you! If you have";
+ mes "any questions about the PVP";
+ mes "modes or rules, Please ask";
+ mes "the Narrator...";
next;
- menu "^5533FF'PvP Yoyo Mode'^000000 Fight Square.",M_0,
- "^FF5533'PvP Nightmare Mode'^000000 Fight Square.",M_1,
- "^5533FF'PvP Duel (Fighting) Mode'^000000 Combat Square.",M_2, "End Conversation.",M_End;
- M_0:
- set @mode$, "Yoyo";
- set @players1, 128;
- set @players2, 128;
- set @room1$, "Prontera";
- set @room2$, "Izlude";
- set @room3$, "Payon";
- set @room4$, "Alberta";
- set @room5$, "Morroc";
- callsub sF_Move;
- warp "pvp_y_room", 51, 23;
- end;
- M_1:
- set @mode$, "Nightmare";
- set @players1, 64;
- set @players2, 32;
- set @room1$, "Sandwhich Arena";
- set @room2$, "Rock Arena";
- set @room3$, "Four Arena";
- set @room4$, "UnderCross Arena";
- set @room5$, "Copass Arena";
- callsub sF_Move;
- warp "pvp_n_room", 51, 23;
- end;
- M_2:
-
+ switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
+ case 1:
mes "[Gate Keeper]";
- mes "To enter the Duel (Fighting) Mode square you must have an admission ticket. Do you have one?";
- next;
- menu "Yes I do.",-, "No I don't.",sM_1;
-
- if(countitem(7029) < 1) goto sM_1;
- delitem 7029, 1;
- set @mode$, "Fighting";
- callsub sF_Move;
- warp "pvp_y_room", 51, 23;
- end;
-
- sM_1:
- mes "[Gate Keeper]";
- mes "Eh? You don't have one? I'm sorry but this fight square is only for people who have admission or viewing tickets.";
- mes "You cannot come in without one.";
- close;
- M_End:
- mes "[Gate Keeper]";
- mes "In this war between Monsters and Humans this competition between people, PvP, encourages all of us to become stronger.";
- mes "Come again anytime. We welcome your challenge!";
+ mes "I am sorry, but currently the Nightmare mode service is not available.";
+ mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
close;
-
-sF_Move:
- mes "[Gate Keeper]";
- mes "The admission fee is 500 Zeny. Do you want to move to the "+@mode$+" fight square?";
- next;
- menu "Yes",-, "No",M_End;
-
- if(BaseLevel < 31) goto sL_LowLvl;
- if(Zeny < 500) goto sL_NdZeny;
- set Zeny, Zeny - 500;
+ case 2:
mes "[Gate Keeper]";
- mes "Prepare to be warped to the arena.....";
+ mes "The admission fee is 500 Zeny.";
+ mes "Do you want to move";
+ mes "to the Yoyo Mode";
+ mes "fight square?";
next;
- return;
-
- sL_LowLvl:
+ switch(select("Move:Cancel")) {
+ case 1:
+ if (Zeny > 499 && BaseLevel > 30) {
+ set zeny,zeny-500;
+ warp "pvp_y_room",51,23;
+ end;
+ }
+ else {
+ mes "[Gate Keeper]";
+ mes "Excuse me, but";
+ mes "did you not come prepared?";
+ mes "Double check that you have the";
+ mes "500 Zeny entrance fee, and";
+ mes "that you are at least level 31!";
+ close;
+ }
+ case 2:
mes "[Gate Keeper]";
- mes "In order to participate in PvP you must have a base level of at least ^FF4444'31'^000000.";
+ mes "In this war between Monsters";
+ mes "and Humans. This competition";
+ mes "between people, The PVP Mode!";
+ mes "Encourages us all to become";
+ mes "stronger. Come again.";
+ mes "We welcome your challenge!";
close;
- sL_NdZeny:
+ }
+ case 3:
+ mes "[Gate Keeper]";
+ mes "Welcome";
+ mes "Please double check";
+ mes "That you have the admission or viewing ticket!";
+ next;
+ if (countitem(7028) == 0 && countitem(7029) == 0) {
mes "[Gate Keeper]";
- mes "As I stated, the admission fee is ^FF4444'500'^000000 Zeny. You seem to be short on Zeny.";
+ mes "Eh? You don't have it? Then I";
+ mes "am sorry, this fight square is";
+ mes "only for people who have";
+ mes "admission or viewing tickets.";
+ mes "You cannot come in without it.";
close;
+ }
+ mes "[Gate Keeper]";
+ mes "Yes, thank you for participating. Have fun!";
+ close2;
+ warp "pvp_room",51,23;
+ end;
+ case 4:
+ mes "[Gate Keeper]";
+ mes "In this war between Monsters";
+ mes "and Humans. This competition";
+ mes "between people, The PVP Mode!";
+ mes "Encourages us all to become";
+ mes "stronger. Come again.";
+ mes "We welcome your challenge!";
+ close;
+ }
}
-// Geffen --------------------------------------------
-geffen_in,63,63,4 duplicate(GateKeep) Gate Keeper#2 83
-// Morroc----------------------------------------------
-morocc_in,144,142,4 duplicate(GateKeep) Gate Keeper#3 83
-// Payon ----------------------------------------------
-payon_in01,175,106,3 duplicate(GateKeep) Gate Keeper#4 83
-// Prontera -------------------------------------------
-prt_in,52,140,4 duplicate(GateKeep) Gate Keeper#5 83
+// Alberta
+//============================================================
+alberta_in,22,146,4 script PVP Narrator#alb 84,{
+ callfunc "F_PVPNarrator","alberta_in",22,148;
+}
+alberta_in,26,146,4 duplicate(PVPGateKeeper) Gate Keeper#alb 83
+// Prontera
+//============================================================
+prt_in,56,140,4 script PVPNarrator#prt 84,{
+ callfunc "F_PVPNarrator","prt_in",54,137;
+}
-//==========================================================================//
-// PvP Yoyo Mode Fight Square Helpers
-//==========================================================================//
+prt_in,52,140,4 duplicate(PVPGateKeeper) Gate Keeper#prt 83
-// LV31 ~ 40 ---------------------------------
-pvp_y_room,30,85,4 script Fight Square Helper::YHelper1 105,{
- callfunc "F_PvPRoom", "y_1", 31, 40;
-OnInit:
- waitingroom "LV31 ~ LV40",0;
- end;
+// Geffen
+//============================================================
+geffen_in,67,63,4 script PVPNarrator#gef 84,{
+ callfunc "F_PVPNarrator","geffen_in",70,59;
}
-// LV41 ~ 50 --------------------------------
-pvp_y_room,38,85,4 script Fight Square Helper::YHelper2 105,{
- callfunc "F_PvPRoom", "y_2", 41, 50;
-OnInit:
- waitingroom "LV41 ~ LV50",0;
- end;
-}
+geffen_in,63,63,4 duplicate(PVPGateKeeper) Gate Keeper#gef 83
-// LV51 ~ 60 ---------------------------------
-pvp_y_room,46,85,4 script Fight Square Helper::YHelper3 105,{
- callfunc "F_PvPRoom", "y_3", 51, 60;
-OnInit:
- waitingroom "LV51 ~ LV60", 0;
- end;
+// Payon
+//============================================================
+payon_in01,142,50,4 script PVPNarrator#pay 84,{
+ callfunc "F_PVPNarrator","payon_in01",142,46;
}
-// LV61 ~ 70 ------------------------------------
-pvp_y_room,54,85,4 script Fight Square Helper::YHelper4 105,{
- callfunc "F_PvPRoom", "y_4", 61, 70;
-OnInit:
- waitingroom "LV61 ~ LV70", 0;
- end;
-}
+payon_in01,140,53,4 duplicate(PVPGateKeeper) Gate Keeper#pay 83
-// LV71 ~ 80 ------------------------------------
-pvp_y_room,62,85,4 script Fight Square Helper::YHelper5 105,{
- callfunc "F_PvPRoom", "y_5", 71, 80;
-OnInit:
- waitingroom "LV71 ~ LV80", 0;
- end;
-}
-// LV81 ~ 90 --------------------------------------
-pvp_y_room,70,85,4 script Fight Square Helper::YHelper6 105,{
- callfunc "F_PvPRoom", "y_6", 81, 90;
-OnInit:
- waitingroom "LV81 ~ LV90", 0;
- end;
-}
+// PVP Yoyo Mode Staff
+//============================================================
+pvp_y_room,86,85,4 script Fight Square Reception Staff 105,{
+ set .@mapcount_1,getmapusers("pvp_y_8-1");
+ set .@mapcount_2,getmapusers("pvp_y_8-2");
+ set .@mapcount_3,getmapusers("pvp_y_8-3");
+ set .@mapcount_4,getmapusers("pvp_y_8-4");
+ set .@mapcount_5,getmapusers("pvp_y_8-5");
+ while(1) {
+ switch(select("Prontera [ "+.@mapcount_1+" / 128 ]:Izlude [ "+.@mapcount_2+" / 128 ]:Payon [ "+.@mapcount_3+" / 128 ]:Alberta [ "+.@mapcount_4+" / 128 ]:Morroc [ "+.@mapcount_5+" / 128 ]:Cancel")) {
+ case 1:
+ callsub S_CheckPVPRoom,@mapcount_1,"pvp_y_8-1";
+ break;
+ case 2:
+ callsub S_CheckPVPRoom,@mapcount_2,"pvp_y_8-2";
+ break;
+ case 3:
+ callsub S_CheckPVPRoom,@mapcount_3,"pvp_y_8-3";
+ break;
+ case 4:
+ callsub S_CheckPVPRoom,@mapcount_4,"pvp_y_8-4";
+ break;
+ case 5:
+ callsub S_CheckPVPRoom,@mapcount_5,"pvp_y_8-5";
+ break;
+ case 6:
+ close;
+ }
+ }
-// LV91 ~ --------------------------------------------
-pvp_y_room,78,85,4 script Fight Square Helper::YHelper7 105,{
- callfunc "F_PvPRoom", "y_7", 91, 255;
OnInit:
- waitingroom "LV91 ~ ", 0;
+ waitingroom "Free For All",0;
end;
-}
-// No Limit -----------------------------------------
-pvp_y_room,86,85,4 script Fight Square Helper::YHelper8 105,{
- callfunc "F_PvPRoom", "y_8", 0, 255;
-OnInit:
- waitingroom "No Limit", 0;
- end;
+S_CheckPVPRoom:
+ if (getarg(0) >= 128) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ next;
+ return;
+ }
+ else {
+ warp getarg(1),0,0;
+ end;
+ }
}
+// PVP Nightmare Mode Staff
+//============================================================
+pvp_n_room,30,85,4 script Fight Square Reception Staff 105,{
+ set .@mapcount_1,getmapusers("pvp_n_8-1");
+ set .@mapcount_2,getmapusers("pvp_n_8-2");
+ set .@mapcount_3,getmapusers("pvp_n_8-3");
+ set .@mapcount_4,getmapusers("pvp_n_8-4");
+ set .@mapcount_5,getmapusers("pvp_n_8-5");
+ while(1) {
+ switch(select("Sandwich [ "+.@mapcount_1+" / 64 ]:Lock on [ "+.@mapcount_2+" / 32 ]:Four Room [ "+.@mapcount_3+" / 32 ]:Under cross [ "+.@mapcount_4+" / 32 ]:Compass Room [ "+.@mapcount_5+" / 32 ]:Cancel")) {
+ case 1:
+ callsub S_CheckPVPRoom,@mapcount_1,"pvp_n_8-1",64;
+ break;
+ case 2:
+ callsub S_CheckPVPRoom,@mapcount_2,"pvp_n_8-2",32;
+ break;
+ case 3:
+ callsub S_CheckPVPRoom,@mapcount_3,"pvp_n_8-3",32;
+ break;
+ case 4:
+ callsub S_CheckPVPRoom,@mapcount_4,"pvp_n_8-4",32;
+ break;
+ case 5:
+ callsub S_CheckPVPRoom,@mapcount_5,"pvp_n_8-5",32;
+ break;
+ case 6:
+ close;
+ }
+ }
-//==========================================================================//
-// PvP Nightmare Mode Fight Square Helpers
-//==========================================================================//
-// LV31 ~ 40 -------------------------------------
-pvp_n_room,30,85,4 script Fight Square Helper#N1 105,{
- callfunc "F_PvPRoom", "n_1", 31, 40;
OnInit:
- waitingroom "LV31 ~ LV40",0;
+ waitingroom "Free For All",0;
end;
-}
-// LV41 ~ 50 --------------------------------------
-pvp_n_room,38,85,4 script Fight Square Helper#N2 105,{
- callfunc "F_PvPRoom", "n_2", 41, 50;
-OnInit:
- waitingroom "LV41 ~ LV50",0;
- end;
+S_CheckPVPRoom:
+ if (getarg(0) >= getarg(2)) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "This map is currently full.";
+ next;
+ return;
+ }
+ else {
+ warp getarg(1),0,0;
+ end;
+ }
}
-// LV51 ~ 60 -------------------------------------
-pvp_n_room,46,85,4 script Fight Square Helper#N3 105,{
- callfunc "F_PvPRoom", "n_3", 51, 60;
-OnInit:
- waitingroom "LV51 ~ LV60", 0;
- end;
+// Function
+//============================================================
+function script F_PVPNarrator {
+ mes "[PVP Narrator]";
+ mes "Hello and welcome!";
+ mes "I am in charge of";
+ mes "explaining the PVP Mode.";
+ mes "I am the PVP Narrator!";
+ next;
+ switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
+ case 1:
+ mes "[PVP Narrator]";
+ mes "In short form";
+ mes "PVP means,";
+ mes "' Player VS Player Mode '";
+ mes "It's a unique place for people";
+ mes "To duel with each other.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Just tell the";
+ mes "^3355FFGate Keeper^000000";
+ mes "That you want to try. He will";
+ mes "let you into the PVP square.";
+ next;
+ mes "[PVP Narrator]";
+ mes "But, You need to be at";
+ mes "least level 31. And you";
+ mes "must pay the 500 zeny";
+ mes "entrance fee in order to";
+ mes "To enter a PVP Fight Square.";
+ close;
+ case 2:
+ mes "[PVP Narrator]";
+ mes "When you are qualified, You";
+ mes "can choose one of two Modes.";
+ mes "Yoyo Mode, Or";
+ mes "Nightmare Mode.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Yoyo Mode is risk free.";
+ mes "You can experience PVP";
+ mes "without any restriction or";
+ mes "punishment. It is recommended";
+ mes "that you practice your skills";
+ mes "here before you move on.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Nightmare Mode is very";
+ mes "dangerous! Please use caution.";
+ mes "You will lose some of your real";
+ mes "EXP when you are defeated. And";
+ mes "There is a small chance that";
+ mes "you will drop some equipment.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, if you win, the";
+ mes "rewards can be great!";
+ mes "To avoid misunderstanding.";
+ mes "You should think it over";
+ mes "twice before you go there...";
+ mes "Good Luck!";
+ close;
+ case 3:
+ mes "[PVP Narrator]";
+ mes "Each of the Fight squares";
+ mes "have a row of Narrators to";
+ mes "choose from based on your";
+ mes "qualifications.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each Narrator will ask";
+ mes "which of the five PVP maps";
+ mes "you wish to go to.";
+ mes "Choose, and go in!";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each map has a limitation on";
+ mes "the number of people who can";
+ mes "participate. So you will see";
+ mes "figures in the corner showing";
+ mes "'Attendee/total'.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Also, there is a hidden EXP";
+ mes "value in PVP mode. This EXP";
+ mes "score will only apply inside";
+ mes "of the PVP zone, so do not";
+ mes "worry.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Every player's EXP at the";
+ mes "beginning is usually 5 points.";
+ mes "If you win, you will";
+ mes "increse your EXP by 1 point";
+ next;
+ mes "[PVP Narrator]";
+ mes "In the same way, when you";
+ mes "lose... Your EXP will";
+ mes "drop by 5 points.";
+ mes "So be careful!";
+ next;
+ mes "[PVP Narrator]";
+ mes "When you are defeated";
+ mes "And your EXP is equal";
+ mes "to or less than 0,";
+ mes "You will be removed from PVP";
+ mes "And your duel is finished!";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, If your EXP is more";
+ mes "than 0. You can still get help";
+ mes "Through other players healing...";
+ mes "Do you get it?";
+ next;
+ mes "[PVP Narrator]";
+ mes "The fighting commands inside of";
+ mes "PVP Are the same as the normal.";
+ mes "All the basic controls are the";
+ mes "same.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, there is one thing...";
+ mes "Within the PVP fight square,";
+ mes "And in the PVP fighting zones";
+ mes "You cannot save your position.";
+ mes "Remember well... These rules";
+ mes "can help to ensure your victory.";
+ close;
+ case 4:
+ mes "[PVP Narrator]";
+ mes "Position saved...";
+ mes "Successfully.";
+ mes "Thank you very much, We";
+ mes "will see you again soon.";
+ close2;
+ savepoint getarg(0),getarg(1),getarg(2);
+ end;
+ case 5:
+ mes "[PVP Narrator]";
+ mes "In this war between Monsters";
+ mes "and Humans. This competition";
+ mes "between people, The PVP Mode!";
+ mes "Encourages us all to become";
+ mes "stronger. Come again.";
+ mes "We welcome your challenge!";
+ close;
+ }
}
-// LV61 ~ 70 ------------------------------------
-pvp_n_room,54,85,4 script Fight Square Helper#N4 105,{
- callfunc "F_PvPRoom", "n_4", 61, 70;
-OnInit:
- waitingroom "LV61 ~ LV70", 0;
- end;
-}
+// Event Contestant Entrance
+//============================================================
+pvp_room,54,85,4 script Combat Square Register Staff 105,{
+ if (countitem(7028) == 0) {
+ mes "[PVP Combat Square Register Staff]";
+ mes "Eh? How did you get in here?";
+ mes "This is the entrance for players only.";
+ mes "For details about viewers please proceed to the Register Staff on your right.";
+ close;
+ }
+
+ if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) {
+ Set .pvp_close_n_room,0;
+ Set .pvp_close_s_room,0;
+ Set .pvp_close_w_room,0;
+ Set .pvp_close_e_room,0;
+ }
+
+ if (select("Combat Square one :Cancel") == 1) {
+ mes "[PVP Combat Square Register Staff]";
+ mes "'"+ strcharinfo(0) +"'";
+ mes "Are you ready?!";
+ next;
+ if (select("Yes!:No!") == 1) {
+ mes "[PVP Combat Square Register Staff]";
+ mes "OK! I will send you inside";
+ mes "Good luck!";
+ close2;
+ delitem 7028,1; //Invite_For_Duel
+ while(1) {
+ switch(rand(1,4)) {
+ case 1:
+ if (.pvp_close_n_room == 0) {
+ set .pvp_close_n_room,1;
+ warp "pvp_2vs2",40,59;
+ end;
+ }
+ case 2:
+ if (.pvp_close_s_room == 0) {
+ set .pvp_close_s_room,1;
+ warp "pvp_2vs2",59,40;
+ end;
+ }
+ case 3:
+ if (.pvp_close_w_room == 0) {
+ set .pvp_close_w_room,1;
+ warp "pvp_2vs2",20,40;
+ end;
+ }
+ case 4:
+ if (.pvp_close_e_room == 0) {
+ set .pvp_close_e_room,1;
+ warp "pvp_2vs2",40,20;
+ end;
+ }
+ }
+ }
+ }
+ mes "[PVP Combat Square Register Staff]";
+ mes "Come back anytime you are ready.";
+ close;
+ }
+ close;
-// LV71 ~ 80 -----------------------------------
-pvp_n_room,62,85,4 script Fight Square Helper#N5 105,{
- callfunc "F_PvPRoom", "n_5", 71, 80;
OnInit:
- waitingroom "LV71 ~ LV80", 0;
+ Set .pvp_close_n_room,0;
+ Set .pvp_close_s_room,0;
+ Set .pvp_close_w_room,0;
+ Set .pvp_close_e_room,0;
+ waitingroom "Combat Square players entrance only",0;
end;
}
-// LV81 ~ 90 ------------------------------------
-pvp_n_room,70,85,4 script Fight Square Helper#N6 105,{
- callfunc "F_PvPRoom", "n_6", 81, 90;
+// Spectator Entrance
+//============================================================
+pvp_room,62,85,4 script Compete Square viewer's entrance::PVPSpectator 105,{
+ if (countitem(7029) == 0) {
+ mes "[PVP Compete Square Register Staff]";
+ mes "This is the entrance for viewers.";
+ mes "For details about players entrance please proceed to the Register Staff on your left.";
+ close;
+ }
+
+ if (select("Compete Square one:Cancel") == 1) {
+ mes "[PVP Combat Square Register Staff]";
+ mes "You got it, thanks for participating. Have fun!";
+ close2;
+ delitem 7029,1; //Admission_For_Duel
+ switch(rand(1,4)) {
+ case 1: warp "pvp_2vs2",39,7; end;
+ case 2: warp "pvp_2vs2",39,73; end;
+ case 3: warp "pvp_2vs2",7,39; end;
+ case 4: warp "pvp_2vs2",73,39; end;
+ }
+ }
+ close;
+
OnInit:
- waitingroom "LV81 ~ LV90", 0;
+ waitingroom "Compete Square viewer's entrance",0;
end;
}
-// LV91 ~ ---------------------------------------
-pvp_n_room,78,85,4 script Fight Square Helper#N7 105,{
- callfunc "F_PvPRoom", "n_7", 91, 255;
-OnInit:
- waitingroom "LV91 ~ ", 0;
+pvp_room,70,85,4 duplicate(PVPSpectator) Compete Square Register Staff 105
+
+pvp_room,78,85,4 duplicate(PVPSpectator) Combat Square Register Staff 105
+
+pvp_room,86,85,4 duplicate(PVPSpectator) Combat Square Register Staff 105
+
+// Spectator Warps
+//============================================================
+pvp_2vs2,5,4,0 script Combat Square Staff::PVPSpecWarp 45,1,1,{
+OnTouch:
+ mes "[Combat Square Staff]";
+ mes "May I help you?";
+ if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
+ warp "pvp_2vs2",38,38;
+ end;
+ }
+ warp "pvp_room",84,39;
end;
}
-// No Limit ----------------------------------
-pvp_n_room,86,85,4 script Fight Square Helper#N8 105,{
- callfunc "F_PvPRoom", "n_8", 0, 255;
-OnInit:
- waitingroom "No Limit", 0;
+pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff 45,1,1
+
+pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff 45,1,1
+
+pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff 45,1,1
+
+pvp_2vs2,40,40,0 script Combat Square Staff 45,1,1,{
+ set mapmove,0;
+ mes "[Combat Square Staff]";
+ mes "May I help you?";
+ if (select("To the side viewer seat.:Leave Combat Square.") == 1) {
+ switch(rand(1,4)) {
+ case 1: warp "pvp_2vs2",39,7; end;
+ case 2: warp "pvp_2vs2",39,73; end;
+ case 3: warp "pvp_2vs2",7,39; end;
+ case 4: warp "pvp_2vs2",73,39; end;
+ }
+ }
+ warp "pvp_c_room",84,39;
end;
}
-
-//***************************************************************//
-// Function: PvP Fight Square Helper
-//***************************************************************//
-// arg(0): pvp room name
-// arg(1): minimum base lvl to enter arena
-// arg(2): maximum base lvl allowed to enter arena
-//===============================================
-function script F_PvPRoom {
-
- mes "[Fight Square Helper]";
- if(BaseLevel < getarg(1)) goto L_LowLvl;
- if(BaseLevel > getarg(2)) goto L_HiLvl;
- mes "Please choose an arena to fight in...";
- M_Menu:
+// PVP Area Exit warp
+//============================================================
+pvp_room,51,19,0 script out 45,4,2,{
+OnTouch:
+ mes "[Combat Square Staff]";
+ mes "Did you have fun in Combat Square?";
+ mes "May I ask where you want to go?";
next;
- menu @room1$ + " [" + getmapusers("pvp_" + getarg(0) + "-1") + "/" +@players1+ "]",M_Rm1,
- @room2$ + " [" + getmapusers("pvp_" + getarg(0) + "-2") + "/" +@players2+ "]",M_Rm2,
- @room3$ + " [" + getmapusers("pvp_" + getarg(0) + "-3") + "/" +@players2+ "]",M_Rm3,
- @room4$ + " [" + getmapusers("pvp_" + getarg(0) + "-4") + "/" +@players2+ "]",M_Rm4,
- @room5$ + " [" + getmapusers("pvp_" + getarg(0) + "-5") + "/" +@players2+ "]",M_Rm5, "Cancel",M_End;
- M_Rm1:
- if (getmapusers("pvp_" + getarg(0) + "-1") == @players1) goto L_Full;
- warp "pvp_" + getarg(0) + "-1",0,0;
- end;
- M_Rm2:
- if (getmapusers("pvp_" + getarg(0) + "-2") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-2",0,0;
- end;
- M_Rm3:
- if (getmapusers("pvp_" + getarg(0) + "-3") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-3",0,0;
- end;
- M_Rm4:
- if (getmapusers("pvp_" + getarg(0) + "-4") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-4",0,0;
- end;
- M_Rm5:
- if (getmapusers("pvp_" + getarg(0) + "-5") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-5",0,0;
- end;
- M_End:
- close;
-
- L_LowLvl:
- mes "I'm sorry but you do not meet the Base Level requirements to enter. Please try a lower level room.";
- close;
- L_HiLvl:
- mes "I'm sorry but you exceed the Base Level requirements to enter. Please try a higher level room.";
- close;
- L_Full:
- mes "[Fight Square Helper]";
- mes "I'm sorry but this arena is full. Please choose another one to participate in....";
- goto M_Menu;
-}
+ switch(select("prontera.:morocc.:geffen.:payon.:alberta.:Cancel.")) {
+ case 1: warp "prontera",107,60; end;
+ case 2: warp "morocc",157,96; end;
+ case 3: warp "geffen",120,36; end;
+ case 4: warp "payon",96,100; end;
+ case 5: warp "alberta",41,243; end;
+ case 6: close;
+ }
+} \ No newline at end of file