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author | Haru <haru@dotalux.com> | 2013-11-10 04:28:03 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-10 04:31:28 +0100 |
commit | b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch) | |
tree | cbd305d3896bdc9f498ed9eb72836dc7b6c32b99 /npc/other | |
parent | c9b63614070f7fce81c88cd60e5edad5a7730df0 (diff) | |
download | hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.gz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.bz2 hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.xz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.zip |
Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/other')
-rw-r--r-- | npc/other/arena/arena_room.txt | 2 | ||||
-rw-r--r-- | npc/other/books.txt | 2 | ||||
-rw-r--r-- | npc/other/fortune.txt | 2 | ||||
-rw-r--r-- | npc/other/guildpvp.txt | 8 | ||||
-rw-r--r-- | npc/other/marriage.txt | 4 | ||||
-rw-r--r-- | npc/other/poring_war.txt | 6 | ||||
-rw-r--r-- | npc/other/pvp.txt | 14 |
7 files changed, 19 insertions, 19 deletions
diff --git a/npc/other/arena/arena_room.txt b/npc/other/arena/arena_room.txt index 163f531eb..3c4504d39 100644 --- a/npc/other/arena/arena_room.txt +++ b/npc/other/arena/arena_room.txt @@ -384,7 +384,7 @@ arena_room,158,82,1 script Helper Lonik 4_M_ROGUE,{ mes "[Lonik]"; mes "You'd better wait a little bit longer!"; } else { - emotion e_x,0; + emotion e_X,0; mes "No!"; mes "Go for it, good luck!"; } diff --git a/npc/other/books.txt b/npc/other/books.txt index 2b6df3654..6f83ace1b 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -23,7 +23,7 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{ set .@loop2,1; switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) { case 1: - while(.@Loop2) { + while(.@loop2) { switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { case 1: mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt index 8b865577c..b0274f620 100644 --- a/npc/other/fortune.txt +++ b/npc/other/fortune.txt @@ -37,7 +37,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{ mes "You have angered the monster spirits!"; close; } - else if (.@input > zeny) { + else if (.@input > Zeny) { mes "[Lhimetorra]"; mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; close; diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt index 33ba49e47..debb96de9 100644 --- a/npc/other/guildpvp.txt +++ b/npc/other/guildpvp.txt @@ -14,9 +14,9 @@ pvp_y_room,77,85,4 script Guild Battle Guide 8W_SOLDIER,{ - setarray .@map1X[1],7,9,16,8,20; - setarray .@map2X[1],91,90,83,91,79; - setarray .@mapY[1],49,49,50,49,50; + setarray .@map1x[1],7,9,16,8,20; + setarray .@map2x[1],91,90,83,91,79; + setarray .@mapy[1],49,49,50,49,50; mes "[Guild Battle Guide]"; mes "How are you doing?"; @@ -49,6 +49,6 @@ pvp_y_room,77,85,4 script Guild Battle Guide 8W_SOLDIER,{ mes "[Guild Battle Guide]"; mes "Great! Have a good time~"; close2; - warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i]; + warp "guild_vs"+.@i,getd(".@map"+.@j+"x["+.@i+"]"),.@mapy[.@i]; end; } diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index c8ffb0a5d..0cfc8c8a6 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -681,11 +681,11 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{ //Call Wedding effect wedding; //Give ring to Bride, and change to wedding sprite. - sc_start SC_Wedding,3600000,1; + sc_start SC_WEDDING,3600000,1; getitem 2635,1; //Bride_Ring //Give ring to Groom, and change to wedding sprite. attachrid(getcharid(3,$@wed_groom$)); - sc_start SC_Wedding,3600000,1; + sc_start SC_WEDDING,3600000,1; getitem 2634,1; //Bridegroom_Ring detachrid; //Switch Script progression back to Bride diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt index 58db2edcf..507efe85d 100644 --- a/npc/other/poring_war.txt +++ b/npc/other/poring_war.txt @@ -1171,7 +1171,7 @@ OnMyMobDead: OnTimer120000: set $@wop_deadcount_d,$@wop_deadcount_d - 1; - donpcevent "#wop_devillium1::OndevilingSpawn"; + donpcevent "#wop_devillium1::OnDevilingSpawn"; mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been revived! 1 point gained!!",0,0x00ff00; stopnpctimer; end; @@ -1185,7 +1185,7 @@ OnReset: stopnpctimer; end; -OndevilingSpawn: +OnDevilingSpawn: monster "poring_w02",98,124,"Deviling",1767,1,"#wop_devillium2::OnMyMobDead"; end; @@ -1206,7 +1206,7 @@ OnMyMobDead: OnTimer120000: set $@wop_deadcount_d,$@wop_deadcount_d - 1; - donpcevent "#wop_devillium2::OndevilingSpawn"; + donpcevent "#wop_devillium2::OnDevilingSpawn"; mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00; stopnpctimer; } diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index 22e5698a6..bf98fb55a 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -292,25 +292,25 @@ function script F_PVP_FSRS { } if (strnpcinfo(4) == "pvp_y_room") { set .@base$, "pvp_y_"+strnpcinfo(2); - setarray .@Maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5"; - setarray .@Name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc"; + setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5"; + setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc"; setarray .@Limit[0], 128, 128, 128, 128, 128; } else { - setarray .@Maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5"; - setarray .@Name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room"; + setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5"; + setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room"; setarray .@Limit[0], 64, 32, 32, 32, 32; } for(set .@i,0; .@i<5; set .@i,.@i+1) - set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:"; + set .@menu$, .@menu$+.@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:"; set .@menu$, .@menu$+"Cancel."; set .@i, select(.@menu$)-1; if (.@i == 5) close; - if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) { + if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) { mes "[PVP Fight Square Reception Staff]"; mes "This map is currently full."; close; } - warp .@Maps$[.@i],0,0; + warp .@maps$[.@i],0,0; end; } |