diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 19:58:29 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 19:58:29 +0000 |
commit | 0101680340b4336f846b5f4a34a286eaf04c61cb (patch) | |
tree | b813d81fa69877e14b312c8735415a323f6851a5 /npc/other | |
parent | 4a96946a4cc2e582c2437795bde9045ec988dc7c (diff) | |
download | hercules-0101680340b4336f846b5f4a34a286eaf04c61cb.tar.gz hercules-0101680340b4336f846b5f4a34a286eaf04c61cb.tar.bz2 hercules-0101680340b4336f846b5f4a34a286eaf04c61cb.tar.xz hercules-0101680340b4336f846b5f4a34a286eaf04c61cb.zip |
Performed some eAthena-style adjustments to the comodo gambling script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9739 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r-- | npc/other/comodo_gambling.txt | 902 |
1 files changed, 448 insertions, 454 deletions
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index 15c99e13e..e6259f131 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -24,6 +24,7 @@ comodo.gat,219,160,3 script Kachua 91,{ cutin "katsua01.bmp",2; + mes "[Kachua]"; mes "Diamonds...!"; mes "I simply can't get my mind off"; @@ -31,322 +32,8 @@ comodo.gat,219,160,3 script Kachua 91,{ mes "showed me that diamond,"; mes "it's been all I think about!"; next; - switch(select("Would you like to have mine?", "Ah, what a shame...")) { - case 1: - if(countitem(732) > 0) { - mes "[Kachua]"; - mes "Are you sure you don't mind"; - mes "giving this to me? Thank you"; - mes "so much! I don't have much in"; - mes "the way of money, but i can give"; - mes "you something from one of my"; - mes "collections~"; - next; - if(Weight >= MaxWeight/2) { - cutin "katsua01.bmp",255; - cutin "katsua03.bmp",2; - mes "[Kachua]"; - mes "Errr..."; - mes "You brought too many things."; - mes "You can't receive this item now."; - mes "You better reorganize your inventory and try again."; - close2; - cutin "katsua03.bmp",255; - end; - } else { - if(countitem(732) == 0) { // anti-hack - logmes "Hack: Tried to bypass item check."; - cutin "katsua01.bmp",255; - close; - } - - delitem 732,1; - mes "[Kachua]"; - mes "So what would"; - mes "you like to have?"; - next; - - switch(select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { - - case 1: // Weapons - set @gamble1,rand(1,1000); - if ((@gamble1 > 920) && (@gamble1 < 931)) { - set @gamble2,rand(1,51); - if (@gamble2 == 1) set @item,1128; // Haedonggum[2] - else if (@gamble2 == 2) set @item,1120; // Tsurugi[2] - else if (@gamble2 == 3) set @item,1127; // Saber[3] - else if (@gamble2 == 4) set @item,1158; // Two-Handed Sword[2] - else if (@gamble2 == 5) set @item,1155; // Bastard Sword[3] - else if (@gamble2 == 6) set @item,1220; // Gladius[3] - else if (@gamble2 == 7) set @item,1222; // Damascus[1] - else if (@gamble2 == 8) set @item,1253; // Katar[2] - else if (@gamble2 == 9) set @item,1529; // Iron Driver - else if (@gamble2 == 10) set @item,1251; // Jur[3] - else if (@gamble2 == 11) set @item,1361; // Two-Handed Axe[2] - else if (@gamble2 == 12) set @item,1258; // Katar of Raging Blaze - else if (@gamble2 == 13) set @item,1257; // Katar of Quaking - else if (@gamble2 == 14) set @item,1256; // Katar of Frozen Icicle - else if (@gamble2 == 15) set @item,1259; // Katar of Piercing Wind - else if (@gamble2 == 16) set @item,1260; // Sharpened Legbone of Ghoul - else if (@gamble2 == 17) set @item,1716; // Gakkung Bow[2] - else if (@gamble2 == 18) set @item,1715; // Arbalest[2] - else if (@gamble2 == 19) set @item,1711; // Crossbow[3] - else if (@gamble2 == 20) set @item,1702; // Bow[4] - else if (@gamble2 == 21) set @item,1520; // Chain[3] - else if (@gamble2 == 22) set @item,1610; // Arc Wand[1] - else if (@gamble2 == 23) set @item,1615; // Evil Bone Wand - else if (@gamble2 == 24) set @item,1602; // Rod[4] - else if (@gamble2 == 25) set @item,1461; // Trident[3] - else if (@gamble2 == 26) set @item,1402; // Javelin[4] - else if (@gamble2 == 27) set @item,1953; // Line[3] - else if (@gamble2 == 28) set @item,1957; // Rante Whip[1] - else if (@gamble2 == 29) set @item,1552; // Tablet[1] - else if (@gamble2 == 30) set @item,1551; // Bible[2] - else if (@gamble2 == 31) set @item,1553; // Book of Billows - else if (@gamble2 == 32) set @item,1554; // Book of Mother Earth - else if (@gamble2 == 33) set @item,1555; // Book of the Blazing Sun - else if (@gamble2 == 34) set @item,1556; // Book of Gust of Wind - else if (@gamble2 == 35) set @item,1951; // Rope[4] - else if (@gamble2 == 36) set @item,1959; // Tail Whip[2] - else if (@gamble2 == 37) set @item,1961; // Whip[2] - else if (@gamble2 == 38) set @item,1955; // Wire Whip[3] - else if (@gamble2 == 39) set @item,1810; // Claw[2] - else if (@gamble2 == 40) set @item,1910; // Harp[2] - else if (@gamble2 == 41) set @item,1906; // Lute[3] - else if (@gamble2 == 42) set @item,1902; // Violin[4] - else if (@gamble2 == 43) set @item,1904; // Mandolin[3] - else if (@gamble2 == 44) set @item,1912; // Gumoongoh[2] - else if (@gamble2 == 45) set @item,1908; // Guitar[1] - else if (@gamble2 == 46) set @item,1808; // Fist[1] - else if (@gamble2 == 47) set @item,1802; // Waghnak[4] - else if (@gamble2 == 48) set @item,1812; // Finger[2] - else if (@gamble2 == 49) set @item,1806; // Studded Knuckles[3] - else if (@gamble2 == 50) set @item,1804; // Knuckle Duster[3] - else if (@gamble2 == 51) set @item,1550; // Book[3] - } - else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,1201; // Knife[3] - else if ((@gamble1 > 200) && (@gamble1 < 301)) set @item,1101; // Sword[3] - else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,1601; // Rod[3] - else if ((@gamble1 > 400) && (@gamble1 < 501)) set @item,1116; // Katana[3] - else if ((@gamble1 > 500) && (@gamble1 < 601)) set @item,1250; // Jur[2] - else if ((@gamble1 > 600) && (@gamble1 < 701)) set @item,1301; // Axe[3] - else if ((@gamble1 > 700) && (@gamble1 < 801)) set @item,1701; // Bow[3] - else if ((@gamble1 > 800) && (@gamble1 < 851)) set @item,1504; // Mace[3] - else if ((@gamble1 > 850) && (@gamble1 < 901)) set @item,1604; // Wand[2] - else if ((@gamble1 > 900) && (@gamble1 < 911)) set @item,1108; // Blade[4] - else if ((@gamble1 > 910) && (@gamble1 < 921)) set @item,1163; // Claymore - else if ((@gamble1 > 930) && (@gamble1 < 961)) set @item,1522; // Stunner - else if ((@gamble1 > 960) && (@gamble1 < 971)) set @item,1608; // Staff[3] - else if ((@gamble1 > 970) && (@gamble1 < 981)) set @item,1408; // Pike[4] - else if ((@gamble1 > 980) && (@gamble1 < 991)) set @item,1452; // Guisarme[3] - else if ((@gamble1 > 990) && (@gamble1 < 1001)) set @item,1208; // Main Gauche[4] - break; - - case 2: // Armors - set @gamble1,rand(1,500); - if ((@gamble1 > 299) && (@gamble1 < 302)) { - set @gamble2,rand(1,30); - if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2315; // Chain Mail[1] - else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2336; // Thief Clothes[1] - else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2318; // Lord's Clothes[1] - else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,2326; // Saint's Robe[1] - else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2327; // Holy Robe - else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2317; // Full Plate[1] - else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2331; // Tights[1] - else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2342; // Legion Plate Armor[1] - else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2311; // Mink Coat[1] - else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2320; // Formal Suit[1] - else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2319; // Glittering Jacket[1] - else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,2344; // Lucius's Fierce Armor of Volcano - else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2346; // Saphien's Armor of Ocean - else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,2348; // Aebeccee's Raging Typhoon Armor - else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2350; // Claytos Cracking Earth Armor - } - else if ((@gamble1 > 0) && (@gamble1 < 51)) set @item,2301; // Cotton Shirt - else if ((@gamble1 > 50) && (@gamble1 < 101)) set @item,2302; // Cotton Shirt[1] - else if ((@gamble1 > 100) && (@gamble1 < 151)) set @item,2303; // Jacket - else if ((@gamble1 > 150) && (@gamble1 < 201)) set @item,2304; // Jacket[1] - else if ((@gamble1 > 200) && (@gamble1 < 251)) set @item,2305; // Adventurer's Suit - else if ((@gamble1 > 250) && (@gamble1 < 300)) set @item,2306; // Adventurer's Suit[1] - else if ((@gamble1 > 301) && (@gamble1 < 351)) set @item,2307; // Mantle - else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2309; // Coat - else if ((@gamble1 > 400) && (@gamble1 < 402)) set @item,2322; // Silk Robe[1] - else if ((@gamble1 > 401) && (@gamble1 < 403)) set @item,2310; // Coat[1] - else if ((@gamble1 > 402) && (@gamble1 < 411)) set @item,2306; // Adventurer's Suit[1] - else if ((@gamble1 > 410) && (@gamble1 < 416)) set @item,2308; // Mantle[1] - else if ((@gamble1 > 415) && (@gamble1 < 421)) set @item,2313; // Padded Armor[1] - else if ((@gamble1 > 420) && (@gamble1 < 426)) set @item,2337; // Ninja Suit - else if ((@gamble1 > 425) && (@gamble1 < 431)) set @item,2316; // Full Plate - else if ((@gamble1 > 430) && (@gamble1 < 436)) set @item,2325; // Saint's Robe - else if ((@gamble1 > 435) && (@gamble1 < 441)) set @item,2341; // Legion Plate Armor - else if ((@gamble1 > 440) && (@gamble1 < 446)) set @item,2330; // Tights - else if ((@gamble1 > 445) && (@gamble1 < 451)) set @item,2314; // Chain Mail - else if ((@gamble1 > 450) && (@gamble1 < 456)) set @item,2335; // Thief Clothes - else if ((@gamble1 > 455) && (@gamble1 < 461)) set @item,2324; // Scapulare[1] - else if ((@gamble1 > 460) && (@gamble1 < 466)) set @item,2329; // Wooden Mail[1] - else if ((@gamble1 > 465) && (@gamble1 < 471)) set @item,2340; // Novice Breastplate[1] - else if ((@gamble1 > 470) && (@gamble1 < 476)) set @item,2312; // Padded Armor - else if ((@gamble1 > 475) && (@gamble1 < 481)) set @item,2339; // Pantie - else if ((@gamble1 > 480) && (@gamble1 < 486)) set @item,2328; // Wooden Mail - else if ((@gamble1 > 485) && (@gamble1 < 491)) set @item,2321; // Silk Robe - else if ((@gamble1 > 490) && (@gamble1 < 501)) set @item,2323; // Scapulare - break; - - case 3: // Garments - set @gamble1,rand(1,500); - if ((@gamble1 > 200) && (@gamble1 < 204)) - { - set @gamble2,rand(1,11); - if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2506; // Manteau[1] - else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2504; // Muffler[1] - else if ((@gamble2 > 4) && (@gamble2 < 8)) set @item,2508; // Ragamuffin Manteau - else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2507; // Ancient Cape - else if (@gamble2 == 11) set @item,2523; // Undershirt[1] - } - else if ((@gamble1 > 0) && (@gamble1 < 101)) set @item,2503; // Muffler - else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2505; // Manteau - else if ((@gamble1 > 203) && (@gamble1 < 451)) set @item,2501; // Hood - else if ((@gamble1 > 450) && (@gamble1 < 501)) set @item,2502; // Hood[1] - break; - - case 4: // Headgears - set @gamble1,rand(1,1000); - if ((@gamble1 > 299) && (@gamble1 < 304)) - { - set @gamble2,rand(1,76); - if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,5109; // Red Bonnet - else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2285; // Apple of Archer - else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2255; // Evil Wing - else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,5045; // Magician Hat - else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2233; // Circlet[1] - else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2231; // Gemmed Sallet[1] - else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2217; // Biretta[1] - else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2206; // Wedding Veil - else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2246; // Golden Gear - else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2261; // Army Cap - else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2287; // Pirate Bandana - else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,5012; // Ph.D Hat - else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2244; // Big Ribbon - else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,5057; // Black Cat Ears - else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2248; // Western Grace - else if ((@gamble2 > 30) && (@gamble2 < 33)) set @item,2223; // Turban[1] - else if ((@gamble2 > 32) && (@gamble2 < 35)) set @item,2247; // Romantic Gent - else if ((@gamble2 > 34) && (@gamble2 < 37)) set @item,2245; // Sweet Gent - else if ((@gamble2 > 36) && (@gamble2 < 39)) set @item,5003; // Joker Jester - else if ((@gamble2 > 38) && (@gamble2 < 41)) set @item,2225; // Goggles[1] - else if ((@gamble2 > 40) && (@gamble2 < 43)) set @item,5017; // Bone Helm - else if ((@gamble2 > 42) && (@gamble2 < 45)) set @item,5030; // Panda Hat - else if ((@gamble2 > 44) && (@gamble2 < 47)) set @item,5035; // Poring Hat - else if ((@gamble2 > 46) && (@gamble2 < 49)) set @item,2250; // Cute Ribbon - else if ((@gamble2 > 48) && (@gamble2 < 51)) set @item,2277; // Nurse Cap - else if ((@gamble2 > 50) && (@gamble2 < 53)) set @item,5011; // Aerial - else if ((@gamble2 > 52) && (@gamble2 < 55)) set @item,2290; // Funeral Hat - else if ((@gamble2 > 54) && (@gamble2 < 57)) set @item,5010; // Indian Fillet - else if ((@gamble2 > 56) && (@gamble2 < 60)) set @item,2259; // Mini Propeller - else if ((@gamble2 > 59) && (@gamble2 < 62)) set @item,5008; // Puppy Love - else if ((@gamble2 > 61) && (@gamble2 < 63)) set @item,2249; // Coronet - else if ((@gamble2 > 62) && (@gamble2 < 65)) set @item,2229; // Helm[1] - else if (@gamble2 == 65) set @item,2258; // Spiky Band - else if (@gamble2 == 66) set @item,2274; // Ghost Bandana - else if (@gamble2 == 67) set @item,5019; // Corsair - else if (@gamble2 == 68) set @item,2254; // Angel Wing - else if (@gamble2 == 69) set @item,5007; // Grand Circlet - else if (@gamble2 == 70) set @item,5066; // Succubus Horn - else if (@gamble2 == 71) set @item,2235; // Crown - else if (@gamble2 == 72) set @item,2234; // Tiara - else if (@gamble2 == 73) set @item,2256; // Majestic Goat - else if (@gamble2 == 74) set @item,5093; // Coif[1] - else if (@gamble2 == 75) set @item,5072; // Incubus Horn - else if (@gamble2 == 76) set @item,2231; // Gemmed Sallet[1] - } - else if ((@gamble1 > 0) && (@gamble1 < 101)) set @item,2226; // Cap - else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2211; // Bandana - else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2209; // Ribbon[1] - else if ((@gamble1 > 303) && (@gamble1 < 401)) set @item,2220; // Hat - else if ((@gamble1 > 400) && (@gamble1 < 501)) set @item,2232; // Circlet - else if ((@gamble1 > 500) && (@gamble1 < 601)) set @item,2216; // Biretta - else if ((@gamble1 > 600) && (@gamble1 < 701)) set @item,2230; // Gemmed Sallet - else if ((@gamble1 > 700) && (@gamble1 < 801)) set @item,2224; // Goggles - else if ((@gamble1 > 800) && (@gamble1 < 901)) set @item,2222; // Turban - else if ((@gamble1 > 900) && (@gamble1 < 906)) set @item,2228; // Helm - else if ((@gamble1 > 905) && (@gamble1 < 911)) set @item,2252; // Wizard Hat - else if ((@gamble1 > 910) && (@gamble1 < 916)) set @item,2227; // Cap[1] - else if ((@gamble1 > 915) && (@gamble1 < 921)) set @item,2221; // Hat[1] - else if ((@gamble1 > 920) && (@gamble1 < 926)) set @item,2299; // Orc Helm - else if ((@gamble1 > 925) && (@gamble1 < 931)) set @item,2236; // Santa Hat - else if ((@gamble1 > 930) && (@gamble1 < 936)) set @item,2275; // Red Bandana - else if ((@gamble1 > 935) && (@gamble1 < 941)) set @item,5015; // Egg Shell - else if ((@gamble1 > 940) && (@gamble1 < 946)) set @item,5061; // Flower Hairpin - else if ((@gamble1 > 945) && (@gamble1 < 951)) set @item,5092; // Coif - else if ((@gamble1 > 950) && (@gamble1 < 1001)) set @item,2226; // Cap - break; - case 5: // Footgear - set @gamble1,rand(1,500); - if ((@gamble1 > 299) && (@gamble1 < 303)) - { - set @gamble2,rand(1,10); - if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2406; // Boots[1] - else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2412; // Greaves[1] - else if ((@gamble2 > 4) && (@gamble2 < 8)) set @item,2404; // Shoes[1] - else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2407; // Crystal Pumps - } - else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,2401; // Sandals - else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2408; // Shackles - else if ((@gamble1 > 302) && (@gamble1 < 351)) set @item,2411; // Greaves - else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2403; // Shoes - else if ((@gamble1 > 400) && (@gamble1 < 451)) set @item,2405; // Boots - else if ((@gamble1 > 450) && (@gamble1 < 476)) set @item,2409; // High Heels - else if ((@gamble1 > 475) && (@gamble1 < 501)) set @item,2402; // Sandals[1] - break; - - case 6: // Shields - set @gamble1,rand(1,500); - if ((@gamble1 > 200) && (@gamble1 < 205)) - { - set @gamble2,rand(1,10); - if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2104; // Buckler[1] - else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2106; // Shield[1] - else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2102; // Guard[1] - else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,2111; // Sacred Mission - else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2109; // Memory Book - } - else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,2101; // Guard - else if ((@gamble1 > 204) && (@gamble1 < 301)) set @item,2103; // Buckler - else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,2107; // Mirror Shield - else if ((@gamble1 > 401) && (@gamble1 < 481)) set @item,2105; // Shield - else if ((@gamble1 > 480) && (@gamble1 < 501)) set @item,2108; // Mirror Shield - break; - default: // Cancel button / hack - cutin "katsua01.bmp",255; - close; - break; - } - - getitem @item,1; - - cutin "katsua01.bmp",255; - cutin "katsua02.bmp",2; - mes "[Kachua]"; - mes "Ah~ that Diamond is so beautiful."; - mes "I wish I could repay you better."; - close2; - cutin "katsua02.bmp",255; - end; - } - close; - } else { - cutin "katsua01.bmp",255; - cutin "katsua03.bmp",2; - mes "[Kachua]"; - mes "*piff*"; - mes "You don't have any diamonds!"; - mes "Don't even try to fool me!"; - close2; - cutin "katsua03.bmp",255; - end; - } - break; - case 2: + + if (select("Would you like to have mine?", "Ah, what a shame...") == 2) { mes "[Kachua]"; mes "Yes, I know..."; mes "Even among everything"; @@ -355,9 +42,321 @@ comodo.gat,219,160,3 script Kachua 91,{ close2; cutin "katsua01.bmp",255; end; + } + + if (countitem(732) == 0) { + cutin "katsua01.bmp",255; + cutin "katsua03.bmp",2; + mes "[Kachua]"; + mes "*piff*"; + mes "You don't have any diamonds!"; + mes "Don't even try to fool me!"; + close2; + cutin "katsua03.bmp",255; + end; + } + + mes "[Kachua]"; + mes "Are you sure you don't mind"; + mes "giving this to me? Thank you"; + mes "so much! I don't have much in"; + mes "the way of money, but i can give"; + mes "you something from one of my"; + mes "collections~"; + next; + + if (Weight >= MaxWeight/2) { + cutin "katsua01.bmp",255; + cutin "katsua03.bmp",2; + mes "[Kachua]"; + mes "Errr..."; + mes "You brought too many things."; + mes "You can't receive this item now."; + mes "You better reorganize your inventory and try again."; + close2; + cutin "katsua03.bmp",255; + end; + } + + if (countitem(732) == 0) { // anti-hack + logmes "Hack: Tried to bypass item check."; + cutin "katsua01.bmp",255; + close; + } + + delitem 732,1; + + mes "[Kachua]"; + mes "So what would"; + mes "you like to have?"; + next; + + switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { + + case 1: // Weapons + set @gamble1,rand(1,1000); + if ((@gamble1 > 920) && (@gamble1 < 931)) { + set @gamble2,rand(1,51); + if (@gamble2 == 1) set @item,1128; // Haedonggum[2] + else if (@gamble2 == 2) set @item,1120; // Tsurugi[2] + else if (@gamble2 == 3) set @item,1127; // Saber[3] + else if (@gamble2 == 4) set @item,1158; // Two-Handed Sword[2] + else if (@gamble2 == 5) set @item,1155; // Bastard Sword[3] + else if (@gamble2 == 6) set @item,1220; // Gladius[3] + else if (@gamble2 == 7) set @item,1222; // Damascus[1] + else if (@gamble2 == 8) set @item,1253; // Katar[2] + else if (@gamble2 == 9) set @item,1529; // Iron Driver + else if (@gamble2 == 10) set @item,1251; // Jur[3] + else if (@gamble2 == 11) set @item,1361; // Two-Handed Axe[2] + else if (@gamble2 == 12) set @item,1258; // Katar of Raging Blaze + else if (@gamble2 == 13) set @item,1257; // Katar of Quaking + else if (@gamble2 == 14) set @item,1256; // Katar of Frozen Icicle + else if (@gamble2 == 15) set @item,1259; // Katar of Piercing Wind + else if (@gamble2 == 16) set @item,1260; // Sharpened Legbone of Ghoul + else if (@gamble2 == 17) set @item,1716; // Gakkung Bow[2] + else if (@gamble2 == 18) set @item,1715; // Arbalest[2] + else if (@gamble2 == 19) set @item,1711; // Crossbow[3] + else if (@gamble2 == 20) set @item,1702; // Bow[4] + else if (@gamble2 == 21) set @item,1520; // Chain[3] + else if (@gamble2 == 22) set @item,1610; // Arc Wand[1] + else if (@gamble2 == 23) set @item,1615; // Evil Bone Wand + else if (@gamble2 == 24) set @item,1602; // Rod[4] + else if (@gamble2 == 25) set @item,1461; // Trident[3] + else if (@gamble2 == 26) set @item,1402; // Javelin[4] + else if (@gamble2 == 27) set @item,1953; // Line[3] + else if (@gamble2 == 28) set @item,1957; // Rante Whip[1] + else if (@gamble2 == 29) set @item,1552; // Tablet[1] + else if (@gamble2 == 30) set @item,1551; // Bible[2] + else if (@gamble2 == 31) set @item,1553; // Book of Billows + else if (@gamble2 == 32) set @item,1554; // Book of Mother Earth + else if (@gamble2 == 33) set @item,1555; // Book of the Blazing Sun + else if (@gamble2 == 34) set @item,1556; // Book of Gust of Wind + else if (@gamble2 == 35) set @item,1951; // Rope[4] + else if (@gamble2 == 36) set @item,1959; // Tail Whip[2] + else if (@gamble2 == 37) set @item,1961; // Whip[2] + else if (@gamble2 == 38) set @item,1955; // Wire Whip[3] + else if (@gamble2 == 39) set @item,1810; // Claw[2] + else if (@gamble2 == 40) set @item,1910; // Harp[2] + else if (@gamble2 == 41) set @item,1906; // Lute[3] + else if (@gamble2 == 42) set @item,1902; // Violin[4] + else if (@gamble2 == 43) set @item,1904; // Mandolin[3] + else if (@gamble2 == 44) set @item,1912; // Gumoongoh[2] + else if (@gamble2 == 45) set @item,1908; // Guitar[1] + else if (@gamble2 == 46) set @item,1808; // Fist[1] + else if (@gamble2 == 47) set @item,1802; // Waghnak[4] + else if (@gamble2 == 48) set @item,1812; // Finger[2] + else if (@gamble2 == 49) set @item,1806; // Studded Knuckles[3] + else if (@gamble2 == 50) set @item,1804; // Knuckle Duster[3] + else if (@gamble2 == 51) set @item,1550; // Book[3] + } + else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,1201; // Knife[3] + else if ((@gamble1 > 200) && (@gamble1 < 301)) set @item,1101; // Sword[3] + else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,1601; // Rod[3] + else if ((@gamble1 > 400) && (@gamble1 < 501)) set @item,1116; // Katana[3] + else if ((@gamble1 > 500) && (@gamble1 < 601)) set @item,1250; // Jur[2] + else if ((@gamble1 > 600) && (@gamble1 < 701)) set @item,1301; // Axe[3] + else if ((@gamble1 > 700) && (@gamble1 < 801)) set @item,1701; // Bow[3] + else if ((@gamble1 > 800) && (@gamble1 < 851)) set @item,1504; // Mace[3] + else if ((@gamble1 > 850) && (@gamble1 < 901)) set @item,1604; // Wand[2] + else if ((@gamble1 > 900) && (@gamble1 < 911)) set @item,1108; // Blade[4] + else if ((@gamble1 > 910) && (@gamble1 < 921)) set @item,1163; // Claymore + else if ((@gamble1 > 930) && (@gamble1 < 961)) set @item,1522; // Stunner + else if ((@gamble1 > 960) && (@gamble1 < 971)) set @item,1608; // Staff[3] + else if ((@gamble1 > 970) && (@gamble1 < 981)) set @item,1408; // Pike[4] + else if ((@gamble1 > 980) && (@gamble1 < 991)) set @item,1452; // Guisarme[3] + else if ((@gamble1 > 990) && (@gamble1 < 1001)) set @item,1208; // Main Gauche[4] + break; + + case 2: // Armors + set @gamble1,rand(1,500); + if ((@gamble1 > 299) && (@gamble1 < 302)) { + set @gamble2,rand(1,30); + if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2315; // Chain Mail[1] + else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2336; // Thief Clothes[1] + else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2318; // Lord's Clothes[1] + else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,2326; // Saint's Robe[1] + else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2327; // Holy Robe + else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2317; // Full Plate[1] + else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2331; // Tights[1] + else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2342; // Legion Plate Armor[1] + else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2311; // Mink Coat[1] + else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2320; // Formal Suit[1] + else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2319; // Glittering Jacket[1] + else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,2344; // Lucius's Fierce Armor of Volcano + else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2346; // Saphien's Armor of Ocean + else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,2348; // Aebeccee's Raging Typhoon Armor + else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2350; // Claytos Cracking Earth Armor + } + else if ((@gamble1 > 0) && (@gamble1 < 51)) set @item,2301; // Cotton Shirt + else if ((@gamble1 > 50) && (@gamble1 < 101)) set @item,2302; // Cotton Shirt[1] + else if ((@gamble1 > 100) && (@gamble1 < 151)) set @item,2303; // Jacket + else if ((@gamble1 > 150) && (@gamble1 < 201)) set @item,2304; // Jacket[1] + else if ((@gamble1 > 200) && (@gamble1 < 251)) set @item,2305; // Adventurer's Suit + else if ((@gamble1 > 250) && (@gamble1 < 300)) set @item,2306; // Adventurer's Suit[1] + else if ((@gamble1 > 301) && (@gamble1 < 351)) set @item,2307; // Mantle + else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2309; // Coat + else if ((@gamble1 > 400) && (@gamble1 < 402)) set @item,2322; // Silk Robe[1] + else if ((@gamble1 > 401) && (@gamble1 < 403)) set @item,2310; // Coat[1] + else if ((@gamble1 > 402) && (@gamble1 < 411)) set @item,2306; // Adventurer's Suit[1] + else if ((@gamble1 > 410) && (@gamble1 < 416)) set @item,2308; // Mantle[1] + else if ((@gamble1 > 415) && (@gamble1 < 421)) set @item,2313; // Padded Armor[1] + else if ((@gamble1 > 420) && (@gamble1 < 426)) set @item,2337; // Ninja Suit + else if ((@gamble1 > 425) && (@gamble1 < 431)) set @item,2316; // Full Plate + else if ((@gamble1 > 430) && (@gamble1 < 436)) set @item,2325; // Saint's Robe + else if ((@gamble1 > 435) && (@gamble1 < 441)) set @item,2341; // Legion Plate Armor + else if ((@gamble1 > 440) && (@gamble1 < 446)) set @item,2330; // Tights + else if ((@gamble1 > 445) && (@gamble1 < 451)) set @item,2314; // Chain Mail + else if ((@gamble1 > 450) && (@gamble1 < 456)) set @item,2335; // Thief Clothes + else if ((@gamble1 > 455) && (@gamble1 < 461)) set @item,2324; // Scapulare[1] + else if ((@gamble1 > 460) && (@gamble1 < 466)) set @item,2329; // Wooden Mail[1] + else if ((@gamble1 > 465) && (@gamble1 < 471)) set @item,2340; // Novice Breastplate[1] + else if ((@gamble1 > 470) && (@gamble1 < 476)) set @item,2312; // Padded Armor + else if ((@gamble1 > 475) && (@gamble1 < 481)) set @item,2339; // Pantie + else if ((@gamble1 > 480) && (@gamble1 < 486)) set @item,2328; // Wooden Mail + else if ((@gamble1 > 485) && (@gamble1 < 491)) set @item,2321; // Silk Robe + else if ((@gamble1 > 490) && (@gamble1 < 501)) set @item,2323; // Scapulare + break; + + case 3: // Garments + set @gamble1,rand(1,500); + if ((@gamble1 > 200) && (@gamble1 < 204)) + { + set @gamble2,rand(1,11); + if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2506; // Manteau[1] + else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2504; // Muffler[1] + else if ((@gamble2 > 4) && (@gamble2 < 8)) set @item,2508; // Ragamuffin Manteau + else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2507; // Ancient Cape + else if (@gamble2 == 11) set @item,2523; // Undershirt[1] + } + else if ((@gamble1 > 0) && (@gamble1 < 101)) set @item,2503; // Muffler + else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2505; // Manteau + else if ((@gamble1 > 203) && (@gamble1 < 451)) set @item,2501; // Hood + else if ((@gamble1 > 450) && (@gamble1 < 501)) set @item,2502; // Hood[1] + break; + + case 4: // Headgears + set @gamble1,rand(1,1000); + if ((@gamble1 > 299) && (@gamble1 < 304)) + { + set @gamble2,rand(1,76); + if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,5109; // Red Bonnet + else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2285; // Apple of Archer + else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2255; // Evil Wing + else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,5045; // Magician Hat + else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2233; // Circlet[1] + else if ((@gamble2 > 10) && (@gamble2 < 13)) set @item,2231; // Gemmed Sallet[1] + else if ((@gamble2 > 12) && (@gamble2 < 15)) set @item,2217; // Biretta[1] + else if ((@gamble2 > 14) && (@gamble2 < 17)) set @item,2206; // Wedding Veil + else if ((@gamble2 > 16) && (@gamble2 < 19)) set @item,2246; // Golden Gear + else if ((@gamble2 > 18) && (@gamble2 < 21)) set @item,2261; // Army Cap + else if ((@gamble2 > 20) && (@gamble2 < 23)) set @item,2287; // Pirate Bandana + else if ((@gamble2 > 22) && (@gamble2 < 25)) set @item,5012; // Ph.D Hat + else if ((@gamble2 > 24) && (@gamble2 < 27)) set @item,2244; // Big Ribbon + else if ((@gamble2 > 26) && (@gamble2 < 29)) set @item,5057; // Black Cat Ears + else if ((@gamble2 > 28) && (@gamble2 < 31)) set @item,2248; // Western Grace + else if ((@gamble2 > 30) && (@gamble2 < 33)) set @item,2223; // Turban[1] + else if ((@gamble2 > 32) && (@gamble2 < 35)) set @item,2247; // Romantic Gent + else if ((@gamble2 > 34) && (@gamble2 < 37)) set @item,2245; // Sweet Gent + else if ((@gamble2 > 36) && (@gamble2 < 39)) set @item,5003; // Joker Jester + else if ((@gamble2 > 38) && (@gamble2 < 41)) set @item,2225; // Goggles[1] + else if ((@gamble2 > 40) && (@gamble2 < 43)) set @item,5017; // Bone Helm + else if ((@gamble2 > 42) && (@gamble2 < 45)) set @item,5030; // Panda Hat + else if ((@gamble2 > 44) && (@gamble2 < 47)) set @item,5035; // Poring Hat + else if ((@gamble2 > 46) && (@gamble2 < 49)) set @item,2250; // Cute Ribbon + else if ((@gamble2 > 48) && (@gamble2 < 51)) set @item,2277; // Nurse Cap + else if ((@gamble2 > 50) && (@gamble2 < 53)) set @item,5011; // Aerial + else if ((@gamble2 > 52) && (@gamble2 < 55)) set @item,2290; // Funeral Hat + else if ((@gamble2 > 54) && (@gamble2 < 57)) set @item,5010; // Indian Fillet + else if ((@gamble2 > 56) && (@gamble2 < 60)) set @item,2259; // Mini Propeller + else if ((@gamble2 > 59) && (@gamble2 < 62)) set @item,5008; // Puppy Love + else if ((@gamble2 > 61) && (@gamble2 < 63)) set @item,2249; // Coronet + else if ((@gamble2 > 62) && (@gamble2 < 65)) set @item,2229; // Helm[1] + else if (@gamble2 == 65) set @item,2258; // Spiky Band + else if (@gamble2 == 66) set @item,2274; // Ghost Bandana + else if (@gamble2 == 67) set @item,5019; // Corsair + else if (@gamble2 == 68) set @item,2254; // Angel Wing + else if (@gamble2 == 69) set @item,5007; // Grand Circlet + else if (@gamble2 == 70) set @item,5066; // Succubus Horn + else if (@gamble2 == 71) set @item,2235; // Crown + else if (@gamble2 == 72) set @item,2234; // Tiara + else if (@gamble2 == 73) set @item,2256; // Majestic Goat + else if (@gamble2 == 74) set @item,5093; // Coif[1] + else if (@gamble2 == 75) set @item,5072; // Incubus Horn + else if (@gamble2 == 76) set @item,2231; // Gemmed Sallet[1] + } + else if ((@gamble1 > 0) && (@gamble1 < 101)) set @item,2226; // Cap + else if ((@gamble1 > 100) && (@gamble1 < 201)) set @item,2211; // Bandana + else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2209; // Ribbon[1] + else if ((@gamble1 > 303) && (@gamble1 < 401)) set @item,2220; // Hat + else if ((@gamble1 > 400) && (@gamble1 < 501)) set @item,2232; // Circlet + else if ((@gamble1 > 500) && (@gamble1 < 601)) set @item,2216; // Biretta + else if ((@gamble1 > 600) && (@gamble1 < 701)) set @item,2230; // Gemmed Sallet + else if ((@gamble1 > 700) && (@gamble1 < 801)) set @item,2224; // Goggles + else if ((@gamble1 > 800) && (@gamble1 < 901)) set @item,2222; // Turban + else if ((@gamble1 > 900) && (@gamble1 < 906)) set @item,2228; // Helm + else if ((@gamble1 > 905) && (@gamble1 < 911)) set @item,2252; // Wizard Hat + else if ((@gamble1 > 910) && (@gamble1 < 916)) set @item,2227; // Cap[1] + else if ((@gamble1 > 915) && (@gamble1 < 921)) set @item,2221; // Hat[1] + else if ((@gamble1 > 920) && (@gamble1 < 926)) set @item,2299; // Orc Helm + else if ((@gamble1 > 925) && (@gamble1 < 931)) set @item,2236; // Santa Hat + else if ((@gamble1 > 930) && (@gamble1 < 936)) set @item,2275; // Red Bandana + else if ((@gamble1 > 935) && (@gamble1 < 941)) set @item,5015; // Egg Shell + else if ((@gamble1 > 940) && (@gamble1 < 946)) set @item,5061; // Flower Hairpin + else if ((@gamble1 > 945) && (@gamble1 < 951)) set @item,5092; // Coif + else if ((@gamble1 > 950) && (@gamble1 < 1001)) set @item,2226; // Cap + break; + case 5: // Footgear + set @gamble1,rand(1,500); + if ((@gamble1 > 299) && (@gamble1 < 303)) + { + set @gamble2,rand(1,10); + if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2406; // Boots[1] + else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2412; // Greaves[1] + else if ((@gamble2 > 4) && (@gamble2 < 8)) set @item,2404; // Shoes[1] + else if ((@gamble2 > 7) && (@gamble2 < 11)) set @item,2407; // Crystal Pumps + } + else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,2401; // Sandals + else if ((@gamble1 > 200) && (@gamble1 < 300)) set @item,2408; // Shackles + else if ((@gamble1 > 302) && (@gamble1 < 351)) set @item,2411; // Greaves + else if ((@gamble1 > 350) && (@gamble1 < 401)) set @item,2403; // Shoes + else if ((@gamble1 > 400) && (@gamble1 < 451)) set @item,2405; // Boots + else if ((@gamble1 > 450) && (@gamble1 < 476)) set @item,2409; // High Heels + else if ((@gamble1 > 475) && (@gamble1 < 501)) set @item,2402; // Sandals[1] + break; + + case 6: // Shields + set @gamble1,rand(1,500); + if ((@gamble1 > 200) && (@gamble1 < 205)) + { + set @gamble2,rand(1,10); + if ((@gamble2 > 0) && (@gamble2 < 3)) set @item,2104; // Buckler[1] + else if ((@gamble2 > 2) && (@gamble2 < 5)) set @item,2106; // Shield[1] + else if ((@gamble2 > 4) && (@gamble2 < 7)) set @item,2102; // Guard[1] + else if ((@gamble2 > 6) && (@gamble2 < 9)) set @item,2111; // Sacred Mission + else if ((@gamble2 > 8) && (@gamble2 < 11)) set @item,2109; // Memory Book + } + else if ((@gamble1 > 0) && (@gamble1 < 201)) set @item,2101; // Guard + else if ((@gamble1 > 204) && (@gamble1 < 301)) set @item,2103; // Buckler + else if ((@gamble1 > 300) && (@gamble1 < 401)) set @item,2107; // Mirror Shield + else if ((@gamble1 > 401) && (@gamble1 < 481)) set @item,2105; // Shield + else if ((@gamble1 > 480) && (@gamble1 < 501)) set @item,2108; // Mirror Shield + break; + default: // Cancel button / hack + cutin "katsua01.bmp",255; + close; break; } - close; + + getitem @item,1; + + cutin "katsua01.bmp",255; + cutin "katsua02.bmp",2; + mes "[Kachua]"; + mes "Ah~ that Diamond is so beautiful."; + mes "I wish I could repay you better."; + close2; + cutin "katsua02.bmp",255; + end; } mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{ @@ -366,6 +365,7 @@ mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{ mes "Wahahahaha~"; mes "I've dug up a fortune!"; next; + mes "[Dwayne]"; mes "Diamonds! Hundreds and"; mes "thousands of Diamonds,"; @@ -373,75 +373,78 @@ mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{ mes "I'm rich!"; emotion e_heh; next; - switch(select("I want to buy some.", "Congratulations.")) { - case 1: - mes "[Dwayne]"; - mes "Ah, you have an"; - mes "eye for valuables!"; - mes "Sure, sure why not!"; - mes "I'll give you a discount, too!"; - mes "55,000 Zeny for a diamond,"; - mes "how does that sound?"; - next; + + if (select("I want to buy some.", "Congratulations.") == 2) { mes "[Dwayne]"; - mes "How many"; - mes "diamonds do you need?"; - mes "If you change your mind"; - mes "please enter '0' to cancel"; - next; - while(1) { - input .@amount; - if (.@amount <= 0) { - mes "[Dwayne]"; - mes "Alright, you've"; - mes "canceled the trade."; - mes "Take care!"; - close; - } else if (.@amount > 500) { - mes "[Dwayne]"; - mes "The maximum number you can enter is 500."; - mes "Please enter no more than 500."; - next; - } else { - break; - } - } - set .@price, .@amount * 55000; - if (Zeny < .@price) { + mes "Haha, thank you~"; + mes "If by any chance"; + mes "you need a diamond,"; + mes "please drop by."; + mes "I'll sell them to"; + mes "you at a cheap price."; + close; + } + + mes "[Dwayne]"; + mes "Ah, you have an"; + mes "eye for valuables!"; + mes "Sure, sure why not!"; + mes "I'll give you a discount, too!"; + mes "55,000 Zeny for a diamond,"; + mes "how does that sound?"; + next; + + mes "[Dwayne]"; + mes "How many"; + mes "diamonds do you need?"; + mes "If you change your mind"; + mes "please enter '0' to cancel"; + next; + + while(1) { + input .@amount; + if (.@amount <= 0) { mes "[Dwayne]"; - mes "Hahahaha~"; - mes "You can't fool me!"; - mes "You don't have enough"; - mes "Zeny for that many!"; + mes "Alright, you've"; + mes "canceled the trade."; + mes "Take care!"; close; - } - if (!checkweight(732, .@amount)) { + } else if (.@amount > 500) { mes "[Dwayne]"; - mes "Errr... You brought too many things."; - mes "You can't receive this item at this time."; - mes "You better reorganise your inventory and try again."; - close; + mes "The maximum number you can enter is 500."; + mes "Please enter no more than 500."; + next; + } else { + break; } - set Zeny, Zeny - .@price; - getitem 732, .@amount; + } + + set .@price, .@amount * 55000; + if (Zeny < .@price) { mes "[Dwayne]"; - mes "Thank you for"; - mes "buying my diamonds!"; - mes "You're welcome to"; - mes "come back anytime."; + mes "Hahahaha~"; + mes "You can't fool me!"; + mes "You don't have enough"; + mes "Zeny for that many!"; close; - break; - case 2: + } + + if (!checkweight(732, .@amount)) { mes "[Dwayne]"; - mes "Haha, thank you~"; - mes "If by any chance"; - mes "you need a diamond,"; - mes "please drop by."; - mes "I'll sell them to"; - mes "you at a cheap price."; + mes "Errr... You brought too many things."; + mes "You can't receive this item at this time."; + mes "You better reorganise your inventory and try again."; close; - break; } + + set Zeny, Zeny - .@price; + getitem 732, .@amount; + + mes "[Dwayne]"; + mes "Thank you for"; + mes "buying my diamonds!"; + mes "You're welcome to"; + mes "come back anytime."; close; } @@ -468,12 +471,12 @@ comodo.gat,204,148,7 script Devellin 90,{ mes "something far more valuable than a"; mes "diamond in exchange..."; close; - } comodo.gat,210,154,4 script Suspicious Guy 118,{ if (BaseClass == Job_Thief) { + mes "[Cain]"; mes "Heeeey..."; mes "It seems we share the same line of"; @@ -509,8 +512,7 @@ comodo.gat,210,154,4 script Suspicious Guy 118,{ mes "whaddya say? Wanna be partners in"; mes "crime and rob her house?"; next; - switch(select("No, thanks.", "Sweet, I'm in.")) { - case 1: + if (select("No, thanks.", "Sweet, I'm in.") == 1) { mes "[Cain]"; mes "Wha... ?"; mes "C'mon I thought pilfering was"; @@ -518,32 +520,30 @@ comodo.gat,210,154,4 script Suspicious Guy 118,{ mes "gonna do it, but stay hushed on"; mes "this, got it?"; close; - break; - case 2: - mes "[Cain]"; - mes "Ha ha ha!"; - mes "... Dork!"; - mes "I'm just jivin'"; - mes "so fuggedabout it!"; - next; - mes "[Cain]"; - mes "Ah right. Supposedly, there's a"; - mes "mountain where tons of diamonds are"; - mes "burried. A pal o'mine says there's"; - mes "a mine near the mountain too, so I"; - mes "guess if you went to the mine,"; - mes "you'd find Diamonds."; - next; - mes "[Cain]"; - mes "I guess it can't hurt to gather"; - mes "some Diamonds there and try to"; - mes "exchange them for whatever the old"; - mes "lady's got. Take care, pal~"; - close; - break; } + mes "[Cain]"; + mes "Ha ha ha!"; + mes "... Dork!"; + mes "I'm just jivin'"; + mes "so fuggedabout it!"; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a"; + mes "mountain where tons of diamonds are"; + mes "burried. A pal o'mine says there's"; + mes "a mine near the mountain too, so I"; + mes "guess if you went to the mine,"; + mes "you'd find Diamonds."; + next; + mes "[Cain]"; + mes "I guess it can't hurt to gather"; + mes "some Diamonds there and try to"; + mes "exchange them for whatever the old"; + mes "lady's got. Take care, pal~"; close; + } else { + mes "[Cain]"; mes "Hey..."; mes "I got a hot tip for you."; @@ -551,57 +551,7 @@ comodo.gat,210,154,4 script Suspicious Guy 118,{ mes "and trust me, it's worth it."; mes "So whaddya say... ?"; next; - switch(select("Alright.", "No, thanks.")) { - case 1: - if(Zeny >= 500) { - set Zeny, Zeny - 500; - mes "[Cain]"; - mes "You see that lady over there?"; - mes "She's just totally in love with" ; - mes "diamonds. And from what my sources"; - mes "tell me, she's loaded. Tons and"; - mes "tons of valuables."; - next; - mes "[Cain]"; - mes "I'm talking' rare items."; - mes "I took the liberty of sneaking a"; - mes "peek at what she owns, and saw"; - mes "she's got a helmet with goat horns"; - mes "and even a crown! She's so rich"; - mes "it's ridiculous!"; - next; - mes "[Cain]"; - mes "There's a chance that rare"; - mes "equipment and weapons might be"; - mes "yours! She'll give anything for a"; - mes "3carat diamond. So if you have any"; - mes "of those, you might as well see"; - mes "her."; - next; - mes "[Cain]"; - mes "Ah right. Supposedly, there's a"; - mes "mountain where tons of diamonds"; - mes "are burried. A pal o'mine says"; - mes "there's a mine near the mountain"; - mes "too, so I guess if you went to the"; - mes "mine, you'd find Diamonds."; - next; - mes "[Cain]"; - mes "I guess it can't hurt to gather"; - mes "some Diamonds there and try to"; - mes "exchange them for whatever the old"; - mes "lady's got. Take care, pal~"; - close; - } else { - mes "[Cain]"; - mes "What the hell?!"; - mes "Don't you even have any money? Didn't I"; - mes "say 500 zeny? Hey man, Info like"; - mes "this doesn't come cheap!"; - close; - } - break; - case 2: + if (select("Alright.", "No, thanks.") == 2) { mes "[Cain]"; mes "Hey hey!"; mes "What are you, a cheapskate? You"; @@ -610,8 +560,52 @@ comodo.gat,210,154,4 script Suspicious Guy 118,{ mes "worth it. C'mon, you can't pass"; mes "this up, can you?"; close; - break; } + if(Zeny < 500) { + mes "[Cain]"; + mes "What the hell?!"; + mes "Don't you even have any money? Didn't I"; + mes "say 500 zeny? Hey man, Info like"; + mes "this doesn't come cheap!"; + close; + } + set Zeny, Zeny - 500; + mes "[Cain]"; + mes "You see that lady over there?"; + mes "She's just totally in love with" ; + mes "diamonds. And from what my sources"; + mes "tell me, she's loaded. Tons and"; + mes "tons of valuables."; + next; + mes "[Cain]"; + mes "I'm talking' rare items."; + mes "I took the liberty of sneaking a"; + mes "peek at what she owns, and saw"; + mes "she's got a helmet with goat horns"; + mes "and even a crown! She's so rich"; + mes "it's ridiculous!"; + next; + mes "[Cain]"; + mes "There's a chance that rare"; + mes "equipment and weapons might be"; + mes "yours! She'll give anything for a"; + mes "3carat diamond. So if you have any"; + mes "of those, you might as well see"; + mes "her."; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a"; + mes "mountain where tons of diamonds"; + mes "are burried. A pal o'mine says"; + mes "there's a mine near the mountain"; + mes "too, so I guess if you went to the"; + mes "mine, you'd find Diamonds."; + next; + mes "[Cain]"; + mes "I guess it can't hurt to gather"; + mes "some Diamonds there and try to"; + mes "exchange them for whatever the old"; + mes "lady's got. Take care, pal~"; close; } } |