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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:50:14 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:50:14 +0000 |
commit | 98c42dd9f7401a77f326c22263785515a9b9a7e9 (patch) | |
tree | beb19b7241b4def868df4e505ba27b49e085e3bc /npc/other | |
parent | 1d5a07d23c5afe8633469c2da2abbd85a2f18ad2 (diff) | |
download | hercules-98c42dd9f7401a77f326c22263785515a9b9a7e9.tar.gz hercules-98c42dd9f7401a77f326c22263785515a9b9a7e9.tar.bz2 hercules-98c42dd9f7401a77f326c22263785515a9b9a7e9.tar.xz hercules-98c42dd9f7401a77f326c22263785515a9b9a7e9.zip |
Implemnted Hugel Monster Races.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13037 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r-- | npc/other/monster_race.txt | 12422 |
1 files changed, 12422 insertions, 0 deletions
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt new file mode 100644 index 000000000..bd4b89da7 --- /dev/null +++ b/npc/other/monster_race.txt @@ -0,0 +1,12422 @@ +//===== eAthena Script ======================================= +//= Hugel Monster Races +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN (Trunk, r12752+) +//===== Description: ========================================= +//= [Aegis Conversion] +//= - Hugel Monster Races (Single and Double) +//= - Prize Medal Exchanging, and Monster Track NPCs. +//= - Contains both euRO and iRO dialog. +//= - There are no permenent variables. +//===== Additional Comments: ================================= +//= 1.0 First version. Please report bugs. [L0ne_W0lf] +//============================================================ + +//============================================================ +// Monstrer Race - Single Monster Race +//============================================================ +hugel,51,61,0 script #race_timer1-1 -1,{ +OnInit: + enablenpc "#race_timer1-1"; + set $@mon_time_1_1,2; + initnpctimer; + end; + +OnEnable: + enablenpc "#race_timer1-1"; + set $@mon_time_1_1,2; + initnpctimer; + end; + +OnDisable: + disablenpc "#race_timer1-1"; + stopnpctimer; + end; + +OnTimer10000: + mapannounce "hugel","The Single Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0x87ceeb"; + end; + +OnTimer30000: + mapannounce "hugel","The Single Monster Race Arena has just opened.",bc_map,"0x87ceeb"; + set $@mon_time_1_1,1; + donpcevent "Race Progress Timer::OnEnable"; + end; + +OnTimer90000: + mapannounce "hugel","The Single Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0x87ceeb"; + end; + +OnTimer210000: + mapannounce "hugel","The entrance to the Single Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0x87ceeb"; + end; + +OnTimer270000: + mapannounce "hugel","The Single Monster Race Arena's entrance will soon close.",bc_map,"0x87ceeb"; + end; + +OnTimer272000: + mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0x87ceeb"; + end; + +OnTimer330000: + mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0x87ceeb"; + set $@mon_time_1_1,0; + donpcevent "#race_timer1-1::OnDisable"; + stopnpctimer; + + end; +} + +p_track01,58,0,0 script Race Progress Timer -1,{ +OnInit: + disablenpc "Race Progress Timer"; + end; + +OnEnable: + enablenpc "Race Progress Timer"; + initnpctimer; + enablenpc "starting#1"; + enablenpc "starting#2"; + enablenpc "starting#3"; + enablenpc "starting#4"; + enablenpc "starting#5"; + enablenpc "starting#6"; + + set .@1st_line,rand(1,70); + if ((.@1st_line > 0) && (.@1st_line < 11)) { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#5"; + enablenpc "Luk#6"; + set .@tired1,rand(50,60); + if (.@tired1 > 49) && (.@tired1 < 61) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + } + } + else if ((.@1st_line > 10) && (.@1st_line < 31)) { + set $@mr_1_luk1,.@1st_line; + + enablenpc "Luk#5"; + set .@tired1,rand(40,60); + if (.@tired1 > 49) && (.@tired1 < 61) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + } + } + else if ((.@1st_line > 20) && (.@1st_line < 41)) { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#1"; + set .@tired1,rand(30,50); + if (.@tired1 > 39) && (.@tired1 < 51) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + } + } + else if ((.@1st_line > 40) && (.@1st_line < 51)) { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#1"; + enablenpc "Luk#2"; + set .@tired1,rand(20,40); + if (.@tired1 > 29) && (.@tired1 < 41) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + } + } + else if ((.@1st_line > 50) && (.@1st_line < 61)) { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#1"; + enablenpc "Luk#2"; + enablenpc "Luk#3"; + set .@tired1,rand(10,30); + if (.@tired1 > 19) && (.@tired1 < 31) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + } + } + else if ((.@1st_line > 60) && (.@1st_line < 71)) { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#1"; + enablenpc "Luk#2"; + enablenpc "Luk#3"; + enablenpc "Luk#4"; + set .@tired1,rand(0,20); + if (.@tired1 > 9) && (.@tired1 < 21) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + enablenpc "Tire#6"; + } + } + else { + set $@mr_1_luk1,.@1st_line; + enablenpc "Luk#1"; + enablenpc "Luk#2"; + enablenpc "Luk#3"; + enablenpc "Luk#4"; + set .@tired1,rand(0,20); + if (.@tired1 > 9) && (.@tired1 < 21) { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + } + else { + set $@mr_1_tire1,.@tired1; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + enablenpc "Tire#6"; + } + } + set .@2nd_line,rand(1,70); + if ((.@2nd_line > 0) && (.@2nd_line < 11)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#5"; + enablenpc "Luk2#6"; + set .@tired2,rand(50,60); + if (.@tired2 > 49) && (.@tired2 < 61) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#2"; + } + } + else if ((.@2nd_line > 10) && (.@2nd_line < 31)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#5"; + set .@tired2,rand(40,60); + if (.@tired2 > 49) && (.@tired2 < 61) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + } + } + else if ((.@2nd_line > 20) && (.@2nd_line < 41)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#1"; + set .@tired2,rand(30,50); + if (.@tired2 > 39) && (.@tired2 < 51) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + } + } + else if ((.@2nd_line > 40) && (.@2nd_line < 51)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#1"; + enablenpc "Luk2#2"; + set .@tired2,rand(20,40); + if (.@tired2 > 29) && (.@tired2 < 41) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + } + } + else if ((.@2nd_line > 50) && (.@2nd_line < 61)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#1"; + enablenpc "Luk2#2"; + enablenpc "Luk2#3"; + set .@tired2,rand(10,30); + if (.@tired2 > 19) && (.@tired2 < 31) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + } + } + else if ((.@2nd_line > 60) && (.@2nd_line < 71)) { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#1"; + enablenpc "Luk2#2"; + enablenpc "Luk2#3"; + enablenpc "Luk2#4"; + set .@tired2,rand(0,20); + if (.@tired2 > 9) && (.@tired2 < 21) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + enablenpc "Tire2#6"; + } + } + else { + set $@mr_1_luk2,.@2nd_line; + enablenpc "Luk2#1"; + enablenpc "Luk2#2"; + enablenpc "Luk2#3"; + enablenpc "Luk2#4"; + set .@tired2,rand(0,20); + if (.@tired2 > 9) && (.@tired2 < 21) { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + } + else { + set $@mr_1_tire2,.@tired2; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + enablenpc "Tire2#6"; + } + } + set .@3rd_line,rand(1,70); + if ((.@3rd_line > 0) && (.@3rd_line < 11)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#5"; + enablenpc "Luk3#6"; + set .@tired3,rand(50,60); + if (.@tired3 > 49) && (.@tired3 < 61) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + } + + } + else if ((.@3rd_line > 10) && (.@3rd_line < 31)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#5"; + set .@tired3,rand(40,60); + if (.@tired3 > 49) && (.@tired3 < 61) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + } + + } + else if ((.@3rd_line > 20) && (.@3rd_line < 41)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#1"; + set .@tired3,rand(30,50); + if (.@tired3 > 39) && (.@tired3 < 51) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + } + } + else if ((.@3rd_line > 40) && (.@3rd_line < 51)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#1"; + enablenpc "Luk3#2"; + set .@tired3,rand(20,40); + if (.@tired3 > 29) && (.@tired3 < 41) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + } + } + else if ((.@3rd_line > 50) && (.@3rd_line < 61)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#1"; + enablenpc "Luk3#2"; + enablenpc "Luk3#3"; + set .@tired3,rand(10,30); + if (.@tired3 > 19) && (.@tired3 < 31) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + } + } + else if ((.@3rd_line > 60) && (.@3rd_line < 71)) { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#1"; + enablenpc "Luk3#2"; + enablenpc "Luk3#3"; + enablenpc "Luk3#4"; + set .@tired3,rand(0,20); + if (.@tired3 > 9) && (.@tired3 < 21) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + enablenpc "Tire3#5"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + enablenpc "Tire3#5"; + enablenpc "Tire3#6"; + } + } + else { + set $@mr_1_luk3,.@3rd_line; + enablenpc "Luk3#1"; + enablenpc "Luk3#2"; + enablenpc "Luk3#3"; + enablenpc "Luk3#4"; + set .@tired3,rand(0,20); + if (.@tired3 > 9) && (.@tired3 < 21) { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + enablenpc "Tire3#5"; + } + else { + set $@mr_1_tire3,.@tired3; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + enablenpc "Tire3#5"; + enablenpc "Tire3#6"; + } + } + set .@4th_line,rand(1,70); + if ((.@4th_line > 0) && (.@4th_line < 11)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#5"; + enablenpc "Luk4#6"; + set .@tired4,rand(50,60); + if (.@tired4 > 49) && (.@tired4 < 61) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + } + } + else if ((.@4th_line > 10) && (.@4th_line < 31)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#5"; + set .@tired4,rand(40,60); + if (.@tired4 > 49) && (.@tired4 < 61) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire#1"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + } + } + else if ((.@4th_line > 20) && (.@4th_line < 41)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#1"; + set .@tired4,rand(30,50); + if (.@tired4 > 39) && (.@tired4 < 51) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + } + } + else if ((.@4th_line > 40) && (.@4th_line < 51)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#1"; + enablenpc "Luk4#2"; + set .@tired4,rand(20,40); + if (.@tired4 > 29) && (.@tired4 < 41) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + } + } + else if ((.@4th_line > 50) && (.@4th_line < 61)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk#1"; + enablenpc "Luk#2"; + enablenpc "Luk#3"; + set .@tired4,rand(10,30); + if (.@tired4 > 19) && (.@tired4 < 31) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + } + } + else if ((.@4th_line > 60) && (.@4th_line < 71)) { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#1"; + enablenpc "Luk4#2"; + enablenpc "Luk4#3"; + enablenpc "Luk4#4"; + set .@tired4,rand(0,20); + if (.@tired4 > 9) && (.@tired4 < 21) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + enablenpc "Tire4#6"; + } + } + else { + set $@mr_1_luk4,.@4th_line; + enablenpc "Luk4#1"; + enablenpc "Luk4#2"; + enablenpc "Luk4#3"; + enablenpc "Luk4#4"; + set .@tired4,rand(0,20); + if (.@tired4 > 9) && (.@tired4 < 21) { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + } + else { + set $@mr_1_tire4,.@tired4; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + enablenpc "Tire4#6"; + } + } + set .@5th_line,rand(1,70); + if ((.@5th_line > 0) && (.@5th_line < 11)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#5"; + enablenpc "Luk5#6"; + set .@tired5,rand(50,60); + if (.@tired5 > 49) && (.@tired5 < 61) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + } + } + else if ((.@5th_line > 10) && (.@5th_line < 31)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#5"; + set .@tired5,rand(40,60); + if (.@tired5 > 49) && (.@tired5 < 61) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + } + } + else if ((.@5th_line > 20) && (.@5th_line < 41)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#1"; + set .@tired5,rand(30,50); + if (.@tired5 > 39) && (.@tired5 < 51) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + } + } + else if ((.@5th_line > 40) && (.@5th_line < 51)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#1"; + enablenpc "Luk5#2"; + set .@tired5,rand(20,40); + if (.@tired5 > 29) && (.@tired5 < 41) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + } + } + else if ((.@5th_line > 50) && (.@5th_line < 61)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#1"; + enablenpc "Luk5#2"; + enablenpc "Luk5#3"; + set .@tired5,rand(10,30); + if (.@tired5 > 19) && (.@tired5 < 31) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + } + } + else if ((.@5th_line > 60) && (.@5th_line < 71)) { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#1"; + enablenpc "Luk5#2"; + enablenpc "Luk5#3"; + enablenpc "Luk5#4"; + set .@tired5,rand(0,20); + if (.@tired5 > 9) && (.@tired5 < 21) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + enablenpc "Tire5#6"; + } + } + else { + set $@mr_1_luk5,.@5th_line; + enablenpc "Luk5#1"; + enablenpc "Luk5#2"; + enablenpc "Luk5#3"; + enablenpc "Luk5#4"; + set .@tired5,rand(0,20); + if (.@tired5 > 9) && (.@tired5 < 21) { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + } + else { + set $@mr_1_tire5,.@tired5; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + enablenpc "Tire5#6"; + } + } + set .@6th_line,rand(1,70); + if ((.@6th_line > 0) && (.@6th_line < 11)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#5"; + enablenpc "Luk6#6"; + set .@tired6,rand(50,60); + if (.@tired6 > 49) && (.@tired6 < 61) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + } + } + else if ((.@6th_line > 10) && (.@6th_line < 31)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#5"; + set .@tired6,rand(40,60); + if (.@tired6 > 49) && (.@tired6 < 61) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + } + } + else if ((.@6th_line > 20) && (.@6th_line < 41)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#1"; + set .@tired6,rand(30,50); + if (.@tired6 > 39) && (.@tired6 < 51) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + } + } + else if ((.@6th_line > 40) && (.@6th_line < 51)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#1"; + enablenpc "Luk6#2"; + set .@tired6,rand(20,40); + if (.@tired6 > 29) && (.@tired6 < 41) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + } + } + else if ((.@6th_line > 50) && (.@6th_line < 61)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#1"; + enablenpc "Luk6#2"; + enablenpc "Luk6#3"; + set .@tired6,rand(10,30); + if (.@tired6 > 19) && (.@tired6 < 31) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + } + } + else if ((.@6th_line > 60) && (.@6th_line < 71)) { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#1"; + enablenpc "Luk6#2"; + enablenpc "Luk6#3"; + enablenpc "Luk6#4"; + set .@tired6,rand(0,20); + if (.@tired6 > 9) && (.@tired6 < 21) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + enablenpc "Tire6#6"; + } + } + else { + set $@mr_1_luk6,.@6th_line; + enablenpc "Luk6#1"; + enablenpc "Luk6#2"; + enablenpc "Luk6#3"; + enablenpc "Luk6#4"; + set .@tired6,rand(0,20); + if (.@tired6 > 9) && (.@tired6 < 21) { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + } + else { + set $@mr_1_tire6,.@tired6; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + enablenpc "Tire6#6"; + } + } + end; + +OnDisable: + disablenpc "Race Progress Timer"; + stopnpctimer; + end; + +OnTimer1000: + enablenpc "Ticket Helper#single"; + end; + +OnTimer7000: + mapannounce "p_track01","Welcome to the Monster Race Arena.",bc_map,"0xffb6c1"; + end; + +OnTimer10000: + mapannounce "p_track01","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0xffb6c1"; + end; + +OnTimer120000: + mapannounce "p_track01","The Individual Monster Race will begin after 3 minutes.",bc_map,"0xffb6c1"; + end; + +OnTimer123000: + mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1"; + end; + +OnTimer240000: + mapannounce "p_track01","The Individual Monster Race will begin soon.",bc_map,"0xffb6c1"; + end; + +OnTimer243000: + mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1"; + end; + +OnTimer300000: + mapannounce "p_track01","The Monster Race has already begun. Good luck to all the participants.",bc_map,"0xffb6c1"; + set $@mon_time_1_1,0; + set $@monster_race,0; + disablenpc "Ticket Helper#single"; + donpcevent "Runner No. 1::OnEnable"; + donpcevent "Runner No. 2::OnEnable"; + donpcevent "Runner No. 3::OnEnable"; + donpcevent "Runner No. 4::OnEnable"; + donpcevent "Runner No. 5::OnEnable"; + donpcevent "Runner No. 6::OnEnable"; + stopnpctimer; + end; +} + +p_track01,73,22,1 script Ticket Helper#single 899,{ + if (checkweight(908,200) == 0) { + mes "[Ticket Helper]"; + mes "Hello there!"; + mes "If you wish to join the 'Individual' Monster Race, "; + mes "please choose one monster from "; + mes "Monster No.1 to Monster No. 6 ~"; + next; + mes "[Ticket Helper]"; + mes "However.."; + mes "It seems that you don't have enough space "; + mes "to receive the monster ticket."; + close; + } + mes "[Ticket Helper]"; + mes "Welcome to the"; + mes "Monster Race Arena."; + mes "If you'd like to participate"; + mes "in the ^3131FFSingle Monster Race^000000,"; + mes "then please select 1 out of"; + mes "the 6 monsters from the list."; + next; + switch(select("Monster Status:Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { + case 1: + mes "Monster 1 [^CC6600Luck^000000: " + $@mr_1_luk1 + "] [^EE0000HP^000000: " + $@mr_1_tire1 + "]"; + mes "Monster 2 [^CC6600Luck^000000: " + $@mr_1_luk2 + "] [^EE0000HP^000000: " + $@mr_1_tire2 + "]"; + mes "Monster 3 [^CC6600Luck^000000: " + $@mr_1_luk3 + "] [^EE0000HP^000000: " + $@mr_1_tire3 + "]"; + mes "Monster 4 [^CC6600Luck^000000: " + $@mr_1_luk4 + "] [^EE0000HP^000000: " + $@mr_1_tire4 + "]"; + mes "Monster 5 [^CC6600Luck^000000: " + $@mr_1_luk5 + "] [^EE0000HP^000000: " + $@mr_1_tire5 + "]"; + mes "Monster 6 [^CC6600Luck^000000: " + $@mr_1_luk6 + "] [^EE0000HP^000000: " + $@mr_1_tire6 + "]"; + close; + case 2: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 1?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,1; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + case 3: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 2?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,2; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + case 4: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 3?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,3; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + case 5: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 4?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,4; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + case 6: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 5?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,5; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + case 7: + if ($@mon_time_1_1 == 1) { + if (monster_race_1 > 0) { + mes "[Ticket Helper]"; + mes "You have selected"; + mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the"; + mes "Single Monster Race."; + mes "The start of the race"; + mes "will be announced soon,"; + mes "so please wait. Thank you."; + close; + } + else { + mes "[Ticket Helper]"; + mes "You've chosen Monster 6?"; + mes "Alright then, please wait"; + mes "until the start of the race is"; + mes "announced. If the monster you"; + mes "picked wins, then please use"; + mes "this ticket to redeem your prize."; + getitem 7514,1; //Monster_Ticket + set monster_race_1,6; + close; + } + } + else { + mes "[Ticket Helper]"; + mes "I'm sorry, but a Monster"; + mes "Race is now in progress."; + mes "If you'd like to participate, then please wait for the next race."; + close; + } + } + close; + +OnInit: + disablenpc "Ticket Helper#single"; + end; +} + +p_track01,30,38,0 script Runner No. 1 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 1"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 1"; + monster "p_track01",58,38,"The 1st Racer",1725,1,"Runner No. 1::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 1"; + killmonster "p_track01","Runner No. 1::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,1; + donpcevent "Runner No. 2::OnDisable"; + donpcevent "Runner No. 3::OnDisable"; + donpcevent "Runner No. 4::OnDisable"; + donpcevent "Runner No. 5::OnDisable"; + donpcevent "Runner No. 6::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 1 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 1::OnDisable"; + killmonster "p_track01","Runner No. 1::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,30,36,0 script Runner No. 2 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 2"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 2"; + monster "p_track01",58,36,"The 2nd Racer",1726,1,"Runner No. 2::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 2"; + killmonster "p_track01","Runner No. 2::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,2; + donpcevent "Runner No. 1::OnDisable"; + donpcevent "Runner No. 3::OnDisable"; + donpcevent "Runner No. 4::OnDisable"; + donpcevent "Runner No. 5::OnDisable"; + donpcevent "Runner No. 6::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 2 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 2::OnDisable"; + killmonster "p_track01","Runner No. 2::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,30,34,0 script Runner No. 3 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 3"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 3"; + monster "p_track01",58,34,"The 3rd Racer",1727,1,"Runner No. 3::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 3"; + killmonster "p_track01","Runner No. 3::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,3; + donpcevent "Runner No. 1::OnDisable"; + donpcevent "Runner No. 2::OnDisable"; + donpcevent "Runner No. 4::OnDisable"; + donpcevent "Runner No. 5::OnDisable"; + donpcevent "Runner No. 6::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 3 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 3::OnDisable"; + killmonster "p_track01","Runner No. 3::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,30,32,0 script Runner No. 4 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 4"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 4"; + monster "p_track01",58,32,"The 4th Racer",1728,1,"Runner No. 4::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 4"; + killmonster "p_track01","Runner No. 4::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,4; + donpcevent "Runner No. 1::OnDisable"; + donpcevent "Runner No. 2::OnDisable"; + donpcevent "Runner No. 3::OnDisable"; + donpcevent "Runner No. 5::OnDisable"; + donpcevent "Runner No. 6::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 4 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 4::OnDisable"; + killmonster "p_track01","Runner No. 4::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,30,30,0 script Runner No. 5 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 5"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 5"; + monster "p_track01",58,30,"The 5th Racer",1730,1,"Runner No. 5::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 5"; + killmonster "p_track01","Runner No. 5::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,5; + donpcevent "Runner No. 1::OnDisable"; + donpcevent "Runner No. 2::OnDisable"; + donpcevent "Runner No. 3::OnDisable"; + donpcevent "Runner No. 4::OnDisable"; + donpcevent "Runner No. 6::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 5 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 5::OnDisable"; + killmonster "p_track01","Runner No. 5::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,30,28,0 script Runner No. 6 -1,1,0,{ + end; + +OnInit: + disablenpc "Runner No. 6"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Runner No. 6"; + monster "p_track01",58,28,"The 6th Racer",1729,1,"Runner No. 6::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Runner No. 6"; + killmonster "p_track01","Runner No. 6::OnMyMobDead"; + end; + +OnTouchNPC: + initnpctimer; + set $@monster_race,6; + donpcevent "Runner No. 1::OnDisable"; + donpcevent "Runner No. 2::OnDisable"; + donpcevent "Runner No. 3::OnDisable"; + donpcevent "Runner No. 4::OnDisable"; + donpcevent "Runner No. 5::OnDisable"; + end; + +OnTimer1000: + mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66"; + end; + +OnTimer2000: + mapannounce "p_track01","Monster 6 is the winner of this race!",bc_map,"0x33FF66"; + end; + +OnTimer6000: + mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66"; + end; + +OnTimer8000: + mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; + end; + +OnTimer9000: + donpcevent "Medal Distributor#single::OnEnable"; + donpcevent "Runner No. 6::OnDisable"; + killmonster "p_track01","Runner No. 6::OnMyMobDead"; + stopnpctimer; + end; +} + +p_track01,67,45,5 script Medal Distributor#single 845,{ + if (checkweight(908,200) == 0) { + mes "[Medal Distributor]"; + mes "Before exchanging"; + mes "please take off some of the things that you're carrying."; + close; + } + if (countitem(7514) > 0) { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + next; + mes "[Medal Distributor]"; + mes "Do you want to show me your ticket?"; + next; + if ($@monster_race == 1) { + if (monster_race_1 == 1) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if ($@monster_race == 2) { + if (monster_race_1 == 2) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if ($@monster_race == 3) { + if (monster_race_1 == 3) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if ($@monster_race == 4) { + if (monster_race_1 == 4) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if ($@monster_race == 5) { + if (monster_race_1 == 5) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if ($@monster_race == 6) { + if (monster_race_1 == 6) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "Although the winning rate for individual is higher than the doubles,"; + mes "it's not easy to get a correct guess too.."; + mes "You're really amazing"; + next; + mes "[Medal Distributor]"; + mes "Anyway..."; + mes "Do you want to change"; + mes "the 'ticket' into 'medal' right now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the individual race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_1,0; + getitem 7515,4; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + close; + } + end; + +OnInit: + disablenpc "Medal Distributor#single"; + end; + +OnEnable: + emotion e_gasp; + enablenpc "Medal Distributor#single"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "p_track01","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00"; + end; + +OnTimer4000: + mapannounce "p_track01","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00"; + end; + +OnTimer7000: + mapannounce "p_track01","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00"; + end; + +OnTimer10000: + mapannounce "p_track01","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00"; + end; + +OnTimer13000: + mapannounce "p_track01","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00"; + end; + +OnTimer240000: + mapannounce "p_track01","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00"; + end; + +OnTimer243000: + mapannounce "p_track01","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00"; + end; + +OnTimer246000: + mapannounce "p_track01","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00"; + end; + +OnTimer249000: + mapannounce "p_track01","Thank you for your cooperation.",bc_map,"0xFFFF00"; + end; + +OnTimer252000: + mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00"; + donpcevent "starting#1::OnDisable"; + donpcevent "starting#2::OnDisable"; + donpcevent "starting#3::OnDisable"; + donpcevent "starting#5::OnDisable"; + donpcevent "starting#6::OnDisable"; + end; + +OnTimer300000: + donpcevent "#race_timer1-1::OnEnable"; + set $@mon_time_1_1,2; + set $@monster_race,0; + mapwarp "p_track01","hugel",63,73; + end; + +OnTimer306000: + donpcevent "Race Progress Timer::OnEnable"; + end; + +OnTimer342000: + disablenpc "Medal Distributor#single"; + stopnpctimer; + end; +} + +p_track01,76,36,1 script Exit Guide#single 798,{ + mes "[Exit Guide]"; + mes "If you have a winning Racing"; + mes "Ticket, please make sure that."; + mes "you redeem it for Prize Medals"; + mes "now. All Racing Rickets become"; + mes "void once the next race begins."; + next; + mes "[Exit Guide]"; + mes "If you wish to leave"; + mes "the arena, then I can guide"; + mes "you outside. Would you like"; + mes "to leave the arena right now?"; + next; + switch(select("Yes:No")) { + case 1: + if (countitem(7514) == 0) { + mes "[Exit Guide]"; + mes "Thank you for"; + mes "your patronage, and"; + mes "I hope that you come"; + mes "visit us again soon~"; + } + else { + mes "[Exit Guide]"; + mes "In accordance with our"; + mes "policies, I must take your"; + mes "Racing Ticket before you leave."; + mes "Thank you for your patronage"; + mes "and I hope you enjoy your time"; + mes "here in the Monster Race Arena."; + delitem 7514,1; //Monster_Ticket + } + set monster_race_1,0; + close2; + warp "hugel",63,73; + end; + case 2: + mes "[Exit Guide]"; + mes "Alright, then"; + mes "Kist let me know"; + mes "whenever you're"; + mes "ready to leave."; + close; + } +} + +hugel,58,72,6 script Eckar Ellebird#single 798,{ + mes "[Eckar Ellebird]"; + mes "Welcome to the biggest"; + mes "attraction in Hugel, the"; + mes "Monster Race Arena."; + mes "How may I help you today?"; + next; + if (select("Monster Race Info:Enter Monster Race") == 1) { + mes "[Eckar Erenes]"; + mes "Monster Races originated from"; + mes "simple children's games in which"; + mes "Cute Pets would race against each other. This grew into an adult"; + mes "pastime that is so popular, we've built a racing arena in Hugel."; + next; + mes "[Eckar Erenes]"; + mes "Our Monster Race Arena hosts"; + mes "two types of monster races. First, we have the Single Monster Race,"; + mes "in which those that wagered on the 1st place monster are rewarded."; + next; + mes "[Eckar Erenes]"; + mes "Then, we have the Dual Monster"; + mes "Race in which the house odds and"; + mes "rewards are greater than in Single"; + mes "Monster Races: you must wager on"; + mes "2 monsters, and they must place in."; + next; + mes "[Eckar Erenes]"; + mes "Although a small entrance"; + mes "fee is required, we only use"; + mes "the money to give rewards to"; + mes "participants and maintain this"; + mes "arena. Therefore, we're not"; + mes "profiting from this enterprise."; + next; + mes "[Eckar Erenes]"; + mes "Also, we prohibit others"; + mes "from making personal bets"; + mes "and wagers, using items and"; + mes "zeny, based on the outcomes"; + mes "of these races. That kind of"; + mes "gambling is illegal here."; + next; + mes "[Eckar Erenes]"; + mes "Once you enter the Race Arena,"; + mes "you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing"; + mes "Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute"; + mes "window after the end of the race."; + next; + } + mes "[Eckar Ellebird]"; + mes "The entrance fee for all races"; + mes "in the Monster Race Arena is"; + mes "2,000 zeny. If you'd like to wager on a Dual Monster Race, then"; + mes "please ask my brother Erenes,"; + mes "and he will help you."; + next; + mes "[Eckar Ellebird]"; + mes "Otherwise, I'll help get you"; + mes "started if you're interested"; + mes "in a Single Monster Race."; + mes "Would you like wager on"; + mes "a Single Monster Race?"; + next; + switch(select("Yes, please.:No, thanks.")) { + case 1: + if (checkweight(908,700) == 0) { + mes "[Eckar Ellebird]"; + mes "Hmm... You're toting"; + mes "too many things with you"; + mes "right now. You better put"; + mes "some of your stuff away in"; + mes "Kafra Storage before you can"; + mes "wager on any monster races."; + close; + } + if (Zeny > 1999) { + if (countitem(7514) > 0) { + mes "[Eckar Ellebird]"; + mes "Hm? What are you doing"; + mes "with an expired Racing Ticket?"; + mes "Well, I better get rid of it for"; + mes "you before it can get mixed up"; + mes "with your new Racing Ticket."; + delitem 7514,1; //Monster_Ticket + next; + if ($@mon_time_1_1 == 1) { + mes "[Eckar Ellebird]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } + else if ($@mon_time_1_1 == 2) { + mes "[Eckar Ellebird]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Single Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer."; + close; + } + else { + if (.@monster_race == 0) { + mes "[Eckar Ellebird]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to"; + mes "place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like"; + mes "to enter the Monster Race Arena?"; + next; + switch(select("Yes:No, thanks")) { + case 1: + if (Zeny > 499) { + mes "[Eckar Ellebird]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-500; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } + else { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Ellebird]"; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + } + else { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; + } + } + } + else { + if ($@mon_time_1_1 == 1) { + mes "[Eckar Ellebird]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-2000; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } + else if ($@mon_time_1_1 == 2) { + mes "[Eckar Ellebird]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Single Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer."; + close; + } + else { + if ($@monster_race == 0) { + mes "[Eckar Ellebird]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to"; + mes "place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like"; + mes "to enter the Monster Race Arena?"; + next; + switch(select("Yes:No, thanks")) { + case 1: + if (Zeny > 499) { + mes "[Eckar Ellebird]"; + mes "Thank you~"; + mes "I hope you enjoy."; + mes "watching this race!"; + set zeny,zeny-500; + set monster_race_1,0; + close2; + warp "p_track01",75,41; + end; + } + else { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Ellebird]"; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + } + else { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; + } + } + } + } + else { + mes "[Eckar Ellebird]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Ellebird]"; + mes "Very well. I hope that"; + mes "you enjoy your time here"; + mes "in the Monster Race Arena~."; + close; + } + close; +} + +p_track01,39,49,3 script Game Guide#single 845,{ + mes "[Game Guide]"; + mes "Welcome to the"; + mes "Monster Race Arena."; + mes "How can I help you?"; + next; + switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) { + case 1: + mes "[Game Guide]"; + mes "Monster Races originated from"; + mes "simple children's games in which"; + mes "Cute Pets would race against each other. This grew into an adult"; + mes "pastime that is so popular, we've built a racing arena in Hugel."; + next; + mes "[Game Guide]"; + mes "Our Monster Race Arena hosts"; + mes "two types of monster races. First, we have the Single Monster Race,"; + mes "in which those that wagered on the 1st place monster are rewarded."; + next; + mes "[Game Guide]"; + mes "Then, we have the Dual Monster"; + mes "Race in which the house odds and"; + mes "rewards are greater than in Single"; + mes "Monster Races: you must wager on"; + mes "2 monsters, and they must place in."; + next; + mes "[Game Guide]"; + mes "Although a small entrance"; + mes "fee is required, we only use"; + mes "the money to give rewards to"; + mes "participants and maintain this"; + mes "arena. Therefore, we're not"; + mes "profiting from this enterprise."; + next; + mes "[Game Guide]"; + mes "Also, we prohibit others"; + mes "from making personal bets"; + mes "and wagers, using items and"; + mes "zeny, based on the outcomes"; + mes "of these races. That kind of"; + mes "gambling is illegal here."; + next; + mes "[Game Guide]"; + mes "Once you enter the Race Arena,"; + mes "you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing"; + mes "Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute"; + mes "window after the end of the race."; + next; + break; + case 2: + mes "[Game Guide]"; + mes "Before placing a wager, you"; + mes "must get a free Racing Ticket"; + mes "from the Ticket Helper. There,"; + mes "I've marked the Ticket Helper"; + mes "on your Mini-Map, so you can"; + mes "find him pretty easily."; + viewpoint 1,73,22,1,0xFFFF33; + next; + break; + case 3: + mes "[Game Guide]"; + mes "If you wagered on the winner"; + mes "of a Single Monster Race, or"; + mes "on the 1st or 2nd place winners"; + mes "in a Dual Monster Race, then"; + mes "you can exchange your Racing"; + mes "Ticket for Prize Medals."; + next; + mes "[Game Guide]"; + mes "However, you must exchange"; + mes "your Racing Ticket with the"; + mes "Medal Distributor within the"; + mes "5 minute window after the end"; + mes "of the race. ^FF0000Your ticket becomes"; + mes "void after these 5 minutes.^000000"; + next; + mes "[Game Guide]"; + mes "When this 5 minute window"; + mes "elapses, you will be teleported"; + mes "outside, and we will immediately"; + mes "begin preparing for the next race. Make sure that you remember this"; + mes "information when you wager."; + next; + mes "[Game Guide]"; + mes "If you haven't received"; + mes "your free Racing Ticket,"; + mes "then please visit the Ticket"; + mes "Helper. There, I've just marked"; + mes "his location on your Mini-Map."; + viewpoint 1,67,45,2,0xFFCE63; + next; + break; + } + mes "[Game Guide]"; + mes "Thank you, and"; + mes "I hope you enjoy"; + mes "your time here in the"; + mes "Monster Racing Arena."; + close; +} + +p_track01,56,38,0 script starting#1 -1,0,0,{ + end; + +OnDisable: + enablenpc "Luk#1"; + enablenpc "Luk#2"; + enablenpc "Luk#3"; + enablenpc "Luk#4"; + enablenpc "Luk#5"; + enablenpc "Luk#6"; + enablenpc "Tire#1"; + enablenpc "Tire#2"; + enablenpc "Tire#3"; + enablenpc "Tire#4"; + enablenpc "Tire#5"; + enablenpc "Tire#6"; + set $@mr_1_luk1,0; + set $@mr_1_tire1,0; + end; + +OnInit: + disablenpc "starting#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,38,0 script Luk#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,38,0 script Luk#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,38,0 script Luk#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,38,0 script Luk#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,38,0 script Luk#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,38,0 script Luk#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,38,0 script Tire#1 -1,0,0,{ + end; +OnInit: + disablenpc "Tire#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,38,0 script Tire#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,38,0 script Tire#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,38,0 script Tire#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,38,0 script Tire#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,38,0 script Tire#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,56,36,0 script starting#2 -1,0,0,{ + end; + +OnDisable: + enablenpc "Luk2#1"; + enablenpc "Luk2#2"; + enablenpc "Luk2#3"; + enablenpc "Luk2#4"; + enablenpc "Luk2#5"; + enablenpc "Luk2#6"; + enablenpc "Tire2#1"; + enablenpc "Tire2#2"; + enablenpc "Tire2#3"; + enablenpc "Tire2#4"; + enablenpc "Tire2#5"; + enablenpc "Tire2#6"; + set $@mr_1_luk2,0; + set $@mr_1_tire2,0; + end; + +OnInit: + disablenpc "starting#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,36,0 script Luk2#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,36,0 script Luk2#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,36,0 script Luk2#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,36,0 script Luk2#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,36,0 script Luk2#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,36,0 script Luk2#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk2#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,36,0 script Tire2#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,36,0 script Tire2#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,36,0 script Tire2#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,36,0 script Tire2#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,36,0 script Tire2#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,36,0 script Tire2#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire2#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,56,34,0 script starting#3 -1,0,0,{ + end; + +OnDisable: + enablenpc "Luk3#1"; + enablenpc "Luk3#2"; + enablenpc "Luk3#3"; + enablenpc "Luk3#4"; + enablenpc "Luk3#5"; + enablenpc "Luk3#6"; + enablenpc "Tire3#1"; + enablenpc "Tire3#2"; + enablenpc "Tire3#3"; + enablenpc "Tire3#4"; + enablenpc "Tire3#5"; + enablenpc "Tire3#6"; + set $@mr_1_luk3,0; + set $@mr_1_tire3,0; + end; + +OnInit: + disablenpc "starting#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,34,0 script Luk3#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,34,0 script Luk3#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,34,0 script Luk3#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,34,0 script Luk3#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,34,0 script Luk3#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,34,0 script Luk3#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk3#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,34,0 script Tire3#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,34,0 script Tire3#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,34,0 script Tire3#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,34,0 script Tire3#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,34,0 script Tire3#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,34,0 script Tire3#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire3#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,56,32,0 script starting#4 -1,0,0,{ + end; + +OnDisable: + enablenpc "starting#4"; + enablenpc "Luk4#1"; + enablenpc "Luk4#2"; + enablenpc "Luk4#3"; + enablenpc "Luk4#4"; + enablenpc "Luk4#5"; + enablenpc "Luk4#6"; + enablenpc "Tire4#1"; + enablenpc "Tire4#2"; + enablenpc "Tire4#3"; + enablenpc "Tire4#4"; + enablenpc "Tire4#5"; + enablenpc "Tire4#6"; + set $@mr_1_luk4,0; + set $@mr_1_tire4,0; + end; + +OnInit: + disablenpc "starting#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,32,0 script Luk4#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,32,0 script Luk4#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,32,0 script Luk4#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,32,0 script Luk4#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,32,0 script Luk4#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,32,0 script Luk4#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk4#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,32,0 script Tire4#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,32,0 script Tire4#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,32,0 script Tire4#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,32,0 script Tire4#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,32,0 script Tire4#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,32,0 script Tire4#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire4#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,56,30,0 script starting#5 -1,0,0,{ + end; + +OnDisable: + enablenpc "Luk5#1"; + enablenpc "Luk5#2"; + enablenpc "Luk5#3"; + enablenpc "Luk5#4"; + enablenpc "Luk5#5"; + enablenpc "Luk5#6"; + enablenpc "Tire5#1"; + enablenpc "Tire5#2"; + enablenpc "Tire5#3"; + enablenpc "Tire5#4"; + enablenpc "Tire5#5"; + enablenpc "Tire5#6"; + set $@mr_1_luk5,0; + set $@mr_1_tire5,0; + end; + +OnInit: + disablenpc "starting#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,30,0 script Luk5#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,30,0 script Luk5#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,30,0 script Luk5#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,30,0 script Luk5#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,30,0 script Luk5#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,30,0 script Luk5#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk5#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,30,0 script Tire5#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,30,0 script Tire5#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,30,0 script Tire5#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,30,0 script Tire5#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,30,0 script Tire5#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,30,0 script Tire5#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire5#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,56,28,0 script starting#6 -1,0,0,{ + end; + +OnDisable: + enablenpc "Luk6#1"; + enablenpc "Luk6#2"; + enablenpc "Luk6#3"; + enablenpc "Luk6#4"; + enablenpc "Luk6#5"; + enablenpc "Luk6#6"; + enablenpc "Tire6#1"; + enablenpc "Tire6#2"; + enablenpc "Tire6#3"; + enablenpc "Tire6#4"; + enablenpc "Tire6#5"; + enablenpc "Tire6#6"; + set $@mr_1_luk6,0; + set $@mr_1_tire6,0; + end; + +OnInit: + disablenpc "starting#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track01,33,28,0 script Luk6#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,37,28,0 script Luk6#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,53,28,0 script Luk6#3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,45,28,0 script Luk6#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track01,49,28,0 script Luk6#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,41,28,0 script Luk6#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk6#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track01,43,28,0 script Tire6#1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire6#1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,39,28,0 script Tire6#2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire6#2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,35,28,0 script Tire6#3 -1,0,0,{ + end; +OnInit: + disablenpc "Tire6#3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,55,28,0 script Tire6#4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire6#4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,51,28,0 script Tire6#5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire6#5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track01,47,28,0 script Tire6#6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire6#6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +//============================================================ +// Monstrer Race - Dual Monster Race +//============================================================ +hugel,47,56,0 script #race_timer2-1 -1,{ +OnInit: + enablenpc "#race_timer2-1"; + set $@mon_time_2_1,2; + initnpctimer; + end; + +OnEnable: + enablenpc "#race_timer2-1"; + set $@mon_time_2_1,2; + initnpctimer; + end; + +OnDisable: + disablenpc "#race_timer2-1"; + stopnpctimer; + end; + +OnTimer10000: + mapannounce "hugel","The Dual Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0xffb6c1"; + end; + +OnTimer30000: + mapannounce "hugel","The Dual Monster Race Arena has just opened.",bc_map,"0xffb6c1"; + set $@mon_time_2_1,1; + donpcevent "#race_timer2-2::OnEnable"; + enablenpc "Ticket Helper#2"; + donpcevent "TrapGlobal#race02::OnEnable"; + end; + +OnTimer90000: + mapannounce "hugel","The Dual Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0xffb6c1"; + end; + +OnTimer210000: + mapannounce "hugel","The entrance to the Dual Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0xffb6c1"; + end; + +OnTimer270000: + mapannounce "hugel","The Dual Monster Race Arena's entrance will soon close.",bc_map,"0xffb6c1"; + end; + +OnTimer272000: + mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0xffb6c1"; + end; + +OnTimer330000: + mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0xffb6c1"; + set $@mon_time_2_1,0; + donpcevent "#race_timer2-1::OnDisable"; + stopnpctimer; + end; +} + +p_track02,42,23,0 script #race_timer2-2 -1,{ +OnInit: + disablenpc "#race_timer2-2"; + set $@mon_time_2_2,0; + end; + +OnEnable: + enablenpc "#race_timer2-2"; + set $@mon_time_2_2,0; + initnpctimer; + end; + +OnDisable: + disablenpc "#race_timer2-2"; + stopnpctimer; + end; + +OnTimer5000: + mapannounce "p_track02","Welcome to the Monster Race Arena.",bc_map,"0x87ceeb"; + end; + +OnTimer7000: + mapannounce "p_track02","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0x87ceeb"; + end; + +OnTimer120000: + mapannounce "p_track02","The Dual Monster Race will start in 3 minutes.",bc_map,"0x87ceeb"; + end; + +OnTimer122000: + mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb"; + end; + +OnTimer240000: + mapannounce "p_track02","The Dual Monster Race will start shortly.",bc_map,"0x87ceeb"; + end; + +OnTimer242000: + mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb"; + end; + +OnTimer300000: + mapannounce "p_track02","The Monster Race is starting now. Good luck, everybody!",bc_map,"0x87ceeb"; + set $@mon_time_2_2,1; + set $@mon_race_2_1,0; + set $@mon_race_2_2,0; + disablenpc "Ticket Helper#2"; + donpcevent "#poring1::OnEnable"; + donpcevent "#lunatic1::OnEnable"; + donpcevent "#savagebebe1::OnEnable"; + donpcevent "#desertwolf1::OnEnable"; + donpcevent "#deviruchi1::OnEnable"; + donpcevent "#baphomet1::OnEnable"; + stopnpctimer; + end; +} + +p_track02,80,43,0 script #race_timer2-3 -1,{ +OnInit: + disablenpc "#race_timer2-3"; + end; + +OnEnable: + enablenpc "#race_timer2-3"; + initnpctimer; + end; + +OnDisable: + disablenpc "#race_timer2-3"; + stopnpctimer; + end; + +OnTimer3000: + mapannounce "p_track02","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00"; + end; + +OnTimer6000: + mapannounce "p_track02","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00"; + end; + +OnTimer9000: + mapannounce "p_track02","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00"; + end; + +OnTimer12000: + mapannounce "p_track02","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00"; + end; + +OnTimer15000: + mapannounce "p_track02","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00"; + end; + +OnTimer240000: + mapannounce "p_track02","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00"; + end; + +OnTimer243000: + mapannounce "p_track02","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00"; + end; + +OnTimer246000: + mapannounce "p_track02","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00"; + end; + +OnTimer249000: + mapannounce "p_track02","Thank you for your cooperation.",bc_map,"0xFFFF00"; + end; + +OnTimer252000: + mapannounce "p_track02","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00"; + end; + +OnTimer300000: + mapwarp "p_track02","hugel",63,73; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-1::OnEnable"; + set $@mon_race_2_1,0; + set $@mon_race_2_2,0; + donpcevent "#race_timer2-3::OnDisable"; + stopnpctimer; + end; +} + +hugel,62,69,1 script Eckar Erenes#double 798,{ + mes "[Eckar Erenes]"; + mes "Welcome to the"; + mes "Monster Race Arena,"; + mes "the pride and joy of"; + mes "the village of Hugel!"; + mes "How may I help you?"; + next; + if (select("Monster Race Info:Enter Monster Race") == 1) { + mes "[Eckar Erenes]"; + mes "Monster Races originated from"; + mes "simple children's games in which"; + mes "Cute Pets would race against each other. This grew into an adult"; + mes "pastime that is so popular, we've built a racing arena in Hugel."; + next; + mes "[Eckar Erenes]"; + mes "Our Monster Race Arena hosts"; + mes "two types of monster races. First, we have the Single Monster Race,"; + mes "in which those that wagered on the 1st place monster are rewarded."; + next; + mes "[Eckar Erenes]"; + mes "Then, we have the Dual Monster"; + mes "Race in which the house odds and"; + mes "rewards are greater than in Single"; + mes "Monster Races: you must wager on"; + mes "2 monsters, and they must place in."; + next; + mes "[Eckar Erenes]"; + mes "Although a small entrance"; + mes "fee is required, we only use"; + mes "the money to give rewards to"; + mes "participants and maintain this"; + mes "arena. Therefore, we're not"; + mes "profiting from this enterprise."; + next; + mes "[Eckar Erenes]"; + mes "Also, we prohibit others"; + mes "from making personal bets"; + mes "and wagers, using items and"; + mes "zeny, based on the outcomes"; + mes "of these races. That kind of"; + mes "gambling is illegal here."; + next; + mes "[Eckar Erenes]"; + mes "Once you enter the Race Arena,"; + mes "you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing"; + mes "Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute"; + mes "window after the end of the race."; + next; + } + mes "[Eckar Erenes]"; + mes "The entrance fee for all races"; + mes "in the Monster Race Arena is"; + mes "2,000 zeny. If you'd like to wager on a Single Monster Race"; + mes "then please ask my brother"; + mes "Ellebird to help you."; + next; + mes "[Eckar Erenes]"; + mes "Otherwise, I'll help get you"; + mes "started if you're interested"; + mes "in a Dual Monster Race."; + mes "Would you like to wager"; + mes "on a Dual Monster Race?"; + next; + switch(select("Yes, please.:No, thanks.")) { + case 1: + if (checkweight(909,700) == 0) { + mes "[Eckar Erenes]"; + mes "Hmm... You're toting"; + mes "too many things with you"; + mes "right now. You better put"; + mes "some of your stuff away in"; + mes "Kafra Storage before you can"; + mes "wager on any monster races."; + close; + } + if (Zeny > 1999) { + if (countitem(7514) > 0) { + mes "[Eckar Erenes]"; + mes "Hm? What are you doing"; + mes "with an expired Racing Ticket?"; + mes "Well, I better get rid of it for"; + mes "you before it can get mixed up"; + mes "with your new Racing Ticket."; + delitem 7514,1; //Monster_Ticket + next; + if ($@mon_time_2_1 == 1) { + mes "[Eckar Erenes]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-2000; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } + else if ($@mon_time_2_1 == 2) { + mes "[Eckar Erenes]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Double Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer."; + close; + } + else { + if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { + mes "[Eckar Erenes]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to"; + mes "place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like"; + mes "to enter the Monster Race Arena?"; + next; + switch(select("Yes:No, thanks")) { + case 1: + if (Zeny > 499) { + mes "[Eckar Erenes]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-500; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } + else { + mes "[Eckar Erenes]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Erenes]"; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + } + else { + mes "[Eckar Erenes]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; + } + } + } + else { + if ($@mon_time_2_1 == 1) { + mes "[Eckar Erenes]"; + mes "Thanks, I hope that"; + mes "you enjoy this race."; + mes "Let me guide you now"; + mes "to the Monster Race Arena."; + set zeny,zeny-2000; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } + else if ($@mon_time_2_1 == 2) { + mes "[Eckar Erenes]"; + mes "We're still finishing our"; + mes "preparations for the next"; + mes "Double Monster Race, so"; + mes "we ask that you please"; + mes "wait a little while longer."; + close; + } + else { + if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { + mes "[Eckar Erenes]"; + mes "Right now, a Monster Race"; + mes "is in progress. It's too late to"; + mes "place a wager, but if you'd like"; + mes "to watch, the fee is 500 zeny"; + mes "for spectators. Would you like"; + mes "to enter the Monster Race Arena?"; + next; + switch(select("Enter:Cancel")) { + case 1: + if (Zeny > 499) { + mes "[Eckar Erenes]"; + mes "Thank you~"; + mes "I hope you enjoy."; + mes "watching this race!"; + set zeny,zeny-500; + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "p_track02",75,41; + end; + } + else { + mes "[Eckar Erenes]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Erenes]"; + mes "Alright, then. If you'd like"; + mes "to wager on a monster"; + mes "race, please wait for the"; + mes "current race to finish. I hope"; + mes "that you enjoy your time here"; + mes "in the Monster Race Arena~"; + close; + } + } + else { + mes "[Eckar Erenes]"; + mes "I'm sorry, but a monster"; + mes "race has just ended, so we're"; + mes "having the 5 minute period in"; + mes "which the winners can claim"; + mes "their Prize Medals. The gate"; + mes "will open soon, so please wait."; + close; + } + } + } + } + else { + mes "[Eckar Erenes]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "money to pay the"; + mes "2,000 zeny entrance fee."; + close; + } + case 2: + mes "[Eckar Erenes]"; + mes "Very well. I hope that"; + mes "you enjoy your time here"; + mes "in the Monster Race Arena~."; + close; + } +} + +p_track02,73,22,1 script Ticket Helper#2 899,{ + if (checkweight(908,200) == 0) { + mes "[Ticket Helper]"; + mes "Welcome to the"; + mes "Monster Race Arena."; + mes "If you'd like to participate"; + mes "in the ^3131FFDouble Monster Race^000000,"; + mes "then please select 1 out of"; + mes "the 6 monsters from the list"; + next; + mes "[Ticket Helper]"; + mes "Wait, wait..."; + mes "I can't give you"; + mes "anything right now."; + mes "You're carrying way"; + mes "too many things."; + close; + } + if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Ticket Helper]"; + mes "Hello there!"; + mes "Interested in wagering on"; + mes "the Dual Monster Race?"; + mes "I'm here to help you if you've"; + mes "got any questions, or if you"; + mes "want to place your wager."; + next; + switch(select("Check Monster Status:Wager on Race:Monster Race?:Cancel")) { + case 1: + mes "Monster 1 [^CC6600Luck^000000: " + $@mon_r02_Luk1 + "] [^EE0000HP^000000: " + $@mon_r02_tire1 + "]"; + mes "Monster 2 [^CC6600Luck^000000: " + $@mon_r02_Luk2 + "] [^EE0000HP^000000: " + $@mon_r02_Tire2 + "]"; + mes "Monster 3 [^CC6600Luck^000000: " + $@mon_r02_Luk3 + "] [^EE0000HP^000000: " + $@mon_r02_Tire3 + "]"; + mes "Monster 4 [^CC6600Luck^000000: " + $@mon_r02_Luk4 + "] [^EE0000HP^000000: " + $@mon_r02_Tire4 + "]"; + mes "Monster 5 [^CC6600Luck^000000: " + $@mon_r02_Luk5 + "] [^EE0000HP^000000: " + $@mon_r02_Tire5 + "]"; + mes "Monster 6 [^CC6600Luck^000000: " + $@mon_r02_Luk6 + "] [^EE0000HP^000000: " + $@mon_r02_Tire6 + "]"; + close; + case 2: + mes "[Ticket Helper]"; + mes "Alright, please choose which"; + mes "two monsters that you think"; + mes "will win 1st and 2nd place."; + mes "If both your monsters come"; + mes "in 1st and 2nd, in any order,"; + mes "you'll win the wager."; + next; + mes "[Ticket Helper]"; + mes "Now, please tell me"; + mes "your first choice for one"; + mes "of the monsters that"; + mes "will win this race."; + next; + switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Now, please make.....l...your second choice.....l...for the monster that.....l...you think will place...!.l...1st or 2nd in this race."; + next; + switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6:")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 1^000000 and ^0000FFMonster 2^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,1; + set monster_race_2_2,2; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 1^000000 and ^0000FFMonster 3^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,1; + set monster_race_2_2,3; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 1^000000 and ^0000FFMonster 4^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,1; + set monster_race_2_2,4; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + break; + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 1^000000 and ^0000FFMonster 5^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,1; + set monster_race_2_2,5; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 1^000000 and ^0000FFMonster 6^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,1; + set monster_race_2_2,6; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Please choose your"; + mes "second monster"; + next; + switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 2^000000 and ^0000FFMonster 1^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,2; + set monster_race_2_2,1; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 2^000000 and ^0000FFMonster 3^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,2; + set monster_race_2_2,3; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 2^000000 and ^0000FFMonster 4^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,2; + set monster_race_2_2,4; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 2^000000 and ^0000FFMonster 5^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,2; + set monster_race_2_2,5; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 2^000000 and ^0000FFMonster 6^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,2; + set monster_race_2_2,6; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Please choose your"; + mes "second monster"; + next; + switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 3^000000 and ^0000FFMonster 1^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,3; + set monster_race_2_2,1; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 3^000000 and ^0000FFMonster 2^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,3; + set monster_race_2_2,2; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 3^000000 and ^0000FFMonster 4^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,3; + set monster_race_2_2,4; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 3^000000 and ^0000FFMonster 5^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,3; + set monster_race_2_2,5; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 3^000000 and ^0000FFMonster 6^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,3; + set monster_race_2_2,6; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Please choose your"; + mes "second monster"; + next; + switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 4^000000 and ^0000FFMonster 1^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,4; + set monster_race_2_2,1; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 4^000000 and ^0000FFMonster 2^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,4; + set monster_race_2_2,2; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 4^000000 and ^0000FFMonster 3^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,4; + set monster_race_2_2,3; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + break; + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 4^000000 and ^0000FFMonster 5^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,4; + set monster_race_2_2,5; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 4^000000 and ^0000FFMonster 6^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,4; + set monster_race_2_2,6; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Please choose your"; + mes "second monster"; + next; + switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 5^000000 and ^0000FFMonster 1^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,5; + set monster_race_2_2,1; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 5^000000 and ^0000FFMonster 2^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,5; + set monster_race_2_2,2; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 5^000000 and ^0000FFMonster 3^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,5; + set monster_race_2_2,3; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 5^000000 and ^0000FFMonster 4^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,5; + set monster_race_2_2,4; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 5^000000 and ^0000FFMonster 6^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,5; + set monster_race_2_2,6; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 6: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 6^000000, a naughty"; + mes "Baphomet Jr. monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Ticket Helper]"; + mes "Please choose your"; + mes "second monster"; + next; + switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) { + case 1: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000, a friendly"; + mes "Poring type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 6^000000 and ^0000FFMonster 1^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,6; + set monster_race_2_2,1; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 2^000000, an adorable"; + mes "Lunatic type monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 6^000000 and ^0000FFMonster 2^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,6; + set monster_race_2_2,2; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 3: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 3^000000, a darling"; + mes "Savage Bebe monster."; + mes "Are you sure you want"; + mes "to choose this monster?."; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 6^000000 and ^0000FFMonster 3^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,6; + set monster_race_2_2,3; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 4: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 4^000000, a gentle Baby"; + mes "Desert Wolf monster."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 6^000000 and ^0000FFMonster 4^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,6; + set monster_race_2_2,4; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + case 5: + mes "[Ticket Helper]"; + mes "You've chosen"; + mes "^0000FFMonster 5^000000, a small, yet"; + mes "demonic, Deviruchi."; + mes "Are you sure you want"; + mes "to choose this monster?"; + next; + switch(select("Yes:No")) { + case 1: + if ($@mon_time_2_2 == 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster 6^000000 and ^0000FFMonster 5^000000"; + mes "to win this race. Good luck!"; + mes "I really hope that the odds"; + mes "work out in your favor~"; + emotion e_kis; + set monster_race_2_1,6; + set monster_race_2_2,5; + getitem 7514,1; //Monster_Ticket + close; + } + else { + mes "[Ticket Helper]"; + mes "I'm very sorry, but a"; + mes "monster race is underway."; + mes "Please wait, and then place"; + mes "your wager for the next race."; + close; + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 2: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + case 3: + mes "[Ticket Helper]"; + mes "Monster Races originated from"; + mes "simple children's games in which"; + mes "Cute Pets would race against each other. This grew into an adult"; + mes "pastime that is so popular, we've built a racing arena in Hugel."; + next; + mes "[Ticket Helper]"; + mes "Our Monster Race Arena hosts"; + mes "two types of monster races. First, we have the Single Monster Race,"; + mes "in which those that wagered on the 1st place monster are rewarded."; + next; + mes "[Ticket Helper]"; + mes "Then, we have the Dual Monster"; + mes "Race in which those that wagered"; + mes "on the 1st and 2nd place monsters"; + mes "are equally rewarded. The house"; + mes "odds and wager rewards are greater in Dual Races than Single Races."; + next; + mes "[Ticket Helper]"; + mes "Although a small entrance"; + mes "fee is required, we only use"; + mes "the money to give rewards to"; + mes "participants and maintain this"; + mes "arena. Therefore, we're not"; + mes "profiting from this enterprise."; + next; + mes "[Ticket Helper]"; + mes "Also, we prohibit others"; + mes "from making personal bets"; + mes "and wagers, using items and"; + mes "zeny, based on the outcomes"; + mes "of these races. That kind of"; + mes "gambling is illegal here."; + next; + mes "[Ticket Helper]"; + mes "Once you enter the Race Arena,"; + mes "you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing"; + mes "Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute"; + mes "window after the end of the race."; + next; + mes "[Ticket Helper]"; + mes "You're already here"; + mes "inside the Monster Race"; + mes "Arena, so you may as well"; + mes "try placing a wager. It's"; + mes "more fun than you'd think~"; + close; + case 4: + mes "[Ticket Helper]"; + mes "You have canceled"; + mes "your wager. Okay,"; + mes "I understand. Perhaps"; + mes "you'd feel more comfortable"; + mes "checking the monsters first?"; + close; + } + } + else { + if (countitem(7514) > 0) { + mes "[Ticket Helper]"; + mes "You've wagered on"; + mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000"; + mes "for this Dual Monster Race."; + next; + mes "[Ticket Helper]"; + mes "The start of the race will be"; + mes "announced through a broadcast."; + mes "You can refer to your Mini-Map"; + mes "to track the monsters' race"; + mes "positions. Thank you, and"; + mes "have a good time!"; + viewpoint 1,43,35,0,0xFFFF00; + close; + } + else { + mes "[Ticket Helper]"; + mes "There will be broadcasting service"; + mes "at the beginning of the competition."; + mes "If you wish to watch the match,"; + mes "please proceed to the location indicated in the map."; + mes "Good luck."; + viewpoint 1,43,35,0,0xFFFF00; + close; + } + } + +OnInit: + disablenpc "Ticket Helper#2"; + end; +} + +p_track02,39,49,3 script Game Guide#double 845,{ + mes "[Game Guide]"; + mes "Welcome to the"; + mes "Monster Race Arena."; + mes "How can I help you?"; + next; + switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) { + case 1: + mes "[Game Guide]"; + mes "Monster Races originated from"; + mes "simple children's games in which"; + mes "Cute Pets would race against each other. This grew into an adult"; + mes "pastime that is so popular, we've built a racing arena in Hugel."; + next; + mes "[Game Guide]"; + mes "Our Monster Race Arena hosts"; + mes "two types of monster races. First, we have the Single Monster Race,"; + mes "in which those that wagered on the 1st place monster are rewarded."; + next; + mes "[Game Guide]"; + mes "Then, we have the Dual Monster"; + mes "Race in which the house odds and"; + mes "rewards are greater than in Single"; + mes "Monster Races: you must wager on"; + mes "2 monsters, and they must place in."; + next; + mes "[Game Guide]"; + mes "Although a small entrance"; + mes "fee is required, we only use"; + mes "the money to give rewards to"; + mes "participants and maintain this"; + mes "arena. Therefore, we're not"; + mes "profiting from this enterprise."; + next; + mes "[Game Guide]"; + mes "Also, we prohibit others"; + mes "from making personal bets"; + mes "and wagers, using items and"; + mes "zeny, based on the outcomes"; + mes "of these races. That kind of"; + mes "gambling is illegal here."; + next; + mes "[Game Guide]"; + mes "Once you enter the Race Arena,"; + mes "you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing"; + mes "Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute"; + mes "window after the end of the race."; + next; + break; + case 2: + mes "[Game Guide]"; + mes "Before placing a wager, you"; + mes "must get a free Racing Ticket"; + mes "from the Ticket Helper. There,"; + mes "I've marked the Ticket Helper"; + mes "on your Mini-Map, so you can"; + mes "find him pretty easily."; + viewpoint 1,73,22,1,0xFFFF33; + next; + break; + case 3: + mes "[Game Guide]"; + mes "If you wagered on the winner"; + mes "of a Single Monster Race, or"; + mes "on the 1st or 2nd place winners"; + mes "in a Dual Monster Race, then"; + mes "you can exchange your Racing"; + mes "Ticket for Prize Medals."; + next; + mes "[Game Guide]"; + mes "However, you must exchange"; + mes "your Racing Ticket with the"; + mes "Medal Distributor within the"; + mes "5 minute window after the end"; + mes "of the race. ^FF0000Your ticket becomes"; + mes "void after these 5 minutes.^000000"; + next; + mes "[Game Guide]"; + mes "When this 5 minute window"; + mes "elapses, you will be teleported"; + mes "outside, and we will immediately"; + mes "begin preparing for the next race. Make sure that you remember this"; + mes "information when you wager."; + next; + mes "[Game Guide]"; + mes "If you haven't received"; + mes "your free Racing Ticket,"; + mes "then please visit the Ticket"; + mes "Helper. There, I've just marked"; + mes "his location on your Mini-Map."; + viewpoint 1,67,45,2,0xFFCE63; + next; + break; + } + mes "[Game Guide]"; + mes "Thank you, and"; + mes "I hope you enjoy"; + mes "your time here in the"; + mes "Monster Racing Arena."; + close; +} + +p_track02,67,45,5 script Medal Distributor#medal 845,{ + if (checkweight(909,20) == 0) { + mes "[Medal Distributor]"; + mes "Before exchanging"; + mes "please take off some of the things that you're carrying."; + close; + } + if (countitem(7514) > 0) { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + next; + mes "[Medal Distributor]"; + mes "Do you want to show me your ticket?"; + next; + if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) { + if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) { + if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) { + if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) { + if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) { + if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) { + if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) { + if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) { + if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) { + if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) { + if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) { + if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) { + if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) { + if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) { + if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) { + if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) { + mes "[Medal Distributor]"; + mes "Congratulations! You have won!"; + mes "It's really hard to win the Double Monster Race."; + mes "You're really amazing!"; + mes "Do you wish to redeem your ticket now?"; + next; + switch(select("Yes:Maybe later")) { + case 1: + mes "[Medal Distributor]"; + mes "I will confirm your ticket now."; + mes "Hmm, the winning monster for this round..."; + mes "Yup! That's right!"; + mes "Congratulations again!"; + next; + mes "[Medal Distributor]"; + mes "I will give you the medal as"; + mes "the proof of the winner for the Double race."; + mes "As for the medal, bring it to Hugel "; + mes "and look for Wayne"; + mes "to change it into prizes."; + mes "Please use it wisely."; + delitem 7514,1; //Monster_Ticket + set monster_race_2_1,7; + set monster_race_2_2,7; + getitem 7515,15; //Marvelous_Medal + close; + case 2: + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + close; + } + } + else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { + mes "[Medal Distributor]"; + mes "Thank you for using"; + mes "Monster Race Arena"; + mes "Good luck for your"; + mes "next race."; + close; + } + else { + mes "[Medal Distributor]"; + mes "Ah, what a pity."; + mes "I hope that you will win it next time."; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "I am the Redemption Service Staff"; + mes "who will give the winner medals and ticket"; + mes "to the participants who"; + mes "make the correct guess"; + mes "for the Monster Race."; + next; + mes "[Medal Distributor]"; + mes "The redemption of the winner ticket of every round"; + mes "can only be made at ^0000FFthe particular round^000000."; + mes "Please remember that."; + mes "You can take the medal and"; + mes "find Wayne in Hugel to retrieve your prizes."; + close; + } + +OnInit: + disablenpc "Medal Distributor#medal"; + end; +} + +p_track02,76,38,1 script Exit Guide#double 798,{ + mes "[Exit Guide]"; + mes "If you have a winning Racing"; + mes "Ticket, please make sure that."; + mes "you redeem it for Prize Medals"; + mes "now. All Racing Rickets become"; + mes "void once the next race begins."; + next; + mes "[Exit Guide]"; + mes "If you wish to leave"; + mes "the arena, then I can guide"; + mes "you outside. Would you like"; + mes "to leave the arena right now?"; + next; + switch(select("Yes:No")) { + case 1: + if (countitem(7514) == 0) { + mes "[Exit Guide]"; + mes "Thank you for"; + mes "your patronage, and"; + mes "I hope that you come"; + mes "visit us again soon~"; + } + else { + mes "[Exit Guide]"; + mes "In accordance with our"; + mes "policies, I must take your"; + mes "Racing Ticket before you leave."; + mes "Thank you for your patronage"; + mes "and I hope you enjoy your time"; + mes "here in the Monster Race Arena."; + delitem 7514,1; //Monster_Ticket + } + set monster_race_2_1,0; + set monster_race_2_2,0; + close2; + warp "hugel",63,73; + end; + case 2: + mes "[Exit Guide]"; + mes "Alright, then"; + mes "Kist let me know"; + mes "whenever you're"; + mes "ready to leave."; + close; + } +} + +p_track02,30,38,0 script #poring1 139,0,0,{ +OnInit: + disablenpc "#poring1"; + end; + +OnEnable: + enablenpc "#poring1"; + monster "p_track02",58,38,"Monster 1",1725,1,"#poring1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#poring1::OnMyMobDead"; + disablenpc "#poring1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_lv; + specialeffect 68; //"#poring1" EF_MVP + mapannounce "p_track02","Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,1; + donpcevent "#poring1::OnDisable"; + } + else { + emotion e_lv; + specialeffect 68; //"#poring1" EF_MVP + mapannounce "p_track02","The race is over! Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,1; + donpcevent "#poring1::OnDisable"; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "#baphomet1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,30,36,0 script #lunatic1 139,0,0,{ +OnInit: + disablenpc "#lunatic1"; + end; + +OnEnable: + enablenpc "#lunatic1"; + monster "p_track02",58,36,"Monster No. 2",1726,1,"#lunatic1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#lunatic1::OnMyMobDead"; + disablenpc "#lunatic1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_ho; + specialeffect 68; //"#lunatic1" EF_MVP + mapannounce "p_track02","Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,2; + donpcevent "#lunatic1::OnDisable"; + } + else { + emotion e_ho; + specialeffect 68; //"#lunatic1" EF_MVP + mapannounce "p_track02","The race is over! Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,2; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#poring1::OnDisable"; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "#baphomet1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,30,34,0 script #savagebebe1 139,0,0,{ +OnInit: + disablenpc "#savagebebe1"; + end; + +OnEnable: + enablenpc "#savagebebe1"; + monster "p_track02",58,34,"Monster No. 3",1727,1,"#savagebebe1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#savagebebe1::OnMyMobDead"; + disablenpc "#savagebebe1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_heh; + specialeffect 68; //"#savagebebe1" EF_MVP + mapannounce "p_track02","Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,3; + donpcevent "#savagebebe1::OnDisable"; + } + else { + emotion e_heh; + specialeffect 68; //"#savagebebe1" EF_MVP + mapannounce "p_track02","The race is over! Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,3; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#poring1::OnDisable"; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "#baphomet1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,30,32,0 script #desertwolf1 139,0,0,{ +OnInit: + disablenpc "#desertwolf1"; + end; + +OnEnable: + enablenpc "#desertwolf1"; + monster "p_track02",58,32,"Monster No. 4",1728,1,"#desertwolf1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#desertwolf1::OnMyMobDead"; + disablenpc "#desertwolf1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_kis; + specialeffect 68; //"#desertwolf1" EF_MVP + mapannounce "p_track02","Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,4; + donpcevent "#desertwolf1::OnDisable"; + } + else { + emotion e_kis; + specialeffect 68; //"#desertwolf1" EF_MVP + mapannounce "p_track02","The race is over! Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,4; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#poring1::OnDisable"; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "#baphomet1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#meda"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,30,30,0 script #deviruchi1 139,0,0,{ +OnInit: + disablenpc "#deviruchi1"; + end; + +OnEnable: + enablenpc "#deviruchi1"; + monster "p_track02",58,30,"Monster No. 5",1730,1,"#deviruchi1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#deviruchi1::OnMyMobDead"; + disablenpc "#deviruchi1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_gg; + specialeffect 68; //"#deviruchi1" EF_MVP + mapannounce "p_track02","Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,5; + donpcevent "#deviruchi1::OnDisable"; + } + else { + emotion e_gg; + specialeffect 68; //"#deviruchi1" EF_MVP + mapannounce "p_track02","The race is over! Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,5; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "#poring1::OnDisable"; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#baphomet1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,30,28,0 script #baphomet1 139,0,0,{ +OnInit: + disablenpc "#baphomet1"; + end; + +OnEnable: + enablenpc "#baphomet1"; + monster "p_track02",58,28,"Monster No. 6",1729,1,"#baphomet1::OnMyMobDead"; + end; + +OnDisable: + killmonster "p_track02","#baphomet1::OnMyMobDead"; + disablenpc "#baphomet1"; + end; + +OnTouchNPC: + if ($@mon_race_2_1 == 0) { + emotion e_pif; + specialeffect 68; //"#baphomet1" EF_MVP + mapannounce "p_track02","Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_1,6; + donpcevent "#baphomet1::OnDisable"; + } + else { + emotion e_pif; + specialeffect 68; //"#baphomet1" EF_MVP + mapannounce "p_track02","The race is over! Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC"; + set $@mon_race_2_2,6; + donpcevent "#baphomet1::OnDisable"; + donpcevent "#poring1::OnDisable"; + donpcevent "#lunatic1::OnDisable"; + donpcevent "#savagebebe1::OnDisable"; + donpcevent "#desertwolf1::OnDisable"; + donpcevent "#deviruchi1::OnDisable"; + donpcevent "TrapGlobal#race02::OnDisable"; + enablenpc "Medal Distributor#medal"; + donpcevent "#race_timer2-3::OnEnable"; + } + end; + +OnMyMobDead: + end; +} + +p_track02,19,48,0 script TrapGlobal#race02 -1,{ +OnInit: + set $@mon_r02_luk1,0; + set $@mon_r02_luk2,0; + set $@mon_r02_luk3,0; + set $@mon_r02_luk4,0; + set $@mon_r02_luk5,0; + set $@mon_r02_luk6,0; + set $@mon_r02_tire1,0; + set $@mon_r02_tire2,0; + set $@mon_r02_tire3,0; + set $@mon_r02_tire4,0; + set $@mon_r02_tire5,0; + set $@mon_r02_tire6,0; + end; + +OnEnable: + enablenpc "TrapGlobal#race02"; + donpcevent "starting#race02_1::OnEnable"; + donpcevent "starting#race02_2::OnEnable"; + donpcevent "starting#race02_3::OnEnable"; + donpcevent "starting#race02_4::OnEnable"; + donpcevent "starting#race02_5::OnEnable"; + donpcevent "starting#race02_6::OnEnable"; + //------------------------------------------------------------- + // Monster No. 1, Poring + //------------------------------------------------------------- + set .@firstline,rand(1,70); + if ((.@firstline > 0) && (.@firstline < 11)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_5"; + enablenpc "Luk#race02_1_6"; + set .@firsttired,rand(50,60); + if (.@firsttired > 49) && (.@firsttired < 61) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + } + } + else if ((.@firstline > 10) && (.@firstline < 31)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_5"; + set .@firsttired,rand(40,60); + if (.@firsttired > 49) && (.@firsttired < 61) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + } + else { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + } + } + else if ((.@firstline > 20) && (.@firstline < 41)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_1"; + set .@firsttired,rand(30,50); + if (.@firsttired > 39) && (.@firsttired < 51) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + } + else { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + } + } + else if ((.@firstline > 40) && (.@firstline < 51)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_1"; + enablenpc "Luk#race02_1_2"; + set .@firsttired,rand(20,40); + if (.@firsttired > 29) && (.@firsttired < 41) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + } + else { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + } + } + else if ((.@firstline > 50) && (.@firstline < 61)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_1"; + enablenpc "Luk#race02_1_2"; + enablenpc "Luk#race02_1_3"; + set .@firsttired,rand(10,30); + if (.@firsttired > 19) && (.@firsttired < 31) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + } + else { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + enablenpc "Tire#race02_1_5"; + } + } + else if ((.@firstline > 60) && (.@firstline < 71)) { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_1"; + enablenpc "Luk#race02_1_2"; + enablenpc "Luk#race02_1_3"; + enablenpc "Luk#race02_1_4"; + set .@firsttired,rand(0,20); + if (.@firsttired > 9) && (.@firsttired < 21) { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + enablenpc "Tire#race02_1_5"; + } + else { + set $@mon_r02_tire1,.@firsttired; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + enablenpc "Tire#race02_1_5"; + enablenpc "Tire#race02_1_6"; + } + } + else { + set $@mon_r02_luk1,.@firstline; + enablenpc "Luk#race02_1_1"; + enablenpc "Luk#race02_1_2"; + enablenpc "Luk#race02_1_3"; + enablenpc "Luk#race02_1_4"; + set .@firsttired,rand(0,20); + if (.@firsttired > 9) && (.@firsttired < 21) { + set $@mon_r02_tire1,.@firstline; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + enablenpc "Tire#race02_1_5"; + } + else { + set $@mon_r02_tire1,.@firstline; + enablenpc "Tire#race02_1_1"; + enablenpc "Tire#race02_1_2"; + enablenpc "Tire#race02_1_3"; + enablenpc "Tire#race02_1_4"; + enablenpc "Tire#race02_1_5"; + enablenpc "Tire#race02_1_6"; + } + } + //------------------------------------------------------------- + // Monster No. 2, Lunatic + //------------------------------------------------------------- + set .@secondline,rand(1,70); + if ((.@secondline > 0) && (.@secondline < 11)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_5"; + enablenpc "Luk#race02_2_6"; + set .@secondtired,rand(50,60); + if (.@secondtired > 49) && (.@secondtired < 61) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + } + } + else if ((.@secondline > 10) && (.@secondline < 31)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_5"; + set .@secondtired,rand(40,60); + if (.@secondtired > 49) && (.@secondtired < 61) { + set $@mon_r02_tire2,.@secondline; + enablenpc "Tire#race02_2_1"; + } + else { + set $@mon_r02_tire2,.@secondline; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + } + } + else if ((.@secondline > 20) && (.@secondline < 41)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_1"; + set .@secondtired,rand(30,50); + if (.@secondtired > 39) && (.@secondtired < 51) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + } + else { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + } + } + else if ((.@secondline > 40) && (.@secondline < 51)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_1"; + enablenpc "Luk#race02_2_2"; + set .@secondtired,rand(20,40); + if (.@secondtired > 29) && (.@secondtired < 41) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + } + else { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + } + } + else if ((.@secondline > 50) && (.@secondline < 61)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_1"; + enablenpc "Luk#race02_2_2"; + enablenpc "Luk#race02_2_3"; + set .@secondtired,rand(10,30); + if (.@secondtired > 19) && (.@secondtired < 31) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + } + else { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + enablenpc "Tire#race02_2_5"; + } + } + else if ((.@secondline > 60) && (.@secondline < 71)) { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_1"; + enablenpc "Luk#race02_2_2"; + enablenpc "Luk#race02_2_3"; + enablenpc "Luk#race02_2_4"; + set .@secondtired,rand(0,20); + if (.@secondtired > 9) && (.@secondtired < 21) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + enablenpc "Tire#race02_2_5"; + } + else { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + enablenpc "Tire#race02_2_5"; + enablenpc "Tire#race02_2_6"; + } + } + else { + set $@mon_r02_luk2,.@secondline; + enablenpc "Luk#race02_2_1"; + enablenpc "Luk#race02_2_2"; + enablenpc "Luk#race02_2_3"; + enablenpc "Luk#race02_2_4"; + set .@secondtired,rand(0,20); + if (.@secondtired > 9) && (.@secondtired < 21) { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + enablenpc "Tire#race02_2_5"; + } + else { + set $@mon_r02_tire2,.@secondtired; + enablenpc "Tire#race02_2_1"; + enablenpc "Tire#race02_2_2"; + enablenpc "Tire#race02_2_3"; + enablenpc "Tire#race02_2_4"; + enablenpc "Tire#race02_2_5"; + enablenpc "Tire#race02_2_6"; + } + } + //------------------------------------------------------------- + // Monster No. 3, Savage Babe + //------------------------------------------------------------- + set .@thirdline,rand(1,70); + if ((.@thirdline > 0) && (.@thirdline < 11)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_5"; + enablenpc "Luk#race02_3_6"; + set .@thridtired,rand(50,60); + if (.@thridtired > 49) && (.@thridtired < 61) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + } + } + else if ((.@thirdline > 10) && (.@thirdline < 31)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_5"; + set .@thridtired,rand(40,60); + if (.@thridtired > 49) && (.@thridtired < 61) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + } + } + else if ((.@thirdline > 20) && (.@thirdline < 41)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_1"; + set .@thridtired,rand(30,50); + if (.@thridtired > 39) && (.@thridtired < 51) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + } + } + else if ((.@thirdline > 40) && (.@thirdline < 51)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_1"; + enablenpc "Luk#race02_3_2"; + set .@thridtired,rand(20,40); + if (.@thridtired > 29) && (.@thridtired < 41) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + } + } + else if ((.@thirdline > 50) && (.@thirdline < 61)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_1"; + enablenpc "Luk#race02_3_2"; + enablenpc "Luk#race02_3_3"; + set .@thridtired,rand(10,30); + if (.@thridtired > 19) && (.@thridtired < 31) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + enablenpc "Tire#race02_3_5"; + } + } + else if ((.@thirdline > 60) && (.@thirdline < 71)) { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_1"; + enablenpc "Luk#race02_3_2"; + enablenpc "Luk#race02_3_3"; + enablenpc "Luk#race02_3_4"; + set .@thridtired,rand(0,20); + if (.@thridtired > 9) && (.@thridtired < 21) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + enablenpc "Tire#race02_3_5"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + enablenpc "Tire#race02_3_5"; + enablenpc "Tire#race02_3_6"; + } + } + else { + set $@mon_r02_luk3,.@thirdline; + enablenpc "Luk#race02_3_1"; + enablenpc "Luk#race02_3_2"; + enablenpc "Luk#race02_3_3"; + enablenpc "Luk#race02_3_4"; + set .@thridtired,rand(0,20); + if (.@thridtired > 9) && (.@thridtired < 21) { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + enablenpc "Tire#race02_3_5"; + } + else { + set $@mon_r02_tire3,.@thridtired; + enablenpc "Tire#race02_3_1"; + enablenpc "Tire#race02_3_2"; + enablenpc "Tire#race02_3_3"; + enablenpc "Tire#race02_3_4"; + enablenpc "Tire#race02_3_5"; + enablenpc "Tire#race02_3_6"; + } + } + //------------------------------------------------------------- + // Monster No. 4, Baby Desert Wolf + //------------------------------------------------------------- + set .@fourthline,rand(1,70); + if ((.@fourthline > 0) && (.@fourthline < 11)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_5"; + enablenpc "Luk#race02_4_6"; + set .@fourthtired,rand(50,60); + if (.@fourthtired > 49) && (.@fourthtired < 61) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + } + } + else if ((.@fourthline > 10) && (.@fourthline < 31)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_5"; + set .@fourthtired,rand(40,60); + if (.@fourthtired > 49) && (.@fourthtired < 61) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + } + } + else if ((.@fourthline > 20) && (.@fourthline < 41)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_1"; + set .@fourthtired,rand(30,50); + if (.@fourthtired > 39) && (.@fourthtired < 51) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + } + } + else if ((.@fourthline > 40) && (.@fourthline < 51)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_1"; + enablenpc "Luk#race02_4_2"; + set .@fourthtired,rand(20,40); + if (.@fourthtired > 29) && (.@fourthtired < 41) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + } + } + else if ((.@fourthline > 50) && (.@fourthline < 61)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_1"; + enablenpc "Luk#race02_4_2"; + enablenpc "Luk#race02_4_3"; + set .@fourthtired,rand(10,30); + if (.@fourthtired > 19) && (.@fourthtired < 31) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + enablenpc "Tire#race02_4_5"; + } + } + else if ((.@fourthline > 60) && (.@fourthline < 71)) { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_1"; + enablenpc "Luk#race02_4_2"; + enablenpc "Luk#race02_4_3"; + enablenpc "Luk#race02_4_4"; + set .@fourthtired,rand(0,20); + if (.@fourthtired > 9) && (.@fourthtired < 21) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + enablenpc "Tire#race02_4_5"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + enablenpc "Tire#race02_4_5"; + enablenpc "Tire#race02_4_6"; + } + } + else { + set $@mon_r02_luk4,.@fourthline; + enablenpc "Luk#race02_4_1"; + enablenpc "Luk#race02_4_2"; + enablenpc "Luk#race02_4_3"; + enablenpc "Luk#race02_4_4"; + set .@fourthtired,rand(0,20); + if (.@fourthtired > 9) && (.@fourthtired < 21) { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + enablenpc "Tire#race02_4_5"; + } + else { + set $@mon_r02_tire4,.@fourthtired; + enablenpc "Tire#race02_4_1"; + enablenpc "Tire#race02_4_2"; + enablenpc "Tire#race02_4_3"; + enablenpc "Tire#race02_4_4"; + enablenpc "Tire#race02_4_5"; + enablenpc "Tire#race02_4_6"; + } + } + //------------------------------------------------------------- + // Monster No. 5, Deviruchi + //------------------------------------------------------------- + set .@fifthline,rand(1,70); + if ((.@fifthline > 0) && (.@fifthline < 11)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_5"; + set .@fifthtired,rand(50,60); + if (.@fifthtired > 49) && (.@fifthtired < 61) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + } + } + else if ((.@fifthline > 10) && (.@fifthline < 31)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_5"; + set .@fifthtired,rand(40,60); + if (.@fifthtired > 49) && (.@fifthtired < 61) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + } + } + else if ((.@fifthline > 20) && (.@fifthline < 41)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_1"; + set .@fifthtired,rand(30,50); + if (.@fifthtired > 39) && (.@fifthtired < 51) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + } + } + else if ((.@fifthline > 40) && (.@fifthline < 51)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_1"; + enablenpc "Luk#race02_5_2"; + set .@fifthtired,rand(20,40); + if (.@fifthtired > 29) && (.@fifthtired < 41) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + } + } + else if ((.@fifthline > 50) && (.@fifthline < 61)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_1"; + enablenpc "Luk#race02_5_2"; + enablenpc "Luk#race02_5_3"; + set .@fifthtired,rand(10,30); + if (.@fifthtired > 19) && (.@fifthtired < 31) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + enablenpc "Tire#race02_5_5"; + } + } + else if ((.@fifthline > 60) && (.@fifthline < 71)) { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_1"; + enablenpc "Luk#race02_5_2"; + enablenpc "Luk#race02_5_3"; + enablenpc "Luk#race02_5_4"; + set .@fifthtired,rand(0,20); + if (.@fifthtired > 9) && (.@fifthtired < 21) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + enablenpc "Tire#race02_5_5"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + enablenpc "Tire#race02_5_5"; + enablenpc "Tire#race02_5_6"; + } + } + else { + set $@mon_r02_luk5,.@fifthline; + enablenpc "Luk#race02_5_1"; + enablenpc "Luk#race02_5_2"; + enablenpc "Luk#race02_5_3"; + enablenpc "Luk#race02_5_4"; + set .@fifthtired,rand(0,20); + if (.@fifthtired > 9) && (.@fifthtired < 21) { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + enablenpc "Tire#race02_5_5"; + } + else { + set $@mon_r02_tire5,.@fifthtired; + enablenpc "Tire#race02_5_1"; + enablenpc "Tire#race02_5_2"; + enablenpc "Tire#race02_5_3"; + enablenpc "Tire#race02_5_4"; + enablenpc "Tire#race02_5_5"; + enablenpc "Tire#race02_5_6"; + } + } + //------------------------------------------------------------- + // Monster No. 6, Baphomet Jr. + //------------------------------------------------------------- + set .@sixthline,rand(1,70); + if ((.@sixthline > 0) && (.@sixthline < 11)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_5"; + enablenpc "Luk#race02_6_6"; + set .@sixthtired,rand(50,60); + if (.@sixthtired > 49) && (.@sixthtired < 61) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + } + } + else if ((.@sixthline > 10) && (.@sixthline < 31)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_5"; + set .@sixthtired,rand(40,60); + if (.@sixthtired > 49) && (.@sixthtired < 61) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + } + } + else if ((.@sixthline > 20) && (.@sixthline < 41)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_1"; + set .@sixthtired,rand(30,50); + if (.@sixthtired > 39) && (.@sixthtired < 51) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + } + } + else if ((.@sixthline > 40) && (.@sixthline < 51)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_1"; + enablenpc "Luk#race02_6_2"; + set .@sixthtired,rand(20,40); + if (.@sixthtired > 29) && (.@sixthtired < 41) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + } + } + else if ((.@sixthline > 50) && (.@sixthline < 61)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_1"; + enablenpc "Luk#race02_6_2"; + enablenpc "Luk#race02_6_3"; + set .@sixthtired,rand(10,30); + if (.@sixthtired > 19) && (.@sixthtired < 31) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + enablenpc "Tire#race02_6_5"; + } + } + else if ((.@sixthline > 60) && (.@sixthline < 71)) { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_1"; + enablenpc "Luk#race02_6_2"; + enablenpc "Luk#race02_6_3"; + enablenpc "Luk#race02_6_4"; + set .@sixthtired,rand(0,20); + if (.@sixthtired > 9) && (.@sixthtired < 21) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + enablenpc "Tire#race02_6_5"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + enablenpc "Tire#race02_6_5"; + enablenpc "Tire#race02_6_6"; + } + } + else { + set $@mon_r02_luk6,.@sixthline; + enablenpc "Luk#race02_6_1"; + enablenpc "Luk#race02_6_2"; + enablenpc "Luk#race02_6_3"; + enablenpc "Luk#race02_6_4"; + set .@sixthtired,rand(0,20); + if (.@sixthtired > 9) && (.@sixthtired < 21) { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + enablenpc "Tire#race02_6_5"; + } + else { + set $@mon_r02_tire6,.@sixthtired; + enablenpc "Tire#race02_6_1"; + enablenpc "Tire#race02_6_2"; + enablenpc "Tire#race02_6_3"; + enablenpc "Tire#race02_6_4"; + enablenpc "Tire#race02_6_5"; + enablenpc "Tire#race02_6_6"; + } + } + end; + +OnDisable: + disablenpc "TrapGlobal#race02"; + donpcevent "starting#race02_1::OnDisable"; + donpcevent "starting#race02_2::OnDisable"; + donpcevent "starting#race02_3::OnDisable"; + donpcevent "starting#race02_4::OnDisable"; + donpcevent "starting#race02_5::OnDisable"; + donpcevent "starting#race02_6::OnDisable"; + end; +} + +p_track02,56,38,0 script starting#race02_1 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_1"; + end; + +OnDisable: + disablenpc "starting#race02_1"; + disablenpc "Luk#race02_1_1"; + disablenpc "Luk#race02_1_2"; + disablenpc "Luk#race02_1_3"; + disablenpc "Luk#race02_1_4"; + disablenpc "Luk#race02_1_5"; + disablenpc "Luk#race02_1_6"; + disablenpc "Tire#race02_1_1"; + disablenpc "Tire#race02_1_2"; + disablenpc "Tire#race02_1_3"; + disablenpc "Tire#race02_1_4"; + disablenpc "Tire#race02_1_5"; + disablenpc "Tire#race02_1_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,38,0 script Luk#race02_1_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,38,0 script Luk#race02_1_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,38,0 script Luk#race02_1_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,38,0 script Luk#race02_1_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,38,0 script Luk#race02_1_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,38,0 script Luk#race02_1_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_1_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,38,0 script Tire#race02_1_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,38,0 script Tire#race02_1_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,38,0 script Tire#race02_1_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,38,0 script Tire#race02_1_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,38,0 script Tire#race02_1_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,38,0 script Tire#race02_1_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_1_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,56,36,0 script starting#race02_2 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_2"; + end; + +OnDisable: + disablenpc "starting#race02_2"; + disablenpc "Luk#race02_2_1"; + disablenpc "Luk#race02_2_1"; + disablenpc "Luk#race02_2_1"; + disablenpc "Luk#race02_2_4"; + disablenpc "Luk#race02_2_5"; + disablenpc "Luk#race02_2_6"; + disablenpc "Tire#race02_2_1"; + disablenpc "Tire#race02_2_2"; + disablenpc "Tire#race02_2_3"; + disablenpc "Tire#race02_2_4"; + disablenpc "Tire#race02_2_5"; + disablenpc "Tire#race02_2_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,36,0 script Luk#race02_2_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_2_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,36,0 script Luk#race02_2_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_2_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,36,0 script Luk#race02_2_3 -1,0,0,{ +OnInit: + disablenpc "Luk#race02_2_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,36,0 script Luk#race02_2_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_2_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,36,0 script Luk#race02_2_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_2_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,36,0 script Luk#race02_2_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_2_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,36,0 script Tire#race02_2_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,36,0 script Tire#race02_2_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,36,0 script Tire#race02_2_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,36,0 script Tire#race02_2_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,36,0 script Tire#race02_2_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,36,0 script Tire#race02_2_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_2_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,56,34,0 script starting#race02_3 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_3"; + end; + +OnDisable: + disablenpc "starting#race02_3"; + disablenpc "Luk#race02_3_1"; + disablenpc "Luk#race02_3_2"; + disablenpc "Luk#race02_3_3"; + disablenpc "Luk#race02_3_4"; + disablenpc "Luk#race02_3_5"; + disablenpc "Luk#race02_3_6"; + disablenpc "Tire#race02_3_1"; + disablenpc "Tire#race02_3_2"; + disablenpc "Tire#race02_3_3"; + disablenpc "Tire#race02_3_4"; + disablenpc "Tire#race02_3_5"; + disablenpc "Tire#race02_3_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,34,0 script Luk#race02_3_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,34,0 script Luk#race02_3_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,34,0 script Luk#race02_3_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,34,0 script Luk#race02_3_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,34,0 script Luk#race02_3_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,34,0 script Luk#race02_3_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_3_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,34,0 script Tire#race02_3_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,34,0 script Tire#race02_3_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,34,0 script Tire#race02_3_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,34,0 script Tire#race02_3_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,34,0 script Tire#race02_3_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,34,0 script Tire#race02_3_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_3_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,56,32,0 script starting#race02_4 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_4"; + end; + +OnEnable: + enablenpc "starting#race02_4"; + end; + +OnDisable: + disablenpc "starting#race02_4"; + disablenpc "Luk#race02_4_1"; + disablenpc "Luk#race02_4_2"; + disablenpc "Luk#race02_4_3"; + disablenpc "Luk#race02_4_4"; + disablenpc "Luk#race02_4_5"; + disablenpc "Luk#race02_4_6"; + disablenpc "Tire#race02_4_1"; + disablenpc "Tire#race02_4_2"; + disablenpc "Tire#race02_4_3"; + disablenpc "Tire#race02_4_4"; + disablenpc "Tire#race02_4_5"; + disablenpc "Tire#race02_4_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,32,0 script Luk#race02_4_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,32,0 script Luk#race02_4_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,32,0 script Luk#race02_4_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,32,0 script Luk#race02_4_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,32,0 script Luk#race02_4_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,32,0 script Luk#race02_4_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_4_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,32,0 script Tire#race02_4_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,32,0 script Tire#race02_4_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,32,0 script Tire#race02_4_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,32,0 script Tire#race02_4_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,32,0 script Tire#race02_4_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,32,0 script Tire#race02_4_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_4_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,56,30,0 script starting#race02_5 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_5"; + end; + +OnEnable: + enablenpc "starting#race02_5"; + end; + +OnDisable: + disablenpc "starting#race02_5"; + disablenpc "Luk#race02_5_1"; + disablenpc "Luk#race02_5_2"; + disablenpc "Luk#race02_5_3"; + disablenpc "Luk#race02_5_4"; + disablenpc "Luk#race02_5_5"; + disablenpc "Luk#race02_5_6"; + disablenpc "Tire#race02_5_1"; + disablenpc "Tire#race02_5_2"; + disablenpc "Tire#race02_5_3"; + disablenpc "Tire#race02_5_4"; + disablenpc "Tire#race02_5_5"; + disablenpc "Tire#race02_5_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,30,0 script Luk#race02_5_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_1"; + end; + +OnEnable: + enablenpc "Luk#race02_5_1"; + end; + +OnDisable: + disablenpc "Luk#race02_5_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,30,0 script Luk#race02_5_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_2"; + end; + +OnEnable: + enablenpc "Luk#race02_5_2"; + end; + +OnDisable: + disablenpc "Luk#race02_5_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,30,0 script Luk#race02_5_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_3"; + end; + +OnEnable: + enablenpc "Luk#race02_5_3"; + end; + +OnDisable: + disablenpc "Luk#race02_5_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,30,0 script Luk#race02_5_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_4"; + end; + +OnEnable: + enablenpc "Luk#race02_5_4"; + end; + +OnDisable: + disablenpc "Luk#race02_5_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,30,0 script Luk#race02_5_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_5"; + end; + +OnEnable: + enablenpc "Luk#race02_5_5"; + end; + +OnDisable: + disablenpc "Luk#race02_5_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,30,0 script Luk#race02_5_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_5_6"; + end; + +OnEnable: + enablenpc "Luk#race02_5_6"; + end; + +OnDisable: + disablenpc "Luk#race02_5_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,30,0 script Tire#race02_5_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_1"; + end; + +OnEnable: + enablenpc "Tire#race02_5_1"; + end; + +OnDisable: + disablenpc "Tire#race02_5_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,30,0 script Tire#race02_5_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_2"; + end; + +OnEnable: + enablenpc "Tire#race02_5_2"; + end; + +OnDisable: + disablenpc "Tire#race02_5_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,30,0 script Tire#race02_5_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_3"; + end; + +OnEnable: + enablenpc "Tire#race02_5_3"; + end; + +OnDisable: + disablenpc "Tire#race02_5_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,30,0 script Tire#race02_5_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_4"; + end; + +OnEnable: + enablenpc "Tire#race02_5_4"; + end; + +OnDisable: + disablenpc "Tire#race02_5_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,30,0 script Tire#race02_5_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_5"; + end; + +OnEnable: + enablenpc "Tire#race02_5_5"; + end; + +OnDisable: + disablenpc "Tire#race02_5_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,30,0 script Tire#race02_5_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_5_6"; + end; + +OnEnable: + enablenpc "Tire#race02_5_6"; + end; + +OnDisable: + disablenpc "Tire#race02_5_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,56,28,0 script starting#race02_6 -1,0,0,{ + end; + +OnInit: + disablenpc "starting#race02_6"; + end; + +OnEnable: + enablenpc "starting#race02_6"; + end; + +OnDisable: + disablenpc "starting#race02_6"; + disablenpc "Luk#race02_6_1"; + disablenpc "Luk#race02_6_2"; + disablenpc "Luk#race02_6_3"; + disablenpc "Luk#race02_6_4"; + disablenpc "Luk#race02_6_5"; + disablenpc "Luk#race02_6_6"; + disablenpc "Tire#race02_6_1"; + disablenpc "Tire#race02_6_2"; + disablenpc "Tire#race02_6_3"; + disablenpc "Tire#race02_6_4"; + disablenpc "Tire#race02_6_5"; + disablenpc "Tire#race02_6_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 11) { + sc_start SC_WALKSPEED,5000,60; + } + else if (.@start > 10) && (.@start < 21) { + sc_start SC_WALKSPEED,5000,70; + } + else if (.@start > 20) && (.@start < 31) { + sc_start SC_WALKSPEED,5000,80; + } + else if (.@start > 30) && (.@start < 41) { + sc_start SC_WALKSPEED,5000,90; + } + else if (.@start > 40) && (.@start < 51) { + sc_start SC_WALKSPEED,5000,100; + } + else if (.@start > 50) && (.@start < 61) { + sc_start SC_WALKSPEED,5000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,5000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,5000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,5000,140; + } + else { + sc_start SC_WALKSPEED,5000,150; + } + end; +} + +p_track02,33,28,0 script Luk#race02_6_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,37,28,0 script Luk#race02_6_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,53,28,0 script Luk#race02_6_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,45,28,0 script Luk#race02_6_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_WALKSPEED,10000,110; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_WALKSPEED,10000,120; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_WALKSPEED,10000,130; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_WALKSPEED,10000,140; + } + else { + sc_start SC_WALKSPEED,10000,150; + } + end; +} + +p_track02,49,28,0 script Luk#race02_6_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,41,28,0 script Luk#race02_6_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Luk#race02_6_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_STUN,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_STUN,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_STUN,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_STUN,4000,0; + } + end; +} + +p_track02,43,28,0 script Tire#race02_6_1 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_1"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,39,28,0 script Tire#race02_6_2 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_2"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,35,28,0 script Tire#race02_6_3 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_3"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,55,28,0 script Tire#race02_6_4 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_4"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,51,28,0 script Tire#race02_6_5 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_5"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +p_track02,47,28,0 script Tire#race02_6_6 -1,0,0,{ + end; + +OnInit: + disablenpc "Tire#race02_6_6"; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start > 0) && (.@start < 61) { + sc_start SC_SLEEP,1000,0; + } + else if (.@start > 60) && (.@start < 71) { + sc_start SC_SLEEP,2000,0; + } + else if (.@start > 70) && (.@start < 81) { + sc_start SC_SLEEP,3000,0; + } + else if (.@start > 80) && (.@start < 91) { + sc_start SC_SLEEP,4000,0; + } + end; +} + +//============================================================ +// NPCs for Redeeming Price Medals (Einbroch and Hugel) +//============================================================ +ein_in01,85,208,5 script Ei felle#repay01 854,{ + if (ein_medal01 < 1) { + mes "[Ei felle]"; + mes "Ahhh."; + mes "I don't have much time left before the delivery of this product!!"; + mes "What should I do with"; + mes "so many failed product in this place."; + mes "I really hope I have that item now!!!"; + next; + select("What item do you mean?"); + mes "[Ei felle]"; + mes "I pick up the info from some rumor I heard."; + mes "There is a small isolated village"; + mes "at the fartherst border of Schwaltzvalt Republic."; + mes "It's said that"; + mes "the medal obtain from that village"; + mes "contain certain special ore."; + next; + mes "[Ei felle]"; + mes "If I have that special ore!!"; + mes "I won't have so many useless iron"; + mes "left in this place."; + next; + mes "[Ei felle]"; + mes "I have sent a lot of people to ask about that special ore"; + mes "but the result is nothing...How disappointing..."; + next; + if (countitem(7515) > 0) { + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me, is this the medal that you mentioned just now..."; + next; + mes "[Ei felle]"; + mes "Oh? Oh? That's the one!!"; + mes "Can you give it to me?"; + mes "If I have this,"; + mes "I can reconstruct that pile of useless iron"; + mes "and all the faulty product will be gone."; + next; + callsub S_Reward; + end; + } + else { + mes "[Ei felle]"; + mes "If you ever get any medal,"; + mes "can you give some to me?"; + close; + } + } + else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) { + if (checkweight(1201,1) == 0) { + mes "[Ei felle]"; + mes "Don't you feel tired"; + mes "when you're carrying so many items with you?"; + mes "Slow your pace and "; + mes "be relax once in a while."; + close; + } + mes "[Ei felle]"; + mes "Oh! You're here just in time!"; + mes "After we have gathered the required metal"; + mes "from the the medal that you have given to us,"; + mes "we have used the substance to get a result for the research!!!"; + mes "We have managed to use it to create"; + mes "a very light yet sturdy armor."; + next; + mes "[Ei felle]"; + mes "Look at this Glittering Clothes!"; + mes "We have managed to get this "; + mes "thanks to your help."; + next; + mes "[Ei felle]"; + mes "So, according to what we've promised,"; + mes "when a result is obtained from the research,"; + mes "we'll give it to you as a token of gratitude."; + mes "Can you please take this?"; + next; + switch(select("Thank you, I will treasure it carefully:For better research result...")) { + case 1: + callsub S_BonusReward,500,2319; + end; + case 2: + mes "["+ strcharinfo(0) +"]"; + mes "No, it's fine."; + mes "There're still a lot of faulty items here."; + mes "If you work harder,"; + mes "you might be able to "; + mes "get better results."; + next; + mes "[Ei felle]"; + mes "You're right."; + mes "There are so many items for me to study"; + mes "and use it in my research..."; + mes "I will try to work harder!!!"; + next; + mes "[Ei felle]"; + mes "However, no matter how many medals you have gathered,"; + mes "it's still not enough to be made "; + mes "as the research materials..."; + next; + } + if (countitem(7515) > 0) { + mes "[Ei felle]"; + mes "Although the member of our factory "; + mes "had been trying to gather the medal from that village,"; + mes "we still haven't received any good news..."; + mes "I feel so ashamed..."; + mes "Can you help me if you "; + mes "have some additional medals?"; + next; + callsub S_Reward; + end; + } + else { + mes "[Ei felle]"; + mes "If you ever get any medal,"; + mes "can you give some to me?"; + close; + } + } + else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) { + if (checkweight(1201,1) == 0) { + mes "[Ei felle]"; + mes "Don't you feel tired "; + mes "when you're carrying so many items with you?"; + mes "Slow your pace and "; + mes "be relax once in a while."; + close; + } + mes "[Ei felle]"; + mes "Oh! You're here just in time!"; + mes "After we have gathered the required metal"; + mes "from the the medal that you have given to us,"; + mes "we have used the substance to get a result for the research!!!"; + mes "We have been able to create "; + mes "an elemental armor with slot."; + next; + mes "[Ei felle]"; + mes "We have managed to get this "; + mes "thanks to your help."; + next; + mes "[Ei felle]"; + mes "So, according to what we've promised,"; + mes "when a result is obtained from the research,"; + mes "we'll give it to you as a token of gratitude."; + mes "Can you please take this?"; + next; + switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...:For better research result...")) { + case 1: + mes "[Ei felle]"; + mes "Which element do you wish to take"; + mes "among the four elementals?"; + next; + switch(select("Fire Element:Earth Element:Wind Element:Water Element")) { + case 1: + callsub S_BonusREward,1000,2345; + end; + case 2: + callsub S_BonusREward,1000,2351; + end; + case 3: + callsub S_BonusREward,1000,2349; + end; + case 4: + callsub S_BonusREward,1000,2347; + end; + } + case 2: + mes "[Ei felle]"; + mes "What? Other results means..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "The clothes you made last time..."; + next; + mes "[Ei felle]"; + mes "Oh! You're referring to Glittering Clothes!"; + mes "Ok then, here's the item you want."; + mes "Thanks to you, "; + mes "we're able to achieve great success in the research."; + next; + mes "[Ei felle]"; + mes "We'll work harder"; + mes "to achieve greater result"; + mes "in the future!"; + next; + mes "[Ei felle]"; + mes "Here, please accept "; + mes "this Glittering Clothes."; + next; + switch(select("Do not accept:Accept")) { + case 1: + mes "["+ strcharinfo(0) +"]"; + mes "Wait, I have changed my mind."; + mes "Can I take it next time? "; + next; + mes "[Ei felle]"; + mes "Oh? It's ok for me..."; + mes "You can take it anytime. "; + mes "So, please come again when you feel that you need it."; + close; + case 2: + mes "[Ei felle]"; + mes "Thank you!"; + mes "If you were free, "; + mes "please help us again next time."; + set ein_medal01,gift500; + getitem 2319,1; //Glittering_Clothes + close; + } + case 3: + mes "["+ strcharinfo(0) +"]"; + mes "No, it's fine."; + mes "There're still a lot of faulty items here."; + mes "If you work harder,"; + mes "you might be able to "; + mes "get better results."; + next; + mes "[Ei felle]"; + mes "You're right."; + mes "There are so many items for me to study"; + mes "and use it in my research..."; + mes "I will try to work harder!!!"; + next; + mes "[Ei felle]"; + mes "However, no matter how many medals you have gathered,"; + mes "it's still not enough to be made "; + mes "as the research materials..."; + next; + break; + } + if (countitem(7515) > 0) { + mes "[Ei felle]"; + mes "Although the member of our factory "; + mes "had been trying to gather the medal from that village,"; + mes "we still haven't received any good news..."; + mes "I feel so ashamed..."; + mes "Can you help me if you "; + mes "have some additional medals?"; + next; + callsub S_Reward; + end; + } + else { + mes "[Ei felle]"; + mes "If you ever get any medal,"; + mes "can you give some to me?"; + close; + } + } + else if (ein_medal01 > 1499) { + if (checkweight(1201,1) == 0) { + mes "[Ei felle]"; + mes "Don't you feel tired "; + mes "when you're carrying so many items with you?"; + mes "Slow your pace and "; + mes "be relax once in a while."; + close; + } + mes "[Ei felle]"; + mes "Oh! You're here just in time!"; + mes "After we have gathered the required metal"; + mes "from the the medal that you have given to us,"; + mes "we have used the substance to get a result for the research!!!"; + mes "We have been able to create"; + mes "some level 4 weapons!!!!!!"; + next; + mes "[Ei felle]"; + mes "We have managed to get this "; + mes "thanks to your help."; + next; + mes "[Ei felle]"; + mes "So, according to what we've promised,"; + mes "when a result is obtained from the research,"; + mes "we'll give it to you as a token of gratitude."; + mes "Can you please take this?"; + next; + switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...")) { + case 1: + mes "[Ei felle]"; + mes "I will give you anything you want."; + mes "What do you want?"; + next; + switch(select("Dagger:Sword:2 Hand Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Fists:Whip:Musical Weapon")) { + case 1: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exercise:Assassin Dagger:Moonlight Sword:Weeder Knife:Cursed Dagger:Counter Dagger:Combat Knife:Fortune Sword:Cancel")) { + case 1: + callsub S_BonusREward,1500,13002; + end; + case 2: + callsub S_BonusREward,1500,1237; + end; + case 3: + callsub S_BonusREward,1500,13001; + end; + case 4: + callsub S_BonusREward,1500,1225; + end; + case 5: + callsub S_BonusREward,1500,1231; + end; + case 6: + callsub S_BonusREward,1500,1224; + end; + case 7: + callsub S_BonusREward,1500,1230; + end; + case 8: + callsub S_BonusREward,1500,1236; + end; + case 9: + callsub S_BonusREward,1500,1229; + end; + case 10: + callsub S_BonusREward,1500,1235; + end; + case 11: + callsub S_BonusREward,1500,1223; + end; + case 12: + callsub S_BonusREward,1500,1232; + end; + case 13: + callsub S_BonusREward,1500,1234; + end; + case 14: + callsub S_BonusREward,1500,1227; + end; + case 15: + callsub S_BonusREward,1500,1241; + end; + case 16: + callsub S_BonusREward,1500,1242; + end; + case 17: + callsub S_BonusREward,1500,1228; + end; + case 18: + callsub S_BonusREward,1500,1223; + end; + case 19: + break; + } + break; + case 2: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) { + case 1: + callsub S_BonusREward,1500,1130; + end; + case 2: + callsub S_BonusREward,1500,1141; + end; + case 3: + callsub S_BonusREward,1500,1138; + end; + case 4: + callsub S_BonusREward,1500,1140; + end; + case 5: + callsub S_BonusREward,1500,1148; + end; + case 6: + callsub S_BonusREward,1500,1134; + end; + case 7: + callsub S_BonusREward,1500,1131; + end; + case 8: + callsub S_BonusREward,1500,1137; + end; + case 9: + callsub S_BonusREward,1500,1132; + end; + case 10: + callsub S_BonusREward,1500,1135; + end; + case 11: + callsub S_BonusREward,1500,1136; + end; + case 12: + callsub S_BonusREward,1500,1139; + end; + case 13: + callsub S_BonusREward,1500,1133; + end; + case 14: + break; + } + break; + case 3: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:cancel")) { + case 1: + callsub S_BonusREward,1500,1166; + end; + case 2: + callsub S_BonusREward,1500,1165; + end; + case 3: + callsub S_BonusREward,1500,1164; + end; + case 4: + callsub S_BonusREward,1500,1167; + end; + case 5: + callsub S_BonusREward,1500,1169; + end; + case 6: + callsub S_BonusREward,1500,1168; + end; + case 7: + callsub S_BonusREward,1500,1170; + end; + case 8: + break; + } + break; + case 4: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Great Axe:Guillotine:Right Epsilon:Brood Axe:Sabbath:Slaughter:Cleaver:Tomahawk:cancel")) { + case 1: + callsub S_BonusREward,1500,1364; + end; + case 2: + callsub S_BonusREward,1500,1369; + end; + case 3: + callsub S_BonusREward,1500,1366; + end; + case 4: + callsub S_BonusREward,1500,1363; + end; + case 5: + callsub S_BonusREward,1500,1365; + end; + case 6: + callsub S_BonusREward,1500,1367; + end; + case 7: + callsub S_BonusREward,1500,1395; + end; + case 8: + callsub S_BonusREward,1500,1368; + end; + case 9: + break; + } + break; + case 5: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:cancel")) { + case 1: + callsub S_BonusREward,1500,1524; + end; + case 2: + callsub S_BonusREward,1500,1528; + end; + case 3: + callsub S_BonusREward,1500,1525; + end; + case 4: + callsub S_BonusREward,1500,1523; + end; + case 5: + callsub S_BonusREward,1500,1526; + end; + case 6: + callsub S_BonusREward,1500,1527; + end; + case 7: + break; + } + break; + case 6: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Bow Of Roguemaster:Dragon Wing:Bow Of Rudra:Balistar:cancel")) { + case 1: + callsub S_BonusREward,1500,1719; + end; + case 2: + callsub S_BonusREward,1500,1724; + end; + case 3: + callsub S_BonusREward,1500,1720; + end; + case 4: + callsub S_BonusREward,1500,1722; + end; + case 5: + break; + } + break; + case 7: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Staff Of Wing:Wizardy Staff:cancel")) { + case 1: + callsub S_BonusREward,1500,1616; + end; + case 2: + callsub S_BonusREward,1500,1473; + end; + case 3: + break; + } + break; + case 8: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardback:cancel")) { + case 1: + callsub S_BonusREward,1500,1559; + end; + case 2: + callsub S_BonusREward,1500,1557; + end; + case 3: + callsub S_BonusREward,1500,1558; + end; + case 4: + callsub S_BonusREward,1500,1561; + end; + case 5: + break; + } + break; + case 9: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hell Fire:cancel")) { + case 1: + callsub S_BonusREward,1500,1474; + end; + case 2: + callsub S_BonusREward,1500,1414; + end; + case 3: + callsub S_BonusREward,1500,1413; + end; + case 4: + callsub S_BonusREward,1500,1415; + end; + case 5: + callsub S_BonusREward,1500,1469; + end; + case 6: + callsub S_BonusREward,1500,1470; + end; + case 7: + callsub S_BonusREward,1500,1467; + end; + case 8: + callsub S_BonusREward,1500,1468; + end; + case 9: + callsub S_BonusREward,1500,1466; + end; + case 10: + callsub S_BonusREward,1500,1416; + end; + case 11: + callsub S_BonusREward,1500,1471; + end; + case 12: + break; + } + break; + case 10: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Infiltrator:Bloody Roar:Unholy Touch:cancel")) { + case 1: + callsub S_BonusREward,1500,1261; + end; + case 2: + callsub S_BonusREward,1500,1265; + end; + case 3: + callsub S_BonusREward,1500,1263; + end; + case 4: + break; + } + break; + case 11: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Claw of Garm:Berserk:Kaiser Knuckle:cancel")) { + case 1: + callsub S_BonusREward,1500,1815; + end; + case 2: + callsub S_BonusREward,1500,1814; + end; + case 3: + callsub S_BonusREward,1500,1813; + end; + case 4: + break; + } + break; + case 12: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Lariat:Rapture Rose:Bladed Whip:Chemeti:Queen's Whip:cancel")) { + case 1: + callsub S_BonusREward,1500,1962; + end; + case 2: + callsub S_BonusREward,1500,1963; + end; + case 3: + callsub S_BonusREward,1500,1969; + end; + case 4: + callsub S_BonusREward,1500,1964; + end; + case 5: + callsub S_BonusREward,1500,1970; + end; + case 6: + break; + } + break; + case 13: + mes "[Ei felle]"; + mes "You can choose whichever unit you like."; + mes "Please select"; + mes "the item that you desire."; + next; + switch(select("Oriental Lute:Electronic Guitar:cancel")) { + case 1: + callsub S_BonusREward,1500,1918; + end; + case 2: + callsub S_BonusREward,1500,1913; + end; + case 3: + break; + } + break; + } + break; + case 2: + mes "[Ei felle]"; + mes "Something else..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "The one you made last time..."; + next; + mes "[Ei felle]"; + mes "Oh, that one!!"; + mes "Here, there they are,"; + mes "Which item do you desire?"; + next; + switch(select("Glittering Clothes:Flame Sprits Armor:Earth Sprits Armor:Wind Sprits Armor:Water Sprits Armor:cancel")) { + case 1: + callsub S_BonusREward,500,2319; + end; + case 2: + callsub S_BonusREward,1000,2345; + end; + case 3: + callsub S_BonusREward,1000,2351; + end; + case 4: + callsub S_BonusREward,1000,2349; + end; + case 5: + callsub S_BonusREward,1000,2347; + end; + case 6: + break; + } + break; + } + } + else { + mes "[Ei felle]"; + mes "Oh, how are you?"; + mes "I have been making good use"; + mes "of the medal that you gave me"; + mes "but with so many faulty product around"; + mes "it's really hard to"; + mes "save any of it for future use..."; + next; + if (countitem(7515) > 0) { + mes "[Ei felle]"; + mes "Although the member of our factory "; + mes "had been trying to gather the medal from that village,"; + mes "we still haven't received any good news..."; + mes "I feel so ashamed..."; + mes "Can you help me if you "; + mes "have some additional medals?"; + next; + callsub S_Reward; + end; + } + else { + mes "[Ei felle]"; + mes "If you ever get any medal,"; + mes "can you give some to me?"; + close; + } + } + close; + +S_Reward: + switch(select("Ok:No")) { + case 1: + mes "[Ei felle]"; + mes "Really?!!!!!"; + mes "Thank you so much."; + mes "This metal is light and solid"; + mes "and it can be made use to "; + mes "produce good product."; + next; + mes "[Ei felle]"; + mes "I need to give you something as a reward."; + mes "What should I give you..."; + next; + switch(select("Please provide aid in future experience:Help me with the job NPC:Work harder in your research:Ask about progress of research")) { + case 1: + mes "[Ei felle]"; + mes "Hmmm...This is nothing important."; + mes "Anyway, let me pray for your safety"; + mes "and hopefully it will be helpful"; + mes "for your future adventure!"; + next; + mes "[Ei felle]"; + mes "Hmmmm.....Hahaha!!!"; + emotion e_omg,1; + emotion e_omg; + next; + mes "[Ei felle]"; + mes "Phew, that's it."; + mes "I pray that your future will be blessed"; + mes "with safety and happiness."; + delitem 7515,1; //Marvelous_Medal + if (BaseLevel < 21) { + getexp 150,0; + } + else if ((BaseLevel > 20) && (BaseLevel < 31)) { + getexp 300,0; + } + else if ((BaseLevel > 30) && (BaseLevel < 41)) { + getexp 2000,0; + } + else if ((BaseLevel > 40) && (BaseLevel < 51)) { + getexp 8000,0; + } + else if ((BaseLevel > 50) && (BaseLevel < 61)) { + getexp 25000,0; + } + else if ((BaseLevel > 60) && (BaseLevel < 71)) { + getexp 47000,0; + } + else if ((BaseLevel > 70) && (BaseLevel < 81)) { + getexp 55000,0; + } + else { + getexp 65000,0; + } + close; + case 2: + mes "[Ei felle]"; + mes "Hmmm...This is nothing important."; + mes "Anyway, let me pray for your safety"; + mes "and hopefully it will be helpful"; + mes "for your future adventure!"; + next; + mes "[Ei felle]"; + mes "Hmmmm.....Hahaha!!!"; + emotion e_omg,1; + emotion e_omg; + next; + mes "[Ei felle]"; + mes "Phew, that's it."; + mes "I pray that your future will be blessed"; + mes "with safety and happiness."; + delitem 7515,1; //Marvelous_Medal + if (Upper != 2 && Class < Job_SuperNovice) { + if (BaseJob == Job_Novice) { + getexp 0,30; + } + else if (((BaseJob >= Job_Swordman) && (BaseJob <= Job_Thief)) || (Class == Job_Taekwon)) { + if (JobLevel < 11) { + getexp 0,50; + } + else if ((JobLevel > 10) && (JobLevel < 21)) { + getexp 0,250; + } + else if ((JobLevel > 20) && (JobLevel < 31)) { + getexp 0,1500; + } + else if ((JobLevel > 30) && (JobLevel < 41)) { + getexp 0,7000; + } + else { + getexp 0,20000; + } + } + else if ((BaseJob >= Job_Knight) && (BaseJob <= Job_Crusader2)) { + if (JobLevel < 11) { + getexp 0,80; + } + else if ((JobLevel > 10) && (JobLevel < 21)) { + getexp 0,2000; + } + else if ((JobLevel > 20) && (JobLevel < 31)) { + getexp 0,10000; + } + else if ((JobLevel > 30) && (JobLevel < 41)) { + getexp 0,25000; + } + else { + getexp 0,38000; + } + } + } + else if (Upper == 2) { + if (Class == Job_Novice_High) { + getexp 0,40; + } + else if ((Class >= Job_Swordman_High) && (Class <= Job_Thief_High)) { + if (JobLevel < 11) { + getexp 0,65; + } + else if ((JobLevel > 10) && (JobLevel < 21)) { + getexp 0,300; + } + else if ((JobLevel > 20) && (JobLevel < 31)) { + getexp 0,2500; + } + else if ((JobLevel > 30) && (JobLevel < 41)) { + getexp 0,10000; + } + else { + getexp 0,25000; + } + } + else if ((Class >= Job_Lord_Knight) && (Class <= Job_Paladin_2)) { + if (JobLevel < 11) { + getexp 0,150; + } + else if ((JobLevel > 10) && (JobLevel < 21)) { + getexp 0,2200; + } + else if ((JobLevel > 20) && (JobLevel < 31)) { + getexp 0,13000; + } + else if ((JobLevel > 30) && (JobLevel < 41)) { + getexp 0,27000; + } + else if ((JobLevel > 40) && (JobLevel < 51)) { + getexp 0,38000; + } + else { + getexp 0,40000; + } + } + } + else { + if (JobLevel < 11) { + getexp 0,50; + } + else if ((JobLevel > 10) && (JobLevel < 21)) { + getexp 0,250; + } + else if ((JobLevel > 20) && (JobLevel < 31)) { + getexp 0,1500; + } + else if ((JobLevel > 30) && (JobLevel < 41)) { + getexp 0,7000; + } + else if ((JobLevel > 40) && (JobLevel < 51)) { + getexp 0,20000; + } + else if ((JobLevel > 50) && (JobLevel < 61)) { + getexp 0,30000; + } + else { + getexp 0,38000; + } + } + close; + case 3: + mes "[Ei felle]"; + mes "What? "; + mes "Are you trying to give it to me for free?"; + mes "That's great..."; + mes "I'm really grateful to you..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Please use this in your research."; + mes "I'll come for the reward"; + mes "when you manage to get a good result in your research."; + next; + mes "[Ei felle]"; + mes "Oh, you're so kind."; + mes "I'm so grateful to you."; + mes "I will listen to you and "; + mes "work harder in my research"; + mes "to achieve great results!!!"; + mes "I'll pay my gratitude when I am successful in my research."; + next; + mes "[Ei felle]"; + mes "How many do you wish to give me?"; + next; + switch(select("Give all to you:Hmm, is this enough?:I change my mind")) { + case 1: + mes "[Ei felle]"; + mes "Wow!!! Thank you so much!!"; + mes "I will pay you back when!!!"; + mes "I achieve success in my research."; + next; + mes "[Ei felle]"; + mes "I shouldn't slack now!!"; + mes "I must do my research!!!"; + set .@medals,countitem(7515); + delitem 7515,.@medals; //Marvelous_Medal + set ein_medal01,ein_medal01+.@medals; + close; + case 2: + mes "[Ei felle]"; + mes "How many are you going to give it to me?"; + mes "Please set it below 100, ok?"; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Ei felle]"; + mes "Are you going to give them to me for real?"; + mes "Or are you trying to joke with me?"; + close; + } + else if (.@input < 0 || .@input > 100) { + mes "[Ei felle]"; + mes "Please set the amount below 100."; + next; + } + else { + break; + } + } + if (countitem(7515) < .@input) { + mes "[Ei felle]"; + mes "Huh? Looks like you don't have enough medal."; + mes "Oh, you've gone too far."; + emotion e_heh; + close; + } + else { + mes "[Ei felle]"; + mes "Thank you!!!"; + mes "Thanks for the medal that you give me."; + mes "I will try my best to do the research"; + mes "and achieve a great success one day!"; + mes "Please wait for me!!!"; + delitem 7515,.@input; //Marvelous_Medal + set ein_medal01,ein_medal01+.@input; + close; + } + case 3: + mes "[Ei felle]"; + mes "Oh, so that's what happened..."; + mes "If you change your mind,"; + mes "I am counting on you to help me."; + close; + } + delitem 7515,1; //Marvelous_Medal + set ein_medal01,1; + close; + case 4: + if (ein_medal01 == 0) { + mes "[Ei felle]"; + mes "Phew...There still isn't any progress."; + mes "If I can get that medal..."; + mes "Wooowoooo..."; + close; + } + else { + mes "[Ei felle]"; + mes "However,until then..."; + mes "I still haven't made any progress"; + mes "However, we still have ^FF0000"+ ein_medal01 +"^000000unit(s) Marvelous Medal"; + mes "given by Mr./Miss "+ strcharinfo(0) +"."; + mes "We will use it carefully."; + close; + } + } + case 2: + mes "[Ei felle]"; + mes "Oh, is that so..."; + mes "If you ever change your mind,"; + mes "I hope yo will be willing to help me."; + emotion e_sob; + close; + } + +S_BonusReward: + mes "["+ strcharinfo(0) +"]"; + mes "I'm relieve that the research result"; + mes "is better than expected."; + mes "Well then, I will put it to good use."; + next; + mes "[Ei felle]"; + mes "I should be the one who say thank you"; + mes "for you have helped me to achieve"; + mes "great research result."; + mes "I will work harder"; + mes "to achieve greater results"; + mes "in the future."; + next; + mes "[Ei felle]"; + mes "Here, please accept "; + mes "this "+getitemname(getarg(1))+"."; + next; + switch(select("Do not accept:Accept")) { + case 1: + mes "["+ strcharinfo(0) +"]"; + mes "Wait, I have changed my mind."; + mes "Can I take it next time? "; + next; + mes "[Ei felle]"; + mes "Oh? It's ok for me..."; + mes "You can take it anytime. "; + mes "So, please come again when you feel that you need it."; + close; + case 2: + mes "[Ei felle]"; + mes "Thank you!"; + mes "If you were free, "; + mes "please help us again next time."; + set ein_medal01,ein_medal01-getarg(0); + getitem getarg(1),1; + close; + } + +} + +hugel,71,83,4 script Wayne 900,{ + if (checkweight(1201,1) == 0) { + mes "- Please wait for a while!! -"; + mes "- You're carrying too many items-"; + mes "- and you won't be able to receive any item now.-"; + mes "- Please take off some of your loads-"; + mes "- and come for the challenge again.-"; + close; + } + mes "[Wayne]"; + mes "Hello there. This is the place where you can change the medals to other merchandise."; + mes "Rumors have that there are some other places that require medals too."; + mes "That's nothing to be surprise about since the medals from Hugel contains rare substance that can't be found from other places."; + next; + mes "[Wayne]"; + mes "It's up to you how you're going to use the medals."; + mes "So, do you want to change the medals to merchandise?"; + next; + switch(select("Yes:No")) { + case 1: + if (checkweight(909,550) == 0) { + mes "[Wayne]"; + mes "Looks like you've been carrying too many items..."; + mes "Why don't you put it in the storage before you come again."; + close; + } + else { + mes "[Wayne]"; + mes "How many items do you wish to change?"; + next; + switch(select("1unit(s):3unit(s):7unit(s):8unit(s):16unit(s):25unit(s):42unit(s):59unit(s)")) { + case 1: + mes "[Wayne]"; + mes "Medal x1unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + switch(select("Leaflet of Hinal x2unit(s):Leaflet of Aloe x2unit(s):Fruit of Mastela x1unit(s):Starsand of Witch x5unit(s):Red Slim Potion x4unit(s)")) { + case 1: + if (countitem(7515) < 1) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here are the Leaflet of Hinal x 2unit(s),"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,1; //Marvelous_Medal + getitem 520,2; //Leaflet_Of_Hinal + close; + } + case 2: + if (countitem(7515) < 1) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here are Leaflet of Aloe x2unit(s),"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,1; //Marvelous_Medal + getitem 521,2; //Leaflet_Of_Aloe + close; + } + case 3: + if (countitem(7515) < 1) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is Fruit of Mastela x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,1; //Marvelous_Medal + getitem 522,1; //Fruit_Of_Mastela + close; + } + case 4: + if (countitem(7515) < 1) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here are Starsand of Witch x5unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,1; //Marvelous_Medal + getitem 1061,5; //Starsand_Of_Witch + close; + } + case 5: + if (countitem(7515) < 1) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here are Red Slim Potion x4unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,1; //Marvelous_Medal + getitem 545,4; //Red_Slim_Potion + close; + } + } + case 2: + mes "[Wayne]"; + mes "Medal x3unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + switch(select("Royal Jelly 1unit(s):Holy Water 6unit(s)")) { + case 1: + if (countitem(7515) < 3) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is the Royal Jelly 1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,3; //Marvelous_Medal + getitem 526,1; //Royal_Jelly + close; + } + case 2: + if (countitem(7515) < 3) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here are Holy Water x6unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,3; //Marvelous_Medal + getitem 523,6; //Holy_Water + close; + } + } + case 3: + mes "[Wayne]"; + mes "Medal x7unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + switch(select("Cookie Bag x1unit(s):First Aid Kit x1unit(s)")) { + case 1: + if (countitem(7515) < 7) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is the Cookie Bag x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,7; //Marvelous_Medal + getitem 12130,1; //Cookie_Bag + close; + } + case 2: + if (countitem(7515) < 7) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is the First Aid Kit x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,7; //Marvelous_Medal + getitem 12110,1; //First_Aid_Kit + close; + } + } + case 4: + mes "[Wayne]"; + mes "Medal x8unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + select("1 Gift Box"); + if (countitem(7515) < 8) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here's the Gift Box x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,8; //Marvelous_Medal + getitem 644,1; //Gift_Box + close; + } + case 5: + mes "[Wayne]"; + mes "Medal x16unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + select("Old Blue Box 1unit(s)"); + if (countitem(7515) < 16) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is the Old Blue Box x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,16; //Marvelous_Medal + getitem 603,1; //Old_Blue_Box + close; + } + case 6: + mes "[Wayne]"; + mes "Medal x25unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + select("Set of Taming Item 1unit(s)"); + if (countitem(7515) < 25) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here is Set of Taming Item x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,25; //Marvelous_Medal + getitem 12105,1; //Set_Of_Taiming_Item + close; + } + case 7: + mes "[Wayne]"; + mes "Medal x42unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + select("Old Violte Box 1unit(s)"); + if (countitem(7515) < 42) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here's the Old Violet Box x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,42; //Marvelous_Medal + getitem 617,1; //Old_Violet_Box + close; + } + case 8: + mes "[Wayne]"; + mes "Medal x59unit(s) can be used to exchange for the following items."; + mes "What items to you wish to receive?"; + next; + select("Poring Box 1unit(s)"); + if (countitem(7515) < 59) { + mes "[Wayne]"; + mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; + mes "You should bring along your medals."; + close; + } + else { + mes "[Wayne]"; + mes "Here's the Poring Box x1unit(s)"; + mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + delitem 7515,59; //Marvelous_Medal + getitem 12109,1; //Poring_Box + close; + } + } + } + case 2: + mes "[Wayne]"; + mes "It can be used in many ways. Please think about it before you come again."; + close; + } +} + +//============================================================ +// Monstrer Race Affiliated NPCs +//============================================================ +airplane,246,47,1 script Eocatt#decoy01 878,{ + mes "[Eocatt]"; + mes "There's an old, humble"; + mes "village on the outskirts of"; + mes "the Schwaltzvalt Republic."; + mes "It was just a tiny blip on the"; + mes "map until they opened up"; + mes "their Monster Race Arena!"; + next; + mes "[Eocatt]"; + mes "If you win wagers on the"; + mes "monster race games, you'll"; + mes "be rewarded with these Prize"; + mes "Medals that are made of some"; + mes "really rare metal. I hear this"; + mes "metal's in demand in Einbroch."; + next; + mes "[Eocatt]"; + mes "Right, right..."; + mes "I remember now, the"; + mes "town was named Hugel."; + mes "I'm sure there's other fun"; + mes "things to do there, but I'm sure"; + mes "that the Race Arena is a must!"; + close; +} + +hugel,85,93,5 script Mudie#dummy01 866,{ + mes "[Mudie]"; + mes "The Monster Races"; + mes "are probably the biggest"; + mes "attraction here in Hugel."; + mes "We don't have much else"; + mes "going on here, I'm afraid."; + next; + mes "[Mudie]"; + mes "If you want to go visit"; + mes "the Monster Race Arena,"; + mes "just head towards the"; + mes "7 'o clock direction on"; + mes "your Mini-Map, and look for"; + mes "the hill surrounded by a fence."; + next; + mes "[Mudie]"; + mes "You should find the arena"; + mes "somewhere around that area."; + mes "Anyway, if you want to wager"; + mes "or just watch the races, just"; + mes "ask one of the Eckar brothers."; + mes "I hope you enjoy our little town~"; + close; +} + +p_track02,32,45,3 script Eccentric Scholar#double 755,{ + mes "[Eccentric Scholar]"; + mes "Let's see now..."; + mes "Monster 1's average speed"; + mes "and luck, as affected by"; + mes "wind resistance, fatigue..."; + mes "What's the approximate"; + mes "probability of winning...?"; + next; + mes "[Eccentric Scholar]"; + mes "Crunch it into my"; + mes "algorithm... Carry the two..."; + mes "Wait, how many significant"; + mes "figures should I be using?"; + mes "Ah, right, 7, to account for x,"; + mes "a value representing--"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me, but"; + mes "what are you doing?"; + next; + mes "[Eccentric Scholar]"; + mes "S-silence!"; + mes "I must complete"; + mes "my calculations!"; + mes "Now, where was I...?"; + specialeffect 107; //"Eccentric Scholar#double" EF_CLAYMORE + emotion e_an; + close; +} + +p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{ + if ($@mon_time_2_2 == 0) { + mes "[Blacksmith Guildsman]"; + mes "How many times must"; + mes "I wager on these races?!"; + mes "I haven't won even once!"; + mes "Oh, I must have the worst"; + mes "luck in wagering history!"; + emotion e_sob; + next; + mes "[Blacksmith Guildsman]"; + mes "I've been assigned by my"; + mes "guild to bring back some"; + mes "Prize Medals to Einbroch."; + mes "They're apparently made"; + mes "with some rare metal, but..."; + mes "It's too hard for me to win~!"; + emotion e_swt2; + close; + } + else { + mes "[Blacksmith Guildsman]"; + mes "Run! Go go go!"; + mes "I need to win some"; + mes "medals! Otherwise, I'll"; + mes "be too ashamed to return"; + mes "home to Einbroch! F-faster!"; + emotion e_korea; + close; + } +} + +p_track02,53,45,3 script Valiant Knight#double 733,{ + mes "[Valiant Knight]"; + mes "Hey, have you been"; + mes "wagering on the races?"; + mes "If you've got a hot tip, then"; + mes "would you share it with me?"; + mes "I've won some wagers... But"; + mes "I really wanna win more!"; + next; + mes "[Valiant Knight]"; + mes "Hah hah! It's like I tell"; + mes "those Blacksmiths! If they"; + mes "don't wanna lose all the time,"; + mes "then they should just bet on the"; + mes "same monster. Me? I always"; + mes "bet on the black Deviruchi~"; + next; + mes "[Valiant Knight]"; + mes "You too...!"; + mes "Always bet"; + mes "on Deviruchi!"; + emotion e_no1; + close; +} + +p_track01,27,47,5 script Drunkard#single 853,{ + mes "[Familiar Drunkard]"; + mes "Grrr...! ^333333*Hiccup*^000000"; + mes "I just gotta win this"; + mes "next game! I hafta do it!"; + mes "Hey, you! Which number is"; + mes "your lucky number? Huh?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I, er..."; + next; + mes "[Familiar Drunkard]"; + mes "C'mon, I need your"; + mes "lucky number cuz I ran"; + mes "out of mine! Tell me!"; + mes "Tell me! ^333333*Hiccup~*^000000"; + close; +} + +p_track01,69,31,1 script Blacksmith Guildsman#sin 107,{ + mes "[Blacksmith Guildsman]"; + mes "How can this be so hard?"; + mes "Why can't I win at least"; + mes "one of these races? Argh!"; + mes "I can't go back until I get"; + mes "at least one Prize Medal!"; + next; + mes "[Blacksmith Guildsman]"; + mes "Yeah, I've been assigned"; + mes "by the Einbroch Factory to"; + mes "get some Prize Medals since"; + mes "they're made of this rare medal."; + mes "But it looks like they picked"; + mes "the wrong guy for this job."; + next; + mes "[Blacksmith Guildsman]"; + mes "I mean, I've been here"; + mes "forever and I haven't won"; + mes "anything yet! Hey, do me"; + mes "a favor and give any extra"; + mes "Prize Medals you might have"; + mes "to the Einbroch Factory, okay?"; + close; +} + +p_track01,45,42,3 script Absent Minded Man#single 881,{ + mes "[Absent Minded Man]"; + mes "Say, are you here to bet"; + mes "on the monster races? I've"; + mes "come all the way here, just"; + mes "because some strange man"; + mes "asked me to win medals. It's"; + mes "the only reason I'm in Hugel."; + next; + mes "[Absent Minded Man]"; + mes "But I've made more than"; + mes "100 wagers, and haven't won"; + mes "any of them! I mean, if I bet"; + mes "on the same monster 6 times,"; + mes "I should win at least once,"; + mes "right? What's going on?!"; + close; +} |