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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/other/pvp.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/pvp.txt')
-rw-r--r-- | npc/other/pvp.txt | 414 |
1 files changed, 0 insertions, 414 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt deleted file mode 100644 index d46a7b412..000000000 --- a/npc/other/pvp.txt +++ /dev/null @@ -1,414 +0,0 @@ -//===== eAthena Script ======================================= -//= PvP -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.2a -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.1 Fixed arena names for Nightmare mode. Added room limit -//= check.[kobra_k88] -//= v1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady] -//= v1.2a Added PvP Narrator function. Using args for Fight -//= Square Helpers. [kobra_k88] -//============================================================ - - -//========================================================================== -// PvP Narrators -//========================================================================== - -// Alberta ----------------------------------------- -alberta_in.gat,22,146,4 script PvP Narrator#1 84,{ - callfunc "F_PvPNarr", "alberta_in.gat", 24, 143; - end; -} -// Payon ------------------------------------- -payon_in01.gat,173,109,3 script PvP Narrator#2 84,{ - callfunc "F_PvPNarr", "payon_in01.gat", 169, 108; - end; -} -// Prontera ------------------------------------- -prt_in.gat,56,140,4 script PvP Narrator#3 84,{ - callfunc "F_PvPNarr", "prt_in.gat", 54, 137; - end; -} -// Morocc -------------------------------------- -morocc_in.gat,144,138,4 script PvP Narrator#4 84,{ - callfunc "F_PvPNarr", "morocc_in.gat", 141, 140; - end; -} -// Geffen -------------------------------------- -geffen_in.gat, 67,63,4 script PvP Narrator#5 84,{ - callfunc "F_PvPNarr", "geffen_in.gat", 64, 60; - end; -} - -//******************************************************// -// Function: PvP Narrator -//******************************************************// -// arg(0): mapname -// arg(1): savepoint x cord. -// arg(2): savepoint y cord. -//============================= -function script F_PvPNarr { - mes "[PvP Narrator]"; - mes "Hello and welcome! I am in charge of explaining the PvP mode to all of those who inquire. I am the PvP Narrator!"; - M_Menu: - next; - menu "What is PvP?",M_0, "What are the PvP modes?",M_1, "What are the rules for PvP?",M_2, "Save position.",M_3; - - M_0: - mes "[PvP Narrator]"; - mes "PvP is short for 'Player versus Player'! It is a unique play mode that allows players to duel other players!"; - next; - mes "[PvP Narrator]"; - mes "If you're interested just speak with the ^5533FFGate Keeper'^000000. He will let you into the PvP square."; - next; - mes "[PvP Narrator]"; - mes "That IS, IF you have at least a base level of 31 and you have 500 zeny to pay for the enterance fee."; - mes "Those are the requirements to participate in PvP."; - goto M_Menu; - M_1: - mes "[PvP Narrator]"; - mes "There are 2 PvP modes to choose from."; - mes "One is called ^5533FF'Yoyo'^000000 Mode and the other is called ^5533FF'Nightmare'^000000 Mode."; - next; - mes "[PvP Narrator]"; - mes "Yoyo mode essentially lets you play risk free. You can experience the thrill of PvP without any restrictions or penalties."; - mes "It is recomended that you practice your skills in this mode before you move on."; - next; - mes "[PvP Narrator]"; - mes "Nightmare Mode is very dangerous! Please use caution when trying this mode of play."; - mes "You will lose some of your real EXP if you are defeated. There is also the small chance that you will drop some items and equipment."; - next; - mes "[PvP Narrator]"; - mes "Of course if you win, the rewards can be great!! Even so you should really think twice before you attempt Nightmare Mode."; - mes "Anyways, good luck."; - goto M_Menu; - M_2: - mes "[PvP Narrator]"; - mes "Before you enter any actual PvP areana, you must first choose your level of ability based on your base level."; - mes "You will do this in the pre-fight room. There will be a row of narrators, each one representing a set of player levels."; - next; - mes "[PvP Narrator]"; - mes "Speak to the narrator that represents your base level. You will then be asked to choose from five different fight maps."; - mes "You will be able to see how many people are currently participating in any given map."; - next; - mes "[PvP Narrator]"; - mes "This will be represented by the 'Attendee/Total' figure in the corner of the screen. There is a limit to how many can play on a map."; - mes "There is a hidden EXP value in PvP mode. This EXP will only apply inside of the PvP zone and not outside."; - next; - mes "[PvP Narrator]"; - mes "Every one will recieve a base EXP of 5 points when they first start. If you win a match your EXP with increase by 1 point."; - mes "If you loose your EXP will drop by 5 points, so be carefull!"; - next; - mes "[PvP Narrator]"; - mes "If you are defeated and your EXP is equal to or less than 0, you will be removed from the PvP arena."; - mes "If your EXP is more than 0 than you may continue fighting and even get help from healers."; - next; - mes "[PvP Narrator]"; - mes "The fighting commands inside of PvP are the same as outside. Just remember that you won't be able to save inside a PvP arena."; - next; - mes "[PvP Narrator]"; - mes "Remember these rules well as they can help to ensure your victory."; - goto M_Menu; - M_3: - savepoint getarg(0), getarg(1), getarg(2); - mes "[PvP Narrator]"; - mes "Your position has been saved."; - close; -} - - -//========================================================================== -// Gate Keepers -//========================================================================== - -// Alberta ----------------------------------- -alberta_in.gat, 26,146,4 script Gate Keeper#1::GateKeep 83,{ - mes "[Gate Keeper]"; - mes "Hi. I'm glad to be of service. I will open the PvP fight square for you!"; - mes "If you have any questions about the PvP modes or rules, please ask the Narrator....."; - next; - menu "^5533FF'PvP Yoyo Mode'^000000 Fight Square.",M_0, - "^FF5533'PvP Nightmare Mode'^000000 Fight Square.",M_1, - "^5533FF'PvP Duel (Fighting) Mode'^000000 Combat Square.",M_2, "End Conversation.",M_End; - M_0: - set @mode$, "Yoyo"; - set @players1, 128; - set @players2, 128; - set @room1$, "Prontera"; - set @room2$, "Izlude"; - set @room3$, "Payon"; - set @room4$, "Alberta"; - set @room5$, "Morroc"; - callsub sF_Move; - warp "pvp_y_room.gat", 51, 23; - end; - M_1: - set @mode$, "Nightmare"; - set @players1, 64; - set @players2, 32; - set @room1$, "Sandwhich Arena"; - set @room2$, "Rock Arena"; - set @room3$, "Four Arena"; - set @room4$, "UnderCross Arena"; - set @room5$, "Copass Arena"; - callsub sF_Move; - warp "pvp_n_room.gat", 51, 23; - end; - M_2: - - mes "[Gate Keeper]"; - mes "To enter the Duel (Fighting) Mode square you must have an admission ticket. Do you have one?"; - next; - menu "Yes I do.",-, "No I don't.",sM_1; - - if(countitem(7029) < 1) goto sM_1; - delitem 7029, 1; - set @mode$, "Fighting"; - callsub sF_Move; - warp "pvp_y_room.gat", 51, 23; - end; - - sM_1: - mes "[Gate Keeper]"; - mes "Eh? You don't have one? I'm sorry but this fight square is only for people who have admission or viewing tickets."; - mes "You cannot come in without one."; - close; - M_End: - mes "[Gate Keeper]"; - mes "In this war between Monsters and Humans this competition between people, PvP, encourages all of us to become stronger."; - mes "Come again anytime. We welcome your challenge!"; - close; - -sF_Move: - mes "[Gate Keeper]"; - mes "The admission fee is 500 Zeny. Do you want to move to the "+@mode$+" fight square?"; - next; - menu "Yes",-, "No",M_End; - - if(BaseLevel < 31) goto sL_LowLvl; - if(Zeny < 500) goto sL_NdZeny; - set Zeny, Zeny - 500; - mes "[Gate Keeper]"; - mes "Prepare to be warped to the arena....."; - next; - return; - - sL_LowLvl: - mes "[Gate Keeper]"; - mes "In order to participate in PvP you must have a base level of at least ^FF4444'31'^000000."; - close; - sL_NdZeny: - mes "[Gate Keeper]"; - mes "As I stated, the admission fee is ^FF4444'500'^000000 Zeny. You seem to be short on Zeny."; - close; -} - -// Geffen -------------------------------------------- -geffen_in.gat, 63,63,4 duplicate(GateKeep) Gate Keeper#2 83 -// Morroc---------------------------------------------- -morocc_in.gat, 144,142,4 duplicate(GateKeep) Gate Keeper#3 83 -// Payon ---------------------------------------------- -payon_in01.gat,175,106,3 duplicate(GateKeep) Gate Keeper#4 83 -// Prontera ------------------------------------------- -prt_in.gat,52,140,4 duplicate(GateKeep) Gate Keeper#5 83 - - - -//==========================================================================// -// PvP Yoyo Mode Fight Square Helpers -//==========================================================================// - -// LV31 ~ 40 --------------------------------- -pvp_y_room.gat,30,85,4 script Fight Square Helper::YHelper1 105,{ - callfunc "F_PvPRoom", "y_1", 31, 40; -OnInit: - waitingroom "LV31 ~ LV40",0; - end; -} - -// LV41 ~ 50 -------------------------------- -pvp_y_room.gat,38,85,4 script Fight Square Helper::YHelper2 105,{ - callfunc "F_PvPRoom", "y_2", 41, 50; -OnInit: - waitingroom "LV41 ~ LV50",0; - end; -} - -// LV51 ~ 60 --------------------------------- -pvp_y_room.gat,46,85,4 script Fight Square Helper::YHelper3 105,{ - callfunc "F_PvPRoom", "y_3", 51, 60; -OnInit: - waitingroom "LV51 ~ LV60", 0; - end; -} - -// LV61 ~ 70 ------------------------------------ -pvp_y_room.gat,54,85,4 script Fight Square Helper::YHelper4 105,{ - callfunc "F_PvPRoom", "y_4", 61, 70; -OnInit: - waitingroom "LV61 ~ LV70", 0; - end; -} - -// LV71 ~ 80 ------------------------------------ -pvp_y_room.gat,62,85,4 script Fight Square Helper::YHelper5 105,{ - callfunc "F_PvPRoom", "y_5", 71, 80; -OnInit: - waitingroom "LV71 ~ LV80", 0; - end; -} - -// LV81 ~ 90 -------------------------------------- -pvp_y_room.gat,70,85,4 script Fight Square Helper::YHelper6 105,{ - callfunc "F_PvPRoom", "y_6", 81, 90; -OnInit: - waitingroom "LV81 ~ LV90", 0; - end; -} - -// LV91 ~ -------------------------------------------- -pvp_y_room.gat,78,85,4 script Fight Square Helper::YHelper7 105,{ - callfunc "F_PvPRoom", "y_7", 91, 255; -OnInit: - waitingroom "LV91 ~ ", 0; - end; -} - -// No Limit ----------------------------------------- -pvp_y_room.gat,86,85,4 script Fight Square Helper::YHelper8 105,{ - callfunc "F_PvPRoom", "y_8", 0, 255; -OnInit: - waitingroom "No Limit", 0; - end; -} - - -//==========================================================================// -// PvP Nightmare Mode Fight Square Helpers -//==========================================================================// -// LV31 ~ 40 ------------------------------------- -pvp_n_room.gat,30,85,4 script Fight Square Helper#N1 105,{ - callfunc "F_PvPRoom", "n_1", 31, 40; -OnInit: - waitingroom "LV31 ~ LV40",0; - end; -} - -// LV41 ~ 50 -------------------------------------- -pvp_n_room.gat,38,85,4 script Fight Square Helper#N2 105,{ - callfunc "F_PvPRoom", "n_2", 41, 50; -OnInit: - waitingroom "LV41 ~ LV50",0; - end; -} - -// LV51 ~ 60 ------------------------------------- -pvp_n_room.gat,46,85,4 script Fight Square Helper#N3 105,{ - callfunc "F_PvPRoom", "n_3", 51, 60; -OnInit: - waitingroom "LV51 ~ LV60", 0; - end; -} - -// LV61 ~ 70 ------------------------------------ -pvp_n_room.gat,54,85,4 script Fight Square Helper#N4 105,{ - callfunc "F_PvPRoom", "n_4", 61, 70; -OnInit: - waitingroom "LV61 ~ LV70", 0; - end; -} - -// LV71 ~ 80 ----------------------------------- -pvp_n_room.gat,62,85,4 script Fight Square Helper#N5 105,{ - callfunc "F_PvPRoom", "n_5", 71, 80; -OnInit: - waitingroom "LV71 ~ LV80", 0; - end; -} - -// LV81 ~ 90 ------------------------------------ -pvp_n_room.gat,70,85,4 script Fight Square Helper#N6 105,{ - callfunc "F_PvPRoom", "n_6", 81, 90; -OnInit: - waitingroom "LV81 ~ LV90", 0; - end; -} - -// LV91 ~ --------------------------------------- -pvp_n_room.gat,78,85,4 script Fight Square Helper#N7 105,{ - callfunc "F_PvPRoom", "n_7", 91, 255; -OnInit: - waitingroom "LV91 ~ ", 0; - end; -} - -// No Limit ---------------------------------- -pvp_n_room.gat,86,85,4 script Fight Square Helper#N8 105,{ - callfunc "F_PvPRoom", "n_8", 0, 255; -OnInit: - waitingroom "No Limit", 0; - end; -} - - -//***************************************************************// -// Function: PvP Fight Square Helper -//***************************************************************// -// arg(0): pvp room name -// arg(1): minimum base lvl to enter arena -// arg(2): maximum base lvl allowed to enter arena -//=============================================== -function script F_PvPRoom { - - mes "[Fight Square Helper]"; - if(BaseLevel < getarg(1)) goto L_LowLvl; - if(BaseLevel > getarg(2)) goto L_HiLvl; - mes "Please choose an arena to fight in..."; - M_Menu: - next; - menu @room1$ + " [" + getmapusers("pvp_" + getarg(0) + "-1.gat") + "/" +@players1+ "]",M_Rm1, - @room2$ + " [" + getmapusers("pvp_" + getarg(0) + "-2.gat") + "/" +@players2+ "]",M_Rm2, - @room3$ + " [" + getmapusers("pvp_" + getarg(0) + "-3.gat") + "/" +@players2+ "]",M_Rm3, - @room4$ + " [" + getmapusers("pvp_" + getarg(0) + "-4.gat") + "/" +@players2+ "]",M_Rm4, - @room5$ + " [" + getmapusers("pvp_" + getarg(0) + "-5.gat") + "/" +@players2+ "]",M_Rm5, "Cancel",M_End; - M_Rm1: - if (getmapusers("pvp_" + getarg(0) + "-1.gat") == @players1) goto L_Full; - warp "pvp_" + getarg(0) + "-1.gat",0,0; - end; - M_Rm2: - if (getmapusers("pvp_" + getarg(0) + "-2.gat") == @players2) goto L_Full; - warp "pvp_" + getarg(0) + "-2.gat",0,0; - end; - M_Rm3: - if (getmapusers("pvp_" + getarg(0) + "-3.gat") == @players2) goto L_Full; - warp "pvp_" + getarg(0) + "-3.gat",0,0; - end; - M_Rm4: - if (getmapusers("pvp_" + getarg(0) + "-4.gat") == @players2) goto L_Full; - warp "pvp_" + getarg(0) + "-4.gat",0,0; - end; - M_Rm5: - if (getmapusers("pvp_" + getarg(0) + "-5.gat") == @players2) goto L_Full; - warp "pvp_" + getarg(0) + "-5.gat",0,0; - end; - M_End: - close; - - L_LowLvl: - mes "I'm sorry but you do not meet the Base Level requirements to enter. Please try a lower level room."; - close; - L_HiLvl: - mes "I'm sorry but you exceed the Base Level requirements to enter. Please try a higher level room."; - close; - L_Full: - mes "[Fight Square Helper]"; - mes "I'm sorry but this arena is full. Please choose another one to participate in...."; - goto M_Menu; -} |