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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-05 17:46:56 +0300
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-//===== Hercules Script ======================================
-//= PvP NPCs
-//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf, Elias (og2)
-//===== Current Version: =====================================
-//= 2.5
-//===== Description: =========================================
-//= PvP NPCs that are found in the Inns in major cities.
-//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
-//===== Additional Comments: =================================
-//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
-//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
-//= 2.2 Some cleaning. [Euphy]
-//= 2.3 Fixed grammatical errors. [Joseph]
-//= 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-//= 2.5 Renewal/Pre-Renewal split. [Euphy]
-//============================================================
-
-// Information
-//============================================================
-- script PVP Narrator::pvpe -1,{
- mes "[PVP Narrator]";
- mes "Hello and welcome!";
- mes "I am in charge of";
- mes "explaining the PVP Modes.";
- mes "I am the PVP Narrator!";
- next;
- switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
- case 1:
- mes "[PVP Narrator]";
- mes "In short, PVP means";
- mes "' Player VS Player Mode '";
- mes "It's a unique place for people";
- mes "to duel with each other.";
- next;
- mes "[PVP Narrator]";
- mes "Just tell the";
- mes "^3355FFGate Keeper^000000";
- mes "that you want to try. He will";
- mes "let you enter the PVP square.";
- next;
- mes "[PVP Narrator]";
- mes "But, you need to be at";
- mes "least level 31. And you";
- mes "must pay 500 zeny entrance fee in order";
- mes "to enter a PVP fight square.";
- break;
- case 2:
- mes "[PVP Narrator]";
- mes "When you are qualified, you";
- mes "can choose one of the two modes.";
- mes "Yoyo Mode or Nightmare Mode.";
- next;
- mes "[PVP Narrator]";
- mes "Yoyo Mode is risk free.";
- mes "You can experience PVP";
- mes "without any restriction or";
- mes "punishment. It is recommended";
- mes "that you practice your skills";
- mes "here before you move on.";
- next;
- mes "[PVP Narrator]";
- mes "Nightmare Mode is very";
- mes "dangerous! Please be cautious,";
- mes "you will lose some of your";
- mes "EXP when you are defeated. And";
- mes "there is a small chance that";
- mes "you will drop some equipment.";
- next;
- mes "[PVP Narrator]";
- mes "However, if you win, the";
- mes "rewards can be great!";
- mes "To avoid misunderstanding,";
- mes "you should think twice";
- mes "before you go there...";
- mes "Good Luck!";
- break;
- case 3:
- mes "[PVP Narrator]";
- mes "Each of the fight squares";
- mes "have a row of Narrators and";
- mes "choose them based on your";
- mes "qualifications.";
- next;
- mes "[PVP Narrator]";
- mes "Each Narrator will ask";
- mes "which of the five PVP maps";
- mes "you wish to go to.";
- mes "Choose, and go in!";
- next;
- mes "[PVP Narrator]";
- mes "Each map has a limitation on";
- mes "the number of people who can";
- mes "participate. So you will see";
- mes "figures in the corner showing";
- mes "'Attendee/Total'.";
- next;
- mes "[PVP Narrator]";
- mes "Also, there is a hidden EXP";
- mes "value in PVP mode. This EXP";
- mes "score will only apply inside";
- mes "of the PVP zone, so do not";
- mes "worry.";
- next;
- mes "[PVP Narrator]";
- mes "Every player's EXP at the";
- mes "beginning is usually 5 points.";
- mes "If you win, it will";
- mes "increase by 1 point";
- next;
- mes "[PVP Narrator]";
- mes "In the same way, when you";
- mes "lose... Your EXP will";
- mes "drop by 5 points.";
- mes "So be careful!";
- next;
- mes "[PVP Narrator]";
- mes "When you are defeated";
- mes "And your EXP is equal";
- mes "to or less than 0,";
- mes "You will be removed from PVP";
- mes "and your duel is finished!";
- next;
- mes "[PVP Narrator]";
- mes "However, if your EXP is more";
- mes "than 0. You can still get help";
- mes "through other players healing...";
- mes "Do you get it?";
- next;
- mes "[PVP Narrator]";
- mes "The fighting commands inside of";
- mes "PVP are the same as the normal.";
- mes "All the basic controls are the";
- mes "same.";
- next;
- mes "[PVP Narrator]";
- mes "However, there is one thing...";
- mes "Within the PVP fight square";
- mes "and PVP fighting zones,";
- mes "you cannot save your position.";
- mes "Remember well... These rules";
- mes "can help to ensure your victory.";
- break;
- case 4:
- mes "[PVP Narrator]";
- mes "Position successfully saved...";
- mes "Thank you very much!";
- mes "We will see you again soon.";
- if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
- if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
- if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
- if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
- if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
- break;
- case 5:
- mes "[PVP Narrator]";
- mes "With war raging between monsters";
- mes "and humans, this competition";
- mes "among people - PVP -";
- mes "encourages us all to get";
- mes "stronger. Come again,";
- mes "we welcome your challenge!";
- break;
- }
- close;
-}
-morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 4_M_02
-alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 4_M_02
-prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 4_M_02
-geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 4_M_02
-payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 4_M_02
-geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02
-
-// Mode Select
-//============================================================
-- script Gate Keeper::gkut -1,{
- mes "[Gate Keeper]";
- mes "Glad to be of service.";
- mes "I will open the PVP fight";
- mes "square for you! If you have";
- mes "any questions about the PVP";
- mes "modes or rules, Please ask";
- mes "the Narrator...";
- next;
- switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
- case 1:
- mes "[Gate Keeper]";
- mes "I am sorry, but currently the Nightmare mode service is not available.";
- mes "Please use the Yoyo Mode instead. We apologize for the inconvenience.";
- break;
- case 2:
- mes "[Gate Keeper]";
- mes "The admission fee is 500 Zeny.";
- mes "Do you want to move";
- mes "to the Yoyo Mode";
- mes "fight square?";
- next;
- switch(select("Move:Cancel")) {
- case 1:
- if ((Zeny > 499) && (BaseLevel > 30)) {
- Zeny -= 500;
- callsub L_Warp,"pvp_y_room";
- }
- else {
- mes "[Gate Keeper]";
- mes "Excuse me, but";
- mes "did you not come prepared?";
- mes "Double check that you have the";
- mes "500 Zeny entrance fee, and";
- mes "that you are at least level 31!";
- }
- close;
- case 2:
- mes "[Gate Keeper]";
- mes "With war raging between monsters";
- mes "and humans, this competition";
- mes "among people - PVP -";
- mes "encourages us all to get";
- mes "stronger. Come again,";
- mes "we welcome your challenge!";
- close;
- }
- case 3:
- mes "[Gate Keeper]";
- mes "Welcome!";
- mes "Please double check";
- mes "that you have the admission or viewing ticket.";
- next;
- if ((countitem(7028) == 0) && (countitem(7029) == 0)) {
- mes "[Gate Keeper]";
- mes "Eh? You don't have it? Then I";
- mes "am sorry, this fight square is";
- mes "only for people who have";
- mes "admission or viewing tickets.";
- mes "You cannot come in without it.";
- close;
- }
- mes "[Gate Keeper]";
- mes "Yes, thank you for participating. Have fun!";
- if (Zeny >= 500) Zeny -= 500;
- callsub L_Warp,"pvp_room";
- break;
- case 4:
- mes "[Gate Keeper]";
- mes "With war raging between monsters";
- mes "and humans, This competition";
- mes "among people - PVP -";
- mes "encourages us all to get";
- mes "stronger. Come again,";
- mes "we welcome your challenge!";
- break;
- }
- close;
-
-L_Warp:
- .@map$ = getarg(0);
- if (RENEWAL) {
- switch(rand(1,10)) {
- case 1: warp .@map$,34,38; break;
- case 2: warp .@map$,46,38; break;
- case 3: warp .@map$,58,38; break;
- case 4: warp .@map$,70,38; break;
- case 5: warp .@map$,82,38; break;
- case 6: warp .@map$,82,58; break;
- case 7: warp .@map$,65,58; break;
- case 8: warp .@map$,49,58; break;
- case 9: warp .@map$,33,58; break;
- case 10: warp .@map$,52,24; break;
- }
- } else
- warp .@map$,51,23;
- return;
-}
-morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 4_M_01
-alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 4_M_01
-prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 4_M_01
-geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 4_M_01
-payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 4_M_01
-
-// PVP Warper Function
-//============================================================
-// Note: The warper NPCs are in the pre-re/re paths.
-
-//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
-function script F_PVP_FSRS {
- if (getargcount()) {
- if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) {
- mes "[PVP Fight Square Reception Staff]";
- mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+".";
- close;
- }
- }
- if (strnpcinfo(4) == "pvp_y_room") {
- .@base$ = "pvp_y_"+strnpcinfo(2);
- setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
- setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc";
- setarray .@Limit[0], 128, 128, 128, 128, 128;
- } else {
- setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
- setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
- setarray .@Limit[0], 64, 32, 32, 32, 32;
- }
- for (.@i = 0; .@i<5; ++.@i)
- .@menu$ += .@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:";
- .@menu$ += "Cancel.";
- .@i = select(.@menu$)-1;
- if (.@i == 5) close;
- if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) {
- mes "[PVP Fight Square Reception Staff]";
- mes "This map is currently full.";
- close;
- }
- warp .@maps$[.@i],0,0;
- end;
-}
-
-
-
-// Event Contestant Entrance
-//============================================================
-pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{
- if (countitem(7028) == 0) {
- mes "[PVP Combat Square Register Staff]";
- mes "Eh? How did you get in here?";
- mes "This is the entrance for players only.";
- mes "For details about viewers please proceed to the Register Staff on your right.";
- close;
- }
- .@size = getarraysize(.warp_x);
- if (.@size == 0) {
- setarray .warp_x,40,59,20,40;
- setarray .warp_y,59,40,40,20;
- }
- if (select("Combat Square one:Cancel") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "'"+ strcharinfo(0) +"'";
- mes "Are you ready?!";
- next;
- if (select("Yes!:No!") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "OK! I will send you inside";
- mes "Good luck!";
- close2;
- delitem 7028,1; //Invite_For_Duel
- .@rand = rand(.@size);
- warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
- deletearray .warp_x[.@rand],1;
- deletearray .warp_y[.@rand],1;
- end;
- }
- mes "[PVP Combat Square Register Staff]";
- mes "Come back anytime you are ready.";
- close;
- }
- close;
-
-OnInit:
- waitingroom "Combat Square players entrance only",0;
- end;
-}
-
-// Spectator Entrance
-//============================================================
-- script Spectator's Entrance#dum::PVPSpectator -1,{
- if (countitem(7029) == 0) {
- mes "[PVP Compete Square Register Staff]";
- mes "This is the entrance for viewers.";
- mes "For details about players entrance please proceed to the Register Staff on your left.";
- close;
- }
- if (select("Compete Square one:Cancel") == 1) {
- mes "[PVP Combat Square Register Staff]";
- mes "You got it, thanks for participating. Have fun!";
- close2;
- delitem 7029,1; //Admission_For_Duel
- switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
- }
- }
- close;
-
-OnInit:
- waitingroom "Compete Square viewer's entrance",0;
- end;
-}
-pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 8W_SOLDIER
-pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 8W_SOLDIER
-pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 8W_SOLDIER
-pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 8W_SOLDIER
-
-// Spectator Warps
-//============================================================
-- script Combat Square Staff#dum::PVPSpecWarp -1,{
-OnTouch:
- mes "[Combat Square Staff]";
- mes "May I help you?";
- if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
- warp "pvp_2vs2",38,38;
- end;
- }
- warp "pvp_room",84,39;
- end;
-}
-pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 WARPNPC,1,1
-pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 WARPNPC,1,1
-pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 WARPNPC,1,1
-pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 WARPNPC,1,1
-
-pvp_2vs2,40,40,0 script Combat Square Staff#5 WARPNPC,1,1,{
- mes "[Combat Square Staff]";
- mes "May I help you?";
- switch(select("To the side viewer seat.:Leave Combat Square.")) {
- case 1:
- switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
- }
- case 2:
- warp "pvp_c_room",84,39;
- end;
- }
-}
-
-// PVP Area Exit warp
-//============================================================
-pvp_room,51,19,0 script out#eventpvp WARPNPC,4,2,{
-OnTouch:
- mes "[Combat Square Staff]";
- mes "Did you have fun in Combat Square?";
- mes "May I ask where you want to go?";
- next;
- switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
- case 1: warp "prontera",107,60; end;
- case 2: warp "morocc",157,96; end;
- case 3: warp "geffen",120,36; end;
- case 4: warp "payon",96,100; end;
- case 5: warp "alberta",41,243; end;
- case 6: close;
- }
-}