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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/powernpc.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/powernpc.txt')
-rw-r--r-- | npc/other/powernpc.txt | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt new file mode 100644 index 000000000..208503a37 --- /dev/null +++ b/npc/other/powernpc.txt @@ -0,0 +1,293 @@ +//===== rAthena Script ======================================= +//= Official Gonryun Power Arena +//===== By: ================================================== +//= KarLaeda +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Athena SVN 9000+ +//===== Additional Comments: ================================= +//= [Aegis Conversion] +//= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.2 Cleaning. [Euphy] +//============================================================ + +gonryun,180,118,4 script Iron man#gnp 85,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you lose some weight. -"; + close; + } + if (BaseJob == Job_Novice) { + mes "[Songmoodoo]"; + mes "Children are not allowed in here."; + close; + } + if (in_battle == 3) set in_battle,1; + if (in_battle < 1) { + mes "[Songmoodoo]"; + mes "Hey hey~ This is not something"; + mes "you can see everyday."; + mes "Oh~ you look strong!"; + mes "Wanna try?"; + next; + switch(select("Why not?:?????:No thanks.")){ + case 1: + mes "[Songmoodoo]"; + mes "Haha~ I knew you would try."; + mes "If you could lift this up,"; + mes "I'll tell you something interesting."; + mes "Ready?"; + next; + mes "^0000FFSongmoodoo points to a rock"; + mes "and asks you to lift it."; + if (BaseJob < Job_Knight) callsub L_Lifting,690; + else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) callsub L_Lifting,1100; + else callsub L_Lifting,730; + break; + case 2: + mes "[Songmoodoo]"; + mes "That's not a big deal."; + mes "If you believe you're strong,"; + mes "this might be a good chance to experience"; + mes "something new. Wanna try??"; + break; + case 3: + mes "[Songmoodoo]"; + mes "I guess not..."; + emotion e_pif; + break; + } + } else if (in_battle == 1) { + mes "[Songmoodoo]"; + mes "Good to see you again!"; + mes "Wanna go??"; + next; + if (select("Sure:Maybe next time") == 1) { + mes "[Songmoodoo]"; + mes "Good! Haha."; + mes "I like your confidence."; + mes "Good luck to you~"; + close2; + warp "gon_test",53,6; + end; + } else { + mes "[Songmoodoo]"; + mes "Well... alright."; + mes "I'll see you next time then."; + } + } else { + mes "[Songmoodoo]"; + mes "You ran away from there?"; + mes "Guess you're not strong enough!"; + mes "I'll give you another chance."; + mes "See you again."; + emotion e_pif; + set in_battle,1; + } + close; + +L_Lifting: + if (checkweight(7049,getarg(0))) { + mes "You lifted the Stone lightly.^000000"; + set in_battle,1; + getitem 7049, getarg(0); // Stone + next; + emotion e_no1; + mes "[Songmoodoo]"; + mes "Wow~ Excellent~"; + mes "I'll take you to someplace nice"; + mes "next time I see you."; + mes "See ya~"; + } else { + mes "Looks too heavy for you.^000000"; + next; + mes "[Songmoodoo]"; + mes "You lack training."; + mes "Come back after more practice."; + } + return; +} + +gon_test,50,14,4 script Administrator#gnp 780,{ + mes "[Administrator]"; + if (BaseJob == Job_Novice) { + mes "Children are not allowed in here."; + close; + } + if ($@in_battle) { + mes "Sorry, the field of fight"; + mes "is occupied right now."; + mes "Try again later."; + close; + } + mes "Are you ready?"; + mes " "; + mes "Remember, you have to pay"; + mes "500z to fight."; + next; + if (select("Yes, let me fight!:One moment, please.") == 2) { + mes "[Administrator]"; + mes "Ok, see you later."; + close; + } + if (Zeny < 500) { + mes "[Administrator]"; + mes "I'm sorry but you don't have enough zeny."; + close; + } + set Zeny,Zeny - 500; + set in_battle,1; + warp "gon_test",42,86; + set $@in_battle,1; + setnpctimer 0,"Summoner#gnp"; + startnpctimer "Summoner#gnp"; + end; +} + +gon_test,42,89,4 script Summoner#gnp 774,{ + mes "[SongYeunWoo]"; + if (in_battle == 3) { + mes "Please come back after registration."; + close; + } else if (in_battle == 2) { + mes "You had a single match already."; + mes "You can have a match once at a time."; + mes "Please re-enter if you want a match"; + mes "with other monsters."; + close; + } + mes "Welcome."; + mes "Which monster will you recall?"; + next; + set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11"); + set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6]; + for (set @i,1; @i < 6; set @i, @i+1) + set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i]; + set @gnpMob,select(@gnpGroupMob$); + mes "[SongYeunWoo]"; + mes "Let the fight begin!"; + close2; + set in_battle,2; + if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead"; + end; +OnInit: + initnpctimer; + stopnpctimer; + setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert"; + setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432; + setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son"; + setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472; + setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse"; + setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423; + setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil"; + setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422; + setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium"; + setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433; + setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn"; + setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471; + setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon"; + setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479; + setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross"; + setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435; + setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge"; + setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438; + setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword"; + setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486; + setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword"; + setarray .gnpMobsId[60],1447,1483,1490,1484,1485; + end; + +OnTimer120000: + areaannounce "gon_test",41,81,74,92,"1 min. left",0; + end; + +OnTimer180000: + killmonster "gon_test","Summoner#gnp::OnGnpMobDead"; + end; + +OnTimer182000: + areaannounce "gon_test",41,81,74,92,"Time Over.",0; + end; + +OnGnpMobDead: + setnpctimer 0; + set in_battle,1; + areaannounce "gon_test",41,81,74,92,"Thank you. Please come again.",0; + sleep 4000; +OnTimer184000: + stopnpctimer; + areawarp "gon_test",41,81,74,92,"gon_test",44,4; + set $@in_battle,0; + end; +} + +gon_test,46,14,3 script Guide of field of fight 770,{ + mes "[SongHeeYeon]"; + mes "....."; + mes "Hi, there~"; + mes "This is a field of fight."; + mes "Got any questions?"; + next; + switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){ + case 1: + mes "[SongHeeYeon]"; + mes "Just like the name of this place,"; + mes "it is a field for matches."; + mes "We have various monsters"; + mes "in different levels."; + next; + mes "[SongHeeYeon]"; + mes "1st Class Boss Monsters are in middle of preparation yet."; + mes "We charge you a small fee to enter here."; + break; + case 2: + mes "[SongHeeYeon]"; + mes "Eh.... excuse me?"; + mes "Ah, I'm afraid I have to work right now..."; + mes "Sorry..."; + break; + case 3: + mes "[SongHeeYeon]"; + mes "Yes, thank you."; + mes "Have a good time."; + close2; + set in_battle,3; + warp "gon_test",25,98; + end; + case 4: + mes "[SongHeeYeon]"; + mes "Thank you."; + mes "Please come again."; + close2; + warp "gonryun",177,112; + end; + case 5: + mes "[SongHeeYeon]"; + mes "........"; + mes "Goodbye..."; + break; + } + close; +} + +gon_test,70,103,3 script ChowAnAn#gnp 773,{ + mes "[ChowAnAn]"; + mes "Want to go back?"; + next; + if (select("Yes.:No.") == 1) { + mes "[ChowAnAn]"; + mes "Thank you."; + mes "Please come again."; + close2; + set in_battle,1; + warp "gon_test",44,4; + end; + } + mes "[ChowAnAn]"; + mes "Thank you."; + close; +} |