diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/other/powernpc.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/powernpc.txt')
-rw-r--r-- | npc/other/powernpc.txt | 662 |
1 files changed, 331 insertions, 331 deletions
diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt index 94539780e..4d89e0c5d 100644 --- a/npc/other/powernpc.txt +++ b/npc/other/powernpc.txt @@ -1,332 +1,332 @@ -//===== eAthena Script =======================================
-//= Official Gonryun Power Arena
-//===== By: ==================================================
-//= KarLaeda (Aegis script cnversion)
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Athena SVN 9000+
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-
-gonryun.gat,180,118,4 script Iron man#gnp 85,{
- if (countitem(1201) > 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- if (BaseJob == Job_Novice) {
- mes "[Songmoodoo]";
- mes "Children are not allowed in here.";
- close;
- }
- if (in_battle == 3) set in_battle,1;
- if (in_battle < 1) {
- mes "[Songmoodoo]";
- mes "Hey hey~ This is not something";
- mes "You can see everyday.";
- mes "Oh~ you look strong!";
- mes "Wanna try?";
- next;
- switch(select("Why not?:?????:No thanks.")){
- case 1:
- mes "[Songmoodoo]";
- mes "Haha~ I knew you would try.";
- mes "If you could lift this up,";
- mes "I'll tell you something interesting.";
- mes "Ready?";
- next;
- mes "^0000FFSongmoodoo pointed to a rock";
- mes "and asked you to lift.";
- if (BaseJob < Job_Knight) {
- if (checkweight(7049,690)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,690; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Looks too heavy for you.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "Come after more practice.";
- }
- } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
- if (checkweight(7049,1100)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,1100; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- } else {
- if (checkweight(7049,730)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,730; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- }
- break;
- case 2:
- mes "[Songmoodoo]";
- mes "That's not a big deal.";
- mes "If you believe you're strong,";
- mes "This might be a good chance to experience";
- mes "something new. Wanna try??";
- break;
- case 3:
- mes "[Songmoodoo]";
- mes "I guess not..";
- mes "....";
- emotion e_pif;
- break;
- }
- } else if (in_battle == 1) {
- mes "[Songmoodoo]";
- mes "Good to see you again!";
- mes "Wanna go??";
- next;
- if (select("Sure:Maybe next time") == 1) {
- mes "[Songmoodoo]";
- mes "Good! Haha.";
- mes "I like your confidence.";
- mes "Good luck on you~";
- close2;
- warp "gon_test.gat",53,6;
- end;
- } else {
- mes "[Songmoodoo]";
- mes "well..";
- mes "alright.";
- mes "I'll see you next time then.";
- }
- } else {
- mes "[Songmoodoo]";
- mes "You ran away from there?";
- mes "Guess you're not strong enough?";
- mes "I'll give you another chance.";
- mes "See you again.";
- emotion e_pif;
- set in_battle,1;
- }
- close;
-}
-
-gon_test.gat,50,14,4 script Administrator#gnp 780,{
- mes "[Administrator]";
- if (BaseJob == Job_Novice) {
- mes "Children are not allowed in here.";
- close;
- }
- if ($@in_battle) {
- mes "Sorry, a field of fight";
- mes "is occupied right now.";
- mes "Try again later.";
- close;
- }
- mes "Are you ready?";
- mes "";
- mes "Remember, you have to pay";
- mes "500z to fight.";
- next;
- if (select("Yes, let me fight!:One moment, please.") == 2) {
- mes "[Administrator]";
- mes "Ok, see you later.";
- close;
- }
- if (Zeny < 500) {
- mes "[Administrator]";
- mes "I'm sorry but you don't have enough zeny.";
- close;
- }
- set Zeny,Zeny - 500;
- set in_battle,1;
- warp "gon_test.gat",42,86;
- set $@in_battle,1;
- setnpctimer 0,"Summoner#gnp";
- startnpctimer "Summoner#gnp";
- end;
-}
-
-gon_test.gat,42,89,4 script Summoner#gnp 774,{
- mes "[SongYeunWoo]";
- if (in_battle == 3) {
- mes "Please come back after registration.";
- close;
- } else if (in_battle == 2) {
- mes "You had a single match already.";
- mes "You can have a match once at a time.";
- mes "Please re-enter if you want a match";
- mes "with other monsters.";
- close;
- }
- mes "Welcome.";
- mes "Which monster would you recall?";
- next;
- set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
- set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
- for (set @i,1; @i < 6; set @i, @i+1) {
- set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
- }
- set @gnpMob,select(@gnpGroupMob$);
- mes "[SongYeunWoo]";
- mes "Let the fight begin!";
- close2;
- set in_battle,2;
- if (getnpctimer(0) < 180000) monster "gon_test.gat",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
-// do init timer on mob select ?
-// setnpctimer 0;
- end;
-
- OnInit:
- initnpctimer;
- stopnpctimer;
- setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
- setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
- setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
- setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
- setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
- setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
- setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
- setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
- setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
- setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
- setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
- setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
- setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
- setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
- setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
- setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
- setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
- setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
- setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
- setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
- setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
- setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
- end;
-
- OnTimer120000:
- areaannounce "gon_test.gat",41,81,74,92,"1 min. left",0;
- end;
-
- OnTimer180000:
- killmonster "gon_test.gat","Summoner#gnp::OnGnpMobDead";
- end;
-
- OnTimer182000:
- areaannounce "gon_test.gat",41,81,74,92,"Time Over.",0;
- end;
-
- OnGnpMobDead:
- setnpctimer 0;
- set in_battle,1;
- areaannounce "gon_test.gat",41,81,74,92,"Thank you. Please, come again.",0;
- sleep 4000;
- OnTimer184000:
- stopnpctimer;
- areawarp "gon_test.gat",41,81,74,92,"gon_test.gat",44,4;
- set $@in_battle,0;
- end;
-}
-
-gon_test.gat,46,14,3 script Guide of field of fight#gnp 770,{
- mes "[SongHeeYeon]";
- mes ".....";
- mes "Hi, there~";
- mes "This is a field of fight.";
- mes "Got any questions?";
- next;
- switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
- case 1:
- mes "[SongHeeYeon]";
- mes "Just like the name of this place,";
- mes "it is a field for matches.";
- mes "We have various monsters";
- mes "in different levels.";
- next;
- mes "[SongHeeYeon]";
- mes "1st Class Boss Monsters are in middle of preparation yet.";
- mes "We charge you a small fee to enter here.";
- break;
- case 2:
- mes "[SongHeeYeon]";
- mes "eh.... excuse me?";
- mes "ah..I'm afraid I have to work right now...";
- mes "I am sorry..";
- break;
- case 3:
- mes "[SongHeeYeon]";
- mes "Yes, Thank you.";
- mes "Have a good time.";
- close2;
- set in_battle,3;
- warp "gon_test.gat",25,98;
- end;
- case 4:
- mes "[SongHeeYeon]";
- mes "Thank you.";
- mes "Please come again.";
- close2;
- warp "gonryun.gat",177,112;
- end;
- case 5:
- mes "[SongHeeYeon]";
- mes "........";
- mes "Good bye..";
- break;
- }
- close;
-}
-
-gon_test.gat,70,103,3 script ChowAnAn#gnp 773,{
- mes "[ChowAnAn]";
- mes "Want to go back?";
- next;
- if (select("Yes.:No.") == 1) {
- mes "[ChowAnAn]";
- mes "Thank you.";
- mes "Please come again.";
- close2;
- set in_battle,1;
- warp "gon_test.gat",44,4;
- end;
- }
- mes "[ChowAnAn]";
- mes "Thank you.";
- close;
+//===== eAthena Script ======================================= +//= Official Gonryun Power Arena +//===== By: ================================================== +//= KarLaeda (Aegis script cnversion) +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Athena SVN 9000+ +//===== Additional Comments: ================================= +//= +//============================================================ + + +gonryun.gat,180,118,4 script Iron man#gnp 85,{ + if (countitem(1201) > 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + if (BaseJob == Job_Novice) { + mes "[Songmoodoo]"; + mes "Children are not allowed in here."; + close; + } + if (in_battle == 3) set in_battle,1; + if (in_battle < 1) { + mes "[Songmoodoo]"; + mes "Hey hey~ This is not something"; + mes "You can see everyday."; + mes "Oh~ you look strong!"; + mes "Wanna try?"; + next; + switch(select("Why not?:?????:No thanks.")){ + case 1: + mes "[Songmoodoo]"; + mes "Haha~ I knew you would try."; + mes "If you could lift this up,"; + mes "I'll tell you something interesting."; + mes "Ready?"; + next; + mes "^0000FFSongmoodoo pointed to a rock"; + mes "and asked you to lift."; + if (BaseJob < Job_Knight) { + if (checkweight(7049,690)) { + mes "^0000FFYou lifted the Stone lightly.^000000"; + set in_battle,1; + getitem 7049,690; // Stone + next; + emotion e_no1; + mes "[Songmoodoo]"; + mes "Wow~ Excellent~"; + mes "I'll take you to someplace nice"; + mes "next time I see you."; + mes "See ya~"; + } else { + mes "Looks too heavy for you.^000000"; + next; + mes "[Songmoodoo]"; + mes "You are yet lack of training."; + mes "Come after more practice."; + } + } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) { + if (checkweight(7049,1100)) { + mes "^0000FFYou lifted the Stone lightly.^000000"; + set in_battle,1; + getitem 7049,1100; // Stone + next; + emotion e_no1; + mes "[Songmoodoo]"; + mes "Wow~ Excellent~"; + mes "I'll take you to someplace nice"; + mes "next time I see you."; + mes "See ya~"; + } else { + mes "Seemed too heavy to lift.^000000"; + next; + mes "[Songmoodoo]"; + mes "You are yet lack of training."; + mes "come after more practice."; + } + } else { + if (checkweight(7049,730)) { + mes "^0000FFYou lifted the Stone lightly.^000000"; + set in_battle,1; + getitem 7049,730; // Stone + next; + emotion e_no1; + mes "[Songmoodoo]"; + mes "Wow~ Excellent~"; + mes "I'll take you to someplace nice"; + mes "next time I see you."; + mes "See ya~"; + } else { + mes "Seemed too heavy to lift.^000000"; + next; + mes "[Songmoodoo]"; + mes "You are yet lack of training."; + mes "come after more practice."; + } + } + break; + case 2: + mes "[Songmoodoo]"; + mes "That's not a big deal."; + mes "If you believe you're strong,"; + mes "This might be a good chance to experience"; + mes "something new. Wanna try??"; + break; + case 3: + mes "[Songmoodoo]"; + mes "I guess not.."; + mes "...."; + emotion e_pif; + break; + } + } else if (in_battle == 1) { + mes "[Songmoodoo]"; + mes "Good to see you again!"; + mes "Wanna go??"; + next; + if (select("Sure:Maybe next time") == 1) { + mes "[Songmoodoo]"; + mes "Good! Haha."; + mes "I like your confidence."; + mes "Good luck on you~"; + close2; + warp "gon_test.gat",53,6; + end; + } else { + mes "[Songmoodoo]"; + mes "well.."; + mes "alright."; + mes "I'll see you next time then."; + } + } else { + mes "[Songmoodoo]"; + mes "You ran away from there?"; + mes "Guess you're not strong enough?"; + mes "I'll give you another chance."; + mes "See you again."; + emotion e_pif; + set in_battle,1; + } + close; +} + +gon_test.gat,50,14,4 script Administrator#gnp 780,{ + mes "[Administrator]"; + if (BaseJob == Job_Novice) { + mes "Children are not allowed in here."; + close; + } + if ($@in_battle) { + mes "Sorry, a field of fight"; + mes "is occupied right now."; + mes "Try again later."; + close; + } + mes "Are you ready?"; + mes ""; + mes "Remember, you have to pay"; + mes "500z to fight."; + next; + if (select("Yes, let me fight!:One moment, please.") == 2) { + mes "[Administrator]"; + mes "Ok, see you later."; + close; + } + if (Zeny < 500) { + mes "[Administrator]"; + mes "I'm sorry but you don't have enough zeny."; + close; + } + set Zeny,Zeny - 500; + set in_battle,1; + warp "gon_test.gat",42,86; + set $@in_battle,1; + setnpctimer 0,"Summoner#gnp"; + startnpctimer "Summoner#gnp"; + end; +} + +gon_test.gat,42,89,4 script Summoner#gnp 774,{ + mes "[SongYeunWoo]"; + if (in_battle == 3) { + mes "Please come back after registration."; + close; + } else if (in_battle == 2) { + mes "You had a single match already."; + mes "You can have a match once at a time."; + mes "Please re-enter if you want a match"; + mes "with other monsters."; + close; + } + mes "Welcome."; + mes "Which monster would you recall?"; + next; + set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11"); + set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6]; + for (set @i,1; @i < 6; set @i, @i+1) { + set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i]; + } + set @gnpMob,select(@gnpGroupMob$); + mes "[SongYeunWoo]"; + mes "Let the fight begin!"; + close2; + set in_battle,2; + if (getnpctimer(0) < 180000) monster "gon_test.gat",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead"; +// do init timer on mob select ? +// setnpctimer 0; + end; + + OnInit: + initnpctimer; + stopnpctimer; + setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert"; + setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432; + setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son"; + setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472; + setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse"; + setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423; + setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil"; + setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422; + setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium"; + setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433; + setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn"; + setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471; + setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon"; + setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479; + setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross"; + setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435; + setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge"; + setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438; + setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword"; + setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486; + setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword"; + setarray .gnpMobsId[60],1447,1483,1490,1484,1485; + end; + + OnTimer120000: + areaannounce "gon_test.gat",41,81,74,92,"1 min. left",0; + end; + + OnTimer180000: + killmonster "gon_test.gat","Summoner#gnp::OnGnpMobDead"; + end; + + OnTimer182000: + areaannounce "gon_test.gat",41,81,74,92,"Time Over.",0; + end; + + OnGnpMobDead: + setnpctimer 0; + set in_battle,1; + areaannounce "gon_test.gat",41,81,74,92,"Thank you. Please, come again.",0; + sleep 4000; + OnTimer184000: + stopnpctimer; + areawarp "gon_test.gat",41,81,74,92,"gon_test.gat",44,4; + set $@in_battle,0; + end; +} + +gon_test.gat,46,14,3 script Guide of field of fight#gnp 770,{ + mes "[SongHeeYeon]"; + mes "....."; + mes "Hi, there~"; + mes "This is a field of fight."; + mes "Got any questions?"; + next; + switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){ + case 1: + mes "[SongHeeYeon]"; + mes "Just like the name of this place,"; + mes "it is a field for matches."; + mes "We have various monsters"; + mes "in different levels."; + next; + mes "[SongHeeYeon]"; + mes "1st Class Boss Monsters are in middle of preparation yet."; + mes "We charge you a small fee to enter here."; + break; + case 2: + mes "[SongHeeYeon]"; + mes "eh.... excuse me?"; + mes "ah..I'm afraid I have to work right now..."; + mes "I am sorry.."; + break; + case 3: + mes "[SongHeeYeon]"; + mes "Yes, Thank you."; + mes "Have a good time."; + close2; + set in_battle,3; + warp "gon_test.gat",25,98; + end; + case 4: + mes "[SongHeeYeon]"; + mes "Thank you."; + mes "Please come again."; + close2; + warp "gonryun.gat",177,112; + end; + case 5: + mes "[SongHeeYeon]"; + mes "........"; + mes "Good bye.."; + break; + } + close; +} + +gon_test.gat,70,103,3 script ChowAnAn#gnp 773,{ + mes "[ChowAnAn]"; + mes "Want to go back?"; + next; + if (select("Yes.:No.") == 1) { + mes "[ChowAnAn]"; + mes "Thank you."; + mes "Please come again."; + close2; + set in_battle,1; + warp "gon_test.gat",44,4; + end; + } + mes "[ChowAnAn]"; + mes "Thank you."; + close; }
\ No newline at end of file |