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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/marriage.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/marriage.txt')
-rw-r--r-- | npc/other/marriage.txt | 815 |
1 files changed, 815 insertions, 0 deletions
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt new file mode 100644 index 000000000..8d6b3f349 --- /dev/null +++ b/npc/other/marriage.txt @@ -0,0 +1,815 @@ +//===== rAthena Script ======================================= +//= Player Marriage +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Official Marriage script. +//= Added isloggedin() check, even though Aegis doesn't do it. +//= Currently does not support same-sex marriages. +//= Old script located in: npc/custom/marriage.txt +//= - Variable in use: wedding_sign (max 1) +//= - Variable in use: $Wedding (max 1) +//= - Variab;e in use: $wed_groom$ $wed_bride$ +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Fixed a missing ")" [L0ne_W0lf] +//= 1.2 Corrected duration of Wedding status. [L0ne_W0lf] +//============================================================ + +prt_church,97,100,4 script Wedding Staff#w 71,{ + cutin "wedding_marry01",2; + if (Upper == 2) { + mes "[Marry Happy]"; + mes "Hello~"; + mes "My name is Marry Happy"; + mes "and I'm here to provide you"; + mes "with information related to"; + mes "marriage. Now, did you"; + mes "have any questions?"; + next; + if (select("I want to get married.:I don't need your help!") == 1) { + mes "[Marry Happy]"; + mes "Oh, I'm sorry, but"; + mes "adopted characters"; + mes "aren't allowed to get"; + mes "married. For now, why"; + mes "don't you enjoy the simple"; + mes "pleasures of childhood?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Oh, of course you"; + mes "don't! Little children"; + mes "can't get married-- there"; + mes "are too many laws against"; + mes "that~ Aren't you the most"; + mes "adorable little thing?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Marriage is the beautiful"; + mes "union of two souls that have"; + mes "chosen to be together forever,"; + mes "to share their joy and lives."; + mes "Is there a special someone"; + mes "like that in your life?"; + next; + switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) { + case 1: + mes "[Marry Happy]"; + mes "Wise and benevolent"; + mes "King Tristram III used to"; + mes "conduct wedding ceremonies,"; + mes "but he's no longer able to do"; + mes "so because of his royal duties"; + mes "and freneticly paced schedule."; + next; + mes "[Marry Happy]"; + mes "Bishop Vomars, the bishop"; + mes "of love, is now the officiator"; + mes "of the marriage ceremony."; + mes "He is truly a treasure to the"; + mes "Rune-Midgarts Kingdom."; + next; + mes "[Marry Happy]"; + mes "When you marry someone,"; + mes "it's for the rest of your life, so think carefully before making or"; + mes "accepting a marriage proposal."; + mes "Keep in mind that a man can only"; + mes "marry a woman and vice versa."; + next; + mes "[Marry Happy]"; + mes "If you're lucky enough to"; + mes "find someone that you really"; + mes "want to spend the rest of your"; + mes "life with, you might want to pop the question. I hope everyone"; + mes "finds their perfect match~"; + break; + + case 2: + mes "[Marry Happy]"; + mes "The first part of the"; + mes "wedding procedure is to"; + mes "complete the application."; + mes "Once the bride and bridegroom"; + mes "have finished applying, they"; + mes "must form a party of two."; + next; + mes "[Marry Happy]"; + mes "After forming a party of two,"; + mes "the couple must then speak to"; + mes "Bishop Vomars. The bridegroom"; + mes "speaks first and must tell his"; + mes "bride's exact name to the Bishop. Otherwise, the ceremony will stop."; + next; + mes "[Marry Happy]"; + mes "Afterwards, the bride will"; + mes "speak to the Bishop and tell"; + mes "him the name of her groom."; + mes "If these names are correctly"; + mes "told to the Biship, they will"; + mes "be able to exchange rings."; + next; + mes "[Marry Happy]"; + mes "Once the wedding rings are"; + mes "exchanged, the couple is forever bound in matrimony. Of course,"; + mes "before this point, there are many chances to change your mind, so..."; + next; + mes "[Marry Happy]"; + mes "If there are too many"; + mes "couples who want to get"; + mes "married at one time, please"; + mes "form a line and speak to Bishop"; + mes "Vomars in order since only one couple can be married at a time."; + next; + mes "[Marry Happy]"; + mes "Finally, be sure to tell"; + mes "Bishop Vomars your partner's"; + mes "exact name without wasting too much time. If you take too long,"; + mes "the ceremony will automatically stop and you'll have to try again."; + next; + mes "[Marry Happy]"; + mes "Brides need to remember"; + mes "that they only have 3 minutes"; + mes "to finish speaking to Bishop"; + mes "Vomars after their grooms"; + mes "have finished speaking to him."; + next; + if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) { + mes "[Marry Happy]"; + mes "Well, I'm here to help"; + mes "weddings proceed as"; + mes "smoothly as possible."; + mes "If there was something"; + mes "you didn't understand,"; + mes "feel free to ask me again."; + goto L_End; + } + mes "[Marry Happy]"; + mes "The easiest way to write"; + mes "your partner's name for the"; + mes "bishop is to send a private"; + mes "message to your partner, and"; + mes "then left-click the name section that is left of the chat prompt."; + next; + mes "[Marry Happy]"; + mes "Press the ''Ctrl'' and ''C''"; + mes "keys to copy the name. Then,"; + mes "you can paste the name into"; + mes "the input prompt by pressing"; + mes "the ''Insert'' and ''Shift'' keys. That sounds easy, right?"; + next; + mes "[Marry Happy]"; + mes "Alright, now let's try"; + mes "it. Practice giving me the"; + mes "name of your partner using"; + mes "the method I just described."; + next; + input .@partner$; + mes "[Marry Happy]"; + mes "Alright, after you've"; + mes "decided to get married,"; + mes "come back to me and"; + mes "submit your application."; + mes "I'll see you later, adventurer~"; + break; + + case 3: + cutin "wedding_marry02",2; + if (sex) { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a groom, you need to prepare"; + mes "^3377FF1 Tuxedo^000000 and pay ^3377FF1,300,000 zeny^000000."; + mes "Brides have to provide their own Wedding Dresses and pay a fee"; + mes "of 1,200,000 zeny."; + } + else { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a bride, you need to prepare"; + mes "1 Wedding Dress and pay a fee"; + mes "of 1,200,000 zeny. Grooms must"; + mes "bring a Tuxedo and pay 1,300,000 zeny to get married."; + } + next; + mes "[Marry Happy]"; + mes "Brides and grooms also need"; + mes "to have ^3377FF1 Diamond Ring^000000 to be"; + mes "exchanged with their partners."; + mes "You'll need all of these items"; + mes "prepared when you submit your"; + mes "wedding ceremony application."; + next; + mes "[Marry Happy]"; + mes "The prospective bride and"; + mes "groom must both complete"; + mes "application process before"; + mes "the wedding can take place."; + mes "Now, would you like to"; + mes "apply for marriage?"; + next; + if (select("Yes:No") == 1) { + if (getpartnerid()) { + cutin "wedding_marry02",2; + mes "[Marry Happy]"; + mes "I'm sorry, but you can't"; + mes "apply for another marriage!"; + mes "I can't allow you to betray"; + mes "your spouse like that, and"; + mes "besides, polygamy isn't"; + mes "legal here in Rune-Midgarts."; + break; + } + else if (wedding_sign == 1) { + mes "[Marry Happy]"; + mes "Didn't you already"; + mes "complete the application?"; + mes "Hmm, make sure that your"; + mes "partner also finished the"; + mes "application process, and"; + mes "then talk to Bishop Vomars."; + break; + } + else if (BaseLevel < 45) { + mes "[Marry Happy]"; + mes "Hmm, you need to be"; + mes "strong enough to protect"; + mes "the one that you love before"; + mes "you can consider marriage."; + mes "After you grow stronger,"; + mes "come and talk to me again."; + goto L_End; + } + else if (countitem(2613) < 1) { + mes "[Marry Happy]"; + mes "Mm? Did you forget to"; + mes "bring the Diamond Ring"; + mes "to exchange with your partner"; + mes "during the wedding ceremony?"; + mes "Look for it carefully and come"; + mes "back after you find it, okay?"; + goto L_End; + } + else if (sex) { + if (zeny < 1300000) { + mes "[Marry Happy]"; + mes "I'm sorry, but you don't"; + mes "have the 1,300,000 zeny"; + mes "that all grooms must pay"; + mes "for the wedding ceremony."; + mes "Did you misplace your money?"; + goto L_End; + } + else if (countitem(7170) < 1) { + mes "[Marry Happy]"; + mes "Where's your Tuxedo?"; + mes "You absolutely have to"; + mes "wear it during the wedding"; + mes "ceremony! Find it, bring it"; + mes "to me, and then we can finally"; + mes "begin the wedding, okay?"; + goto L_End; + } + } + else if (sex == 0) { + if (zeny < 1200000) { + mes "[Marry Happy]"; + mes "I'm sorry, but all brides"; + mes "must pay the 1,200,000"; + mes "zeny fee to proceed with the"; + mes "wedding ceremony. Perhaps"; + mes "you could ask your partner"; + mes "to help you with the funds?"; + goto L_End; + } + else if (countitem(2338) < 1) { + mes "[Marry Happy]"; + mes "Oh dear, did you forget"; + mes "your Wedding Dress?"; + mes "Hurry and find it, then"; + mes "bring it to me-- you"; + mes "absolutely need it"; + mes "for the wedding!"; + goto L_End; + } + } + mes "[Marry Happy]"; + mes "Well, it looks like you"; + mes "have everything ready."; + mes "Although I'm not sure who"; + mes "your partner is, let me be"; + mes "the first to congratulate you"; + mes "on your upcoming wedding~"; + next; + mes "[Marry Happy]"; + mes "Now, let's begin the"; + mes "application. Please write"; + mes "down your exact name here."; + next; + while(1) { + input .@name$; + if (.@name$ != strcharinfo(0)) { + mes "[Marry Happy]"; + mes "Hmmm, you have to write"; + mes "down your name exactly as"; + mes "it is displayed. Maybe you"; + mes "need to copy and paste it?"; + mes "Anyway, let's try it again."; + next; + } + else + break; + } + mes "[Marry Happy]"; + mes "Great, it looks like we"; + mes "finished your application."; + mes "Remember that you'll need"; + mes "to tell Bishop Vomars your"; + mes "partner's exact name when"; + mes "you talk to him later, okay?"; + next; + mes "[Marry Happy]"; + mes "When your partner is"; + mes "finished with the application"; + mes "process, both of you should"; + mes "speak to the Bishop to begin"; + mes "the wedding ceremony."; + Emotion e_lv; + next; + mes "[Marry Happy]"; + if (sex) { + mes "Since you're the groom,"; + mes "you need to speak to the"; + mes "Bishop first. When you're"; + mes "finished, it will be your"; + mes "bride's turn to speak to"; + mes "Bishop Vomars."; + set zeny,zeny-1300000; + delitem 7170,1; //Tuxedo + } + else { + mes "Since you're the bride,"; + mes "you need to wait for the"; + mes "groom to speak to Bishop"; + mes "Vomars first. When he's"; + mes "finished, it'll be your turn"; + mes "to speak to Bishop Vomars."; + set zeny,zeny-1200000; + delitem 2338,1; //Wedding_Dress + } + delitem 2613,1; //Diamond_Ring + set wedding_sign,1; + goto L_End; + } + mes "[Marry Happy]"; + mes "No...?"; + mes "Well, when you're"; + mes "ready for marriage,"; + mes "feel free to come back to"; + mes "me so that you can apply,"; + mes "okay? Have a good day~"; + break; + + case 4: + cutin "wedding_marry02",2; + donpcevent "Single Army#Prontera::OnEnable"; + donpcevent "Single Army#Geffen::OnEnable"; + donpcevent "Single Army#Morocc::OnEnable"; + donpcevent "Single Army#Payon::OnEnable"; + donpcevent "Single Army#Amatsu::OnEnable"; + donpcevent "Single Army#Gonryun::OnEnable"; + Emotion e_omg; + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; + emotion e_rock,0,"Single Army#Prontera"; + next; + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + emotion e_rock,0,"Single Army#Geffen"; + next; + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + emotion e_rock,0,"Single Army#Morocc"; + next; + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + emotion e_rock,0,"Single Army#Payon"; + next; + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes "spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; + emotion e_rock,0,"Single Army#Amatsu"; + next; + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + emotion e_rock,0,"Single Army#Gonryun"; + close2; + cutin "wedding_marry01",255; + Emotion e_swt; + donpcevent "Single Army#Prontera::OnInit"; + donpcevent "Single Army#Geffen::OnInit"; + donpcevent "Single Army#Morocc::OnInit"; + donpcevent "Single Army#Payon::OnInit"; + donpcevent "Single Army#Amatsu::OnInit"; + donpcevent "Single Army#Gonryun::OnInit"; + end; + } + close2; + cutin "wedding_marry01",255; + end; + +L_End: + close2; + cutin "",255; + end; +} + +prt_church,97,102,0 script Single Army#Prontera 105,{ + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Prontera"; + end; + +OnEnable: + hideoffnpc "Single Army#Prontera"; + emotion e_go; + end; +} + +prt_church,98,102,0 script Single Army#Geffen 705,{ + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Geffen"; + end; + +OnEnable: + hideoffnpc "Single Army#Geffen"; + emotion e_go; + end; +} + +prt_church,99,102,0 script Single Army#Morocc 707,{ + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Morocc"; + end; + +OnEnable: + hideoffnpc "Single Army#Morocc"; + emotion e_go; + end; +} + +prt_church,100,102,0 script Single Army#Payon 708,{ + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Payon"; + end; + +OnEnable: + hideoffnpc "Single Army#Payon"; + emotion e_go; + end; +} + +prt_church,101,102,0 script Single Army#Amatsu 767,{ + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes " spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Amatsu"; + end; + +OnEnable: + hideoffnpc "Single Army#Amatsu"; + emotion e_go; + end; +} + +prt_church,102,102,0 script Single Army#Gonryun 780,{ + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + close; + +OnInit: + hideonnpc "Single Army#Gonryun"; + end; + +OnEnable: + hideoffnpc "Single Army#Gonryun"; + emotion e_go; + end; +} + +prt_church,100,128,4 script Bishop#w 60,{ + cutin "wedding_bomars01",2; + if (Upper == 2) { + mes "[Vomars]"; + mes "Greetings, child."; + mes "Are you lost? Hmmm."; + mes "Do you know where your"; + mes "mommy and daddy are?"; + close2; + cutin "wedding_bomars01",255; + end; + } + + if (!getpartnerid()) { + if (!$wedding) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex) { + set $wedding,1; + initnpctimer; + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map; + mes "[Vomars]"; + mes "Until the end of the"; + mes "world, may you stand"; + mes "by the side of the one"; + mes "whom you love, to support"; + mes "her and protect her. Now, may"; + mes "I know the name of your bride?"; + next; + input $wed_bride$; + mes "[Vomars]"; + mes "Mr. " + strcharinfo(0) + "..."; + mes "Do you swear on your life"; + mes "that you will forever cherish"; + mes "and care for your bride,"; + mes "Miss " + $wed_bride$ + "?"; + next; + select("I do."); + set $wed_groom$,strcharinfo(0); + mes "[Vomars]"; + mes "Now, it is time for"; + mes "your bride to make"; + mes "her wedding vows."; + mes "If she will come forward..."; + close2; + mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "I'm sorry, but the groom"; + mes "must speak to me first in"; + mes "order to begin the wedding."; + mes "It's old fashioned protocol,"; + mes "but I'll admit that it does"; + mes "keep things running smoothly."; + goto L_End; + } + mes "[Vomars]"; + mes "Before you can be"; + mes "married, you must"; + mes "first form a party of"; + mes "two with your partner."; + mes "Then, we can proceed"; + mes "with the ceremony."; + goto L_End; + } + mes "[Vomars]"; + mes "You must apply for"; + mes "marriage with Happy Marry"; + mes "before you can get married."; + mes "Happy Marry will let you know"; + mes "what else you'll need to do"; + mes "to prepare for marriage."; + goto L_End; + } + else if ($wedding == 1) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex == 0) { + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map; + mes "[Vomars]"; + mes "Miss "+$wed_bride$+"..."; + mes "Do you swear to stay"; + mes "true to "+$wed_groom$+","; + mes "to be by his side, no matter"; + mes "what the dangers may be?"; + next; + if (select("^FF0000No.^000000:I do.") == 1) { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Next couple, please proceed...",bc_map; + mes "[Vomars]"; + mes "So "+$wed_groom$; + mes "isn't the one you"; + mes "want to marry? Hmm."; + mes "I'm truly sorry for this"; + mes "misunderstanding..."; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "Do you truly swear"; + mes "fidelity and patience?"; + mes "Will you marry "+$wed_groom$+"?"; + next; + if (select("Yes, I do.:^FF0000No.^000000") == 1) { + if (isloggedin(getcharid(3,$wed_groom$))) { + if (marriage($wed_groom$)) { + //Call Wedding effect + wedding; + //Give ring to Bride, and change to wedding sprite. + sc_start SC_Wedding,3600000,1; + getitem 2635,1; //Bride_Ring + //Give ring to Groom, and change to wedding sprite. + attachrid(getcharid(3,$wed_groom$)); + sc_start SC_Wedding,3600000,1; + getitem 2634,1; //Bridegroom_Ring + detachrid; + //Switch Script progression back to Bride + attachrid(getcharid(3,$wed_bride$)); + cutin "wedding_bomars02",2; + mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map; + mes "[Vomars]"; + mes "By the power invested"; + mes "in me as Royal Bishop of"; + mes "the Rune-Midgarts Kingdom,"; + mes "I now pronounce you husband"; + mes "and wife. May your future be"; + mes "blessed with many great joys."; + next; + mes "[Vomars]"; + mes "And lastly..."; + mes "Always be happy,"; + mes "dear "+$wed_bride$+"..."; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + detachrid; + end; + } + } + cutin "wedding_bomars03",2; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "your groom left before"; + mes "the ceremony has finished"; + mes "Please try again once he's"; + mes "returned."; + goto L_End; + } + else { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "you've changed your"; + mes "mind. Although I feel"; + mes "sorry for the groom, you"; + mes "must do what your heart"; + mes "tells you is right. Now, run!"; + } + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + callsub S_Busy; + } + callsub S_Busy; + } + callsub S_Busy; + } + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Hm? It appears that"; + mes "Happy Marry still hasn't"; + mes "received your marriage"; + mes "application. Please speak"; + mes "to her so that we can begin"; + mes "the wedding ceremony."; + goto L_End; + } + callsub S_Busy; + } + callsub S_Busy; + } + mes "[Vomars]"; + mes "I wish you eternal"; + mes "happiness. No matter"; + mes "how dark the present may"; + mes "be, always stand by your"; + mes "loved one's side and look"; + mes "to the future with hope."; + +L_End: + close2; + cutin "",255; + end; + +S_Busy: + if ($wed_groom$ != "" && $wed_bride$ != "") { + mes "[Vomars]"; + mes "The wedding of"; + mes "Miss "+ $wed_bride$ +" and"; + mes "Mister "+ $wed_groom$; + mes "is currently in progress."; + mes "Please keep your voice down."; + goto L_End; + } + mes "[Vomars]"; + mes "I'm conducting a wedding"; + mes "for another couple now, so"; + mes "please wait patiently for your"; + mes "turn. Thanks for understanding... ^FFFFFF ^000000"; + goto L_End; + +OnInit: + set $wedding,0; + end; + +OnStop: + stopnpctimer; + end; + +OnReset: + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + end; + +OnTimer180000: + mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + stopnpctimer; + end; +} |