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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/other/marriage.txt | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/other/marriage.txt')
-rw-r--r-- | npc/other/marriage.txt | 273 |
1 files changed, 210 insertions, 63 deletions
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index 59771c077..88dcabad7 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -1,22 +1,25 @@ //===== Hercules Script ====================================== //= Player Marriage -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= [Official Conversion] //= Official Marriage script. //= Added isloggedin() check, even though Aegis doesn't do it. -//= Currently does not support same-sex marriages. +//= Currently does not support same-Sex marriages. //= Old script located in: npc/custom/marriage.txt //= - Variable in use: wedding_sign (max 1) -//= - Variable in use: $Wedding (max 1) -//= - Variab;e in use: $wed_groom$ $wed_bride$ -//===== Additional Comments: ================================= +//= - Variable in use: $@wedding (max 1) +//= - Variable in use: $@wed_groom$ $@wed_bride$ +//===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 Fixed a missing ")" [L0ne_W0lf] //= 1.2 Corrected duration of Wedding status. [L0ne_W0lf] +//= 1.3 Changed permanent global variables to temporary ones. [Euphy] +//= Added GM NPCs (commented). +//= 1.4 Added GM management function. [Euphy] //============================================================ prt_church,97,100,4 script Wedding Staff#w 71,{ @@ -179,7 +182,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ case 3: cutin "wedding_marry02",2; - if (sex) { + if (Sex) { mes "[Marry Happy]"; mes "So you'd like to get married?"; mes "As a groom, you need to prepare"; @@ -254,8 +257,8 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ mes "back after you find it, okay?"; goto L_End; } - else if (sex) { - if (zeny < 1300000) { + else if (Sex) { + if (Zeny < 1300000) { mes "[Marry Happy]"; mes "I'm sorry, but you don't"; mes "have the 1,300,000 zeny"; @@ -275,8 +278,8 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ goto L_End; } } - else if (sex == 0) { - if (zeny < 1200000) { + else if (Sex == 0) { + if (Zeny < 1200000) { mes "[Marry Happy]"; mes "I'm sorry, but all brides"; mes "must pay the 1,200,000"; @@ -338,17 +341,17 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ mes "process, both of you should"; mes "speak to the Bishop to begin"; mes "the wedding ceremony."; - Emotion e_lv; + emotion e_lv; next; mes "[Marry Happy]"; - if (sex) { + if (Sex) { mes "Since you're the groom,"; mes "you need to speak to the"; mes "Bishop first. When you're"; mes "finished, it will be your"; mes "bride's turn to speak to"; mes "Bishop Vomars."; - set zeny,zeny-1300000; + set Zeny, Zeny-1300000; delitem 7170,1; //Tuxedo } else { @@ -358,7 +361,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ mes "Vomars first. When he's"; mes "finished, it'll be your turn"; mes "to speak to Bishop Vomars."; - set zeny,zeny-1200000; + set Zeny, Zeny-1200000; delitem 2338,1; //Wedding_Dress } delitem 2613,1; //Diamond_Ring @@ -382,7 +385,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ donpcevent "Single Army#Payon::OnEnable"; donpcevent "Single Army#Amatsu::OnEnable"; donpcevent "Single Army#Gonryun::OnEnable"; - Emotion e_omg; + emotion e_omg; mes "[Single Army]"; mes "^CC9933You have to refine"; mes "items on your own to"; @@ -422,7 +425,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ emotion e_rock,0,"Single Army#Gonryun"; close2; cutin "wedding_marry01",255; - Emotion e_swt; + emotion e_swt; donpcevent "Single Army#Prontera::OnInit"; donpcevent "Single Army#Geffen::OnInit"; donpcevent "Single Army#Morocc::OnInit"; @@ -559,13 +562,13 @@ prt_church,100,128,4 script Bishop#w 60,{ } if (!getpartnerid()) { - if (!$wedding) { + if (!$@wedding) { if (wedding_sign == 1) { getpartymember(getcharid(1)); set .@partymembercount,$@partymembercount; if (.@partymembercount == 2) { - if (sex) { - set $wedding,1; + if (Sex) { + set $@wedding,1; initnpctimer; mes "[Vomars]"; mes "Young lovers, please"; @@ -583,23 +586,23 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "her and protect her. Now, may"; mes "I know the name of your bride?"; next; - input $wed_bride$; + input $@wed_bride$; mes "[Vomars]"; mes "Mr. " + strcharinfo(0) + "..."; mes "Do you swear on your life"; mes "that you will forever cherish"; mes "and care for your bride,"; - mes "Miss " + $wed_bride$ + "?"; + mes "Miss " + $@wed_bride$ + "?"; next; select("I do."); - set $wed_groom$,strcharinfo(0); + set $@wed_groom$,strcharinfo(0); mes "[Vomars]"; mes "Now, it is time for"; mes "your bride to make"; mes "her wedding vows."; mes "If she will come forward..."; close2; - mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map; + mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $@wed_bride$ + "...",bc_map; cutin "",255; end; } @@ -630,13 +633,13 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "to prepare for marriage."; goto L_End; } - else if ($wedding == 1) { + else if ($@wedding == 1) { if (wedding_sign == 1) { getpartymember(getcharid(1)); set .@partymembercount,$@partymembercount; if (.@partymembercount == 2) { - if (sex == 0) { - if (strcharinfo(0) == $wed_bride$) { + if (Sex == 0) { + if (strcharinfo(0) == $@wed_bride$) { mes "[Vomars]"; mes "Young lovers, please"; mes "remember this moment for"; @@ -644,11 +647,11 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "and joy. May the love you share"; mes "grow with each passing day."; next; - mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map; + mapannounce "prt_church","Let's hear what the bride, Miss "+$@wed_bride$+", has to say...",bc_map; mes "[Vomars]"; - mes "Miss "+$wed_bride$+"..."; + mes "Miss "+$@wed_bride$+"..."; mes "Do you swear to stay"; - mes "true to "+$wed_groom$+","; + mes "true to "+$@wed_groom$+","; mes "to be by his side, no matter"; mes "what the dangers may be?"; next; @@ -656,12 +659,12 @@ prt_church,100,128,4 script Bishop#w 60,{ cutin "wedding_bomars03",2; mapannounce "prt_church","Next couple, please proceed...",bc_map; mes "[Vomars]"; - mes "So "+$wed_groom$; + mes "So "+$@wed_groom$; mes "isn't the one you"; mes "want to marry? Hmm."; mes "I'm truly sorry for this"; mes "misunderstanding..."; - set $wedding,0; + set $@wedding,0; close2; stopnpctimer; cutin "",255; @@ -670,25 +673,25 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "[Vomars]"; mes "Do you truly swear"; mes "fidelity and patience?"; - mes "Will you marry "+$wed_groom$+"?"; + mes "Will you marry "+$@wed_groom$+"?"; next; if (select("Yes, I do.:^FF0000No.^000000") == 1) { - if (isloggedin(getcharid(3,$wed_groom$))) { - if (marriage($wed_groom$)) { + if (isloggedin(getcharid(3,$@wed_groom$))) { + if (marriage($@wed_groom$)) { //Call Wedding effect wedding; //Give ring to Bride, and change to wedding sprite. sc_start SC_Wedding,3600000,1; getitem 2635,1; //Bride_Ring //Give ring to Groom, and change to wedding sprite. - attachrid(getcharid(3,$wed_groom$)); + attachrid(getcharid(3,$@wed_groom$)); sc_start SC_Wedding,3600000,1; getitem 2634,1; //Bridegroom_Ring detachrid; //Switch Script progression back to Bride - attachrid(getcharid(3,$wed_bride$)); + attachrid(getcharid(3,$@wed_bride$)); cutin "wedding_bomars02",2; - mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map; + mapannounce "prt_church","I now pronounce you, "+$@wed_groom$+" and "+$@wed_bride$+", husband and wife.",bc_map; mes "[Vomars]"; mes "By the power invested"; mes "in me as Royal Bishop of"; @@ -700,10 +703,10 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "[Vomars]"; mes "And lastly..."; mes "Always be happy,"; - mes "dear "+$wed_bride$+"..."; - set $wed_groom$,""; - set $wed_bride$,""; - set $wedding,0; + mes "dear "+$@wed_bride$+"..."; + set $@wed_groom$,""; + set $@wed_bride$,""; + set $@wedding,0; close2; stopnpctimer; cutin "",255; @@ -722,7 +725,7 @@ prt_church,100,128,4 script Bishop#w 60,{ } else { cutin "wedding_bomars03",2; - mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map; + mapannounce "prt_church","Alas! "+$@wed_bride$+" has rejected "+$@wed_groom$+"'s marriage proposal!",bc_map; mes "[Vomars]"; mes "Hm. It seems that"; mes "you've changed your"; @@ -731,9 +734,9 @@ prt_church,100,128,4 script Bishop#w 60,{ mes "must do what your heart"; mes "tells you is right. Now, run!"; } - set $wed_groom$,""; - set $wed_bride$,""; - set $wedding,0; + set $@wed_groom$,""; + set $@wed_bride$,""; + set $@wedding,0; close2; stopnpctimer; cutin "",255; @@ -745,7 +748,7 @@ prt_church,100,128,4 script Bishop#w 60,{ } callsub S_Busy; } - if (strcharinfo(0) == $wed_bride$) { + if (strcharinfo(0) == $@wed_bride$) { mes "[Vomars]"; mes "Hm? It appears that"; mes "Happy Marry still hasn't"; @@ -773,11 +776,11 @@ L_End: end; S_Busy: - if ($wed_groom$ != "" && $wed_bride$ != "") { + if ($@wed_groom$ != "" && $@wed_bride$ != "") { mes "[Vomars]"; mes "The wedding of"; - mes "Miss "+ $wed_bride$ +" and"; - mes "Mister "+ $wed_groom$; + mes "Miss "+ $@wed_bride$ +" and"; + mes "Mister "+ $@wed_groom$; mes "is currently in progress."; mes "Please keep your voice down."; goto L_End; @@ -789,25 +792,169 @@ S_Busy: mes "turn. Thanks for understanding... ^FFFFFF ^000000"; goto L_End; -OnInit: - set $wedding,0; - end; - OnStop: stopnpctimer; end; OnReset: - set $wed_groom$,""; - set $wed_bride$,""; - set $wedding,0; + set $@wed_groom$,""; + set $@wed_bride$,""; + set $@wedding,0; end; OnTimer180000: mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map; - set $wed_groom$,""; - set $wed_bride$,""; - set $wedding,0; + donpcevent "Bishop#w::OnReset"; stopnpctimer; end; } + +prt_church,28,178,4 script The King of Midgart 108,{ + callfunc "F_GM_NPC"; + mes "[Vomars]"; + mes "Wh-who are you?"; + mes "You must know the"; + mes "password to invoke"; + mes "my awesome powers."; + next; + if (callfunc("F_GM_NPC",1854,0) < 1) { + mes "[Vomars]"; + mes "This is"; + mes "no place for"; + mes "fooling around."; + close2; + warp "prt_church",101,102; + end; + } + mes "[Wedding Switch]"; + mes "Is there a problem with"; + mes "the wedding ceremony?"; + mes "I can reset the Bishop"; + mes "Vomars NPC if you like."; + next; + switch(select("No, thanks:RESET")) { + case 1: + mes "[Wedding Switch]"; + mes "Alright, then."; + mes "However, if the"; + mes "Bishop Vomars"; + mes "NPC is stuck, it may"; + mes "be best to reset it."; + close; + case 2: + donpcevent "Bishop#w::OnStop"; + donpcevent "Bishop#w::OnReset"; + mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map; + mes "[Wedding Switch]"; + mes "The Bishop Vomars NPC"; + mes "has now been reactivated."; + mes "It should now be possible"; + mes "to proceed with weddings."; + close; + } +} + +prt_church,20,179,4 script Divorce Staff 71,{ + callfunc "F_GM_NPC"; + mes "[Bad Ending]"; + mes "Uh oh..."; + mes "You know I can't"; + mes "do anything for you."; + next; + if (callfunc("F_GM_NPC",1854,0) < 1) { + mes "[Bad Ending]"; + mes "Hmm..."; + mes "You really"; + mes "shouldn't be"; + mes "in this place..."; + close; + } + mes "[Bad Ending]"; + mes "Great, you know the"; + mes "password! Now, did you"; + mes "want me to remove the"; + mes "Wedding Ring in your"; + mes "inventory?"; + next; + switch(select("Drop 1 Wedding Ring.:Keep it.")) { + case 1: + set .@ring, (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring + if (countitem(.@ring)) { + delitem .@ring,1; + mes "[Bad Ending]"; + mes "It's done!"; + } else { + mes "[Bad Ending]"; + mes "I couldn't find"; + mes "the Wedding Ring..."; + mes "Please make sure"; + mes "that it's not equipped."; + } + close; + case 2: + mes "[Bad Ending]"; + mes "You sure you want"; + mes "to keep that ring?"; + mes "Alright, but if it becomes"; + mes "a problem, you come to me."; + close; + } +} + +prt_church,22,179,4 script Remarry Staff 71,{ + callfunc "F_GM_NPC"; + mes "[Wedding Again]"; + mes "Hmm...?"; + mes "What exactly are"; + mes "you doing here?"; + next; + if (callfunc("F_GM_NPC",1854,0) < 1) { + mes "[Wedding Again]"; + mes "Ahk!"; + mes "An adventurer"; + mes "like you shouldn't"; + mes "be in this place!"; + close; + } + if (getpartnerid()) { + mes "[Wedding Again]"; + mes "Hmm..."; + mes "I can only create"; + mes "a Wedding Ring if the"; + mes "character is married."; + close; + } + mes "[Wedding Again]"; + mes "Ah, I see that you"; + mes "know the password."; + mes "Alright, if you somehow"; + mes "lost your Wedding Ring,"; + mes "I can make you a new one."; + next; + switch(select("Make new Wedding Ring.:Cancel.")) { + case 1: + set .@ring, (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring + if (countitem(.@ring) || isequipped(.@ring)) { + mes "[Wedding Again]"; + mes "Wait, wait..."; + mes "You're wearing your"; + mes "Wedding Ring. I better"; + mes "not make you another since"; + mes "you don't need more than one."; + } else { + getitem .@ring,1; + mes "[Wedding Again]"; + mes "Here you go~"; + mes "It's your brand"; + mes "new Wedding Ring!"; + } + close; + case 2: + mes "[Wedding Again]"; + mes "Alright. If you ever"; + mes "lose your Wedding Ring,"; + mes "come to me if you happen"; + mes "to need a new one, okay?"; + close; + } +} |