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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
commita2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/other/heal_payment.txt
parentb8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff)
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/heal_payment.txt')
-rw-r--r--npc/other/heal_payment.txt99
1 files changed, 0 insertions, 99 deletions
diff --git a/npc/other/heal_payment.txt b/npc/other/heal_payment.txt
deleted file mode 100644
index 96713e46a..000000000
--- a/npc/other/heal_payment.txt
+++ /dev/null
@@ -1,99 +0,0 @@
-//===== eAthena Script =======================================
-//= Dog Script (for healings)
-//===== By: ==================================================
-//= Yor
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version (need dog sprite)
-//===== Description: =========================================
-//= Dog heals/regenerates people against zenys
-//===== Additional Comments: =================================
-//= alternative dog with payment.
-//= each HP need 1 zeny
-//= each SP need (baselevel / 5) zenys
-//= calculation is done at start of the script
-//= Added Duplicates And Correct payon Loc [Darkchild]
-//============================================================
-
-prontera.gat,150,184,5 script Healring#h2-1::Healring 1002,{
- set @tempHp, MaxHp-Hp;
- set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5;
- if (@tempHp > 0) goto WOUNDED;
- if (@tempSp > 0) goto ONLY_REGENERATION;
-
- mes "[Healring]";
- mes "Booiiing Boiing (You don't need healings).";
- mes "Boing Boing! (Bye Bye!)";
- close;
-
- WOUNDED:
- if (@tempSp > 0) goto WITH_REGENERATION;
- mes "[Healring]";
- mes "Booiing: BoooiiinnnG (Need healings: "+@tempHp+" z)?";
- mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
- next;
- menu "Healing ("+@tempHp+"z)",HEALINGS,"No, thanks",CANCEL;
-
- WITH_REGENERATION:
- mes "[Healring]";
- mes "Booiing: BoooiiinnnG (Need only healing: "+@tempHp+" z)?";
- mes "Boooing: BoooiiinnnG (Only a regeneration: "+@tempSp+" z)?";
- mes "Booiing Boooing: BoooiiinnnG (or healing and regeneration: "+(@tempHp+@tempSp)+" z)?";
- mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
- next;
- menu "Only healings ("+@tempHp+"z)",HEALINGS,"Only a regeneration ("+@tempSp+"z)",REGENERATION,"Healings with regeneration ("+(@tempHp+@tempSp)+"z)",HEALINGS_AND_REGEN,"Nothing, thanks",CANCEL;
-
- ONLY_REGENERATION:
- mes "[Healring]";
- mes "Boooing: BoooiiinnnG (Need a regeneration: "+@tempSp+" z)?";
- mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
- next;
- menu "Regeneration ("+@tempSp+"z)",REGENERATION,"No, thanks",CANCEL;
-
- HEALINGS:
- if (Zeny < @tempHp) goto NO_ZENYS;
- set Zeny, Zeny-@tempHp;
- heal 30000,0;
- goto FIN;
-
- REGENERATION:
- if (Zeny < @tempSp) goto NO_ZENYS;
- set Zeny, Zeny-@tempSp;
- heal 0,30000;
- goto FIN;
-
- HEALINGS_AND_REGEN:
- if (Zeny < (@tempHp+@tempSp)) goto NO_ZENYS;
- set Zeny, Zeny-(@tempHp+@tempSp);
- heal 30000,30000;
- goto FIN;
-
- NO_ZENYS:
- mes "[Healring]";
- mes "BOIING! (You don't have enough zenys)!";
- mes "BOING BOING!! (Starver)!";
- close;
-
- FIN:
- mes "[Healring]";
- mes "Boooing! Booiing Boing! (Healed! Have fun!)";
- close;
-
- CANCEL:
- mes "[Healring]";
- mes "Boing Boing! (Bye Bye!)";
- close;
-}
-
-
-morocc.gat,159,96,5 duplicate(Healring) Healring#h2-2 1002
-geffen.gat,121,61,5 duplicate(Healring) Healring#h2-3 1002
-payon.gat,180,105,5 duplicate(Healring) Healring#h2-4 1002
-alberta.gat,185,144,5 duplicate(Healring) Healring#h2-5 1002
-aldebaran.gat,134,123,5 duplicate(Healring) Healring#h2-6 1002
-izlude.gat,125,118,5 duplicate(Healring) Healring#h2-7 1002
-xmas.gat,149,136,5 duplicate(Healring) Healring#h2-8 1002
-comodo.gat,188,162,5 duplicate(Healring) Healring#h2-9 1002
-amatsu.gat,200,80,5 duplicate(Healring) Healring#h2-10 1002
-gonryun.gat,164,130,5 duplicate(Healring) Healring#h2-1 1002 \ No newline at end of file