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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/gympass.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/gympass.txt')
-rw-r--r-- | npc/other/gympass.txt | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt new file mode 100644 index 000000000..40bba2437 --- /dev/null +++ b/npc/other/gympass.txt @@ -0,0 +1,150 @@ +//===== rAthena Script ======================================= +//= Gym Pass Cash Item NPC +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Exchange Gym Passes to learn "Enlarge Weight Limit" +//= iRO NPC situated in Payon beside Kafra Shop. +//===== Additional Comments: ================================= +//= 1.0 First version [L0ne_W0lf] +//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] +//= 1.2 Replaced effect numerics with constants. [Samuray22] +//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] +//============================================================ + +payon,173,141,4 script Ripped Cabus#GymPass 899,{ + mes "[Ripped]"; + mes "Hey, there. People aren't"; + mes "as physically active as they"; + mes "used to be. Even if you fight"; + mes "for a living, your body might"; + mes "be weak and flabby in some"; + mes "areas. Know what I mean?"; + next; + mes "[Ripped]"; + mes "Hey, train with me, and I can"; + mes "guarantee that you'll be able"; + mes "to lift and carry more of your"; + mes "stuff. Just gimme your"; + mes "^FF0000Gym Pass^000000 each time,"; + mes "and we'll be good to go."; + next; + mes "[Ripped]"; + mes "But don't get too excited:"; + mes "no matter how much training"; + mes "I take you through, you can"; + mes "overdo it. You ever hear of"; + mes "anyone that got too buff?"; + mes "That's cuz they're dead. See?"; + next; + mes "[Ripped]"; + mes "I'd say that it'd be safe"; + mes "for you to seriously train"; + mes "with me and increase your"; + mes "item carrying capacity ^FF000010 times^000000."; + mes "So... Are you ready to sweat?"; + next; + switch(select("Yes:No:Um, my workouts wore off.")) { + case 1: + if (gympassmemory < 10) { + set .@add_carry,gympassmemory + 1; + set .@remain_carry,10 - .@add_carry; + if (countitem(7776) > 0) { + mes "[Ripped]"; + mes "Oh, awesome, I see you"; + mes "brought your Gym Pass."; + mes "Alright, just do what I do,"; + mes "and try to feel the burn."; + mes "Ready? Let's do this."; + next; + specialeffect2 EF_EARTHSPIKE; + next; + specialeffect2 EF_DEVIL; + next; + specialeffect2 EF_COIN; + next; + specialeffect2 EF_SIGHTRASHER; + next; + mes "[Ripped]"; + mes "There, you should be able"; + mes "to carry more stuff with you."; + mes "Let's see, we can increase"; + mes "your item carrying capacity"; + mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; + mes "training together like this."; + delitem 7776,1; //Max_Weight_Up_Scroll + set gympassmemory,.@add_carry; + skill "ALL_INCCARRY",.@add_carry,0; + close; + } + else { + mes "[Ripped]"; + mes "Dude, what'd I tell you?"; + mes "You gotta bring me your"; + mes "^FF0000Gym Pass^000000 if you wanna"; + mes "work out, and build up your"; + mes "item carrying muscles."; + close; + } + } + else { + mes "[Ripped]"; + mes "Dude, I don't think we can"; + mes "build up your item carrying"; + mes "muscles anymore than that."; + mes "It's too dangerous for your"; + mes "body if we even tried! C'mon,"; + mes "I told you about the limits."; + close; + } + case 2: + mes "[Ripped]"; + mes "Aw, that's too bad."; + mes "Well, come back if you"; + mes "change your mind. Tell"; + mes "your friends about me:"; + mes "if they're flabby, I'll help"; + mes "get them in shape."; + close; + case 3: + if (gympassmemory > 0) { + mes "[Ripped]"; + mes "What happened?"; + mes "You let your item carrying"; + mes "muscles just atrophy? Lucky"; + mes "for you, there's such a thing"; + mes "as muscle memory. It's won't take"; + mes "as long to build 'em back up..."; + next; + specialeffect2 EF_EARTHSPIKE; + next; + specialeffect2 EF_DEVIL; + next; + specialeffect2 EF_COIN; + next; + specialeffect2 EF_SIGHTRASHER; + next; + mes "[Ripped]"; + mes "How about that?"; + mes "Your item carrying"; + mes "muscles grew back,"; + mes "just like that! Try not to"; + mes "wimp out again, okay?"; + skill "ALL_INCCARRY",gympassmemory,0; + close; + } + else { + mes "[Ripped]"; + mes "Uhh..."; + mes "We didn't work out"; + mes "together before."; + mes "I'm sure about that."; + close; + } + } +} |