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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/other/gympass.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/gympass.txt')
-rw-r--r-- | npc/other/gympass.txt | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt deleted file mode 100644 index 40bba2437..000000000 --- a/npc/other/gympass.txt +++ /dev/null @@ -1,150 +0,0 @@ -//===== rAthena Script ======================================= -//= Gym Pass Cash Item NPC -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Exchange Gym Passes to learn "Enlarge Weight Limit" -//= iRO NPC situated in Payon beside Kafra Shop. -//===== Additional Comments: ================================= -//= 1.0 First version [L0ne_W0lf] -//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] -//= 1.2 Replaced effect numerics with constants. [Samuray22] -//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] -//============================================================ - -payon,173,141,4 script Ripped Cabus#GymPass 899,{ - mes "[Ripped]"; - mes "Hey, there. People aren't"; - mes "as physically active as they"; - mes "used to be. Even if you fight"; - mes "for a living, your body might"; - mes "be weak and flabby in some"; - mes "areas. Know what I mean?"; - next; - mes "[Ripped]"; - mes "Hey, train with me, and I can"; - mes "guarantee that you'll be able"; - mes "to lift and carry more of your"; - mes "stuff. Just gimme your"; - mes "^FF0000Gym Pass^000000 each time,"; - mes "and we'll be good to go."; - next; - mes "[Ripped]"; - mes "But don't get too excited:"; - mes "no matter how much training"; - mes "I take you through, you can"; - mes "overdo it. You ever hear of"; - mes "anyone that got too buff?"; - mes "That's cuz they're dead. See?"; - next; - mes "[Ripped]"; - mes "I'd say that it'd be safe"; - mes "for you to seriously train"; - mes "with me and increase your"; - mes "item carrying capacity ^FF000010 times^000000."; - mes "So... Are you ready to sweat?"; - next; - switch(select("Yes:No:Um, my workouts wore off.")) { - case 1: - if (gympassmemory < 10) { - set .@add_carry,gympassmemory + 1; - set .@remain_carry,10 - .@add_carry; - if (countitem(7776) > 0) { - mes "[Ripped]"; - mes "Oh, awesome, I see you"; - mes "brought your Gym Pass."; - mes "Alright, just do what I do,"; - mes "and try to feel the burn."; - mes "Ready? Let's do this."; - next; - specialeffect2 EF_EARTHSPIKE; - next; - specialeffect2 EF_DEVIL; - next; - specialeffect2 EF_COIN; - next; - specialeffect2 EF_SIGHTRASHER; - next; - mes "[Ripped]"; - mes "There, you should be able"; - mes "to carry more stuff with you."; - mes "Let's see, we can increase"; - mes "your item carrying capacity"; - mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; - mes "training together like this."; - delitem 7776,1; //Max_Weight_Up_Scroll - set gympassmemory,.@add_carry; - skill "ALL_INCCARRY",.@add_carry,0; - close; - } - else { - mes "[Ripped]"; - mes "Dude, what'd I tell you?"; - mes "You gotta bring me your"; - mes "^FF0000Gym Pass^000000 if you wanna"; - mes "work out, and build up your"; - mes "item carrying muscles."; - close; - } - } - else { - mes "[Ripped]"; - mes "Dude, I don't think we can"; - mes "build up your item carrying"; - mes "muscles anymore than that."; - mes "It's too dangerous for your"; - mes "body if we even tried! C'mon,"; - mes "I told you about the limits."; - close; - } - case 2: - mes "[Ripped]"; - mes "Aw, that's too bad."; - mes "Well, come back if you"; - mes "change your mind. Tell"; - mes "your friends about me:"; - mes "if they're flabby, I'll help"; - mes "get them in shape."; - close; - case 3: - if (gympassmemory > 0) { - mes "[Ripped]"; - mes "What happened?"; - mes "You let your item carrying"; - mes "muscles just atrophy? Lucky"; - mes "for you, there's such a thing"; - mes "as muscle memory. It's won't take"; - mes "as long to build 'em back up..."; - next; - specialeffect2 EF_EARTHSPIKE; - next; - specialeffect2 EF_DEVIL; - next; - specialeffect2 EF_COIN; - next; - specialeffect2 EF_SIGHTRASHER; - next; - mes "[Ripped]"; - mes "How about that?"; - mes "Your item carrying"; - mes "muscles grew back,"; - mes "just like that! Try not to"; - mes "wimp out again, okay?"; - skill "ALL_INCCARRY",gympassmemory,0; - close; - } - else { - mes "[Ripped]"; - mes "Uhh..."; - mes "We didn't work out"; - mes "together before."; - mes "I'm sure about that."; - close; - } - } -} |