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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/other/gympass.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Gym Pass Cash Item NPC
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Exchange Gym Passes to learn "Enlarge Weight Limit"
-//= iRO NPC situated in Payon beside Kafra Shop.
-//===== Additional Comments: =================================
-//= 1.0 First version [L0ne_W0lf]
-//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
-//= 1.2 Replaced effect numerics with constants. [Samuray22]
-//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
-//============================================================
-
-payon,173,141,4 script Ripped Cabus#GymPass 899,{
- mes "[Ripped]";
- mes "Hey, there. People aren't";
- mes "as physically active as they";
- mes "used to be. Even if you fight";
- mes "for a living, your body might";
- mes "be weak and flabby in some";
- mes "areas. Know what I mean?";
- next;
- mes "[Ripped]";
- mes "Hey, train with me, and I can";
- mes "guarantee that you'll be able";
- mes "to lift and carry more of your";
- mes "stuff. Just gimme your";
- mes "^FF0000Gym Pass^000000 each time,";
- mes "and we'll be good to go.";
- next;
- mes "[Ripped]";
- mes "But don't get too excited:";
- mes "no matter how much training";
- mes "I take you through, you can";
- mes "overdo it. You ever hear of";
- mes "anyone that got too buff?";
- mes "That's cuz they're dead. See?";
- next;
- mes "[Ripped]";
- mes "I'd say that it'd be safe";
- mes "for you to seriously train";
- mes "with me and increase your";
- mes "item carrying capacity ^FF000010 times^000000.";
- mes "So... Are you ready to sweat?";
- next;
- switch(select("Yes:No:Um, my workouts wore off.")) {
- case 1:
- if (gympassmemory < 10) {
- set .@add_carry,gympassmemory + 1;
- set .@remain_carry,10 - .@add_carry;
- if (countitem(7776) > 0) {
- mes "[Ripped]";
- mes "Oh, awesome, I see you";
- mes "brought your Gym Pass.";
- mes "Alright, just do what I do,";
- mes "and try to feel the burn.";
- mes "Ready? Let's do this.";
- next;
- specialeffect2 EF_EARTHSPIKE;
- next;
- specialeffect2 EF_DEVIL;
- next;
- specialeffect2 EF_COIN;
- next;
- specialeffect2 EF_SIGHTRASHER;
- next;
- mes "[Ripped]";
- mes "There, you should be able";
- mes "to carry more stuff with you.";
- mes "Let's see, we can increase";
- mes "your item carrying capacity";
- mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
- mes "training together like this.";
- delitem 7776,1; //Max_Weight_Up_Scroll
- set gympassmemory,.@add_carry;
- skill "ALL_INCCARRY",.@add_carry,0;
- close;
- }
- else {
- mes "[Ripped]";
- mes "Dude, what'd I tell you?";
- mes "You gotta bring me your";
- mes "^FF0000Gym Pass^000000 if you wanna";
- mes "work out, and build up your";
- mes "item carrying muscles.";
- close;
- }
- }
- else {
- mes "[Ripped]";
- mes "Dude, I don't think we can";
- mes "build up your item carrying";
- mes "muscles anymore than that.";
- mes "It's too dangerous for your";
- mes "body if we even tried! C'mon,";
- mes "I told you about the limits.";
- close;
- }
- case 2:
- mes "[Ripped]";
- mes "Aw, that's too bad.";
- mes "Well, come back if you";
- mes "change your mind. Tell";
- mes "your friends about me:";
- mes "if they're flabby, I'll help";
- mes "get them in shape.";
- close;
- case 3:
- if (gympassmemory > 0) {
- mes "[Ripped]";
- mes "What happened?";
- mes "You let your item carrying";
- mes "muscles just atrophy? Lucky";
- mes "for you, there's such a thing";
- mes "as muscle memory. It's won't take";
- mes "as long to build 'em back up...";
- next;
- specialeffect2 EF_EARTHSPIKE;
- next;
- specialeffect2 EF_DEVIL;
- next;
- specialeffect2 EF_COIN;
- next;
- specialeffect2 EF_SIGHTRASHER;
- next;
- mes "[Ripped]";
- mes "How about that?";
- mes "Your item carrying";
- mes "muscles grew back,";
- mes "just like that! Try not to";
- mes "wimp out again, okay?";
- skill "ALL_INCCARRY",gympassmemory,0;
- close;
- }
- else {
- mes "[Ripped]";
- mes "Uhh...";
- mes "We didn't work out";
- mes "together before.";
- mes "I'm sure about that.";
- close;
- }
- }
-}