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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/comodo_gambling.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/comodo_gambling.txt')
-rw-r--r-- | npc/other/comodo_gambling.txt | 574 |
1 files changed, 574 insertions, 0 deletions
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt new file mode 100644 index 000000000..2d18e01d3 --- /dev/null +++ b/npc/other/comodo_gambling.txt @@ -0,0 +1,574 @@ +//===== rAthena Script ======================================= +//= Comodo Gambling +//===== By: ================================================== +//= Reddozen, Cypress, Zefris +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any rAthena SVN +//===== Description: ========================================= +//= Comodo Gambling: Win random Items with 3 Carat Diamonds. +//===== Additional Comments: ================================= +//= 0.1- so far just a basic setup, and working on the function +//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress] +//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets] +//= for information. Thanks to Zefris for doing it for me. +//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets] +//= 0.5- Moved item check to the proper place [Lupus] +//= 1.0- Synced the script with aegis and reformatted it for readability [ultramage] +//= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1] +//= Added comments to items so people know what the NPC is about +//= Added missing emotions and cutins +//= 1.1- Updated prizes according to 11.1 NPC [Paradox924X] +//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.3 Added missing item. [Kisuka] +//= 1.4 Updated Script to match AEGIS file. [Masao] +//============================================================ + +comodo,219,158,6 script Kachua 91,{ + + cutin "katsua01.bmp",2; + + mes "[Kachua]"; + mes "Diamonds...!"; + mes "I simply can't get my mind off"; + mes "them! Ever since that man"; + mes "showed me that diamond,"; + mes "it's been all I think about!"; + next; + + if (select("Would you like to have mine?", "Ah, what a shame...") == 2) { + mes "[Kachua]"; + mes "Yes, I know..."; + mes "Even among everything"; + mes "in my collections, nothing"; + mes "compares to diamonds..."; + close2; + cutin "katsua01.bmp",255; + end; + } + + if (countitem(732) == 0) { + cutin "katsua01.bmp",255; + cutin "katsua03.bmp",2; + mes "[Kachua]"; + mes "*piff*"; + mes "You don't have any diamonds!"; + mes "Don't even try to fool me!"; + close2; + cutin "katsua03.bmp",255; + end; + } + + mes "[Kachua]"; + mes "Are you sure you don't mind"; + mes "giving this to me? Thank you"; + mes "so much! I don't have much in"; + mes "the way of money, but i can give"; + mes "you something from one of my"; + mes "collections~"; + next; + + if (Weight >= MaxWeight/2) { + cutin "katsua01.bmp",255; + cutin "katsua03.bmp",2; + mes "[Kachua]"; + mes "Errr..."; + mes "You brought too many things."; + mes "You can't receive this item now."; + mes "You better reorganize your inventory and try again."; + close2; + cutin "katsua03.bmp",255; + end; + } + + if (countitem(732) == 0) { // anti-hack + logmes "Hack: Tried to bypass item check."; + cutin "katsua01.bmp",255; + close; + } + delitem 732,1; + + mes "[Kachua]"; + mes "So what would"; + mes "you like to have?"; + next; + + switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { + + case 1: // Weapons + set .@gamble1,rand(1,1000); + if ((.@gamble1 > 920) && (.@gamble1 < 931)) { + set .@gamble2,rand(1,85); + if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2] + else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2] + else if (.@gamble2 == 3) set .@item,1127; // Saber[3] + else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2] + else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3] + else if (.@gamble2 == 6) set .@item,1220; // Gladius[3] + else if (.@gamble2 == 7) set .@item,1222; // Damascus[1] + else if (.@gamble2 == 8) set .@item,1253; // Katar[2] + else if (.@gamble2 == 9) set .@item,1529; // Iron Driver + else if (.@gamble2 == 10) set .@item,1251; // Jur[3] + else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2] + else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze + else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking + else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle + else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind + else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul + else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2] + else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2] + else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3] + else if (.@gamble2 == 20) set .@item,1702; // Bow[4] + else if (.@gamble2 == 21) set .@item,1520; // Chain[3] + else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1] + else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand + else if (.@gamble2 == 24) set .@item,1602; // Rod[4] + else if (.@gamble2 == 25) set .@item,1461; // Trident[3] + else if (.@gamble2 == 26) set .@item,1402; // Javelin[4] + else if (.@gamble2 == 27) set .@item,1961; // Whip[2] + else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1] + else if (.@gamble2 == 29) set .@item,1552; // Tablet[1] + else if (.@gamble2 == 30) set .@item,1551; // Bible[2] + else if (.@gamble2 == 31) set .@item,1553; // Book of Billows + else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth + else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun + else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind + else if (.@gamble2 == 35) set .@item,1951; // Rope[4] + else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2] + else if (.@gamble2 == 37) set .@item,1953; // Whip[3] + else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3] + else if (.@gamble2 == 39) set .@item,1810; // Claw[2] + else if (.@gamble2 == 40) set .@item,1910; // Harp[2] + else if (.@gamble2 == 41) set .@item,1906; // Lute[3] + else if (.@gamble2 == 42) set .@item,1902; // Violin[4] + else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3] + else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2] + else if (.@gamble2 == 45) set .@item,1908; // Guitar[1] + else if (.@gamble2 == 46) set .@item,1808; // Fist[1] + else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4] + else if (.@gamble2 == 48) set .@item,1812; // Finger[2] + else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3] + else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3] + else if (.@gamble2 == 51) set .@item,1550; // Book[3] + else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2] + else if (.@gamble2 == 53) set .@item,1147; // Town Sword + else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4] + else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail + else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2] + else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2] + else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip + else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip + else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip + else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope + else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar + else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar + else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar + else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar + else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2] + else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk + else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2] + else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1] + else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1] + else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire + } + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3] + else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3] + else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3] + else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3] + else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2] + else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3] + else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3] + else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3] + else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2] + else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4] + else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore + else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner + else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3] + else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4] + else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3] + else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4] + break; + + case 2: // Armors + set .@gamble1,rand(1,500); + if ((.@gamble1 > 299) && (.@gamble1 < 303)) { + set .@gamble2,rand(1,30); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1] + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1] + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe + else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1] + else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1] + else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1] + else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1] + else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1] + else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1] + else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano + else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean + else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor + else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor + } + else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt + else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1] + else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket + else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1] + else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit + else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt + else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle + else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat + else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1] + else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1] + else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1] + else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1] + else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1] + else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit + else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor + else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe + else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate + else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights + else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail + else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes + else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1] + else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1] + else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1] + else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor + else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie + else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail + else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe + else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare + break; + + case 3: // Garments + set .@gamble1,rand(1,500); + if ((.@gamble1 > 200) && (.@gamble1 < 204)) { + set .@gamble2,rand(1,16); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau + else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape + else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1] + else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1] + else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1] + else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1] + else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau + else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1] + } + else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler + else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau + else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood + else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1] + break; + + case 4: // Headgears + set .@gamble1,rand(1,1000); + if ((.@gamble1 > 299) && (.@gamble1 < 304)) { + set .@gamble2,rand(1,93); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1] + else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1] + else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1] + else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil + else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear + else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap + else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana + else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat + else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon + else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band + else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace + else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1] + else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent + else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent + else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester + else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1] + else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm + else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat + else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat + else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon + else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap + else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial + else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat + else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet + else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller + else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love + else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet + else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1] + else if (.@gamble2 == 65) set .@item,2258; // Spiky Band + else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana + else if (.@gamble2 == 67) set .@item,5019; // Corsair + else if (.@gamble2 == 68) set .@item,2254; // Angel Wing + else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet + else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn + else if (.@gamble2 == 71) set .@item,2235; // Crown + else if (.@gamble2 == 72) set .@item,2234; // Tiara + else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat + else if (.@gamble2 == 74) set .@item,5093; // Coif[1] + else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn + else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown + else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband + else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1] + else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap + else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat + else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1] + else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1] + } + else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap + else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana + else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1] + else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat + else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet + else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta + else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet + else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles + else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban + else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm + else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat + else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1] + else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1] + else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm + else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat + else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana + else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell + else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band + else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif + else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap + break; + case 5: // Footgear + set .@gamble1,rand(1,500); + if ((.@gamble1 > 299) && (.@gamble1 < 303)) { + set .@gamble2,rand(1,10); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1] + else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps + } + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals + else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles + else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves + else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes + else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots + else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels + else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1] + break; + + case 6: // Shields + set .@gamble1,rand(1,500); + if ((.@gamble1 > 200) && (.@gamble1 < 205)) { + set .@gamble2,rand(1,10); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1] + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book + } + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard + else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler + else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield + else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield + else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1] + break; + default: // Cancel button / hack + cutin "katsua01.bmp",255; + close; + break; + } + + getitem .@item,1; + + cutin "katsua01.bmp",255; + cutin "katsua02.bmp",2; + mes "[Kachua]"; + mes "Ah~ that Diamond is so beautiful."; + mes "I wish I could repay you better."; + close2; + cutin "katsua02.bmp",255; + end; +} + +comodo,204,148,7 script Devellin 90,{ + + mes "[Devellin]"; + mes "It seems some traveller showed"; + mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them."; + next; + mes "[Devellin]"; + mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond."; + next; + mes "[Devellin]"; + mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange..."; + close; +} + +comodo,210,154,2 script Suspicious Guy#cmd 118,{ + + if (BaseClass == Job_Thief){ + mes "[Cain]"; + mes "Heeeey..."; + mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip."; + next; + mes "[Cain]"; + mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny."; + next; + mes "[Cain]"; + mes "You see that lady over there?"; + mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; + next; + mes "[Cain]"; + mes "I'm talkin' rare items."; + mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; + next; + mes "[Cain]"; + mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?"; + next; + switch(select("No, thanks.:Sweet, I'm in!")){ + case 1: + mes "[Cain]"; + mes "Wha...?"; + mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?"; + close; + case 2: + mes "[Cain]"; + mes "Ha ha ha!"; + mes "...^660000Dork^000000!"; + mes "I'm just jivin'"; + mes "sp fuggedabout it!"; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; + next; + mes "[Cain]"; + mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; + close; + } + } + mes "[Cain]"; + mes "Hey..."; + mes "I got a hot tip for you."; + mes "It'll just cost you 500 zeny"; + mes "and trust me, it's worth it."; + mes "So whaddya say...?"; + next; + switch(select("Alright.:No, thanks.")){ + case 1: + if (Zeny > 499){ + mes "[Cain]"; + mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; + next; + mes "[Cain]"; + mes "I'm talkin' rare items."; + mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; + next; + mes "[Cain]"; + mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her."; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a mountain where tons of diamonds"; + mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; + next; + mes "[Cain]"; + mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; + set Zeny,Zeny-500; + close; + } + mes "[Cain]"; + mes "What the hell?!"; + mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!"; + close; + case 2: + mes "[Cain]"; + mes "Hey hey!"; + mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?"; + close; + } +} + +mjolnir_02,85,362,3 script Blacksmith Miner 726,{ + + if(checkweight(1201,1) == 0) + { + mes "[Kachua]"; + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + close; + } + mes "[Dwayne]"; + mes "Wahahahaha~"; + mes "I've dug up a fortune!"; + next; + mes "[Dwayne]"; + mes "Diamonds! Hundreds and"; + mes "thousands of Diamonds,"; + mes "all of them mine!"; + mes "I'm rich!"; + emotion 18; + next; + switch(select("I want to buy some.:Congratulations.")){ + case 1: + mes "[Dwayne]"; + mes "Ah, you have an"; + mes "eye for valuables!"; + mes "Sure, sure why not!"; + mes "I'll give you a discount, too!"; + mes "55,000 Zeny for a diamond,"; + mes "how does that sound?"; + next; + mes "[Dwayne]"; + mes "How many"; + mes "diamonds do you need?"; + mes "If you change your mind,"; + mes "please enter '0' to cancel."; + next; + input .@amount; + if (.@amount == 0){ + mes "[Dwayne]"; + mes "Alright, you've"; + mes "canceled the trade."; + mes "Take care!"; + close; + }else if (.@amount < 1 || .@amount > 500){ + mes "[Dwayne]"; + mes "The maximum"; + mes "amount is 500."; + mes "Please enter 500 or less."; + close; + } + set .@cost,.@amount * 55000; + set .@weight,.@amount * 100; + if (Zeny < .@cost){ + mes "[Dwayne]"; + mes "Errr..."; + mes "I'm sorry, but you"; + mes "do not have enough money."; + mes "I'll be losing money if"; + mes "I sell them at that price."; + close; + } + if (Weight < .@weight){ + mes "[Dwayne]"; + mes "Errr..."; + mes "You're carrying too many items."; + mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?"; + close; + } + set Zeny,Zeny - .@cost; + getitem 732,.@amount; + mes "[Dwayne]"; + mes "Thank you for"; + mes "buying my diamonds!"; + mes "You're welcome to"; + mes "come back anytime."; + close; + case 2: + mes "[Dwayne]"; + mes "Haha, thank you~"; + mes "If by any chance"; + mes "you need a diamond,"; + mes "please drop by."; + mes "I'll sell them to"; + mes "you at a cheap price."; + close; + } +}
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