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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-12-26 06:58:19 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-12-26 06:58:19 +0000
commit9f1d3bfdee9721bd564a5d888e01b17fc545c919 (patch)
treeb6e2d1ff5f3982cab7b2c8679f85340fb0c76955 /npc/other/bulletin_boards.txt
parentd85724ac4159d28c8269b52afdc6fa560326c2ec (diff)
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Happy boxing day, eAthena! Here have a massive update.
* Implemented the first round of episode 12.1 change which include: - Many Morroc NPCs have been moved to Morroc Ruins. - The addition of new of NPCs to the ruins of Morroc. - Several warp points leading around Morroc altered. - The implementation of the continental Guard Quest. - The removal of the 'Dandelion's Request" quest. - This update contains several changes, as Morroc and several fields no longer exist in one sense of the word. AS such, many NPCs have been moved, there may be quests that no longer function because of NPCs on inaccessable maps. * Commented out maps no longer accessable with 12.1 in maps_athena.conf * Updated mob_skill_db episode 12.1 skills to official. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13415 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/bulletin_boards.txt')
-rw-r--r--npc/other/bulletin_boards.txt31
1 files changed, 9 insertions, 22 deletions
diff --git a/npc/other/bulletin_boards.txt b/npc/other/bulletin_boards.txt
index 553571291..3840bdc91 100644
--- a/npc/other/bulletin_boards.txt
+++ b/npc/other/bulletin_boards.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
@@ -18,6 +18,7 @@
//= 1.5a Fixed a small screw up with the color codes in the Glastheim BB [MasterOfMuppets]
//= 1.5b Fixed another small screw up with the color codes in the Glastheim BB [Kayla]
//= 1.6 Removed Duplicates [Silent]
+//= 1.7 Updated MOrroc NPCs to reflect episode 12.1 changes. [L0ne_W0lf]
//============================================================
alberta,111,59,5 script Bulletin Board#1 837,{
@@ -196,32 +197,16 @@ mjolnir_02,76,362,5 script Bulletin Board#10 837,{
morocc,152,110,5 script Bulletin Board#11 837,{
mes "[Morroc: The Frontier Town]";
- mes "Welcome to Morroc, the City of the";
- mes "Desert. Morroc was built on an";
- mes "on an oasis, so this town can accommodate";
- mes "its many visitors and travelers.";
+ mes "Welcome to Morroc, the City of the Desert. Morroc was built on an oasis, so this town can accomodate its many visitors and travelers.";
next;
mes "[Morroc: The Frontier Town]";
- mes "Morroc Castle lies in the center of";
- mes "this city. Please feel free to";
- mes "explore this town, and enjoy its";
- mes "unique atmosphere. However, watch";
- mes "your pockets and beware of Rogues";
- mes "and Thieves.";
+ mes "Morroc Castle lies in the center of this city. Please feel free to explore this town, and enjoy its unique atmosphere. However, watch your pockets and beware of Rogues and Thieves.";
next;
mes "[Morroc: The Frontier Town]";
- mes "From Morroc, the ^6B1312Pyramid Dungeon^000000";
- mes "can be found to the Northwest, and";
- mes "the ^6B1312Sphinx Dungeon^000000 can be found to";
- mes "the West. To the southeast, you may";
- mes "find ^6B1312Ant Hell.";
+ mes "From Morroc, the ^660000Pyramid Dungeon^000000 can be found to the Northwest, and the ^660000Sphinx Dungeon^000000 can be found to the West. To the Southeast, you may find ^660000Ant Hell^000000.";
next;
- mes "[Morroc: The Frontier Town]";
- mes "The Assassin Guild is rumored to be";
- mes "located to the Southeast. When you";
- mes "head East from Morroc, and then";
- mes "North, you will arrive at";
- mes "^6D6FE0Prontera^000000.";
+ mes "[Morroc: The Frontier Town";
+ mes "The Assassin Guild is rumored to be located to the Southeast. When you head East from Morroc, and then North, you will arrive at ^3355FFProntera^000000.";
close;
}
@@ -567,6 +552,7 @@ niflheim,200,191,5 script Bulletin Board#25 837,{
close;
}
+/*
moc_fild15,267,264,5 script Bulletin Board#26 837,{
mes "[Ant Hell]";
@@ -582,6 +568,7 @@ moc_fild15,267,264,5 script Bulletin Board#26 837,{
mes "a boss monster called ^6B1312Phreeoni^000000 will appear at certain time.";
close;
}
+*/
moc_ruins,61,164,5 script Bulletin Board#27 837,{