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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/auction.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/auction.txt')
-rw-r--r-- | npc/other/auction.txt | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/npc/other/auction.txt b/npc/other/auction.txt new file mode 100644 index 000000000..48e74107f --- /dev/null +++ b/npc/other/auction.txt @@ -0,0 +1,132 @@ +//===== rAthena Script ======================================= +//= Auction system +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Auction house releated NPCs, and warps +//===== Additional Comments: ================================= +//= 1.0 First version, place holders only. [L0ne_W0lf] +//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf] +//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka] +//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf] +//============================================================ + +// Auction House warpers +//============================================================ +moc_ruins,78,173,6 script Auction Hall Guide#moc 98,{ + callfunc "F_AuctionWarper",1; +} + +prontera,218,120,4 script Auction Hall Guide#prt 117,{ + callfunc "F_AuctionWarper",2; +} + +yuno,129,116,0 script Auction Hall Guide#yuno 90,{ + callfunc "F_AuctionWarper",3; +} + +lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{ + callfunc "F_AuctionWarper",4; +} + +function script F_AuctionWarper { + mes "[Auction Hall Guide]"; + mes "Hello, would you"; + mes "like to enter the"; + mes "Auction Hall?"; + next; + if (select("Yes:No") == 1) { + if (getarg(0) == 1 || getarg(0) == 4) { + mes "[Auction Hall Guide]"; + mes "Great! Well then,"; + mes "I hope you have fun"; + mes "and enjoy the auction~"; + }else{ + mes "[Auction Hall Guide]"; + mes "Enjoy your auction."; + } + close2; + switch(getarg(0)) { + case 1: + warp "auction_01",179,53; end; + case 2: + warp "auction_01",21,43; end; + case 3: + warp "auction_02",151,23; end; + case 4: + warp "auction_02",43,24; end; + } + } + mes "[Auction Hall Guide]"; + mes "Alright then,"; + mes "see you later."; + mes "If you change your"; + mes "mind, please come"; + mes "and enjoy the auctions~"; + close; +} + +// Sign posts +//============================================================ +- script Information Post#dum::AuctionSign -1,{ + mes "[Information]"; + mes "Auction Warp Guide"; + close; +} + +moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837 +prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837 +yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837 +lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837 + +// Warps +//============================================================ +auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171 +auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120 +auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119 +auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169 + +// Auction House NPCs +//============================================================ +- script Auction Broker#dum::AuctionBroker -1,{ + mes "[Auction Broker]"; + mes "Welcome to the Auction Hall."; + mes "Would you like to view the goods?"; + next; + if (select("Yes:No") == 1) { + mes "[Auction Broker]"; + mes "Very well."; + mes "Please take"; + mes "a look, and see"; + mes "What's being offered~"; + OpenAuction; + close; + } + mes "[Auction Broker]"; + mes "Very well, then."; + mes "If you change your"; + mes "mind, then please"; + mes "come and check"; + mes "out the auctions~"; + close; +} + +auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98 +auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99 +auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98 +auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99 +auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117 +auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116 +auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115 +auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90 +auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90 +auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90 +auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90 +auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874 +auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874 +auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833 |