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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-05 17:46:56 +0300 |
commit | 1e7eeab97430d630b419ee8f46b3fbcc57e92532 (patch) | |
tree | 361f93b48fd3f1fc94f9246b6dfb9f510cbfea49 /npc/other/arena/arena_aco.txt | |
parent | 89f27cddaa582c86501be7ba78f9ae5c80142c62 (diff) | |
download | hercules-1e7eeab97430d630b419ee8f46b3fbcc57e92532.tar.gz hercules-1e7eeab97430d630b419ee8f46b3fbcc57e92532.tar.bz2 hercules-1e7eeab97430d630b419ee8f46b3fbcc57e92532.tar.xz hercules-1e7eeab97430d630b419ee8f46b3fbcc57e92532.zip |
Remove conf dir.
Diffstat (limited to 'npc/other/arena/arena_aco.txt')
-rw-r--r-- | npc/other/arena/arena_aco.txt | 1787 |
1 files changed, 0 insertions, 1787 deletions
diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt deleted file mode 100644 index d6c7943da..000000000 --- a/npc/other/arena/arena_aco.txt +++ /dev/null @@ -1,1787 +0,0 @@ -//===== Hercules Script ====================================== -//= Izlude Arena Script -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= -//= Izlude Acolyte Battle Arena -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf] -//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//= 1.3 Label standardization. [Euphy] -//= 1.4 Script updates, and removed two level restrictions. [Euphy] -//= 1.5 Added GM management function. [Euphy] -//============================================================ - -arena_room,114,102,0 script onlyaco#arena WARPNPC,1,1,{ -OnTouch: - if (BaseClass == Job_Acolyte) { - warp "arena_room",135,129; - end; - } - else { - mes "Only Acolyte class are applicable to join this mode."; - close; - } -} - -arena_room,136,138,3 script Acolyte Waiting Room 4_F_TELEPORTER,{ - end; - -OnInit: - waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_5-1",99,12; - enablenpc "arena#aco"; - disablewaitingroomevent; - end; - -OnStart: - enablewaitingroomevent; - end; -} - -force_5-1,100,12,0 script arena#aco -1,5,5,{ -OnTouch: - donpcevent "allkill#aco::OnEnable"; - if (BaseJob == Job_Acolyte) { - donpcevent "arena_aco1::OnStart"; - } - else { - donpcevent "arena_aco2::OnStart"; - } - disablenpc "arena#aco"; - end; -} - -- script arena_aco1 -1,{ -OnStart: - donpcevent "Trocco#aco1::OnEnable"; - end; - -OnReset_01: - enablenpc "force_01_02#aco"; - enablenpc "force_02start#aco"; - end; - -OnReset_02: - donpcevent "force_02mob#aco::OnReset"; - enablenpc "force_02_03#aco"; - enablenpc "force_03start#aco"; - end; - -OnReset_03: - enablenpc "force_03_04#aco"; - enablenpc "force_04start#aco"; - end; - -OnReset_04: - enablenpc "force_04_05#aco"; - enablenpc "force_05start#aco"; - end; - -OnReset_05: - enablenpc "force_05_06#aco"; - enablenpc "force_06start#aco"; - end; - -OnReset_06: - enablenpc "force_06_07#aco"; - enablenpc "force_07start#aco"; - end; - -OnReset_07: - enablenpc "force_07_08#aco"; - enablenpc "force_08start#aco"; - end; - -OnReset_08: - enablenpc "force_08_09#aco"; - enablenpc "force_09start#aco"; - end; - -OnReset_09: - enablenpc "force_exit#aco"; - end; -} - -- script Trocco#aco1 -1,{ -OnEnable: - initnpctimer; - $@arn_1 = gettimetick(2); - end; - -OnTimer2000: - mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; - end; - -OnTimer3000: - mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; - end; - -OnTimer4000: - mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; - end; - -OnTimer60000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; - end; - -OnTimer120000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; - end; - -OnTimer180000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; - end; - -OnTimer240000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; - end; - -OnTimer300000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; - end; - -OnTimer360000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; - end; - -OnTimer420000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; - end; - -OnTimer480000: - mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; - end; - -OnTimer485000: -OnTimer486000: -OnTimer487000: -OnTimer488000: -OnTimer489000: -OnTimer490000: -OnTimer491000: -OnTimer492000: -OnTimer493000: -OnTimer494000: - mapwarp "force_5-1","prt_are_in",177,86; - end; - -OnTimer495000: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco1::OnFailClearStage"; - end; - -OnTimerOff: - stopnpctimer; - end; - -OnFailClearStage: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco1::OnTimerOff"; - //donpcevent "arena_aco1::OnReset"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -On01_Start: - mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; - end; - -On01_End: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On02_Start: - mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc; - end; - -On02_End: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On03_Start: - mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc; - end; - -On03_End: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On04_Start: - mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc; - end; - -On05_Start: - mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc; - end; - -On05_End: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On06_Start: - mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc; - end; - -On07_Start: - mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc; - end; - -On07_End: - mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; - end; - -On08_Start: - mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc; - end; - -On09_Start: - mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc; - end; - -On09_End: - mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc; - end; -} - -force_5-1,40,26,0 script force_01start#aco -1,1,1,{ -OnTouch: - donpcevent "force_01mob#aco::OnEnable"; - disablenpc "force_01start#aco"; - end; -} - -- script force_01mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On01_Start"; - monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_01mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On01_End"; - donpcevent "arena_aco1::OnReset_01"; - } - end; -} - -force_5-1,25,69,0 script force_02start#aco -1,1,1,{ -OnTouch: - $@drop_gate = 0; - donpcevent "force_02mob#aco::OnEnable"; - disablenpc "force_02start#aco"; - end; -} - -- script force_02mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On02_Start"; - areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_02mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) { - $@drop_gate = 1; - donpcevent "Trocco#aco1::On02_End"; - donpcevent "arena_aco1::OnReset_02"; - } - end; -} - -force_5-1,25,159,0 script force_03start#aco -1,1,1,{ -OnTouch: - donpcevent "force_03mob#aco::OnEnable"; - disablenpc "force_03start#aco"; -} - -- script force_03mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On03_Start"; - areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_03mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On03_End"; - donpcevent "arena_aco1::OnReset_03"; - } - end; -} - -force_5-1,69,174,0 script force_04start#aco -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::On04_Start"; - donpcevent "arena_aco1::OnReset_04"; - percentheal 50,50; - disablenpc "force_04start#aco"; - end; -} - -force_5-1,159,174,0 script force_05start#aco -1,1,1,{ -OnTouch: - donpcevent "force_05mob#aco::OnEnable"; - disablenpc "force_05start#aco"; - end; -} - -- script force_05mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On05_Start"; - areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_05mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On05_End"; - donpcevent "arena_aco1::OnReset_05"; - } - end; -} - -force_5-1,174,130,0 script force_06start#aco -1,1,1,{ -OnTouch: - donpcevent "force_06mob#aco::OnEnable"; - donpcevent "arena_aco1::OnReset_06"; - disablenpc "force_06start#aco"; - end; -} - -- script force_06mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On06_Start"; - monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_06mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -force_5-1,174,40,0 script force_07start#aco -1,1,1,{ -OnTouch: - donpcevent "force_07mob#aco::OnEnable"; - disablenpc "force_07start#aco"; -} - -- script force_07mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On07_Start"; - monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_07mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On07_End"; - donpcevent "arena_aco1::OnReset_07"; - } - end; -} - -force_5-1,132,26,0 script force_08start#aco -1,1,1,{ -OnTouch: - percentheal 50,50; - donpcevent "Trocco#aco1::On08_Start"; - donpcevent "arena_aco1::OnReset_08"; - disablenpc "force_08start#aco"; - end; -} - -force_5-1,99,82,0 script force_09start#aco -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::On09_Start"; - donpcevent "force_09mob#aco::OnEnable"; - disablenpc "force_09start#aco"; - end; -} - -- script force_09mob#aco -1,{ -OnEnable: - monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead"; - monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead"; - areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_09mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On09_End"; - $@arn_2 = gettimetick(2); - donpcevent "arena_aco1::OnReset_09"; - } - end; -} - -- script arena_aco2 -1,{ -OnStart: - donpcevent "Trocco#aco2::OnEnable"; - end; - -OnReset_01: - enablenpc "force_01_02#aco"; - enablenpc "force_02start#pri"; - end; - -OnReset_02: - donpcevent "force_02mob#pri::OnReset"; - enablenpc "force_02_03#aco"; - enablenpc "force_03start#pri"; - end; - -OnReset_03: - enablenpc "force_03_04#aco"; - enablenpc "force_04start#pri"; - end; - -OnReset_04: - enablenpc "force_04_05#aco"; - enablenpc "force_05start#pri"; - end; - -OnReset_05: - enablenpc "force_05_06#aco"; - enablenpc "force_06start#pri"; - end; - -OnReset_06: - enablenpc "force_06_07#aco"; - enablenpc "force_07start#pri"; - end; - -OnReset_07: - enablenpc "force_07_08#aco"; - enablenpc "force_08start#pri"; - end; - -OnReset_08: - enablenpc "force_08_09#aco"; - enablenpc "force_09start#pri"; - end; - -OnReset_09: - enablenpc "force_exit#aco"; -} - -- script Trocco#aco2 -1,{ -OnEnable: - initnpctimer; - $@arn_1 = gettimetick(2); - end; - -OnTimer2000: - mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; - end; - -OnTimer3000: - mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; - end; - -OnTimer4000: - mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; - end; - -OnTimer60000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; - end; - -OnTimer120000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; - end; - -OnTimer180000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; - end; - -OnTimer240000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; - end; - -OnTimer300000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; - end; - -OnTimer360000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; - end; - -OnTimer420000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::OnFailClearStage"; - } - mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; - end; - -OnTimer480000: - mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; - end; - -OnTimer485000: -OnTimer486000: -OnTimer487000: -OnTimer488000: -OnTimer489000: -OnTimer490000: -OnTimer491000: -OnTimer492000: -OnTimer493000: -OnTimer494000: - mapwarp "force_5-1","prt_are_in",177,86; - end; - -OnTimer495000: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco2::OnFailClearStage"; - end; - -OnTimerOff: - stopnpctimer; - end; - -OnFailClearStage: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco2::OnTimerOff"; - //donpcevent "arena_aco2::OnReset"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -On01_Start: - mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc; - end; - -On01_End: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On02_Start: - mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc; - end; - -On02_End: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On03_Start: - mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; - end; - -On03_End: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On04_Start: - mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc; - end; - -On04_End: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On05_Start: - mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc; - end; - -On05_End: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On06_Start: - mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc; - end; - -On06_End: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On07_Start: - mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc; - end; - -On07_End: - mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; - end; - -On08_Start: - mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc; - end; - -On09_Start: - mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc; - end; - -On09_End: - mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc; - end; -} - -force_5-1,40,26,0 script force_01start#pri -1,1,1,{ -OnTouch: - donpcevent "force_01mob#pri::OnEnable"; - disablenpc "force_01start#pri"; - end; -} - -- script force_01mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On01_Start"; - areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_01mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On01_End"; - donpcevent "arena_aco2::OnReset_01"; - } - end; -} - -force_5-1,25,69,0 script force_02start#pri -1,1,1,{ -OnTouch: - if (BaseLevel < 70) { - donpcevent "force_02mob#pri::OnOn1"; - } - else { - donpcevent "force_02mob#pri::OnOn2"; - } - disablenpc "force_02start#pri"; - end; -} - -- script force_02mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On02_Start"; - areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On02_Start"; - areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_02mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On02_End"; - donpcevent "arena_aco2::OnReset_02"; - } - end; -} - -force_5-1,25,159,0 script force_03start#pri -1,1,1,{ -OnTouch: - donpcevent "force_03mob#pri::OnEnable"; - disablenpc "force_03start#pri"; - end; -} - -- script force_03mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On03_Start"; - areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_03mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On03_End"; - donpcevent "arena_aco2::OnReset_03"; - } - end; -} - -force_5-1,69,174,0 script force_04start#pri -1,1,1,{ -OnTouch: - if (BaseLevel < 90) { - donpcevent "force_04mob#pri::OnOn1"; - } - else { - donpcevent "force_04mob#pri::OnOn2"; - } - disablenpc "force_04start#pri"; - end; -} - -- script force_04mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On04_Start"; - monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On04_Start"; - areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead"; - areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead"; - areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_04mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On04_End"; - donpcevent "arena_aco2::OnReset_04"; - } - end; -} - -force_5-1,159,174,0 script force_05start#pri -1,1,1,{ -OnTouch: - donpcevent "force_05mob#pri::OnEnable"; - if (BaseLevel < 70) { - donpcevent "force_05ex#pri::OnOn1"; - } - else { - donpcevent "force_05ex#pri::OnOn2"; - } - disablenpc "force_05start#pri"; - end; -} - -- script force_05ex#pri -1,{ -OnOn1: - areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead"; - end; - -OnOn2: - areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_05ex#pri::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_05mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On05_Start"; - areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_05mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) { - donpcevent "force_05ex#pri::OnReset"; - donpcevent "Trocco#aco2::On05_End"; - donpcevent "arena_aco2::OnReset_05"; - } - end; -} - -force_5-1,174,130,0 script force_06start#pri -1,1,1,{ -OnTouch: - donpcevent "force_06ex#pri::OnEnable"; - if (BaseLevel < 70) { - donpcevent "force_06mob#pri::OnOn1"; - } - else if (BaseLevel < 80) { - donpcevent "force_06mob#pri::OnOn2"; - } - else { - donpcevent "force_06mob#pri::OnOn3"; - } - disablenpc "force_06start#pri"; - end; -} - -- script force_06ex#pri -1,{ -OnEnable: - areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_06ex#pri::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_06mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On06_Start"; - monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On06_Start"; - areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead"; - end; - -OnOn3: - donpcevent "Trocco#aco2::On06_Start"; - areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_06mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) { - donpcevent "force_06ex#pri::OnReset"; - donpcevent "Trocco#aco2::On06_End"; - donpcevent "arena_aco2::OnReset_06"; - } - end; -} - -force_5-1,174,40,0 script force_07start#pri -1,1,1,{ -OnTouch: - donpcevent "force_07mob#pri::OnEnable"; - disablenpc "force_07start#pri"; - end; -} - -- script force_07mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On07_Start"; - monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_07mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On07_End"; - donpcevent "arena_aco2::OnReset_07"; - } - end; -} - -force_5-1,132,26,0 script force_08start#pri -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco2::On08_Start"; - donpcevent "arena_aco2::OnReset_08"; - disablenpc "force_08start#pri"; - end; -} - -force_5-1,99,82,0 script force_09start#pri -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco2::On09_Start"; - if (BaseLevel < 70) { - donpcevent "force_09mob#pri::OnOn4"; - } - else if (BaseLevel < 80) { - donpcevent "force_09mob#pri::OnOn1"; - } - else if (BaseLevel < 90) { - donpcevent "force_09mob#pri::OnOn2"; - } - else { - donpcevent "force_09mob#pri::OnOn3"; - } - disablenpc "force_09start#pri"; - end; -} - -- script force_09mob#pri -1,{ -OnOn1: - monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn2: - monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn3: - monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn4: - monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead"; - monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead"; - areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead"; - end; - -OnReset: - killmonster "force_5-1","force_09mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On09_End"; - $@arn_2 = gettimetick(2); - donpcevent "arena_aco2::OnReset_09"; - } - end; -} - -force_5-1,62,26,0 script force_08_01#aco WARPNPC,1,1,{ -OnTouch: - warp "force_5-1",40,26; - if (BaseJob == Job_Acolyte) { - enablenpc "force_01start#aco"; - } - else { - enablenpc "force_01start#pri"; - } - end; -} - -force_5-1,99,124,0 script force_exit#aco WARPNPC,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::OnTimerOff"; - donpcevent "#arn_timer_aco::OnEnable"; - mapwarp "force_5-1","prt_are_in",21,35; - end; -} - -prt_are_in,181,83,3 script Staff#aco-1 1_F_02,{ - mes "[Staff]"; - mes "Nice work!"; - mes "You might have failed"; - mes "the Time Attack battle,"; - mes "but you still earned a"; - mes "small Arena Point reward~"; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Wait, I'm sorry, but you"; - mes "have too many Arena Points."; - mes "Since you've reached the point"; - mes "limitation, I can't give you any point rewards until you spend"; - mes "some of your Arena Points."; - next; - } - else { - ++arena_point; - } - mes "[Staff]"; - mes "Well, let me guide"; - mes "you back outside."; - mes "I hope you enjoyed"; - mes "your battle in the area~"; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{ - .@start_timeaco = $@arn_1; - .@hour_startaco = .@start_timeaco / 10000; - .@min_startaco = ((.@start_timeaco % 10000) / 100); - .@sec_startaco = .@start_timeaco % 100; - .@end_timeaco = $@arn_2; - .@hour_endaco = .@end_timeaco / 10000; - .@min_endaco = ((.@end_timeaco % 10000) / 100); - .@sec_endaco = .@end_timeaco % 100; - if ((.@hour_startaco == 23) && (.@hour_endaco == 0)) { - .@hour_endaco = 24; - } - .@st_to_secaco = ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco)); - .@et_to_secaco = ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco)); - .@record_timeaco = (.@et_to_secaco - .@st_to_secaco); - .@record_houraco = .@record_timeaco / 3600; - .@record_minaco = ((.@record_timeaco % 3600) / 60); - .@record_secaco = .@record_timeaco % 60; - if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) { - emotion e_omg; - mes "[Staff]"; - mes "How did you...?"; - mes "According to these re-"; - mes "Uh oh. These records"; - mes "got messed up somehow."; - mes "Th-This isn't good at all!"; - mes "Now what am I gonna do?"; - next; - mes "[Staff]"; - mes "Well, I'll give you the"; - mes "benefit of the doubt and"; - mes "assume you completed the"; - mes "arena battle under the time"; - mes "limit. So, let me give you the"; - mes "standard Arena Point reward."; - next; - mes "[Staff]"; - mes "I'm really sorry about"; - mes "this, especially if you"; - mes "broke some record, but"; - mes "all I can do is restore your"; - mes "HP and SP for you, "+strcharinfo(0)+"."; - percentheal 100,100; - next; - mes "[Staff]"; - emotion e_korea; - mes "Thank you."; - mes "I hope you enjoy"; - mes "your time in the Arena~"; - close2; - if (arena_point < 29981) { - arena_point += 20; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::OnStop"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - else { - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::OnStop"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - end; - } - else { - if (BaseJob == Job_Acolyte) { - .@acotop_t = $arn_acotop; - .@acotop_n$ = $arn_acotopn$; - } - else { - if (BaseLevel < 70) { - .@acotop_t = $arn_pritop60; - .@acotop_n$ = $arn_pritopn60$; - } - else if (BaseLevel < 80) { - .@acotop_t = $arn_pritop70; - .@acotop_n$ = $arn_pritopn70$; - } - else if (BaseLevel < 90) { - .@acotop_t = $arn_pritop80; - .@acotop_n$ = $arn_pritopn80$; - } - else { - .@acotop_t = $arn_pritop90; - .@acotop_n$ = $arn_pritopn90$; - } - } - .@topbunaco = ((.@acotop_t % 3600) / 60); - .@topchoaco = .@acotop_t % 60; - .@gapaco = .@acotop_t - .@record_timeaco; - mes "[Staff]"; - mes "^3131FF"+strcharinfo(0)+"^000000, right?"; - mes "Hey, you did great! You"; - mes "completed this Arena Battle"; - mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!"; - next; - mes "[Staff]"; - mes "Currently, ^3131FF"+.@acotop_n$+"^000000"; - mes "is the top player, with a record"; - mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle."; - next; - if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) { - emotion e_omg; - mes "[Staff]"; - mes "Wait a second..."; - mes "Your time is better"; - mes "than that. Well now."; - mes "It's time I made a little"; - mes "correction to the records."; - next; - emotion e_no1; - mes "[Staff]"; - mes "Wow! A new record!"; - mes "Excellent!"; - next; - mes "[Staff]"; - mes "^333333*Ahem*^000000 Oh wow!"; - mes "A new record! Your"; - mes "name will now be listed"; - mes "under the Time Force Battle"; - mes "Arena - Acolyte Class Record!"; - if (BaseJob == Job_Acolyte) { - $arn_acotop = .@record_timeaco; - $arn_acotopn$ = strcharinfo(0); - donpcevent "Vendigos::OnLineRec_aco"; - } - else { - if (BaseLevel < 70) { - $arn_pritop60 = .@record_timeaco; - $arn_pritopn60$ = strcharinfo(0); - } - else if (BaseLevel < 80) { - $arn_pritop70 = .@record_timeaco; - $arn_pritopn70$ = strcharinfo(0); - } - else if (BaseLevel < 90) { - $arn_pritop80 = .@record_timeaco; - $arn_pritopn80$ = strcharinfo(0); - } - else { - $arn_pritop90 = .@record_timeaco; - $arn_pritopn90$ = strcharinfo(0); - } - donpcevent "Vendigos::OnLineRec_pri"; - } - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29950) { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point = 30000; - } - else { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point += 50; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::OnStop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - } - if (gapaco < 0) { - mes "[Staff]"; - mes "You didn't break the"; - mes "current record this time,"; - mes "but you still gave an awesome"; - mes "performance. Excellent work!"; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29980) { - mes "[Staff]"; - mes "Let me reward you"; - mes "with some Arena Points."; - mes "Please check your new"; - mes "Arena Point total in the"; - mes "Arena Lobby by speaking"; - mes "to the friendly ^3131FFVendigos.^000000"; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point = 30000; - } - else { - mes "[Staff]"; - mes "Let me reward you"; - mes "with some Arena Points."; - mes "Please check your new"; - mes "Arena Point total in the"; - mes "Arena Lobby by speaking"; - mes "to the friendly ^3131FFVendigos.^000000"; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point += 20; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::OnStop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - } - else { - emotion e_omg; - mes "[Staff]"; - mes "Wow! A new record!"; - mes "This is awsome!"; - next; - mes "[Staff]"; - mes "Oooh... A brand new"; - mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your"; - mes "name will now be listed in"; - mes "the Time Force Battle Arena"; - mes "Acolyte Class Records."; - mes "Congratulations~"; - if (BaseJob == Job_Acolyte) { - $arn_acotop = .@record_timeaco; - $arn_acotopn$ = strcharinfo(0); - donpcevent "#Vendigos::OnLineRec_aco"; - } - else { - if (BaseLevel < 70) { - $arn_pritop60 = .@record_timeaco; - $arn_pritopn60$ = strcharinfo(0); - donpcevent "#Vendigos::OnLineRec_pri60"; - } - else if (BaseLevel < 80) { - $arn_pritop70 = .@record_timeaco; - $arn_pritopn70$ = strcharinfo(0); - donpcevent "#Vendigos::OnLineRec_pri70"; - } - else if (BaseLevel < 90) { - $arn_pritop80 = .@record_timeaco; - $arn_pritopn80$ = strcharinfo(0); - donpcevent "#Vendigos::OnLineRec_pri80"; - } - else { - $arn_pritop90 = .@record_timeaco; - $arn_pritopn90$ = strcharinfo(0); - donpcevent "#Vendigos::OnLineRec_pri90"; - } - } - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29980) { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point = 30000; - } - else { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - arena_point += 20; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::OnStop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - end; - } -} - -- script #arn_timer_aco -1,{ -OnEnable: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00"; - end; - -OnTimer3000: - mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00"; - end; - -OnTimer4000: - mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00"; - end; - -OnTimer60000: - donpcevent "arn_warp_aco::OnOut"; - donpcevent "#arn_timer_aco::OnStop"; - //donpcevent "alloff#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -OnStop: - stopnpctimer; - end; -} - -prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{ -OnInit: - disablenpc "arn_warp_aco"; - end; - -OnOut: - enablenpc "arn_warp_aco"; - end; - -OnHide: - disablenpc "arn_warp_aco"; - end; - -OnTouch: - warp "arena_room",100,75; - donpcevent "arn_warp_aco::OnHide"; - end; -} - -- script timer_aco2 -1,{ -OnEnable: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; -} - -- script allkill#aco -1,{ -OnEnable: - donpcevent "force_01mob#aco::OnReset"; - donpcevent "force_02mob#aco::OnReset"; - donpcevent "force_03mob#aco::OnReset"; - donpcevent "force_05mob#aco::OnReset"; - donpcevent "force_06mob#aco::OnReset"; - donpcevent "force_07mob#aco::OnReset"; - donpcevent "force_09mob#aco::OnReset"; - donpcevent "force_01mob#pri::OnReset"; - donpcevent "force_02mob#pri::OnReset"; - donpcevent "force_03mob#pri::OnReset"; - donpcevent "force_04mob#pri::OnReset"; - donpcevent "force_05mob#pri::OnReset"; - donpcevent "force_06mob#pri::OnReset"; - donpcevent "force_07mob#pri::OnReset"; - donpcevent "force_09mob#pri::OnReset"; - donpcevent "force_05ex#pri::OnReset"; - disablenpc "force_01start#aco"; - disablenpc "force_02start#aco"; - disablenpc "force_03start#aco"; - disablenpc "force_04start#aco"; - disablenpc "force_05start#aco"; - disablenpc "force_06start#aco"; - disablenpc "force_07start#aco"; - disablenpc "force_08start#aco"; - disablenpc "force_09start#aco"; - disablenpc "force_01start#pri"; - disablenpc "force_02start#pri"; - disablenpc "force_03start#pri"; - disablenpc "force_04start#pri"; - disablenpc "force_05start#pri"; - disablenpc "force_06start#pri"; - disablenpc "force_07start#pri"; - disablenpc "force_08start#pri"; - disablenpc "force_09start#pri"; - disablenpc "force_01_02#aco"; - disablenpc "force_02_03#aco"; - disablenpc "force_03_04#aco"; - disablenpc "force_04_05#aco"; - disablenpc "force_05_06#aco"; - disablenpc "force_06_07#aco"; - disablenpc "force_07_08#aco"; - disablenpc "force_08_09#aco"; - disablenpc "force_exit#aco"; - disablenpc "arn_warp_aco"; //050630 - donpcevent "Trocco#aco1::OnTimerOff"; - donpcevent "Trocco#aco2::OnTimerOff"; - donpcevent "#arn_timer_aco::OnStop"; - end; -} - -arena_room,94,82,7 script Arena Record Staff#aco 1_F_PRIEST,{ - mes "[Mathea]"; - mes "Hello, I'm in charge of"; - mes "the Acolyte Class Records"; - mes "in the Arena. If you'd like to"; - mes "view the other records, please"; - mes "talk to the Arena Record Staff,"; - mes "Owen Kheuv, and he'll help you."; - next; - mes "[Mathea]"; - mes "Would you like to"; - mes "see who are the top"; - mes "players in the Acolyte"; - mes "Class Arena Challenges?"; - mes "Please choose from the menu."; - next; - switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) { - case 1: - .@acotop_t = $arn_acotop; - .@acotop_n$ = $arn_acotopn$; - .@acotopbun = ((.@acotop_t % 3600) / 60 ); - .@acotopcho = (.@acotop_t % 60); - mes "[Mathea]"; - mes "^3131FF"+.@acotop_n$+"^000000"; - mes "is the top player of the"; - mes "Acolyte Mode, finishing"; - mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes"; - mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you"; - mes "for participating in the Arena."; - close; - case 2: - .@pritop_t = $arn_pritop60; - .@pritop_n$ = $arn_pritopn60$; - break; - case 3: - .@pritop_t = $arn_pritop70; - .@pritop_n$ = $arn_pritopn70$; - break; - case 4: - .@pritop_t = $arn_pritop80; - .@pritop_n$ = $arn_pritopn80$; - break; - case 5: - .@pritop_t = $arn_pritop90; - .@pritop_n$ = $arn_pritopn90$; - break; - } - .@pritopbun = ((.@pritop_t % 3600) / 60 ); - .@pritopcho = (.@pritop_t % 60); - mes "[Mathea]"; - mes "^3131FF"+.@pritop_n$+"^000000"; - mes "is the top player of this"; - mes "Priest Mode, finishing "; - mes "with a time of ^3131FF"+.@pritopbun+" minutes"; - mes "and ^3131FF"+.@pritopcho+" seconds. Thank you"; - mes "for participating in the Arena."; - close; - -OnInit: - if ($arn_acotopn$ == "") { - $arn_pritop60 = 480; - $arn_pritop70 = 480; - $arn_pritop80 = 480; - $arn_pritop90 = 480; - $arn_acotop = 480; - $arn_pritopn60$ = "Default"; - $arn_pritopn70$ = "Default"; - $arn_pritopn80$ = "Default"; - $arn_pritopn90$ = "Default"; - $arn_acotopn$ = "Default"; - } - end; -} - -- script #Vendigos -1,{ -OnLineRec_aco: - mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00"; - end; - -OnLineRec_pri60: - mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -OnLineRec_pri70: - mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -OnLineRec_pri80: - mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -OnLineRec_pri90: - mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~"+(RENEWAL?"160":"99")+". Congratulations!",bc_map,"0xFFFF00"; - end; -} - -arena_room,140,136,3 script Guide Alias 4_F_NOVICE,{ - mes "[Alias]"; - mes "Hello there, I'm here"; - mes "to inform you about"; - mes "the Izlude Arena's"; - mes "Acolyte Class Mode."; - mes "My name is Alias,"; - mes "your Arena Guide."; - next; - mes "[Alias]"; - mes "Now, there are two modes"; - mes "under Acolyte Class Mode."; - mes "These are ^3131FFAcolyte Mode^000000 and"; - mes "^3131FFPriest Mode^000000. For both modes,"; - mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000."; - next; - mes "[Alias]"; - mes "Once it's your turn,"; - mes "you'll be sent out of the"; - mes "waiting room and guided to"; - mes "the arena grounds. Oh, and"; - mes "the entrance fee is 1,000 zeny."; - next; - mes "[Alias]"; - mes "It'll be handy to know"; - mes "that the Red Plants and"; - mes "Permeters in the Acolyte"; - mes "Class Mode will drop items"; - mes "and give experience. Other"; - mes "monsters, however, won't."; - next; - mes "[Alias]"; - mes "Once you've been guided"; - mes "to the actual arena grounds,"; - mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to"; - mes "complete within the time limit"; - mes "of ^3131FF8 minutes^000000. Don't forget~"; - next; - mes "[Alias]"; - mes "Upon completing the"; - mes "entire stage, you will be"; - mes "warped to the ^3131DDFinale Waiting"; - mes "Room^000000 where you'll be rewarded"; - mes "with Arena Points. But you must get your points within 1 minute."; - next; - mes "[Alias]"; - mes "Once you're automatically"; - mes "sent outside of the Finale"; - mes "Waiting Room, you won't have"; - mes "the chance to get your Arena"; - mes "Points if you didn't get them"; - mes "there, so be careful~"; - next; - mes "[Alias]"; - mes "Well, I hope you enjoy"; - mes "the Acolyte Mode Arena!"; - mes "Good luck and good fighting!"; - close; -} - -arena_room,195,5,3 script log-on-aco#arena 4_NFWISP,{ - .@i = callfunc("F_GM_NPC",1357,0); - if (.@i == -1) { - mes "^3355FFIncorrect Password.^000000"; - close; - } else if (.@i == 0) { - end; - } else { - mes "[!!CAUTION!!]"; - mes "^3355FFThe following menu"; - mes "the record for that"; - mes "particular mode in the"; - mes "Arena Acolyte Class Mode.^000000"; - next; - switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level "+(RENEWAL?"160":"99"))) { - case 1: - mes "^3355FFCommand has"; - mes "been canceled.^000000"; - close; - case 2: - $arn_acotop = 480; - $arn_acotopn$ = "Default"; - break; - case 3: - $arn_pritop60 = 480; - $arn_pritopn60$ = "Default"; - break; - case 4: - $arn_pritop70 = 480; - $arn_pritopn70$ = "Default"; - break; - case 5: - $arn_pritop80 = 480; - $arn_pritopn80$ = "Default"; - break; - case 6: - $arn_pritop90 = 480; - $arn_pritopn90$ = "Default"; - break; - } - close; - } -} - -arena_room,195,10,3 script acolink#arena 4_NFWISP,{ - .@i = callfunc("F_GM_NPC",1357,0); - if (.@i == -1) { - mes "Command has"; - mes "been canceled."; - close; - } else if (.@i == 0) { - end; - } else { - mes "This NPC opens and"; - mes "closes the Warp Portal"; - mes "to the Arena's Acolyte"; - mes "Class Mode. Choose"; - mes "an option from the menu."; - next; - switch(select("Cancel:Warp ON:Warp OFF")) { - case 1: - mes "Command has"; - mes "been canceled."; - close; - case 2: - enablenpc "onlyaco#arena"; - mes "The Warp Portal"; - mes "will be opened shortly."; - close; - case 3: - disablenpc "onlyaco#arena"; - mes "The Warp Portal"; - mes "will be closed shortly."; - close; - } - } -} |