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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-05 17:46:56 +0300
commit1e7eeab97430d630b419ee8f46b3fbcc57e92532 (patch)
tree361f93b48fd3f1fc94f9246b6dfb9f510cbfea49 /npc/other/arena/arena_aco.txt
parent89f27cddaa582c86501be7ba78f9ae5c80142c62 (diff)
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Remove conf dir.
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-rw-r--r--npc/other/arena/arena_aco.txt1787
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diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt
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--- a/npc/other/arena/arena_aco.txt
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@@ -1,1787 +0,0 @@
-//===== Hercules Script ======================================
-//= Izlude Arena Script
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= Izlude Acolyte Battle Arena
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf]
-//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
-//= 1.3 Label standardization. [Euphy]
-//= 1.4 Script updates, and removed two level restrictions. [Euphy]
-//= 1.5 Added GM management function. [Euphy]
-//============================================================
-
-arena_room,114,102,0 script onlyaco#arena WARPNPC,1,1,{
-OnTouch:
- if (BaseClass == Job_Acolyte) {
- warp "arena_room",135,129;
- end;
- }
- else {
- mes "Only Acolyte class are applicable to join this mode.";
- close;
- }
-}
-
-arena_room,136,138,3 script Acolyte Waiting Room 4_F_TELEPORTER,{
- end;
-
-OnInit:
- waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_5-1",99,12;
- enablenpc "arena#aco";
- disablewaitingroomevent;
- end;
-
-OnStart:
- enablewaitingroomevent;
- end;
-}
-
-force_5-1,100,12,0 script arena#aco -1,5,5,{
-OnTouch:
- donpcevent "allkill#aco::OnEnable";
- if (BaseJob == Job_Acolyte) {
- donpcevent "arena_aco1::OnStart";
- }
- else {
- donpcevent "arena_aco2::OnStart";
- }
- disablenpc "arena#aco";
- end;
-}
-
-- script arena_aco1 -1,{
-OnStart:
- donpcevent "Trocco#aco1::OnEnable";
- end;
-
-OnReset_01:
- enablenpc "force_01_02#aco";
- enablenpc "force_02start#aco";
- end;
-
-OnReset_02:
- donpcevent "force_02mob#aco::OnReset";
- enablenpc "force_02_03#aco";
- enablenpc "force_03start#aco";
- end;
-
-OnReset_03:
- enablenpc "force_03_04#aco";
- enablenpc "force_04start#aco";
- end;
-
-OnReset_04:
- enablenpc "force_04_05#aco";
- enablenpc "force_05start#aco";
- end;
-
-OnReset_05:
- enablenpc "force_05_06#aco";
- enablenpc "force_06start#aco";
- end;
-
-OnReset_06:
- enablenpc "force_06_07#aco";
- enablenpc "force_07start#aco";
- end;
-
-OnReset_07:
- enablenpc "force_07_08#aco";
- enablenpc "force_08start#aco";
- end;
-
-OnReset_08:
- enablenpc "force_08_09#aco";
- enablenpc "force_09start#aco";
- end;
-
-OnReset_09:
- enablenpc "force_exit#aco";
- end;
-}
-
-- script Trocco#aco1 -1,{
-OnEnable:
- initnpctimer;
- $@arn_1 = gettimetick(2);
- end;
-
-OnTimer2000:
- mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
- end;
-
-OnTimer3000:
- mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
- end;
-
-OnTimer4000:
- mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
- end;
-
-OnTimer60000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer120000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer180000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer240000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer300000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer360000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer420000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
- end;
-
-OnTimer480000:
- mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
- end;
-
-OnTimer485000:
-OnTimer486000:
-OnTimer487000:
-OnTimer488000:
-OnTimer489000:
-OnTimer490000:
-OnTimer491000:
-OnTimer492000:
-OnTimer493000:
-OnTimer494000:
- mapwarp "force_5-1","prt_are_in",177,86;
- end;
-
-OnTimer495000:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco1::OnFailClearStage";
- end;
-
-OnTimerOff:
- stopnpctimer;
- end;
-
-OnFailClearStage:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco1::OnTimerOff";
- //donpcevent "arena_aco1::OnReset";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-On01_Start:
- mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
- end;
-
-On01_End:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On02_Start:
- mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc;
- end;
-
-On02_End:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On03_Start:
- mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc;
- end;
-
-On03_End:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On04_Start:
- mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc;
- end;
-
-On05_Start:
- mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc;
- end;
-
-On05_End:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On06_Start:
- mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc;
- end;
-
-On07_Start:
- mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc;
- end;
-
-On07_End:
- mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
- end;
-
-On08_Start:
- mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc;
- end;
-
-On09_Start:
- mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc;
- end;
-
-On09_End:
- mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc;
- end;
-}
-
-force_5-1,40,26,0 script force_01start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_01mob#aco::OnEnable";
- disablenpc "force_01start#aco";
- end;
-}
-
-- script force_01mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On01_Start";
- monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_01mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On01_End";
- donpcevent "arena_aco1::OnReset_01";
- }
- end;
-}
-
-force_5-1,25,69,0 script force_02start#aco -1,1,1,{
-OnTouch:
- $@drop_gate = 0;
- donpcevent "force_02mob#aco::OnEnable";
- disablenpc "force_02start#aco";
- end;
-}
-
-- script force_02mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On02_Start";
- areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_02mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) {
- $@drop_gate = 1;
- donpcevent "Trocco#aco1::On02_End";
- donpcevent "arena_aco1::OnReset_02";
- }
- end;
-}
-
-force_5-1,25,159,0 script force_03start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_03mob#aco::OnEnable";
- disablenpc "force_03start#aco";
-}
-
-- script force_03mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On03_Start";
- areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_03mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On03_End";
- donpcevent "arena_aco1::OnReset_03";
- }
- end;
-}
-
-force_5-1,69,174,0 script force_04start#aco -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::On04_Start";
- donpcevent "arena_aco1::OnReset_04";
- percentheal 50,50;
- disablenpc "force_04start#aco";
- end;
-}
-
-force_5-1,159,174,0 script force_05start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_05mob#aco::OnEnable";
- disablenpc "force_05start#aco";
- end;
-}
-
-- script force_05mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On05_Start";
- areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_05mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On05_End";
- donpcevent "arena_aco1::OnReset_05";
- }
- end;
-}
-
-force_5-1,174,130,0 script force_06start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_06mob#aco::OnEnable";
- donpcevent "arena_aco1::OnReset_06";
- disablenpc "force_06start#aco";
- end;
-}
-
-- script force_06mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On06_Start";
- monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_06mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-force_5-1,174,40,0 script force_07start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_07mob#aco::OnEnable";
- disablenpc "force_07start#aco";
-}
-
-- script force_07mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On07_Start";
- monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_07mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On07_End";
- donpcevent "arena_aco1::OnReset_07";
- }
- end;
-}
-
-force_5-1,132,26,0 script force_08start#aco -1,1,1,{
-OnTouch:
- percentheal 50,50;
- donpcevent "Trocco#aco1::On08_Start";
- donpcevent "arena_aco1::OnReset_08";
- disablenpc "force_08start#aco";
- end;
-}
-
-force_5-1,99,82,0 script force_09start#aco -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::On09_Start";
- donpcevent "force_09mob#aco::OnEnable";
- disablenpc "force_09start#aco";
- end;
-}
-
-- script force_09mob#aco -1,{
-OnEnable:
- monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead";
- monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead";
- areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_09mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On09_End";
- $@arn_2 = gettimetick(2);
- donpcevent "arena_aco1::OnReset_09";
- }
- end;
-}
-
-- script arena_aco2 -1,{
-OnStart:
- donpcevent "Trocco#aco2::OnEnable";
- end;
-
-OnReset_01:
- enablenpc "force_01_02#aco";
- enablenpc "force_02start#pri";
- end;
-
-OnReset_02:
- donpcevent "force_02mob#pri::OnReset";
- enablenpc "force_02_03#aco";
- enablenpc "force_03start#pri";
- end;
-
-OnReset_03:
- enablenpc "force_03_04#aco";
- enablenpc "force_04start#pri";
- end;
-
-OnReset_04:
- enablenpc "force_04_05#aco";
- enablenpc "force_05start#pri";
- end;
-
-OnReset_05:
- enablenpc "force_05_06#aco";
- enablenpc "force_06start#pri";
- end;
-
-OnReset_06:
- enablenpc "force_06_07#aco";
- enablenpc "force_07start#pri";
- end;
-
-OnReset_07:
- enablenpc "force_07_08#aco";
- enablenpc "force_08start#pri";
- end;
-
-OnReset_08:
- enablenpc "force_08_09#aco";
- enablenpc "force_09start#pri";
- end;
-
-OnReset_09:
- enablenpc "force_exit#aco";
-}
-
-- script Trocco#aco2 -1,{
-OnEnable:
- initnpctimer;
- $@arn_1 = gettimetick(2);
- end;
-
-OnTimer2000:
- mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
- end;
-
-OnTimer3000:
- mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
- end;
-
-OnTimer4000:
- mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
- end;
-
-OnTimer60000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer120000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer180000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer240000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer300000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer360000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer420000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::OnFailClearStage";
- }
- mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
- end;
-
-OnTimer480000:
- mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
- end;
-
-OnTimer485000:
-OnTimer486000:
-OnTimer487000:
-OnTimer488000:
-OnTimer489000:
-OnTimer490000:
-OnTimer491000:
-OnTimer492000:
-OnTimer493000:
-OnTimer494000:
- mapwarp "force_5-1","prt_are_in",177,86;
- end;
-
-OnTimer495000:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco2::OnFailClearStage";
- end;
-
-OnTimerOff:
- stopnpctimer;
- end;
-
-OnFailClearStage:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco2::OnTimerOff";
- //donpcevent "arena_aco2::OnReset";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-On01_Start:
- mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc;
- end;
-
-On01_End:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On02_Start:
- mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc;
- end;
-
-On02_End:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On03_Start:
- mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
- end;
-
-On03_End:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On04_Start:
- mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc;
- end;
-
-On04_End:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On05_Start:
- mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc;
- end;
-
-On05_End:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On06_Start:
- mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc;
- end;
-
-On06_End:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On07_Start:
- mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc;
- end;
-
-On07_End:
- mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
- end;
-
-On08_Start:
- mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc;
- end;
-
-On09_Start:
- mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc;
- end;
-
-On09_End:
- mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc;
- end;
-}
-
-force_5-1,40,26,0 script force_01start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_01mob#pri::OnEnable";
- disablenpc "force_01start#pri";
- end;
-}
-
-- script force_01mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On01_Start";
- areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_01mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On01_End";
- donpcevent "arena_aco2::OnReset_01";
- }
- end;
-}
-
-force_5-1,25,69,0 script force_02start#pri -1,1,1,{
-OnTouch:
- if (BaseLevel < 70) {
- donpcevent "force_02mob#pri::OnOn1";
- }
- else {
- donpcevent "force_02mob#pri::OnOn2";
- }
- disablenpc "force_02start#pri";
- end;
-}
-
-- script force_02mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On02_Start";
- areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On02_Start";
- areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_02mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On02_End";
- donpcevent "arena_aco2::OnReset_02";
- }
- end;
-}
-
-force_5-1,25,159,0 script force_03start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_03mob#pri::OnEnable";
- disablenpc "force_03start#pri";
- end;
-}
-
-- script force_03mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On03_Start";
- areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_03mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On03_End";
- donpcevent "arena_aco2::OnReset_03";
- }
- end;
-}
-
-force_5-1,69,174,0 script force_04start#pri -1,1,1,{
-OnTouch:
- if (BaseLevel < 90) {
- donpcevent "force_04mob#pri::OnOn1";
- }
- else {
- donpcevent "force_04mob#pri::OnOn2";
- }
- disablenpc "force_04start#pri";
- end;
-}
-
-- script force_04mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On04_Start";
- monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On04_Start";
- areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead";
- areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead";
- areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_04mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On04_End";
- donpcevent "arena_aco2::OnReset_04";
- }
- end;
-}
-
-force_5-1,159,174,0 script force_05start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_05mob#pri::OnEnable";
- if (BaseLevel < 70) {
- donpcevent "force_05ex#pri::OnOn1";
- }
- else {
- donpcevent "force_05ex#pri::OnOn2";
- }
- disablenpc "force_05start#pri";
- end;
-}
-
-- script force_05ex#pri -1,{
-OnOn1:
- areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead";
- end;
-
-OnOn2:
- areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_05ex#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_05mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On05_Start";
- areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_05mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) {
- donpcevent "force_05ex#pri::OnReset";
- donpcevent "Trocco#aco2::On05_End";
- donpcevent "arena_aco2::OnReset_05";
- }
- end;
-}
-
-force_5-1,174,130,0 script force_06start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_06ex#pri::OnEnable";
- if (BaseLevel < 70) {
- donpcevent "force_06mob#pri::OnOn1";
- }
- else if (BaseLevel < 80) {
- donpcevent "force_06mob#pri::OnOn2";
- }
- else {
- donpcevent "force_06mob#pri::OnOn3";
- }
- disablenpc "force_06start#pri";
- end;
-}
-
-- script force_06ex#pri -1,{
-OnEnable:
- areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_06ex#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_06mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On06_Start";
- monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On06_Start";
- areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead";
- end;
-
-OnOn3:
- donpcevent "Trocco#aco2::On06_Start";
- areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_06mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) {
- donpcevent "force_06ex#pri::OnReset";
- donpcevent "Trocco#aco2::On06_End";
- donpcevent "arena_aco2::OnReset_06";
- }
- end;
-}
-
-force_5-1,174,40,0 script force_07start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_07mob#pri::OnEnable";
- disablenpc "force_07start#pri";
- end;
-}
-
-- script force_07mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On07_Start";
- monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_07mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On07_End";
- donpcevent "arena_aco2::OnReset_07";
- }
- end;
-}
-
-force_5-1,132,26,0 script force_08start#pri -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco2::On08_Start";
- donpcevent "arena_aco2::OnReset_08";
- disablenpc "force_08start#pri";
- end;
-}
-
-force_5-1,99,82,0 script force_09start#pri -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco2::On09_Start";
- if (BaseLevel < 70) {
- donpcevent "force_09mob#pri::OnOn4";
- }
- else if (BaseLevel < 80) {
- donpcevent "force_09mob#pri::OnOn1";
- }
- else if (BaseLevel < 90) {
- donpcevent "force_09mob#pri::OnOn2";
- }
- else {
- donpcevent "force_09mob#pri::OnOn3";
- }
- disablenpc "force_09start#pri";
- end;
-}
-
-- script force_09mob#pri -1,{
-OnOn1:
- monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn3:
- monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn4:
- monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead";
- monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead";
- areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "force_5-1","force_09mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On09_End";
- $@arn_2 = gettimetick(2);
- donpcevent "arena_aco2::OnReset_09";
- }
- end;
-}
-
-force_5-1,62,26,0 script force_08_01#aco WARPNPC,1,1,{
-OnTouch:
- warp "force_5-1",40,26;
- if (BaseJob == Job_Acolyte) {
- enablenpc "force_01start#aco";
- }
- else {
- enablenpc "force_01start#pri";
- }
- end;
-}
-
-force_5-1,99,124,0 script force_exit#aco WARPNPC,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::OnTimerOff";
- donpcevent "#arn_timer_aco::OnEnable";
- mapwarp "force_5-1","prt_are_in",21,35;
- end;
-}
-
-prt_are_in,181,83,3 script Staff#aco-1 1_F_02,{
- mes "[Staff]";
- mes "Nice work!";
- mes "You might have failed";
- mes "the Time Attack battle,";
- mes "but you still earned a";
- mes "small Arena Point reward~";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Wait, I'm sorry, but you";
- mes "have too many Arena Points.";
- mes "Since you've reached the point";
- mes "limitation, I can't give you any point rewards until you spend";
- mes "some of your Arena Points.";
- next;
- }
- else {
- ++arena_point;
- }
- mes "[Staff]";
- mes "Well, let me guide";
- mes "you back outside.";
- mes "I hope you enjoyed";
- mes "your battle in the area~";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
- .@start_timeaco = $@arn_1;
- .@hour_startaco = .@start_timeaco / 10000;
- .@min_startaco = ((.@start_timeaco % 10000) / 100);
- .@sec_startaco = .@start_timeaco % 100;
- .@end_timeaco = $@arn_2;
- .@hour_endaco = .@end_timeaco / 10000;
- .@min_endaco = ((.@end_timeaco % 10000) / 100);
- .@sec_endaco = .@end_timeaco % 100;
- if ((.@hour_startaco == 23) && (.@hour_endaco == 0)) {
- .@hour_endaco = 24;
- }
- .@st_to_secaco = ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco));
- .@et_to_secaco = ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco));
- .@record_timeaco = (.@et_to_secaco - .@st_to_secaco);
- .@record_houraco = .@record_timeaco / 3600;
- .@record_minaco = ((.@record_timeaco % 3600) / 60);
- .@record_secaco = .@record_timeaco % 60;
- if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) {
- emotion e_omg;
- mes "[Staff]";
- mes "How did you...?";
- mes "According to these re-";
- mes "Uh oh. These records";
- mes "got messed up somehow.";
- mes "Th-This isn't good at all!";
- mes "Now what am I gonna do?";
- next;
- mes "[Staff]";
- mes "Well, I'll give you the";
- mes "benefit of the doubt and";
- mes "assume you completed the";
- mes "arena battle under the time";
- mes "limit. So, let me give you the";
- mes "standard Arena Point reward.";
- next;
- mes "[Staff]";
- mes "I'm really sorry about";
- mes "this, especially if you";
- mes "broke some record, but";
- mes "all I can do is restore your";
- mes "HP and SP for you, "+strcharinfo(0)+".";
- percentheal 100,100;
- next;
- mes "[Staff]";
- emotion e_korea;
- mes "Thank you.";
- mes "I hope you enjoy";
- mes "your time in the Arena~";
- close2;
- if (arena_point < 29981) {
- arena_point += 20;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::OnStop";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- else {
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::OnStop";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- end;
- }
- else {
- if (BaseJob == Job_Acolyte) {
- .@acotop_t = $arn_acotop;
- .@acotop_n$ = $arn_acotopn$;
- }
- else {
- if (BaseLevel < 70) {
- .@acotop_t = $arn_pritop60;
- .@acotop_n$ = $arn_pritopn60$;
- }
- else if (BaseLevel < 80) {
- .@acotop_t = $arn_pritop70;
- .@acotop_n$ = $arn_pritopn70$;
- }
- else if (BaseLevel < 90) {
- .@acotop_t = $arn_pritop80;
- .@acotop_n$ = $arn_pritopn80$;
- }
- else {
- .@acotop_t = $arn_pritop90;
- .@acotop_n$ = $arn_pritopn90$;
- }
- }
- .@topbunaco = ((.@acotop_t % 3600) / 60);
- .@topchoaco = .@acotop_t % 60;
- .@gapaco = .@acotop_t - .@record_timeaco;
- mes "[Staff]";
- mes "^3131FF"+strcharinfo(0)+"^000000, right?";
- mes "Hey, you did great! You";
- mes "completed this Arena Battle";
- mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!";
- next;
- mes "[Staff]";
- mes "Currently, ^3131FF"+.@acotop_n$+"^000000";
- mes "is the top player, with a record";
- mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle.";
- next;
- if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) {
- emotion e_omg;
- mes "[Staff]";
- mes "Wait a second...";
- mes "Your time is better";
- mes "than that. Well now.";
- mes "It's time I made a little";
- mes "correction to the records.";
- next;
- emotion e_no1;
- mes "[Staff]";
- mes "Wow! A new record!";
- mes "Excellent!";
- next;
- mes "[Staff]";
- mes "^333333*Ahem*^000000 Oh wow!";
- mes "A new record! Your";
- mes "name will now be listed";
- mes "under the Time Force Battle";
- mes "Arena - Acolyte Class Record!";
- if (BaseJob == Job_Acolyte) {
- $arn_acotop = .@record_timeaco;
- $arn_acotopn$ = strcharinfo(0);
- donpcevent "Vendigos::OnLineRec_aco";
- }
- else {
- if (BaseLevel < 70) {
- $arn_pritop60 = .@record_timeaco;
- $arn_pritopn60$ = strcharinfo(0);
- }
- else if (BaseLevel < 80) {
- $arn_pritop70 = .@record_timeaco;
- $arn_pritopn70$ = strcharinfo(0);
- }
- else if (BaseLevel < 90) {
- $arn_pritop80 = .@record_timeaco;
- $arn_pritopn80$ = strcharinfo(0);
- }
- else {
- $arn_pritop90 = .@record_timeaco;
- $arn_pritopn90$ = strcharinfo(0);
- }
- donpcevent "Vendigos::OnLineRec_pri";
- }
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29950) {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point = 30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point += 50;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::OnStop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
- }
- if (gapaco < 0) {
- mes "[Staff]";
- mes "You didn't break the";
- mes "current record this time,";
- mes "but you still gave an awesome";
- mes "performance. Excellent work!";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29980) {
- mes "[Staff]";
- mes "Let me reward you";
- mes "with some Arena Points.";
- mes "Please check your new";
- mes "Arena Point total in the";
- mes "Arena Lobby by speaking";
- mes "to the friendly ^3131FFVendigos.^000000";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point = 30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you";
- mes "with some Arena Points.";
- mes "Please check your new";
- mes "Arena Point total in the";
- mes "Arena Lobby by speaking";
- mes "to the friendly ^3131FFVendigos.^000000";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point += 20;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::OnStop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
- }
- else {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! A new record!";
- mes "This is awsome!";
- next;
- mes "[Staff]";
- mes "Oooh... A brand new";
- mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your";
- mes "name will now be listed in";
- mes "the Time Force Battle Arena";
- mes "Acolyte Class Records.";
- mes "Congratulations~";
- if (BaseJob == Job_Acolyte) {
- $arn_acotop = .@record_timeaco;
- $arn_acotopn$ = strcharinfo(0);
- donpcevent "#Vendigos::OnLineRec_aco";
- }
- else {
- if (BaseLevel < 70) {
- $arn_pritop60 = .@record_timeaco;
- $arn_pritopn60$ = strcharinfo(0);
- donpcevent "#Vendigos::OnLineRec_pri60";
- }
- else if (BaseLevel < 80) {
- $arn_pritop70 = .@record_timeaco;
- $arn_pritopn70$ = strcharinfo(0);
- donpcevent "#Vendigos::OnLineRec_pri70";
- }
- else if (BaseLevel < 90) {
- $arn_pritop80 = .@record_timeaco;
- $arn_pritopn80$ = strcharinfo(0);
- donpcevent "#Vendigos::OnLineRec_pri80";
- }
- else {
- $arn_pritop90 = .@record_timeaco;
- $arn_pritopn90$ = strcharinfo(0);
- donpcevent "#Vendigos::OnLineRec_pri90";
- }
- }
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29980) {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point = 30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- arena_point += 20;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::OnStop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- end;
- }
-}
-
-- script #arn_timer_aco -1,{
-OnEnable:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00";
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00";
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00";
- end;
-
-OnTimer60000:
- donpcevent "arn_warp_aco::OnOut";
- donpcevent "#arn_timer_aco::OnStop";
- //donpcevent "alloff#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-OnStop:
- stopnpctimer;
- end;
-}
-
-prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{
-OnInit:
- disablenpc "arn_warp_aco";
- end;
-
-OnOut:
- enablenpc "arn_warp_aco";
- end;
-
-OnHide:
- disablenpc "arn_warp_aco";
- end;
-
-OnTouch:
- warp "arena_room",100,75;
- donpcevent "arn_warp_aco::OnHide";
- end;
-}
-
-- script timer_aco2 -1,{
-OnEnable:
- initnpctimer;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-}
-
-- script allkill#aco -1,{
-OnEnable:
- donpcevent "force_01mob#aco::OnReset";
- donpcevent "force_02mob#aco::OnReset";
- donpcevent "force_03mob#aco::OnReset";
- donpcevent "force_05mob#aco::OnReset";
- donpcevent "force_06mob#aco::OnReset";
- donpcevent "force_07mob#aco::OnReset";
- donpcevent "force_09mob#aco::OnReset";
- donpcevent "force_01mob#pri::OnReset";
- donpcevent "force_02mob#pri::OnReset";
- donpcevent "force_03mob#pri::OnReset";
- donpcevent "force_04mob#pri::OnReset";
- donpcevent "force_05mob#pri::OnReset";
- donpcevent "force_06mob#pri::OnReset";
- donpcevent "force_07mob#pri::OnReset";
- donpcevent "force_09mob#pri::OnReset";
- donpcevent "force_05ex#pri::OnReset";
- disablenpc "force_01start#aco";
- disablenpc "force_02start#aco";
- disablenpc "force_03start#aco";
- disablenpc "force_04start#aco";
- disablenpc "force_05start#aco";
- disablenpc "force_06start#aco";
- disablenpc "force_07start#aco";
- disablenpc "force_08start#aco";
- disablenpc "force_09start#aco";
- disablenpc "force_01start#pri";
- disablenpc "force_02start#pri";
- disablenpc "force_03start#pri";
- disablenpc "force_04start#pri";
- disablenpc "force_05start#pri";
- disablenpc "force_06start#pri";
- disablenpc "force_07start#pri";
- disablenpc "force_08start#pri";
- disablenpc "force_09start#pri";
- disablenpc "force_01_02#aco";
- disablenpc "force_02_03#aco";
- disablenpc "force_03_04#aco";
- disablenpc "force_04_05#aco";
- disablenpc "force_05_06#aco";
- disablenpc "force_06_07#aco";
- disablenpc "force_07_08#aco";
- disablenpc "force_08_09#aco";
- disablenpc "force_exit#aco";
- disablenpc "arn_warp_aco"; //050630
- donpcevent "Trocco#aco1::OnTimerOff";
- donpcevent "Trocco#aco2::OnTimerOff";
- donpcevent "#arn_timer_aco::OnStop";
- end;
-}
-
-arena_room,94,82,7 script Arena Record Staff#aco 1_F_PRIEST,{
- mes "[Mathea]";
- mes "Hello, I'm in charge of";
- mes "the Acolyte Class Records";
- mes "in the Arena. If you'd like to";
- mes "view the other records, please";
- mes "talk to the Arena Record Staff,";
- mes "Owen Kheuv, and he'll help you.";
- next;
- mes "[Mathea]";
- mes "Would you like to";
- mes "see who are the top";
- mes "players in the Acolyte";
- mes "Class Arena Challenges?";
- mes "Please choose from the menu.";
- next;
- switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) {
- case 1:
- .@acotop_t = $arn_acotop;
- .@acotop_n$ = $arn_acotopn$;
- .@acotopbun = ((.@acotop_t % 3600) / 60 );
- .@acotopcho = (.@acotop_t % 60);
- mes "[Mathea]";
- mes "^3131FF"+.@acotop_n$+"^000000";
- mes "is the top player of the";
- mes "Acolyte Mode, finishing";
- mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes";
- mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you";
- mes "for participating in the Arena.";
- close;
- case 2:
- .@pritop_t = $arn_pritop60;
- .@pritop_n$ = $arn_pritopn60$;
- break;
- case 3:
- .@pritop_t = $arn_pritop70;
- .@pritop_n$ = $arn_pritopn70$;
- break;
- case 4:
- .@pritop_t = $arn_pritop80;
- .@pritop_n$ = $arn_pritopn80$;
- break;
- case 5:
- .@pritop_t = $arn_pritop90;
- .@pritop_n$ = $arn_pritopn90$;
- break;
- }
- .@pritopbun = ((.@pritop_t % 3600) / 60 );
- .@pritopcho = (.@pritop_t % 60);
- mes "[Mathea]";
- mes "^3131FF"+.@pritop_n$+"^000000";
- mes "is the top player of this";
- mes "Priest Mode, finishing ";
- mes "with a time of ^3131FF"+.@pritopbun+" minutes";
- mes "and ^3131FF"+.@pritopcho+" seconds. Thank you";
- mes "for participating in the Arena.";
- close;
-
-OnInit:
- if ($arn_acotopn$ == "") {
- $arn_pritop60 = 480;
- $arn_pritop70 = 480;
- $arn_pritop80 = 480;
- $arn_pritop90 = 480;
- $arn_acotop = 480;
- $arn_pritopn60$ = "Default";
- $arn_pritopn70$ = "Default";
- $arn_pritopn80$ = "Default";
- $arn_pritopn90$ = "Default";
- $arn_acotopn$ = "Default";
- }
- end;
-}
-
-- script #Vendigos -1,{
-OnLineRec_aco:
- mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-OnLineRec_pri60:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-OnLineRec_pri70:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-OnLineRec_pri80:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-OnLineRec_pri90:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~"+(RENEWAL?"160":"99")+". Congratulations!",bc_map,"0xFFFF00";
- end;
-}
-
-arena_room,140,136,3 script Guide Alias 4_F_NOVICE,{
- mes "[Alias]";
- mes "Hello there, I'm here";
- mes "to inform you about";
- mes "the Izlude Arena's";
- mes "Acolyte Class Mode.";
- mes "My name is Alias,";
- mes "your Arena Guide.";
- next;
- mes "[Alias]";
- mes "Now, there are two modes";
- mes "under Acolyte Class Mode.";
- mes "These are ^3131FFAcolyte Mode^000000 and";
- mes "^3131FFPriest Mode^000000. For both modes,";
- mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000.";
- next;
- mes "[Alias]";
- mes "Once it's your turn,";
- mes "you'll be sent out of the";
- mes "waiting room and guided to";
- mes "the arena grounds. Oh, and";
- mes "the entrance fee is 1,000 zeny.";
- next;
- mes "[Alias]";
- mes "It'll be handy to know";
- mes "that the Red Plants and";
- mes "Permeters in the Acolyte";
- mes "Class Mode will drop items";
- mes "and give experience. Other";
- mes "monsters, however, won't.";
- next;
- mes "[Alias]";
- mes "Once you've been guided";
- mes "to the actual arena grounds,";
- mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to";
- mes "complete within the time limit";
- mes "of ^3131FF8 minutes^000000. Don't forget~";
- next;
- mes "[Alias]";
- mes "Upon completing the";
- mes "entire stage, you will be";
- mes "warped to the ^3131DDFinale Waiting";
- mes "Room^000000 where you'll be rewarded";
- mes "with Arena Points. But you must get your points within 1 minute.";
- next;
- mes "[Alias]";
- mes "Once you're automatically";
- mes "sent outside of the Finale";
- mes "Waiting Room, you won't have";
- mes "the chance to get your Arena";
- mes "Points if you didn't get them";
- mes "there, so be careful~";
- next;
- mes "[Alias]";
- mes "Well, I hope you enjoy";
- mes "the Acolyte Mode Arena!";
- mes "Good luck and good fighting!";
- close;
-}
-
-arena_room,195,5,3 script log-on-aco#arena 4_NFWISP,{
- .@i = callfunc("F_GM_NPC",1357,0);
- if (.@i == -1) {
- mes "^3355FFIncorrect Password.^000000";
- close;
- } else if (.@i == 0) {
- end;
- } else {
- mes "[!!CAUTION!!]";
- mes "^3355FFThe following menu";
- mes "the record for that";
- mes "particular mode in the";
- mes "Arena Acolyte Class Mode.^000000";
- next;
- switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level "+(RENEWAL?"160":"99"))) {
- case 1:
- mes "^3355FFCommand has";
- mes "been canceled.^000000";
- close;
- case 2:
- $arn_acotop = 480;
- $arn_acotopn$ = "Default";
- break;
- case 3:
- $arn_pritop60 = 480;
- $arn_pritopn60$ = "Default";
- break;
- case 4:
- $arn_pritop70 = 480;
- $arn_pritopn70$ = "Default";
- break;
- case 5:
- $arn_pritop80 = 480;
- $arn_pritopn80$ = "Default";
- break;
- case 6:
- $arn_pritop90 = 480;
- $arn_pritopn90$ = "Default";
- break;
- }
- close;
- }
-}
-
-arena_room,195,10,3 script acolink#arena 4_NFWISP,{
- .@i = callfunc("F_GM_NPC",1357,0);
- if (.@i == -1) {
- mes "Command has";
- mes "been canceled.";
- close;
- } else if (.@i == 0) {
- end;
- } else {
- mes "This NPC opens and";
- mes "closes the Warp Portal";
- mes "to the Arena's Acolyte";
- mes "Class Mode. Choose";
- mes "an option from the menu.";
- next;
- switch(select("Cancel:Warp ON:Warp OFF")) {
- case 1:
- mes "Command has";
- mes "been canceled.";
- close;
- case 2:
- enablenpc "onlyaco#arena";
- mes "The Warp Portal";
- mes "will be opened shortly.";
- close;
- case 3:
- disablenpc "onlyaco#arena";
- mes "The Warp Portal";
- mes "will be closed shortly.";
- close;
- }
- }
-}