diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/other/Global_Functions.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/Global_Functions.txt')
-rw-r--r-- | npc/other/Global_Functions.txt | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 4c45a1db5..b9cb96183 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -1,80 +1,80 @@ -//===== eAthena Script =======================================
-//= Global Functions
-//===== By: ==================================================
-//= Lupus, kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
-//= Removed individual job check functions as they were redundant [kobra_k88]
-//============================================================
-
-
-//=========================================
-// Function that clears job quest variables
-//=========================================
-function script F_ClearJobVar {
- // Misc ---------------------------------
- set JBLVL,0;
- // First Class Jobs ---------------------
- set job_acolyte_q,0; set job_acolyte_q2,0;
- set job_archer_q,0;
- set job_magician_q,0;
- set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
- set job_sword_q,0; set job_sword_q2,0;
- set job_thief_q,0;
- // 2-1 Jobs ------------------------------
- set ASSIN_Q,0; set ASSIN_Q2,0;
- set BSMITH_Q,0; set BSMITH_Q2,0;
- set HNTR_Q,0; set HNTR_Q2,0;
- set KNIGHT_Q,0; set KNIGHT_Q2,0;
- set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
- set WIZ_Q,0; set WIZ_Q2,0;
- // 2-2 Jobs ------------------------------
- set ROGUE_Q,0; set ROGUE_Q2,0;
- set ALCH_Q,0; set ALCH_Q2,0;
- return;
-}
-
-//=====================================================
-// Functions used to check a players job class
-//----------------------------------------------------
-// HOW TO USE:
-// i.e. We need all holy classes but monks
-// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
-//=======================================================
-
-//------------------------------------------------------
-//returns 1 if the player is either Aco,Monk or Priest, 0 otherwise
-function script Is_Holy_Class {
- return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 );
-}
-//------------------------------------------------------
-//returns 1 if the player is either Archer,Hunter,Bard,Dancer, 0 otherwise
-function script Is_Bow_Class {
- return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021);
-}
-//------------------------------------------------------
-//returns 1 if the player is either Mage,Wizard,Sage, 0 otherwise
-function script Is_Magic_Class {
- return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 );
-}
-//----------------------------------------------------
-//returns 1 if the player is either Merchant,Blacksmith,Alchemist, 0 otherwise
-function script Is_Merc_Class {
- return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 );
-}
-//------------------------------------------------------
-//returns 1 if the player is either Thief,Assassin,Rogue, 0 otherwise
-function script Is_Thief_Class {
- return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 );
-}
-//-----------------------------------------------------
-//returns 1 if the player is either Swordsman,Knight,Crusader, 0 otherwise
-function script Is_Sword_Class {
- return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
-}
+//===== eAthena Script ======================================= +//= Global Functions +//===== By: ================================================== +//= Lupus, kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables +//= Removed individual job check functions as they were redundant [kobra_k88] +//============================================================ + + +//========================================= +// Function that clears job quest variables +//========================================= +function script F_ClearJobVar { + // Misc --------------------------------- + set JBLVL,0; + // First Class Jobs --------------------- + set job_acolyte_q,0; set job_acolyte_q2,0; + set job_archer_q,0; + set job_magician_q,0; + set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0; + set job_sword_q,0; set job_sword_q2,0; + set job_thief_q,0; + // 2-1 Jobs ------------------------------ + set ASSIN_Q,0; set ASSIN_Q2,0; + set BSMITH_Q,0; set BSMITH_Q2,0; + set HNTR_Q,0; set HNTR_Q2,0; + set KNIGHT_Q,0; set KNIGHT_Q2,0; + set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0; + set WIZ_Q,0; set WIZ_Q2,0; + // 2-2 Jobs ------------------------------ + set ROGUE_Q,0; set ROGUE_Q2,0; + set ALCH_Q,0; set ALCH_Q2,0; + return; +} + +//===================================================== +// Functions used to check a players job class +//---------------------------------------------------- +// HOW TO USE: +// i.e. We need all holy classes but monks +// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start; +//======================================================= + +//------------------------------------------------------ +//returns 1 if the player is either Aco,Monk or Priest, 0 otherwise +function script Is_Holy_Class { + return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 ); +} +//------------------------------------------------------ +//returns 1 if the player is either Archer,Hunter,Bard,Dancer, 0 otherwise +function script Is_Bow_Class { + return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021); +} +//------------------------------------------------------ +//returns 1 if the player is either Mage,Wizard,Sage, 0 otherwise +function script Is_Magic_Class { + return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 ); +} +//---------------------------------------------------- +//returns 1 if the player is either Merchant,Blacksmith,Alchemist, 0 otherwise +function script Is_Merc_Class { + return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 ); +} +//------------------------------------------------------ +//returns 1 if the player is either Thief,Assassin,Rogue, 0 otherwise +function script Is_Thief_Class { + return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 ); +} +//----------------------------------------------------- +//returns 1 if the player is either Swordsman,Knight,Crusader, 0 otherwise +function script Is_Sword_Class { + return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 ); +} |