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author | Haru <haru@dotalux.com> | 2014-10-26 02:06:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:50 +0100 |
commit | bf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch) | |
tree | 0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/other/Global_Functions.txt | |
parent | 6b20c5b6988c889df35b890d93c338f8b87fa430 (diff) | |
download | hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.gz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.bz2 hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.xz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.zip |
Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/other/Global_Functions.txt')
-rw-r--r-- | npc/other/Global_Functions.txt | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 559ba151f..4e9060419 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -48,74 +48,74 @@ function script F_ClearJobVar { // Misc --------------------------------- - set JBLVL,0; - set FIRSTAID,0; - set PLAYDEAD,0; - set got_bandage,0; - set got_novnametag,0; + JBLVL = 0; + FIRSTAID = 0; + PLAYDEAD = 0; + got_bandage = 0; + got_novnametag = 0; // First Class Jobs --------------------- - set job_acolyte_q,0; set job_acolyte_q2,0; - set job_archer_q,0; - set job_magician_q,0; - set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0; - set job_sword_q,0; set SWTEST, 0; - set job_thief_q,0; + job_acolyte_q = 0; job_acolyte_q2 = 0; + job_archer_q = 0; + job_magician_q = 0; + job_merchant_q = 0; job_merchant_q2 = 0; job_merchant_q3 = 0; + job_sword_q = 0; SWTEST = 0; + job_thief_q = 0; // Super Novice - set SUPNOV_Q,0; + SUPNOV_Q = 0; // 2-1 Jobs ------------------------------ - set ASSIN_Q,0; set ASSIN_Q2,0; set ASSIN_Q3,0; - set BSMITH_Q,0; set BSMITH_Q2,0; - set HNTR_Q,0; set HNTR_Q2,0; - set KNIGHT_Q,0; set KNIGHT_Q2,0; - set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0; - set WIZ_Q,0; set WIZ_Q2,0; + ASSIN_Q = 0; ASSIN_Q2 = 0; ASSIN_Q3 = 0; + BSMITH_Q = 0; BSMITH_Q2 = 0; + HNTR_Q = 0; HNTR_Q2 = 0; + KNIGHT_Q = 0; KNIGHT_Q2 = 0; + PRIEST_Q = 0; PRIEST_Q2 = 0; PRIEST_Q3 = 0; + WIZ_Q = 0; WIZ_Q2 = 0; // 2-2 Jobs ------------------------------ - set ROGUE_Q,0; set ROGUE_Q2,0; - set ALCH_Q,0; set ALCH_Q2,0; - set CRUS_Q,0; - set MONK_Q,0; set JOB_MONK_C,0; - set SAGE_Q,0; set SAGE_Q2,0; - set DANC_Q,0; - set BARD_Q,0; + ROGUE_Q = 0; ROGUE_Q2 = 0; + ALCH_Q = 0; ALCH_Q2 = 0; + CRUS_Q = 0; + MONK_Q = 0; JOB_MONK_C = 0; + SAGE_Q = 0; SAGE_Q2 = 0; + DANC_Q = 0; + BARD_Q = 0; // Extended Classes - set TAEK_Q,0; set TK_Q,0; - set STGL_Q,0; - set SOUL_Q,0; - set GUNS_Q,0; - set NINJ_Q,0; + TAEK_Q = 0; TK_Q = 0; + STGL_Q = 0; + SOUL_Q = 0; + GUNS_Q = 0; + NINJ_Q = 0; return; } function script F_ClearGarbage { // Clear outdated global VARS //Clear TURTLE var if the Turtle Islans Quest is already done - if(TURTLE==20) set MISC_QUEST,MISC_QUEST | 65536; - if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var if the quest is over + if(TURTLE==20) MISC_QUEST |= 65536; + if(MISC_QUEST & 65536) TURTLE = 0; //now clear the var if the quest is over //Clear previously saved Quest Skills (now it isn't used) - set ADV_QSK,0; - set ADV_QSK2,0; + ADV_QSK = 0; + ADV_QSK2 = 0; //Old Seset Skill Event used to use RES_SKILL var - set RES_SKILL,0; + RES_SKILL = 0; //Here you put outdated variables from your outdated EVENTS //e.g. Is XMAS done? Add the EVENT var clearing code here. //due to bugs in BS quest: - set wizard_m2,0; + wizard_m2 = 0; // Old Novice Ground Variables. - set NEW_MES_FLAG0,0; - set NEW_MES_FLAG1,0; - set NEW_MES_FLAG2,0; - set NEW_MES_FLAG3,0; - set NEW_MES_FLAG4,0; - set NEW_MES_FLAG5,0; - set NEW_LVUP0,0; - set NEW_LVUP1,0; - set NEW_JOBLVUP,0; + NEW_MES_FLAG0 = 0; + NEW_MES_FLAG1 = 0; + NEW_MES_FLAG2 = 0; + NEW_MES_FLAG3 = 0; + NEW_MES_FLAG4 = 0; + NEW_MES_FLAG5 = 0; + NEW_LVUP0 = 0; + NEW_LVUP1 = 0; + NEW_JOBLVUP = 0; // Old DTS variables that are no longer used. - set dtseligible,0; - set MISC_QUEST,MISC_QUEST & ~128; + dtseligible = 0; + MISC_QUEST = MISC_QUEST & ~128; return; } @@ -144,7 +144,7 @@ function script Job_Change { //returns random argument // Example: check F_Bye or F_Hi functions // READ AND THINK: You can use it to pick a random number from a list: -// set @itemIDfromList, callfunc("F_Rand",1129,1222,1163,1357,1360,1522,1811,1410); +// @itemIDfromList = callfunc("F_Rand",1129,1222,1163,1357,1360,1522,1811,1410); function script F_Rand { return getarg(rand(getargcount())); @@ -196,20 +196,20 @@ function script F_Bye { function script F_ItemName { if(getarg(3)) - set .@t$,.@t$+"+"+getarg(3)+" "; + .@t$ += "+"+getarg(3)+" "; switch(getarg(2)) { case 0: break; - case 1: set .@t$,.@t$+"VS "; break; - case 2: set .@t$,.@t$+"VVS "; break; - case 3: set .@t$,.@t$+"VVVS "; break; - default: set .@t$,.@t$+getarg(2)+"xVS "; break; + case 1: .@t$ += "VS "; break; + case 2: .@t$ += "VVS "; break; + case 3: .@t$ += "VVVS "; break; + default: .@t$ += getarg(2)+"xVS "; break; } switch(getarg(1)) { - case 1: set .@t$,.@t$+"Ice "; break; - case 2: set .@t$,.@t$+"Earth "; break; - case 3: set .@t$,.@t$+"Fire "; break; - case 4: set .@t$,.@t$+"Wind "; break; - default: set .@t$,.@t$+"Strange "; break; + case 1: .@t$ += "Ice "; break; + case 2: .@t$ += "Earth "; break; + case 3: .@t$ += "Fire "; break; + case 4: .@t$ += "Wind "; break; + default: .@t$ += "Strange "; break; } return "^000090"+.@t$+getitemname(getarg(0))+"^000000"; } @@ -218,14 +218,14 @@ function script F_ItemName { // *** Function "F_SaveQuestSkills": Store learnt quest skills ////////////////////////////////////////////////////////////////////////////////// function script F_SaveQuestSkills { - set ADV_QSK,0; set ADV_QSK2,0; + ADV_QSK = 0; ADV_QSK2 = 0; //1st classes quest skills - for(set .@i, 0; .@i < 14; set .@i, .@i + 1){ - if(getskilllv(144+.@i)) set ADV_QSK,ADV_QSK|pow(2,.@i); + for (.@i = 0; .@i < 14; ++.@i) { + if(getskilllv(144+.@i)) ADV_QSK |= pow(2,.@i); } //2nd classes quest skills - for(set .@i, 0; .@i < 19; set .@i, .@i + 1){ - if(getskilllv(1001+.@i)) set ADV_QSK2,ADV_QSK2|pow(2,.@i); + for (.@i = 0; .@i < 19; ++.@i) { + if(getskilllv(1001+.@i)) ADV_QSK2 |= pow(2,.@i); } return; } @@ -235,10 +235,10 @@ function script F_SaveQuestSkills { ////////////////////////////////////////////////////////////////////////////////// function script F_Load1Skills { //1st classes quest skills - for(set .@i, 0; .@i < 14; set .@i, .@i + 1){ + for(.@i = 0; .@i < 14; ++.@i) { if(ADV_QSK|pow(2,.@i) == ADV_QSK) skill 144+.@i,1,0; } - set ADV_QSK,0; //Clear var + ADV_QSK = 0; //Clear var return; } @@ -247,10 +247,10 @@ function script F_Load1Skills { ////////////////////////////////////////////////////////////////////////////////// function script F_Load2Skills { //2nd classes quest skills - for(set .@i, 0; .@i < 19; set .@i, .@i + 1){ + for (.@i = 0; .@i < 19; ++.@i) { if(ADV_QSK2|pow(2,.@i) == ADV_QSK2) skill 1001+.@i,1,0; } - set ADV_QSK2,0; //Clear var + ADV_QSK2 = 0; //Clear var return; } @@ -309,35 +309,35 @@ function script F_GetArmorType { // Time calculation Function // ********************************************************************* function script Time2Str { - set .@time_left, getarg(0) - gettimetick(2); + .@time_left = getarg(0) - gettimetick(2); - set .@Days, .@time_left / 86400; - set .@time_left, .@time_left - (.@Days * 86400); - set .@Hours, .@time_left / 3600; - set .@time_left, .@time_left - (.@Hours * 3600); - set .@Minutes, .@time_left / 60; - set .@time_left, .@time_left - (.@Minutes * 60); + .@Days = .@time_left / 86400; + .@time_left -= (.@Days * 86400); + .@Hours = .@time_left / 3600; + .@time_left -= (.@Hours * 3600); + .@Minutes = .@time_left / 60; + .@time_left -= (.@Minutes * 60); - set .@Time$, ""; + .@Time$ = ""; if( .@Days > 1 ) - set .@Time$, .@Time$ + .@Days + " days, "; + .@Time$ += .@Days + " days, "; else if( .@Days > 0 ) - set .@Time$, .@Time$ + .@Days + " day, "; + .@Time$ += .@Days + " day, "; if( .@Hours > 1 ) - set .@Time$, .@Time$ + .@Hours + " hours, "; + .@Time$ += .@Hours + " hours, "; else if( .@Hours > 0 ) - set .@Time$, .@Time$ + .@Hours + " hour, "; + .@Time$ += .@Hours + " hour, "; if( .@Minutes > 1 ) - set .@Time$, .@Time$ + .@Minutes + " minutes, "; + .@Time$ += .@Minutes + " minutes, "; else if( .@Minutes > 0 ) - set .@Time$, .@Time$ + .@Minutes + " minute, "; + .@Time$ += .@Minutes + " minute, "; if( .@time_left > 1 || .@time_left == 0 ) - set .@Time$, .@Time$ + .@time_left + " seconds"; + .@Time$ += .@time_left + " seconds"; else if( .@time_left == 1 ) - set .@Time$, .@Time$ + .@time_left + " second"; + .@Time$ += .@time_left + " second"; return .@Time$; } |