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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/other/CashShop_Functions.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/other/CashShop_Functions.txt')
-rw-r--r-- | npc/other/CashShop_Functions.txt | 315 |
1 files changed, 187 insertions, 128 deletions
diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt index 89bb76bab..76056cb52 100644 --- a/npc/other/CashShop_Functions.txt +++ b/npc/other/CashShop_Functions.txt @@ -1,18 +1,18 @@ //===== Hercules Script ====================================== -//= Cash Shop Functions -//===== By: ================================================== +//= Cash Shop Functions +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.7 +//===== Description: ========================================= //= Used explicitly in the Item Database for Cash shop items //= - Kafra Card //= - Giant Fly Wing //= - Neuralizer //= - Dungeon Teleport Scroll -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] -//= F_CashPartyCall Optimized by Trancid. +//= F_CashPartyCall Optimized by Trancid. //= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf] //= Added Town Teleport Scroll Function //= Added Seige Teleport Scroll Function @@ -20,10 +20,12 @@ //= 1.3 Implemented Aozi Giant Flywing Fix. (bugreport:4242) [L0ne_w0lf] //= 1.4 Simplified Giant Flywing function using warpparty. [L0ne_w0lf] //= 1.5 Neuralizer is no longer consumed upon failure. [Euphy] -//============================================================ +//= 1.6 Updated Teleport functions and added Curious_Snowball. [Euphy] +//= 1.7 Added Dungeon Teleport Scroll II maps. [Euphy] +//============================================================ // Kafra Card -//============================================================ +//============================================================ // - Open player's storage. // - No arguments. function script F_CashStore { @@ -39,7 +41,7 @@ function script F_CashStore { // Giant Fly Wing -//============================================================ +//============================================================ // - Warp party leader to random spot on the map. // - Summon Party members on party leader map to that location. // - No arguments. @@ -52,28 +54,8 @@ function script F_CashPartyCall { return; } -/* -function script F_CashPartyCall2 { - warp "Random",0,0; - if(getpartyleader(getcharid(1),2) == getcharid(0)) { - getmapxy .@mapl$, .@xl, .@yl, 0; - getpartymember getcharid(1),2; - set .@partymembercount, $@partymembercount; - copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount; - for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) { - if(attachrid(.@partymemberaid[.@i])) { - if(strcharinfo(3) == .@mapl$ && HP > 0) { - warp .@mapl$, .@xl, .@yl; - } - } - } - } - return; -} -*/ - // Neuralizer -//============================================================ +//============================================================ // - Reset players skills. Weight must be 0, options must be off. // - No arguments. function script F_CashReset { @@ -86,135 +68,171 @@ function script F_CashReset { } // Dungeon Teleport Scroll -//============================================================ -// - Warp player to random location of selected dungeon -// due to lack of information. -// - No arguments. +//============================================================ +// - Warp player to the selected dungeon. +// - Arg(0) = type of scroll. function script F_CashDungeon { - switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor")) - { - case 1: warp "mag_dun01",125,71; end; // Nogg Road - case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit - case 3: warp "um_dun02",125,122; end; // Umbala Dungeon - case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon - case 5: warp "pay_dun03",155,150; end; // Payon Caves - case 6: warp "xmas_dun01",133,130; end; // Toy Factory - case 7: warp "gl_prison",140,15;end; // Glast Heim Prison - case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon - case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon - case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel - case 11: warp "tur_dun02",165,30; end; // Turtle Island - case 12: warp "alde_dun03",275,180; end; // Clocktower 3F - case 13: warp "c_tower3",34,42; end; // Clocktower B3F - case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F - case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F - case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F - case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F - case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F - case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F - case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F + switch(getarg(0)) { + case 1: + switch(select("Nogg Road:Mjolnir Dead Pit:"+((checkre(0))?"":"Umbala Dungeon")+":Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor")) { + case 1: warp "mag_dun01",125,71; end; // Nogg Road + case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit + case 3: warp "um_dun02",125,122; end; // Umbala Dungeon (Pre-Renewal only) + case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon + case 5: warp "pay_dun03",155,150; end; // Payon Caves + case 6: warp "xmas_dun01",133,130; end; // Toy Factory + case 7: warp "gl_prison",140,15; end; // Glast Heim Prison + case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon + case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon + case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel + case 11: warp "tur_dun02",165,30; end; // Turtle Island + case 12: warp "alde_dun03",275,180; end; // Clocktower 3F + case 13: warp "c_tower3",34,42; end; // Clocktower B3F + case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F + case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F + case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F + case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F + case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F + case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F + case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F + } + case 2: // Menu names are not official. + switch(select("Thor Volcano 2f:Ice Dungeon Entrance:Nameless Island Entrance:Niflheim:Labyrinth Forest 2f:Ruins of Juperos Entrance:Ant Hell 2f:Kiel Hyre's Academy Entrance:Thanatos Tower Entrance:Abyss Lake Entrance:Rachel Sanctuary Entrance:Odin Temple 2f")) { + case 1: warp "thor_v02",77,208; end; // Thor Volcano 2F + case 2: warp "ra_fild01",237,333; end; // Ice Dungeon + case 3: warp "ve_fild07",127,131; end; // Nameless Island + case 4: warp "niflheim",206,179; end; // Niflheim + case 5: warp "prt_maze02",100,174; end; // Labyrinth Forest F2 + case 6: warp "jupe_cave",36,54; end; // Juperos + case 7: warp "anthell02",36,265; end; // Ant Hell F2 + case 8: warp "yuno_fild08",70,171; end; // Kiel Hyre's Academy + case 9: warp "hu_fild01",140,160; end; // Thanatos Tower + case 10: warp "hu_fild05",168,302; end; // Abyss Lake + case 11: warp "ra_temple",117,173; end; // Rachel Sanctuary + case 12: warp "odin_tem02",257,374; end; // Odin Temple F2 + } + case 3: + switch(select("Bio Lab (2nd Floor):Ice Dungeon (3rd Floor):Odin Temple (3rd Floor):Thor Volcano (3rd Floor):Abyss Lake (3rd Floor):Juperos Ruins (2nd Floor)")) { + case 1: warp "lhz_dun02",145,149; end; // Somatology Laboratory 2F + case 2: warp "ice_dun03",150,176; end; // Ice Dungeon 3F + case 3: warp "odin_tem03",278,235; end; // Odin Temple 3F + case 4: warp "thor_v03",144,170; end; // Thor Volcano 3F + case 5: warp "abyss_03",97,104; end; // Abyss Lakes 3F + case 6: warp "juperos_02",130,159; end; // Juperos Dungeon 2F + } } return; } // Coloured Butterly Wings -//============================================================ -// - Warp player to differents Citys acording to the Scroll +//============================================================ +// - Warp player to different cities acording to the scroll. // - Arg(0) = type of scroll. function script F_CashCity { - switch(getarg(0)) - { - case 1: // Yellow - Rune-Midgart - switch(select("Prontera:Geffen:Payon:Morroc:Al de Baran:Alberta")) { - case 1: warp "prontera",167,68; end; - case 2: warp "geffen",121,147; end; - case 3: warp "payon",172,101; end; - case 4: warp "morocc",165,255; end; - case 5: warp "aldebaran",168,112; end; - case 6: warp "alberta",117,56; end; - } - break; - case 2: // Green - Schwartzvalt - switch(select("Juno:Einbroch:Lighthalzen:Hugel")) { - case 1: warp "yuno",158,39; end; - case 2: warp "einbroch",240,200; end; - case 3: warp "lighthalzen",214,311; end; - case 4: warp "hugel",95,43; end; - } - break; - case 3: // Red - Arunafeltz - switch(select("Rachel:Veins")) { - case 1: warp "rachel",115,125; end; - case 2: warp "veins",205,102; end; - } - break; - case 4: // Blue - Islands - switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya")) { - case 3: warp "louyang",216,40; end; - case 2: warp "amatsu",197,83; end; - case 4: warp "gon_fild01",258,82; end; - case 1: warp "ayothaya",149,71; end; - } - break; + switch(getarg(0)) { + case 1: // Yellow - Rune-Midgart + switch(select("Prontera:Izlude:Geffen:Payon:Morroc:Alberta:Al de Baran")) { + case 1: warp "prontera",122,87; end; + case 2: if (checkre(0)) warp "izlude",130,90; else warp "izlude",91,105; end; + case 3: warp "geffen",128,48; end; + case 4: warp "payon",164,123; end; + case 5: warp "morocc",160,100; end; + case 6: warp "alberta",117,50; end; + case 7: warp "aldebaran",140,110; end; + } + case 2: // Green - Schwartzvalt + switch(select("Juno:Lighthalzen:Einbroch:Einbech:Hugel")) { + case 1: warp "yuno",160,170; end; + case 2: warp "lighthalzen",190,310; end; + case 3: warp "einbroch",230,190; end; + case 4: warp "einbech",187,120; end; + case 5: warp "hugel",92,165; end; + } + case 3: // Red - Arunafeltz + switch(select("Rachel:Veins")) { + case 1: warp "rachel",120,125; end; + case 2: warp "veins",215,105; end; + } + case 4: // Blue - Islands + switch(select("Amatsu:Kunlun:Ayotaya:Louyang")) { + case 1: warp "amatsu",110,140; end; + case 2: warp "gonryun",160,115; end; + case 3: warp "ayothaya",220,170; end; + case 4: warp "louyang",217,95; end; + } + case 5: // Blue - Islands (Renewal) + switch(select("Amatsu:Kunlun:Ayotaya:Louyang:Moscovia:Dewata:Brasilis")) { + case 1: warp "amatsu",110,140; end; + case 2: warp "gonryun",160,115; end; + case 3: warp "ayothaya",220,170; end; + case 4: warp "louyang",217,95; end; + case 5: warp "moscovia",224,195; end; + case 6: warp "dewata",200,107; end; + case 7: warp "brasilis",196,181; end; + } } return; } // Teleport Scrolls -//============================================================ -// - Warp player to save point or City acording to the Scroll +//============================================================ +// - Warp player to save point or city acording to the scroll. // - Arg(0) = type of scroll. function script F_CashTele { switch(getarg(0)) { case 1: - switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "prontera",167,68; end; - case 3: warp "geffen",121,147; end; - case 4: warp "aldebaran",168,112; end; - case 5: warp "izlude",128,105; end; + switch(select("Prontera:Geffen:Al de Baran:Izlude:Savepoint")) { + case 1: warp "prontera",119,77; end; + case 2: warp "geffen",119,39; end; + case 3: warp "aldebaran",165,107; end; + case 4: if (checkre(0)) warp "izlude",128,105; else warp "izlude",91,105; end; + case 5: warp "SavePoint",0,0; end; } case 2: - switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "payon",172,101; end; - case 3: warp "alberta",117,56; end; - case 4: warp "morocc",165,255; end; - case 5: warp "comodo",193,148; end; + switch(select("Payon:Alberta:Morroc:Comodo:Savepoint")) { + case 1: warp "payon",158,55; end; + case 2: warp "alberta",115,57; end; + case 3: warp "morocc",158,48; end; + case 4: warp "comodo",217,148; end; + case 5: warp "SavePoint",0,0; end; } case 3: - switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "louyang",216,40; end; - case 3: warp "amatsu",197,83; end; - case 4: warp "gon_fild01",258,82; end; - case 5:warp "ayothaya",149,71; end; + switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya:Savepoint")) { + case 1: warp "louyang",214,101; end; + case 2: warp "amatsu",112,145; end; + case 3: warp "gonryun",160,118; end; + case 4: warp "ayothaya",216,175; end; + case 5: warp "SavePoint",0,0; end; } case 4: - switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "xmas_fild01",78,68; end; - case 3: warp "umbala",100,154; end; - case 4: warp "niflheim",49,146; end; + switch(select("Lutie Field:Umbala:Niflheim:Savepoint")) { + case 1: warp "xmas",148,131; end; + case 2: warp "umbala",93,154; end; + case 3: warp "niflheim",187,189; end; + case 4: warp "SavePoint",0,0; end; } case 5: - switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "yuno",158,39; end; - case 3: warp "einbroch",240,200; end; - case 4: warp "lighthalzen",214,311; end; - case 5: warp "hugel",95,43; end; + switch(select("Juno:Einbroch:Lighthalzen:Hugel:Savepoint")) { + case 1: warp "yuno",157,124; end; + case 2: warp "einbroch",230,192; end; + case 3: warp "lighthalzen",158,94; end; + case 4: warp "hugel",93,159; end; + case 5: warp "SavePoint",0,0; end; } case 6: - switch(select("Savepoint:Rachel:Veins")) { - case 1: warp "SavePoint",0,0; end; - case 2: warp "rachel",115,125; end; - case 3: warp "veins",205,102; end; + switch(select("Rachel:Veins:Savepoint")) { + case 1: warp "rachel",118,132; end; + case 2: warp "veins",214,125; end; + case 3: warp "SavePoint",0,0; end; } } return; } +// Siege Teleport Scroll +//============================================================ +// - Warp player to selected guild castle. +// - No arguments. function script F_CashSeigeTele { switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) { case 1: warp "alde_gld",48,91; end; @@ -240,3 +258,44 @@ function script F_CashSeigeTele { } return; } + +// Curious Snowball +//============================================================ +// - You can get an effect of Restore, Endure, or Wing of Butterfly. +// - No arguments. +function script F_Snowball { + cutin "rutie_snownow03",2; + mes "[Snowman]"; + mes "Merry Christmas!"; + switch(select("Restore Some HP/SP:Strengthen My Body!:Restore My SP Fully.:Return to Savepoint")) { + case 1: + mes "Aha!"; + mes "Quiet night~"; + percentheal 70,70; + close2; + cutin "",255; + break; + case 2: + mes "Blessings."; + mes "Holy night~"; + unitskilluseid getcharid(3),"SM_ENDURE",10; + close2; + cutin "",255; + break; + case 3: + mes "Hey!"; + mes "White Christmas~"; + percentheal 0,100; + close2; + cutin "",255; + break; + case 4: + mes "Jingle Bells~"; + mes "Jingle Bells~ Jingle Bells!"; + close2; + cutin "",255; + warp "SavePoint",0,0; + break; + } + end; +} |