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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/merchants
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/enchan_arm.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/merchants/enchan_arm.txt b/npc/merchants/enchan_arm.txt
index 5b4cac2dc..434fabdb5 100644
--- a/npc/merchants/enchan_arm.txt
+++ b/npc/merchants/enchan_arm.txt
@@ -105,7 +105,7 @@ S_EnchantArmor:
mes "[Apprentice Craftsman]";
mes "Quite of an adventurer huh? Well, shall we?";
close2;
- specialeffect2 EF_MAPPILLAR;
+ specialeffect(EF_MAPPILLAR, AREA, playerattached());
if (Zeny < 400000) {
mes "[Apprentice Craftsman]";
mes "Sorry, but you don't have enough zeny.";
@@ -152,7 +152,7 @@ S_EnchantArmor:
case 35:
case 36: .@addpart = 4750;break;
default:
- specialeffect2 EF_PHARMACY_FAIL;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
mes "[Apprentice Craftsman]";
mes "Well that's too bad.";
mes "The requested equipment has failed to enchant.";