summaryrefslogtreecommitdiff
path: root/npc/merchants
diff options
context:
space:
mode:
authorDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 18:42:53 +0000
committerDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 18:42:53 +0000
commitae45973866ced9d885313047117cbcd1f82dc654 (patch)
treed09b7a280f279a3a81f22f5154dd2c8859e72a5a /npc/merchants
parent7901ac7f93aab5827d3b93873e8faf6bf4786188 (diff)
downloadhercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.gz
hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.bz2
hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.xz
hercules-ae45973866ced9d885313047117cbcd1f82dc654.zip
- Deleted the previous town-specific NPCs in Alberta, and replaced them with ones converted from Aegis 10.4.
- Re-made the Doll Quest with official dialogs. - Re-made the Grandpa Pharmacist with official dialogs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/grandpa_pharmacist.txt372
1 files changed, 226 insertions, 146 deletions
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt
index 5894499a3..68ac39130 100644
--- a/npc/merchants/grandpa_pharmacist.txt
+++ b/npc/merchants/grandpa_pharmacist.txt
@@ -1,162 +1,242 @@
//===== eAthena Script =======================================
//= Grandpa Pharmacist
//===== By: ==================================================
-//= kobra_k88
+//= DZeroX
//===== Current Version: =====================================
-//= 1.2
+//= 1.0
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN Trunk
//===== Description: =========================================
//= Trade in items for potions
//===============================
//= Breakdown of arguments used
-//= arg(0): first item id#
-//= arg(1): 2nd item id# if needed, or else use 0
-//= arg(2): zeny cost
-//= arg(3): potion id#
-//= arg(4): potion name
+//= arg(0): Herb required.
+//= arg(1): Zeny cost.
+//= arg(2): z
//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//= 1.2 Created a subfunc for the potion making part. Added more
-//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
+//= 1.0 - Fully working.
//============================================================
-
-alberta_in,16,28,4 script Grampa Pharmacist 61,{
- mes "[Grampa Pharmacist]";
- mes "Hmmm... what do you want...?";
- next;
- menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
+alberta_in.gat,16,28,4 script Grandpa Pharmacist 61,{
+ mes "[Grandpa Pharmacist]";
+ mes "Err....Are you a customer...?";
+ switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
+ case 1:
+ next;
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
+ mes "[Grandpa Pharmacist]";
+ mes "Oh, boy! Why are carrying so much stuffs with you?";
+ mes "Don't be so greedy! bring little by little.";
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "At least, you should have some space to carry the potions...";
+ mes "Why don't you keep some of them in storage and come back to me again?";
+ close;
+ } else {
+ mes "[Grandpa Pharmacist]";
+ mes "Did you bring all the ingredients? Which potion do you want to make?";
+ switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Nah, I changed my mind.")) {
+ case 1:
+ callsub L_making,507,3,501;
+ case 2:
+ next;
+ mes "[Grandpa Pharmacist]";
+ if (countitem(507) < countitem(713)) {
+ set .@max,countitem(507);
+ }
+ if (countitem(508) < countitem(713)) {
+ set .@max,countitem(508);
+ } else {
+ set .@max,countitem(713);
+ }
+ if ((countitem(507) < 1) | (countitem(508) < 1) | (countitem(713) == 0)) {
+ mes "You are silly! How can you make a potion if you don't even have ingredients?!";
+ mes "Go away!";
+ close;
+ }
+ if (Zeny < 3) {
+ mes "You are silly! Did you think you can make a potion without money?";
+ mes "Go away!";
+ close;
+ }
+ mes "How many?";
+ switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) {
+ case 1:
+ next;
+ if ((countitem(507) < .@max) | (countitem(508) < .@max) | (countitem(713) < .@max) | (Zeny < .@max*3)) {
+ mes "[Grandpa Pharmacist]";
+ mes "You punk! Do you want me to make stuff from insufficient ingredients?";
+ close;
+ }
+ set Zeny,Zeny-(.@max*getarg(1));
+ delitem getarg(0),.@max*2;
+ delitem 713,.@max;
+ getitem getarg(2),.@max;
+ mes "[Grandpa Pharmacist]";
+ mes "Here. Take them.";
+ mes "Keep it in mind! Overdose could lead you to death.";
+ close;
+ case 2:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Set the amounts from 1 to 100. type '0' if you want to Cancel";
+ mes "I think you can make "+.@max+" potions?";
+ input .@amount;
+ if (.@amount == 0) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Can't you do it correctly?!";
+ close;
+ }
+ if (.@amount > 100) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Are you a deaf of something? I can't make more than 100.";
+ close;
+ }
+ if ((countitem(507) < .@amount) | (countitem(508) < .@amount) | (countitem(713) < .@amount) | (Zeny < .@amount*3)) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "You punk! Do you want me to make stuff from insufficient ingredients?";
+ close;
+ }
+ next;
+ set Zeny,Zeny-(.@amount*getarg(1));
+ delitem getarg(0),.@amount*2;
+ delitem 713,.@amount;
+ getitem getarg(2),.@amount;
+ mes "[Grandpa Pharmacist]";
+ mes "Here. Take them.";
+ mes "Keep it in mind! Overdose could lead you to death.";
+ close;
+ case 3:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "What did you say?! You little punk.. Get out of here!";
+ close;
+ }
+ case 3:
+ callsub L_making,508,10,503;
+ case 4:
+ callsub L_making,509,20,504;
+ case 5:
+ callsub L_making,510,30,505;
+ case 6:
+ callsub L_making,511,3,506;
+ case 7:
+ mes "[Grandpa Pharmacist]";
+ mes "What did you say?! You little punk.. Get out of here!";
+ close;
+ }
+ }
+ case 2:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "You can improve immune system with medicine. But youhave to be careful in medicine otherwise you would be addicted...";
+ mes "Oh man... Since I'm old, I enjoy recalling my youth.";
+ mes "Anyway, the potion is just a medicine which can assist you. That's all.";
+ close;
+ case 3:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Phew... What an annoying young people... Fine, I will explain how the potion works on you.";
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "You can just use raw herbs but I can process herbs to make potions which have greater effect.";
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "If you ask me to make potions, I will make them with the few fee.";
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Red_Potion - ^0098E5Red Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000";
+ mes "Orange_Potion - ^0098E5Red Herb: 1ea, Yellow Herb: 1ea, Empty Bottle: 1ea, Fee: 5 zeny.^000000";
+ mes "Yellow_Potion - ^0098E5Yellow Herb: 2ea, Empty Bottle: 1ea, Fee: 10 zeny.^000000";
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "White_Potion - ^0098E5White Herb: 2ea, Empty Bottle: 1ea, Fee: 20 zeny.^000000";
+ mes "Blue_Potion - ^0098E5Blue Herb: 2ea, Empty Bottle: 1ea, Fee: 30 zeny.^000000";
+ mes "Green_Potion - ^0098E5Green Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000";
+ close;
+ case 4:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Don't you have anything to say?";
+ close;
+ }
- M_Make:
- mes "[Grampa Pharmacist]";
- mes "Did you prepare all the items needed? If so what potion do you want?";
- M_Menu:
- next;
- menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
- "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
- "Nah, I change my mind.",M_End;
-
- M_0:
- callsub sF_Make, 507, 0, 2, 501, "red";
- goto M_Menu;
- M_1:
- callsub sF_Make, 507, 508, 5, 502, "orange";
- goto M_Menu;
- M_2:
- callsub sF_Make, 508, 0, 10, 503, "yellow";
- goto M_Menu;
- M_3:
- callsub sF_Make, 509, 0, 20, 504, "white";
- goto M_Menu;
- M_4:
- callsub sF_Make, 510, 0, 30, 505, "blue";
- goto M_Menu;
- M_5:
- callsub sF_Make, 511, 0, 3, 506, "green";
- goto M_Menu;
-
- M_Talk:
- mes "[Grampa Pharmacist]";
- mes "The right type of medicinal Herbs can replenish a person's HP or SP";
- mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
- mes "must be getting old.....";
- next;
- mes "[Grampa Pharmacist]";
- mes "... A potion is merely an, 'easy to use', form of medicinal Herbs";
- mes "..... nothing more and nothing less.";
- close;
- M_Info:
- mes "[Grampa Pharmacist]";
- mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
- mes "explain to you how potions work....";
- next;
- mes "[Grampa Pharmacist]";
- mes "Though the bennefits from consuming the various Herbs found around";
- mes "Rune-Midgard are great... by refining them into potions, the";
- mes "effects of the Herbs are dramatically enhanced.";
- next;
- mes "[Grampa Pharmacist]";
- mes "The process of refining herbs into potions is a special one that I";
- mes "created. For a small fee I can make any potion you desire.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
- mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee.";
- mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee.";
- next;
- mes "[Grampa Pharmacist]";
- mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee.";
- mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee.";
- mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee.";
- close;
- M_End:
- mes "[Grampa Pharmacist]";
- mes "Didn't you have something to say?!";
- close;
-
-// Subfunction for making potions
-//================================
-sF_Make:
- set @herbnum, 2;
- if(getarg(1) != 0) set @herbnum, 1;
- if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
- if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs;
- if(countitem(713) < 1) goto L_NdBottle;
- if(Zeny < getarg(2)) goto L_NdZeny;
-
- mes "[Grampa Pharmacist]";
- mes "How many?";
+L_making:
next;
- menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;
-
- sM_0a:
- set @amount, 1000;
- if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
- if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
- if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum;
- if(countitem(713) < @amount) set @amount, countitem(713);
- if(@amount > 0) goto L_End;
- mes "[Grampa Pharmacist]";
- mes "Jeez... you don't even have the right items.....";
+ mes "[Grandpa Pharmacist]";
+ if ((countitem(getarg(0))/2) < countitem(713)) {
+ set .@max,countitem(getarg(0))/2;
+ } else {
+ set .@max,countitem(713);
+ }
+ if ((countitem(getarg(0)) < 2) | (countitem(713) == 0)) {
+ mes "You are silly! How can you make a potion if you don't even have ingredients?!";
+ mes "Go away!";
close;
-
- sM_0b:
- input @amount;
- if(@amount<1 || @amount>1000) goto L_BadAmnt;
- if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
- if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs;
- if(countitem(713) < @amount) goto L_NdBottle;
- if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
-
- L_End:
- set Zeny, Zeny - (getarg(2)*@amount);
- delitem getarg(0), (@amount*@herbnum);
- if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
- delitem 713, @amount;
- getitem getarg(3), @amount;
- mes "[Grampa Pharmacist]";
- mes "Here are your " +getarg(4)+ " potions.";
+ }
+ if (Zeny < 3) {
+ mes "You are silly! Did you think you can make a potion without money?";
+ mes "Go away!";
close;
-
- L_NdBottle:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough empty bottles to put the medicine in you idiot!!";
- return;
-
- L_NdHerbs:
- mes "[Grampa Pharmacist]";
- mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
- return;
-
- L_NdZeny:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough zeny for that many potions.";
- return;
-
- L_BadAmnt:
- mes "[Grampa Pharmacist]";
- mes "What?! That's not a valid amount!";
- return;
-}
+ }
+ mes "How many?";
+ switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) {
+ case 1:
+ next;
+ if ((countitem(getarg(0)) < .@max*2) | (countitem(713) < .@max) | (Zeny < .@max*getarg(1))) {
+ mes "[Grandpa Pharmacist]";
+ mes "You punk! Do you want me to make stuff from insufficient ingredients?";
+ close;
+ }
+ set Zeny,Zeny-(.@max*getarg(1));
+ delitem getarg(0),.@max*2;
+ delitem 713,.@max;
+ getitem getarg(2),.@max;
+ mes "[Grandpa Pharmacist]";
+ mes "Here. Take them.";
+ mes "Keep it in mind! Overdose could lead you to death.";
+ close;
+ case 2:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Set the amounts from 1 to 100. type '0' if you want to Cancel";
+ mes "I think you can make "+.@max+" potions?";
+ input .@amount;
+ if (.@amount == 0) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Can't you do it correctly?!";
+ close;
+ }
+ if (.@amount > 100) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "Are you a deaf of something? I can't make more than 100.";
+ close;
+ }
+ if ((countitem(getarg(0)) < .@amount*2) | (countitem(713) < .@amount) | (Zeny < .@amount*getarg(1))) {
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "You punk! Do you want me to make stuff from insufficient ingredients?";
+ close;
+ }
+ next;
+ set Zeny,Zeny-(.@amount*getarg(1));
+ delitem getarg(0),.@amount*2;
+ delitem 713,.@amount;
+ getitem getarg(2),.@amount;
+ mes "[Grandpa Pharmacist]";
+ mes "Here. Take them.";
+ mes "Keep it in mind! Overdose could lead you to death.";
+ close;
+ case 3:
+ next;
+ mes "[Grandpa Pharmacist]";
+ mes "What did you say?! You little punk.. Get out of here!";
+ close;
+ }
+} \ No newline at end of file