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author | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
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committer | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
commit | ae45973866ced9d885313047117cbcd1f82dc654 (patch) | |
tree | d09b7a280f279a3a81f22f5154dd2c8859e72a5a /npc/merchants | |
parent | 7901ac7f93aab5827d3b93873e8faf6bf4786188 (diff) | |
download | hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.gz hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.bz2 hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.xz hercules-ae45973866ced9d885313047117cbcd1f82dc654.zip |
- Deleted the previous town-specific NPCs in Alberta, and replaced them with ones converted from Aegis 10.4.
- Re-made the Doll Quest with official dialogs.
- Re-made the Grandpa Pharmacist with official dialogs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/grandpa_pharmacist.txt | 372 |
1 files changed, 226 insertions, 146 deletions
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt index 5894499a3..68ac39130 100644 --- a/npc/merchants/grandpa_pharmacist.txt +++ b/npc/merchants/grandpa_pharmacist.txt @@ -1,162 +1,242 @@ //===== eAthena Script ======================================= //= Grandpa Pharmacist //===== By: ================================================== -//= kobra_k88 +//= DZeroX //===== Current Version: ===================================== -//= 1.2 +//= 1.0 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN Trunk //===== Description: ========================================= //= Trade in items for potions //=============================== //= Breakdown of arguments used -//= arg(0): first item id# -//= arg(1): 2nd item id# if needed, or else use 0 -//= arg(2): zeny cost -//= arg(3): potion id# -//= arg(4): potion name +//= arg(0): Herb required. +//= arg(1): Zeny cost. +//= arg(2): z //===== Additional Comments: ================================= -//= Fully working -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Created a subfunc for the potion making part. Added more -//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88] +//= 1.0 - Fully working. //============================================================ - -alberta_in,16,28,4 script Grampa Pharmacist 61,{ - mes "[Grampa Pharmacist]"; - mes "Hmmm... what do you want...?"; - next; - menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; +alberta_in.gat,16,28,4 script Grandpa Pharmacist 61,{ + mes "[Grandpa Pharmacist]"; + mes "Err....Are you a customer...?"; + switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { + case 1: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Grandpa Pharmacist]"; + mes "Oh, boy! Why are carrying so much stuffs with you?"; + mes "Don't be so greedy! bring little by little."; + next; + mes "[Grandpa Pharmacist]"; + mes "At least, you should have some space to carry the potions..."; + mes "Why don't you keep some of them in storage and come back to me again?"; + close; + } else { + mes "[Grandpa Pharmacist]"; + mes "Did you bring all the ingredients? Which potion do you want to make?"; + switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Nah, I changed my mind.")) { + case 1: + callsub L_making,507,3,501; + case 2: + next; + mes "[Grandpa Pharmacist]"; + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) | (countitem(508) < 1) | (countitem(713) == 0)) { + mes "You are silly! How can you make a potion if you don't even have ingredients?!"; + mes "Go away!"; + close; + } + if (Zeny < 3) { + mes "You are silly! Did you think you can make a potion without money?"; + mes "Go away!"; + close; + } + mes "How many?"; + switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) { + case 1: + next; + if ((countitem(507) < .@max) | (countitem(508) < .@max) | (countitem(713) < .@max) | (Zeny < .@max*3)) { + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "Set the amounts from 1 to 100. type '0' if you want to Cancel"; + mes "I think you can make "+.@max+" potions?"; + input .@amount; + if (.@amount == 0) { + next; + mes "[Grandpa Pharmacist]"; + mes "Can't you do it correctly?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Grandpa Pharmacist]"; + mes "Are you a deaf of something? I can't make more than 100."; + close; + } + if ((countitem(507) < .@amount) | (countitem(508) < .@amount) | (countitem(713) < .@amount) | (Zeny < .@amount*3)) { + next; + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } + case 3: + callsub L_making,508,10,503; + case 4: + callsub L_making,509,20,504; + case 5: + callsub L_making,510,30,505; + case 6: + callsub L_making,511,3,506; + case 7: + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } + } + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "You can improve immune system with medicine. But youhave to be careful in medicine otherwise you would be addicted..."; + mes "Oh man... Since I'm old, I enjoy recalling my youth."; + mes "Anyway, the potion is just a medicine which can assist you. That's all."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "Phew... What an annoying young people... Fine, I will explain how the potion works on you."; + next; + mes "[Grandpa Pharmacist]"; + mes "You can just use raw herbs but I can process herbs to make potions which have greater effect."; + next; + mes "[Grandpa Pharmacist]"; + mes "If you ask me to make potions, I will make them with the few fee."; + next; + mes "[Grandpa Pharmacist]"; + mes "Red_Potion - ^0098E5Red Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000"; + mes "Orange_Potion - ^0098E5Red Herb: 1ea, Yellow Herb: 1ea, Empty Bottle: 1ea, Fee: 5 zeny.^000000"; + mes "Yellow_Potion - ^0098E5Yellow Herb: 2ea, Empty Bottle: 1ea, Fee: 10 zeny.^000000"; + next; + mes "[Grandpa Pharmacist]"; + mes "White_Potion - ^0098E5White Herb: 2ea, Empty Bottle: 1ea, Fee: 20 zeny.^000000"; + mes "Blue_Potion - ^0098E5Blue Herb: 2ea, Empty Bottle: 1ea, Fee: 30 zeny.^000000"; + mes "Green_Potion - ^0098E5Green Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000"; + close; + case 4: + next; + mes "[Grandpa Pharmacist]"; + mes "Don't you have anything to say?"; + close; + } - M_Make: - mes "[Grampa Pharmacist]"; - mes "Did you prepare all the items needed? If so what potion do you want?"; - M_Menu: - next; - menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, - "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, - "Nah, I change my mind.",M_End; - - M_0: - callsub sF_Make, 507, 0, 2, 501, "red"; - goto M_Menu; - M_1: - callsub sF_Make, 507, 508, 5, 502, "orange"; - goto M_Menu; - M_2: - callsub sF_Make, 508, 0, 10, 503, "yellow"; - goto M_Menu; - M_3: - callsub sF_Make, 509, 0, 20, 504, "white"; - goto M_Menu; - M_4: - callsub sF_Make, 510, 0, 30, 505, "blue"; - goto M_Menu; - M_5: - callsub sF_Make, 511, 0, 3, 506, "green"; - goto M_Menu; - - M_Talk: - mes "[Grampa Pharmacist]"; - mes "The right type of medicinal Herbs can replenish a person's HP or SP"; - mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I"; - mes "must be getting old....."; - next; - mes "[Grampa Pharmacist]"; - mes "... A potion is merely an, 'easy to use', form of medicinal Herbs"; - mes "..... nothing more and nothing less."; - close; - M_Info: - mes "[Grampa Pharmacist]"; - mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will"; - mes "explain to you how potions work...."; - next; - mes "[Grampa Pharmacist]"; - mes "Though the bennefits from consuming the various Herbs found around"; - mes "Rune-Midgard are great... by refining them into potions, the"; - mes "effects of the Herbs are dramatically enhanced."; - next; - mes "[Grampa Pharmacist]"; - mes "The process of refining herbs into potions is a special one that I"; - mes "created. For a small fee I can make any potion you desire."; - next; - mes "[Grampa Pharmacist]"; - mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; - mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; - mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; - next; - mes "[Grampa Pharmacist]"; - mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; - mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; - mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; - close; - M_End: - mes "[Grampa Pharmacist]"; - mes "Didn't you have something to say?!"; - close; - -// Subfunction for making potions -//================================ -sF_Make: - set @herbnum, 2; - if(getarg(1) != 0) set @herbnum, 1; - if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs; - if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs; - if(countitem(713) < 1) goto L_NdBottle; - if(Zeny < getarg(2)) goto L_NdZeny; - - mes "[Grampa Pharmacist]"; - mes "How many?"; +L_making: next; - menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End; - - sM_0a: - set @amount, 1000; - if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2); - if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum; - if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum; - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_End; - mes "[Grampa Pharmacist]"; - mes "Jeez... you don't even have the right items....."; + mes "[Grandpa Pharmacist]"; + if ((countitem(getarg(0))/2) < countitem(713)) { + set .@max,countitem(getarg(0))/2; + } else { + set .@max,countitem(713); + } + if ((countitem(getarg(0)) < 2) | (countitem(713) == 0)) { + mes "You are silly! How can you make a potion if you don't even have ingredients?!"; + mes "Go away!"; close; - - sM_0b: - input @amount; - if(@amount<1 || @amount>1000) goto L_BadAmnt; - if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs; - if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs; - if(countitem(713) < @amount) goto L_NdBottle; - if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; - - L_End: - set Zeny, Zeny - (getarg(2)*@amount); - delitem getarg(0), (@amount*@herbnum); - if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); - delitem 713, @amount; - getitem getarg(3), @amount; - mes "[Grampa Pharmacist]"; - mes "Here are your " +getarg(4)+ " potions."; + } + if (Zeny < 3) { + mes "You are silly! Did you think you can make a potion without money?"; + mes "Go away!"; close; - - L_NdBottle: - mes "[Grampa Pharmacist]"; - mes "You don't have enough empty bottles to put the medicine in you idiot!!"; - return; - - L_NdHerbs: - mes "[Grampa Pharmacist]"; - mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; - return; - - L_NdZeny: - mes "[Grampa Pharmacist]"; - mes "You don't have enough zeny for that many potions."; - return; - - L_BadAmnt: - mes "[Grampa Pharmacist]"; - mes "What?! That's not a valid amount!"; - return; -} + } + mes "How many?"; + switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) | (countitem(713) < .@max) | (Zeny < .@max*getarg(1))) { + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "Set the amounts from 1 to 100. type '0' if you want to Cancel"; + mes "I think you can make "+.@max+" potions?"; + input .@amount; + if (.@amount == 0) { + next; + mes "[Grandpa Pharmacist]"; + mes "Can't you do it correctly?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Grandpa Pharmacist]"; + mes "Are you a deaf of something? I can't make more than 100."; + close; + } + if ((countitem(getarg(0)) < .@amount*2) | (countitem(713) < .@amount) | (Zeny < .@amount*getarg(1))) { + next; + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } +}
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