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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 01:08:33 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 01:08:33 +0000 |
commit | a8fedec270c751ee212cf5c8d5c1eab9dbca5f9c (patch) | |
tree | b95e5afdc7726e814eee75b869bf5b489552eccf /npc/merchants | |
parent | 432e794f6cda3d5bcf03db78dcc36e3c006f72d4 (diff) | |
download | hercules-a8fedec270c751ee212cf5c8d5c1eab9dbca5f9c.tar.gz hercules-a8fedec270c751ee212cf5c8d5c1eab9dbca5f9c.tar.bz2 hercules-a8fedec270c751ee212cf5c8d5c1eab9dbca5f9c.tar.xz hercules-a8fedec270c751ee212cf5c8d5c1eab9dbca5f9c.zip |
* Added the "Catalog Magician" NPC to merchants/buying_shops.txt, thanks to Muad_Dib!
* Changed all commands in atcommands.txt to their defined names, not aliases, and added two more common aliases.
* Documented 'makerune' in script_commands.txt.
* Documented '@accinfo' in atcommands.txt.
* Follow-up r16965, database update for rune crafting formula.
* Updated Magic Mushroom DB according to 3CeAM revision 703.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16966 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/buying_shops.txt | 269 |
1 files changed, 178 insertions, 91 deletions
diff --git a/npc/merchants/buying_shops.txt b/npc/merchants/buying_shops.txt index 19bbbe28f..4e9065b8e 100644 --- a/npc/merchants/buying_shops.txt +++ b/npc/merchants/buying_shops.txt @@ -1,105 +1,102 @@ //===== rAthena Script ======================================= -//= Buying Shop Licenses +//= Buying Shop Scripts //===== By: ================================================== -//= Kisuka +//= Kisuka, skyiing, Scriptor //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Buying Shop Licenses +//= Buying Shop licenses and catalogs. //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] +//= 1.1 Added Catalog Magician. [Euphy] //============================================================ // Black Marketeer (Buy Licenses - Non-Merchant Classes) //============================================================ que_job01,68,84,1 script Black Marketeer#Buying 881,{ - if(getskilllv("ALL_BUYING_STORE") == 1) { + if (getskilllv("ALL_BUYING_STORE") == 1) { mes "[Mr. Jass]"; mes "Hey, you already made a contract with Hugh."; mes "I don't have any business with you."; close; - }else{ + } + mes "[Mr. Jass]"; + mes "You must need something badly to come to find me."; + mes "What do you want?"; + next; + switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) { + case 1: mes "[Mr. Jass]"; - mes "You must need something badly to come to find me."; - mes "What do you want?"; + mes "I knew it!"; + mes "Sure, I can make it for you."; + mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!"; next; - switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) { - case 1: - mes "[Mr. Jass]"; - mes "I knew it!"; - mes "Sure, I can make it for you."; - mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!"; - next; - mes "[Mr. Jass]"; - mes "And my license is better 'cuz you don't need ta' learn any skills."; - mes "How many do you want?"; - next; + mes "[Mr. Jass]"; + mes "And my license is better 'cuz you don't need ta' learn any skills."; + mes "How many do you want?"; + next; + mes "[Mr. Jass]"; + mes "Just so you know, I can only make them in small quantities, up to 10 at a time."; + mes "It'll cost 500 zeny for each one."; + next; + while(1) { + input .@input; mes "[Mr. Jass]"; - mes "Just so you know, I can only make them in small quantities, up to 10 at a time."; - mes "It'll cost 500 zeny for each one."; - next; - while(1) { - input .@input; - mes "[Mr. Jass]"; - if(.@input == 0) { - mes "Don't you need those licenses?"; - close; - } - else if(.@input > 10) { - mes "I can only make up to 10 at a time, you know."; + if (.@input == 0) { + mes "Don't you need those licenses?"; + close; + } else if (.@input > 10) { + mes "I can only make up to 10 at a time, you know."; + next; + } else { + mes "It'll cost "+(.@input*500)+" zeny."; + if (Zeny < (.@input*500)) { + mes "but you don't have enough money."; next; + mes "[Mr. Jass]"; + mes "Don't you know the basics of business? Everything has a price."; + mes "If you want something, you gotta pay for it."; + } else { + mes "Ha... Ha ha ha!"; + mes "Mr. Hugh, I'll take over your license business. You'll see!"; + mes "*Giggle Giggle*"; + getitem 12548,.@input; //Shabby_Purchase_Street + set Zeny,Zeny-(.@input*500); } - else { - mes "It'll cost "+(.@input*500)+" zeny."; - if(Zeny < (.@input*500)) { - mes "but you don't have enough money."; - next; - mes "[Mr. Jass]"; - mes "Don't you know the basics of business? Everything has a price."; - mes "If you want something, you gotta pay for it."; - }else{ - mes "Ha... Ha ha ha!"; - mes "Mr. Hugh, I'll take over your license business. You'll see!"; - mes "*Giggle Giggle*"; - getitem 12548,.@input; // Shabby_Purchase_Street - set Zeny,Zeny-(.@input*500); - } - close; - } + close; } - - case 2: - mes "[Mr. Jass]"; - mes "I left my hometown a long time ago."; - mes "It's meaningless to ask who I am because all I've got left now is my hatred."; - next; - mes "[Mr. Jass]"; - mes "..."; - mes "Hugh is a corrupt merchant with no sense of business ethics."; - mes "My sole purpose in life is to destroy Hugh."; - next; - mes "[Mr. Jass]"; - mes "Aw, I drank too much... (*Hic*)"; - mes "That's just the alohol talking."; - mes "Please forget anything I said."; - close; - case 3: - mes "[Mr. Jass]"; - mes "Alright, alright! You don't have to yell."; - mes "Just leave me alone if you've got no business with me."; - close; } + case 2: + mes "[Mr. Jass]"; + mes "I left my hometown a long time ago."; + mes "It's meaningless to ask who I am because all I've got left now is my hatred."; + next; + mes "[Mr. Jass]"; + mes "..."; + mes "Hugh is a corrupt merchant with no sense of business ethics."; + mes "My sole purpose in life is to destroy Hugh."; + next; + mes "[Mr. Jass]"; + mes "Aw, I drank too much... (*Hic*)"; + mes "That's just the alohol talking."; + mes "Please forget anything I said."; + close; + case 3: + mes "[Mr. Jass]"; + mes "Alright, alright! You don't have to yell."; + mes "Just leave me alone if you've got no business with me."; + close; } } // Purchasing Team (Learn Skill - Merchant Classes) //============================================================ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ - if(BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) { - if(getskilllv("ALL_BUYING_STORE") == 1) { - mes "[Mr. Hugh]"; + mes "[Mr. Hugh]"; + if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) { + if (getskilllv("ALL_BUYING_STORE") == 1) { mes "I'm Hugh from the Purchasing Team."; mes "How may I help you today?"; next; @@ -116,29 +113,26 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ while(1) { input .@input; mes "[Mr. Hugh]"; - if(.@input == 0) { + if (.@input == 0) { mes "You have cancelled the trade."; mes "Have a good day."; close; - } - if(.@input > 50) { + } else if (.@input > 50) { mes "Please enter a value of 50 or less."; next; - } - else{ + } else { mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses."; - if(Zeny < (.@input*200)) { + if (Zeny < (.@input*200)) { mes "but you don't seem to have enough money."; - }else{ + } else { mes "Thank you for your patronage."; - getitem 6377,.@input; // Buy_Stall_Permit + getitem 6377,.@input; //Buy_Stall_Permit set Zeny,Zeny-(.@input*200); } close; } } - }else{ - mes "[Mr. Hugh]"; + } else { mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; mes "You're..."; next; @@ -204,11 +198,11 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ close; } mes "[Mr. Hugh]"; - if(Zeny < 10000) { + if (Zeny < 10000) { mes "The registration fee is 10,000 zeny."; mes "Please have the fee ready first."; close; - }else{ + } else { mes "You've made a good decision."; mes "Please give me the registration fee, and sign right here...."; next; @@ -218,7 +212,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ mes "I like your handwriting."; mes "Okay, you're now approved to open the Bulk Buyer Shop."; set Zeny,Zeny-10000; - getitem 6377,5; // Buy_Stall_Permit + getitem 6377,5; //Buy_Stall_Permit skill "ALL_BUYING_STORE",1,0; next; mes "[Mr. Hugh]"; @@ -236,13 +230,106 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{ close; } } - }else{ - mes "[Mr. Hugh]"; - mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; - mes "I'd love to chat, but I'm too busy at the moment."; + } + mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild."; + mes "I'd love to chat, but I'm too busy at the moment."; + next; + mes "[Mr. Hugh]"; + mes "My time is solely dedicated to our customers in the Merchant industry."; + close; +} + +// Catalog Magician +//============================================================ +moc_para01,22,16,5 script Catalog Magician#catal01 704,{ + if (!checkweight(1201,2)) { + mes "- You have too many items. Please make space. -"; + close; + } + set .@ticket_cost, 200; + mes "[Catalog Magician]"; + mes "Look... the Magic Academy"; + mes "in Geffen is now directly"; + mes "selling the brand new"; + mes "^007777Universal Catalog Silver^000000!"; + next; + mes "He is looking at the words"; + mes "written on his hand."; + mes "Seems like he's too busy"; + mes "to look at you."; + next; + mes "[Catalog Magician]"; + mes "A brand new catalog"; + mes "has just come out!"; + mes "You can check what"; + mes "items can be traded"; + mes "and what items are on"; + mes "sale from the vendor."; + next; + mes "[Catalog Magician]"; + mes "^007777Universal Catalog Silver^000000~"; + mes "It costs only 200z each!"; + mes "You can buy it up to 50"; + mes "pieces at once!"; + next; + switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) { + case 1: + mes "[Catalog Magician]"; + mes "You... want all 50 pieces?"; + mes "Or how many do you need?"; + next; + while (1) { + input .@input; + mes "[Catalog Magician]"; + if (.@input == 0) { + mes "Trade has been stopped!"; + mes "I don't know what to do next..."; + mes "What should I do?"; + emotion e_swt2,1; + close; + } else if (.@input < 1 || .@input > 50) { + mes "It should be less than 50 pieces."; + next; + } else break; + } + set .@sell, .@ticket_cost * .@input; + mes "Total number of catalog(s) that"; + mes "you're trying to purchase is"; + mes .@input + " pieces and it costs " + .@sell + " z."; + if (Zeny < .@sell) { + mes "It seems you don't have enough money."; + mes "You can sell your equips"; + mes "to make more money... if you want."; + close; + } + mes "Okie, here you go."; + set Zeny, Zeny - .@sell; + getitem 12580,.@input; //Vending_Search_Scroll + close; + case 2: + mes "[Catalog Magician]"; + mes "Argh... you really need this"; + mes "item... Do you want me to"; + mes "explain again? I don't know"; + mes "what to do next..."; + mes "What should I do?"; + emotion e_swt2,1; + close; + case 3: + mes "[Catalog Magician]"; + mes "My real job is a magician."; + mes "I was going to ask the merchant"; + mes "guild to sell them, but they were"; + mes "trying use them as an appendix"; + mes "into broom sales. That's why"; + mes "I'm selling these by myself."; next; - mes "[Mr. Hugh]"; - mes "My time is solely dedicated to our customers in the Merchant industry."; + mes "[Catalog Magician]"; + mes "There are many adventurers"; + mes "here coming and going. I'm"; + mes "pretty sure that I can sell them"; + mes "all soon. Don't you think so?"; + mes "So... let's start!! Buy more of them, please! PLEASE...!"; close; } } |