summaryrefslogtreecommitdiff
path: root/npc/merchants
diff options
context:
space:
mode:
authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-04 09:55:06 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-04 09:55:06 +0000
commit28eaa5e8a0f46ffbea26728c91798bebd00c88e6 (patch)
tree01f8f671822f14f61b546321b82afc84e072a712 /npc/merchants
parent509a62a8b6423cbc9a41e350023319c5fdd753f2 (diff)
downloadhercules-28eaa5e8a0f46ffbea26728c91798bebd00c88e6.tar.gz
hercules-28eaa5e8a0f46ffbea26728c91798bebd00c88e6.tar.bz2
hercules-28eaa5e8a0f46ffbea26728c91798bebd00c88e6.tar.xz
hercules-28eaa5e8a0f46ffbea26728c91798bebd00c88e6.zip
Some minor fixes...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10678 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/ammo_boxes.txt2
-rw-r--r--npc/merchants/ammo_dealer.txt5
2 files changed, 4 insertions, 3 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt
index c04ed5d29..eaec0d687 100644
--- a/npc/merchants/ammo_boxes.txt
+++ b/npc/merchants/ammo_boxes.txt
@@ -1,5 +1,5 @@
//===== eAthena Script =======================================
-//= Casing Pack Dealer Kenny
+//= Magazine Dealer Kenny
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt
index 27cf66212..c7c4e5e9c 100644
--- a/npc/merchants/ammo_dealer.txt
+++ b/npc/merchants/ammo_dealer.txt
@@ -1,5 +1,5 @@
//===== Athena Script ========================================
-//= Bullet Dealer, Tony
+//= Bullet Dealer Tony
//===== By ===================================================
//= Playtester, Paradox924X
//===== Version ==============================================
@@ -14,7 +14,8 @@
//============================================================
que_ng,187,156,3 script Bullet Dealer Tony 86,{
- if (BaseJob == JOB_GUNSLINGER) {
+
+ if (BaseJob == Job_Gunslinger) {
mes "[Tony]";
mes "I'm Bullet-tooth Tony!";
mes "Whenever your out of bullets,";