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author | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-26 15:07:16 +0000 |
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committer | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-26 15:07:16 +0000 |
commit | dd6c2f8a174a9680df812e0096fe970100393fbf (patch) | |
tree | dc9a332f99aaac3539c12ad38901b1096db5e54d /npc/merchants | |
parent | 0954225dab7b7c50e40714d6682ca401ce501df9 (diff) | |
download | hercules-dd6c2f8a174a9680df812e0096fe970100393fbf.tar.gz hercules-dd6c2f8a174a9680df812e0096fe970100393fbf.tar.bz2 hercules-dd6c2f8a174a9680df812e0096fe970100393fbf.tar.xz hercules-dd6c2f8a174a9680df812e0096fe970100393fbf.zip |
Updates & fixes on repairmen and 2nd job skills quests
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5392 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/refine.txt | 177 |
1 files changed, 28 insertions, 149 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index b0f312bd3..7b3fa9e6e 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
-//= 1.8a
+//= 1.9
//===== Compatible With: =====================================
//= Any Freya Version
//===== Description: =========================================
@@ -32,7 +32,8 @@ //= 1.6 - Replaced all breaks for ends as per the new script engine [Skotlex]
//= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
-//= 1.8a fixed wrong indication thanks to NeoSaro [Lupus]
+//= 1.8a - Fixed wrong indication thanks to NeoSaro [Lupus]
+//= 1.9 - Rewrote repairman, removed the Steel from repair cost [DracoRPG]
//============================================================
@@ -769,156 +770,34 @@ function script repairmain { mes "[" + @name$ + "]";
mes "I am the Repair Smith and I can repair any Arms you want.";
mes "Tell me which Equipment you want to repair.";
- set @broken1,getbrokenid(1);
- set @broken2,getbrokenid(2);
- set @broken3,getbrokenid(3);
- set @broken4,getbrokenid(4);
- set @broken5,getbrokenid(5);
- set @broken6,getbrokenid(6);
- set @broken7,getbrokenid(7);
- set @broken8,getbrokenid(8);
- set @broken9,getbrokenid(9);
- set @broken10,getbrokenid(10);
next;
- if(@broken1==NULL) goto L_CANCEL_3;
- menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3,
- getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6,
- getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9,
- getitemname(@broken10),REPAIR10;
- REPAIR1:
+ if(getbrokenid(1)==NULL) {
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(1);
- goto L_CLOSE;
- REPAIR2:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken2) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(2);
- goto L_CLOSE;
- REPAIR3:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken3) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(3);
- goto L_CLOSE;
- REPAIR4:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken4) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(4);
- goto L_CLOSE;
- REPAIR5:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken5) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(5);
- goto L_CLOSE;
- REPAIR6:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken6) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(6);
- goto L_CLOSE;
- REPAIR7:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken7) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(7);
- goto L_CLOSE;
- REPAIR8:
- mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken8) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(8);
- goto L_CLOSE;
- REPAIR9:
+ mes "Looks like you don't need anything repaired today...";
+ close;
+ }
+ set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)),
+ getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)),
+ getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)),
+ getitemname(getbrokenid(9)),getitemname(getbrokenid(10)));
+ mes "[" + @name$ + "]";
+ mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + ".";
+ mes "To repair this, I need " + @repairprice + " Zeny.";
+ mes "Continue?";
+ next;
+ if(select("Yes","No") == 2) {
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken9) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(9);
- goto L_CLOSE;
- REPAIR10:
+ mes "Ok, but don't expect to be using that...";
+ close;
+ }
+ if (Zeny < @repairprice) {
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken10) + ".";
- mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
- mes "Continue?";
- next;
- menu "Yes",-,"No",L_CANCEL_2;
- if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
- delitem 999,1;
- set Zeny,Zeny-@repairprice;
- repair(10);
- goto L_CLOSE;
-
-L_CANCEL_1:
- mes "[" + @name$ + "]";
- mes "Is it all you got?";
- mes "Unfortunately, I have kids to feed...";
- goto L_CLOSE;
-L_CANCEL_2:
- mes "[" + @name$ + "]";
- mes "Ok, but don't expect to be using that...";
- goto L_CLOSE;
-L_CANCEL_3:
- mes "[" + @name$ + "]";
- mes "Looks like you don't need anything repaired today...";
- goto L_CLOSE;
-L_CLOSE:
+ mes "Is it all you got?";
+ mes "Unfortunately, I have kids to feed...";
+ close;
+ }
+ set Zeny,Zeny-@repairprice;
+ repair(@choice);
close;
+
}
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