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authorMasao <masao@gmx.ch>2013-05-27 22:55:07 +0200
committerMasao <masao@gmx.ch>2013-05-27 23:01:37 +0200
commitb17e2b7eca10674cc9bde7b2f4838bdd29b373dc (patch)
tree23fa23a47e48026fe49ce36d371f605d97337841 /npc/merchants
parentfe15780e4a60e766c69eca456cf9eed8021284cd (diff)
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- Added custom HD Refiner NPC Dwarf Mighty Hammer. (Disabled by default.)
* This NPC uses the cash shop HD ores to upgrade your weapon or gear up to +10 when your current gear or weapon is already +7 without breaking it but downgrading it. - Moved Malaya Port NPC's to re folder and updated the Malaya Port warps. - Fixed Bug where players weren't able to finish the Guardian of Yggdrasil Quest and didn't get their reward. - Fixed that players weren't able to start the "Ring of the wise king" and "Finding a Fairy" quest using the Cat Hand Agent warper inside Eden Group Headquarters. Signed-off-by: Masao <masao@gmx.ch>
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/hd_refine.txt211
1 files changed, 211 insertions, 0 deletions
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt
new file mode 100644
index 000000000..0fc0b8c08
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+++ b/npc/merchants/hd_refine.txt
@@ -0,0 +1,211 @@
+//===== Hercules Script ======================================
+//= HD Refiner
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= Dwarf Mighty Hammer is an refining NPC which allows you
+//= to upgrade your weapon or gear up to +10 without breaking
+//= the weapon or gear but instead downgrading it by -1 using
+//= the HD Ores which are usually only obtainable through the
+//= *RO cashshops.
+//=
+//= Even at +0 refine, if you use the HD stones, the weapon
+//= or gear will not break but stay at +0 if it fails.
+//===== Additional Comments: =================================
+//= 1.0 First Version, dialogue and coordinations are custom.
+//============================================================
+
+// Dwarf Mighty Hammer Locations (Custom)
+//============================================================
+prontera,145,170,6 script Dwarf Mighty Hammer#prt 826,{
+ callfunc "refinehd","Dwarf Mighty Hammer";
+ end;
+}
+moc_para01,175,115,5 script Dwarf Mighty Hammer#moc 826,{
+ callfunc "refinehd","Dwarf Mighty Hammer";
+ end;
+}
+payon,140,175,6 script Dwarf Mighty Hammer#pay 826,{
+ callfunc "refinehd","Dwarf Mighty Hammer";
+ end;
+}
+
+//============================================================
+// +7 to +10 Refiner Function
+//============================================================
+function script refinehd {
+ disable_items;
+ mes "["+ getarg(0) +"]";
+ mes "I am the best Blacksmith ever!";
+ mes "I don't work with normal, boring items.";
+ mes "But only with items that are level 7 or higher!";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Anyway, you may use my services if your item is lv 7 or higher.";
+ mes "What do you want to have refined?";
+ next;
+ setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for(set .@i,1; .@i<=10; set .@i,.@i+1) {
+ if(getequipisequiped(.@i))
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+ set .@menu$, .@menu$ + ":";
+ }
+ set .@part,select(.@menu$);
+ if(!getequipisequiped(.@part)) {
+ mes "[" + getarg(0) + "]";
+ mes "You're not wearing";
+ mes "anything there that";
+ mes "I can refine.";
+ emotion e_an;
+ close;
+ }
+ //Check if the item is refinable...
+ if(!getequipisenableref(.@part)) {
+ mes "[" + getarg(0) + "]";
+ mes "I don't think I can";
+ mes "refine this item at all...";
+ close;
+ }
+ //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
+ if(!getequipisidentify(.@part)) {
+ mes "[" + getarg(0) + "]";
+ mes "You can't refine this";
+ mes "if you haven't appraised";
+ mes "it first. Make sure your";
+ mes "stuff is identified before";
+ mes "I can refine it.";
+ close;
+ }
+ //Check to see if the item is at least +7
+ if(getequiprefinerycnt(.@part) < 7) {
+ mes "["+ getarg(0) +"]";
+ mes "I said I don't work with Equipment under lv. 7.";
+ close;
+ }
+ if(getequiprefinerycnt(.@part) >= 10) {
+ mes "["+ getarg(0) +"]";
+ mes "I can't refine this";
+ mes "any more. This is as";
+ mes "refined as it gets!";
+ close;
+ }
+ set .@refineitemid, getequipid(.@part); // save id of the item
+ set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
+ if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
+ set .@material,6240;
+ mes "["+ getarg(0) +"]";
+ mes "Hmm a weapon, is that ok?";
+ mes "If you want to refine this weapon,";
+ mes "I will need 1 ^003366Purified Oridecon^000000.";
+ mes "Are you sure you want to continue?";
+ } else {
+ set .@material,6241;
+ mes "["+ getarg(0) +"]";
+ mes "Hmm an armor, is that ok?";
+ mes "If you want to refine this armor,";
+ mes "I will need 1 ^003366Purified Elunium^000000.";
+ mes "Are you sure you want to continue?";
+ }
+ next;
+ if(select("Yes:No") == 2){
+ mes "["+ getarg(0) +"]";
+ mes "Well, no challenge is one way...";
+ mes "No risk... that could be wise.";
+ close;
+ }
+ set .@continue,1;
+ while(.@continue == 1){
+ if(getequiprefinerycnt(.@part) >= 10) {
+ mes "["+ getarg(0) +"]";
+ mes "I can't refine this";
+ mes "any more. This is as";
+ mes "refined as it gets!";
+ close;
+ }
+ if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
+ mes "["+ getarg(0) +"]";
+ mes "This weapon already has been refined serveral times.";
+ mes "You could have the upgrade level of the weapon decreased.";
+ } else {
+ mes "["+ getarg(0) +"]";
+ mes "This armor already has been refined serveral times.";
+ mes "You could have the upgrade level of the armor decreased.";
+ }
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Do you want me to refine it?";
+ mes "I think I gave you enough warnings.";
+ next;
+ if(select("Yes.:No.") == 2) {
+ mes "["+ getarg(0) +"]";
+ mes "Well, no challenge is one way..";
+ mes "No risk.. that could be wise.";
+ close;
+ }
+ if(countitem(.@material) < 1) {
+ mes "["+ getarg(0) +"]";
+ mes "Hm, it seems you don't have enough materials.";
+ mes "Please check it out.";
+ close;
+ }
+ delitem .@material,1;
+ if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
+ mes "[" + getarg(0) + "]";
+ mes "Look here... you don't have any items on...";
+ close;
+ }
+ set .@rand,rand(100);
+ if (getequippercentrefinery(.@part) > .@rand) {
+ mes "Clang! Clang! Clang! Clang!";
+ successrefitem .@part;
+ next;
+ emotion e_no1;
+ mes "["+ getarg(0) +"]";
+ mes "Good! Succes!!!";
+ mes "I am the best Blacksmith.";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Ould you like to continue?";
+ if(select("No:Yes") == 1){
+ mes "[" + getarg(0) + "]";
+ mes "All finished... Come again soon.";
+ close;
+ }
+ next;
+ }
+ if (getequippercentrefinery(.@part) < .@rand) {
+ mes "["+ getarg(0) +"]";
+ mes "Clang! Clang! Clang! Clang!";
+ if(getequiprefinerycnt(.@part) >= 1) {
+ downrefitem .@part;
+ }
+ next;
+ emotion (!rand(5))?e_cash:e_omg;
+ mes "["+ getarg(0) +"]";
+ mes "Ahhh!!!";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Oh my!";
+ mes "The upgrade level has dropped...";
+ mes "There could've been made an mistake even though I am the best ever.";
+ mes "It was out of my hands.";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "I will do a better job next time! Don't worry!";
+ next;
+ mes "["+ getarg(0) +"]";
+ mes "Ould you like to continue?";
+ if(select("No:Yes") == 1){
+ mes "[" + getarg(0) + "]";
+ mes "All finished... Come again soon.";
+ close;
+ }
+ next;
+ }
+ }
+} \ No newline at end of file