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authorEmistry <Equinox1991@gmail.com>2016-01-25 23:00:26 +0800
committerHaru <haru@dotalux.com>2016-02-29 01:52:22 +0100
commit05a2538114972de94352e66586f6f2a5affea9c6 (patch)
treef39d3e659d9b3801cc42a7b14e41aeec16c93ddf /npc/merchants
parent75ba7024fe3b68718d0f0a289a68ea0719054d3b (diff)
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Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriate
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/cash_hair.txt4
-rw-r--r--npc/merchants/clothes_dyer.txt28
-rw-r--r--npc/merchants/hair_dyer.txt20
-rw-r--r--npc/merchants/hair_style.txt52
4 files changed, 52 insertions, 52 deletions
diff --git a/npc/merchants/cash_hair.txt b/npc/merchants/cash_hair.txt
index 6d0d1f3d5..eecdc985b 100644
--- a/npc/merchants/cash_hair.txt
+++ b/npc/merchants/cash_hair.txt
@@ -41,7 +41,7 @@ itemmall,19,74,5 script Stylist#cash 4_F_02,{
mes "Give me a ^FF0000New Style Coupon^000000,";
mes "and I'll change your hair~";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Kaniki]";
mes "I have two special";
mes "hairstyles for men, the";
@@ -101,7 +101,7 @@ itemmall,19,74,5 script Stylist#cash 4_F_02,{
mes "Alright, which hairstyle";
mes "did you want to have?";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if(select("Emergency Heal Perm", "Aura Blade Cut") == 1) {
delitem New_Style_Coupon,1; // New_Style_Coupon
setlook 1,24;
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt
index f0b20256f..431a51cab 100644
--- a/npc/merchants/clothes_dyer.txt
+++ b/npc/merchants/clothes_dyer.txt
@@ -89,40 +89,40 @@ function Dyes;
// Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
switch(BaseJob) {
case Job_Novice:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
case Job_Swordman:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
case Job_Mage:
- if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
case Job_Archer:
- if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
case Job_Acolyte:
- if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
case Job_Merchant:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
case Job_Thief:
- if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
case Job_Knight:
case Job_Crusader:
- if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
case Job_Priest:
case Job_Monk:
- if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
case Job_Wizard:
case Job_Sage:
- if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
case Job_Blacksmith:
case Job_Alchemist:
- if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
case Job_Assassin:
case Job_Rogue:
- if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
+ if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
case Job_SuperNovice:
- if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
default:
mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
close;
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt
index 62916ac28..bd07727fb 100644
--- a/npc/merchants/hair_dyer.txt
+++ b/npc/merchants/hair_dyer.txt
@@ -41,15 +41,15 @@ prt_in,243,168,4 script Jovovich 4_F_02,{
mes "How may I help you?";
next;
mes "[Hairdresser Jovovich]";
- if (Sex) mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
- else {
- if (rand(20) > 11) {
- mes "Eh!? Oh my! Oh no no no no! Your hair is sooo damaged! It's not good if you leave your hair like this.";
- next;
- mes "[Hairdresser Jovovich]";
- mes "Would you let me treat your hair? Please?";
- }
- else mes "Wow! Your hair would be perfect once it's dyed~ How about dying your hair for a change?";
+ if (Sex == SEX_MALE) {
+ mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
+ } else if (rand(20) > 11) {
+ mes "Eh!? Oh my! Oh no no no no! Your hair is sooo damaged! It's not good if you leave your hair like this.";
+ next;
+ mes "[Hairdresser Jovovich]";
+ mes "Would you let me treat your hair? Please?";
+ } else {
+ mes "Wow! Your hair would be perfect once it's dyed~ How about dying your hair for a change?";
}
next;
while(1) {
@@ -176,7 +176,7 @@ S_NoDye:
//== Lighthalzen ===========================================
lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{
mes "[Rossa]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Welcome, come in~";
mes "Oh, I see that you take";
mes "much better care of your";
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index 83db489ae..f940a5982 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -73,7 +73,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "[Veronica]";
switch(.@style) {
case 1:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Play Dead' style!";
mes "It's a nice, basic haircut.";
mes "I notice that usually the";
@@ -89,7 +89,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "choice for Novices.";
close2; cutin "",255; end;
case 2:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Two Handed Sword";
mes "Mastery' style! It's perfect for";
mes "for Swordmen who might muss their";
@@ -105,7 +105,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "while wildly flailing a sword.";
close2; cutin "",255; end;
case 3:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Napalm Beat' style!";
mes "It's a unique look with a hint";
mes "of eccentricity that's offset";
@@ -119,7 +119,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "off the boys with their spells.";
close2; cutin "",255; end;
case 4:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Double Strafe'";
mes "style! The arrangement of the";
mes "hair conducts ambient static";
@@ -136,7 +136,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "granny-style hairbuns.";
close2; cutin "",255; end;
case 5:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Angelus' style!";
mes "It's for calm and devout people,";
mes "as well as those bashful,";
@@ -151,7 +151,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "is also practical in battle.";
close2; cutin "",255; end;
case 6:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Push Cart' style!";
mes "It was based on the design of a";
mes "cart...at least, that's what";
@@ -164,7 +164,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "it's also economical.";
close2; cutin "",255; end;
case 7:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Ooh, that's 'Envenom' style!";
mes "It looks great on Thieves and";
mes "and Assassins when they're";
@@ -180,7 +180,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "some cute guy.";
close2; cutin "",255; end;
case 8:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Bowling Bash' style!";
mes "A popular style for Knights, its";
mes "manly, rugged look tends to";
@@ -197,7 +197,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "to fighting with their hands.";
close2; cutin "",255; end;
case 9:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Venom Dust' style!";
mes "Definitely a look for rebels,";
mes "the sweeping, yet decidedly";
@@ -213,7 +213,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "...Although, it acutally doesn't.";
close2; cutin "",255; end;
case 10:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Turn Undead' style!";
mes "This is popular among Priests";
mes "that want a serious, yet a bit";
@@ -229,7 +229,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "make their hair to stick out anyway.";
close2; cutin "",255; end;
case 11:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Dragonology' style!";
mes "It's neat and clean cut, perfect";
mes "for studious people and looks";
@@ -246,7 +246,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "religious services.";
close2; cutin "",255; end;
case 12:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Mace Mastery' style!";
mes "A lot of care goes into making";
mes "that tussled hair say, 'I don't";
@@ -261,7 +261,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "stockings...";
close2; cutin "",255; end;
case 13:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Thunder Storm' style!";
mes "This hot, flamboyant hairstyle";
mes "flares out wildly like thunder.";
@@ -276,7 +276,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "that it can't be cute.";
close2; cutin "",255; end;
case 14:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Encore' style!";
mes "The elegant, flowing locks";
mes "fit well with Bards, or men who";
@@ -291,7 +291,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "with glasses.";
close2; cutin "",255; end;
case 15:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Grimtooth' style!";
mes "Spiky and unkempt, this style";
mes "is a popular counterculture";
@@ -308,7 +308,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "foreheads and cheekbones.";
close2; cutin "",255; end;
case 16:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Blitz Beat' style!";
mes "A funky and lively fashion,";
mes "this style was developed for a";
@@ -325,7 +325,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "lets their hair get trapped?";
close2; cutin "",255; end;
case 17:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Find Ore' style!";
mes "It's a practical, economical look";
mes "that is popular among Blacksmiths.";
@@ -342,7 +342,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "Blacksmith favorite.";
close2; cutin "",255; end;
case 18:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Fire Pillar' style!";
mes "It's a trendy look, in which";
mes "you cover one eye for that";
@@ -359,7 +359,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "looks great with Mage Hats.";
close2; cutin "",255; end;
case 19:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Guillotine Fist'";
mes "style! The smooth, slicked back";
mes "pompadour shows that you're";
@@ -529,7 +529,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
}
L_cutin:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
if(getarg(0) < 10)
cutin "hair_m_0"+getarg(0),4;
else
@@ -725,7 +725,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
next;
switch(select("Old Hairstyles", "New Hairstyles")) {
case 1:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
switch(select("Petite Style", "Executioner Style", "Prince Style", "Deviace Style", "Cancel")) {
case 1:
cutin "hair_m_20",4;
@@ -830,7 +830,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
}
break;
case 2:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
switch(select("Emergency Heal Perm", "Aura Blade Cut", "Power Swing", "Renovatio Cut", "Cancel")) {
case 1:
cutin "hair_m_24",4;
@@ -955,7 +955,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "Here's a list of the style names just in case you need them~";
next;
mes "[Prince Shammi]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "No. 20: Petite Style";
mes "No. 21: Executioner Style";
mes "No. 22: Prince Style";
@@ -1006,7 +1006,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
close;
}
else {
- if (Sex == 1)
+ if (Sex == SEX_MALE)
cutin "hair_m_"+.@input+".BMP",4;
else
cutin "hair_f_"+.@input+".BMP",4;
@@ -1079,7 +1079,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "And my, oh my, you look even";
mes "more fabulous that I thought";
mes "you would! Oh, I can't believe";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "how tough and elegant you are~";
mes "So ruggedly manly and handsome!";
}
@@ -1221,7 +1221,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "So this is the";
mes "style you want me";
mes "to try to do for you?";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if (.@input < 10)
cutin "hair_m_0"+.@input+".BMP",4;
else