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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-24 12:14:18 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-24 12:14:18 +0000 |
commit | 3ecde465534c93315a1f88430129e8400f4d9fe2 (patch) | |
tree | fb1153e7be48da7d89b9697be733124650045fdf /npc/merchants | |
parent | 04580084c4ac2113d06a23fdf2ca4596dd04011b (diff) | |
download | hercules-3ecde465534c93315a1f88430129e8400f4d9fe2.tar.gz hercules-3ecde465534c93315a1f88430129e8400f4d9fe2.tar.bz2 hercules-3ecde465534c93315a1f88430129e8400f4d9fe2.tar.xz hercules-3ecde465534c93315a1f88430129e8400f4d9fe2.zip |
* Cleaned up some messy guild code (more to come)
* Cleaned up the mail code, no more pointless dynamic allocation
* Added upgrade_svn11548.sql to convert the mail table to new format
* Updated vs7 and vs6 project files
* Increased the max. send buffer size to 5M since 1M is not enough
* Please complain if something stops working ^^;
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11571 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/advanced_refiner.txt | 465 |
1 files changed, 233 insertions, 232 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt index 2620dccfb..bf6ba05ef 100644 --- a/npc/merchants/advanced_refiner.txt +++ b/npc/merchants/advanced_refiner.txt @@ -1,232 +1,233 @@ -//===== eAthena Script =======================================
-//= Advanced Refiner
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Eathena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Refiner that uses Enriched ores to increase upgrade
success.
-//= After a conversation with Doddler, it's been established that
-//= the advanced refiner works similar the the "Bubble Gum" item.
-//= The success percentage is not "increased" however, if it fails
-//= You get a second try. This tries twice at the same time,
-//= effectively giving you a re-roll on your attempt.
-//= - Dialog is only partly official to iRO.
-//= - Uses the iRO position for this NPC.
-//===== Additional Comments: =================================
-//= 1.0 First Version. [L0ne_W0lf]
-//============================================================
-
-payon,174,138,0 script Suhnbi#cash 85,{
- mes "[Suhnbi]";
- mes "I am the Armsith";
- mes "I can refine all kinds of weapons,";
- mes "armor and equipment, so let me";
- mes "know what you want to refine.";
- next;
- set .@strRetPart1$,getequipname(1);
- set .@strRetPart2$,getequipname(2);
- set .@strRetPart3$,getequipname(3);
- set .@strRetPart4$,getequipname(4);
- set .@strRetPart5$,getequipname(5);
- set .@strRetPart6$,getequipname(6);
- set .@strRetPart7$,getequipname(7);
- set .@strRetPart8$,getequipname(8);
- set .@strRetPart9$,getequipname(9);
- set .@strRetPart10$,getequipname(10);
-
- set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
-
- switch(select(.@menu$)) {
- case 1:
- set .@part,1;
- if (getequipisequiped(1) == 0) {
- mes "[Suhnbi]";
- mes "Do you want me to refine your skull?";
- close;
- }
- break;
- case 2:
- set .@part,2;
- if (getequipisequiped(2) == 0) {
- mes "[Suhnbi]";
- mes "I'll refine your torso with my own passionate body!";
- close;
- }
- break;
- case 3:
- set .@part,3;
- if (getequipisequiped(3) == 0) {
- mes "[Suhnbi]";
- mes "Sorry, there ain't any technology yet to put rockets on your left hand...";
- close;
- }
- break;
- case 4:
- set .@part,4;
- if (getequipisequiped(4) == 0) {
- mes "[Suhnbi]";
- mes "Sorry, there ain't any technology yet to put rockets on your right hand...";
- close;
- }
- break;
- case 5:
- set .@part,5;
- if (getequipisequiped(5) == 0) {
- mes "[Suhnbi]";
- mes "You're not even wearing a garment? Are you?";
- close;
- }
- break;
- case 6:
- set .@part,6;
- if (getequipisequiped(6) == 0) {
- mes "[Suhnbi]";
- mes "What do I look like, a makeover artist? I can't refine your bare feet!";
- close;
- }
- break;
- case 7:
- set .@part,7;
- if (getequipisequiped(7) == 0) {
- mes "[Suhnbi]";
- mes "Um... You're not wearing an Accessory.";
- close;
- }
- break;
- case 8:
- set .@part,8;
- if (getequipisequiped(8) == 0) {
- mes "[Suhnbi]";
- mes "Accessory? You're not wearing one of those.";
- close;
- }
- break;
- case 9:
- set .@part,9;
- if (getequipisequiped(9) == 0) {
- mes "[Suhnbi]";
- mes "I refine equipment. I don't give hair cuts.";
- close;
- }
- break;
- case 10:
- set .@part,10;
- if (getequipisequiped(10) == 0) {
- mes "[Suhnbi]";
- mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair.";
- close2;
- }
- break;
- }
-
- if (getequipisenableref(.@part) == 0) {
- mes "[Suhnbi]";
- mes "I don't think I can refine this item at all.";
- close;
- }
- if (getequipisidentify(.@part) == 0) {
- mes "[Suhnbi]";
- mes "This is has not been identified. So, it can't be refined...";
- close;
- }
- if (getequiprefinerycnt(.@part) >= 10) {
- mes "[Suhnbi]";
- mes "This item cannot be refined because it has already reached its maximum level...";
- close;
- }
- // Make sure you have the neccessary items and Zeny to refine your items
- // Determines chance of failure and verifies that you want to continue.
- switch(getequipweaponlv(.@part)) {
- case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
- case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
- case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
- case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
- default: callsub S_RefineValidate,0,7619,2000,.@part; break;
- }
-
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
- mes "[Suhnbi]";
- mes "Clink! Clank! Clunk!";
- SuccessRefItem .@part;
- next;
- Emotion e_no1;
- mes "[Suhnbi]";
- mes "Here you are! It's done.";
- mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
- close;
- }
- else {
- mes "[Suhnbi]";
- mes "Clink! Clank! Clunk!";
- FailedRefItem .@part;
- next;
- if (rand(5) == 1)
- Emotion e_cash;
- else
- Emotion e_omg;
- mes "[Suhnbi]";
- mes "Cough!!!!";
- next;
- mes "[Suhnbi]";
- mes "Cough...Cough..";
- mes "What a shame...";
- mes "Your equipment broke during hte refining process. I had told you earlier this might happen!";
- close;
- }
-
-S_RefineValidate:
- mes "[Suhnbi]";
- if (getarg(0))
- mes "A level "+getarg(0)+" weapon...";
- mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny.";
- mes "Do you wish to continue?";
- next;
- if (select("Yes:No") == 1) {
- if (getequippercentrefinery(getarg(3)) < 100) {
- mes "[Suhnbi]";
- mes "Wow!!";
- mes "This weapon, probably";
- mes "looks like it's been refined...";
- mes "many times...";
- mes "It may break if";
- mes "you refine it again.";
- next;
- mes "And if it breaks,";
- mes "you can't use it anymore!";
- mes "All the cards in it and the";
- mes "properties";
- mes "^ff0000will be lost^000000!!";
- mes "^ff0000 besides, the equipment will break!^000000";
- mes " ";
- mes "Are you sure you still want to continue?";
- next;
- if (select("Yes:No") == 2) {
- mes "[Suhnbi]";
- mes "I completely agree...";
- mes "I might be a great refiner, but something even I make mistakes.";
- close;
- }
- }
- if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) {
- delitem getarg(1),1;
- set zeny,zeny-getarg(2);
- return;
- }
- else {
- mes "[Suhnbi]";
- mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"...";
- mes "Go get some more. I'll be here ll day if you need me.";
- close;
- }
- }
- else {
- mes "[Suhnbi]";
- mes "Yeah... There's no need to rush.";
- mes "Take your time.";
- close;
- }
-}
+//===== eAthena Script ======================================= +//= Advanced Refiner +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Eathena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Refiner that uses Enriched ores to increase upgrade + success. +//= After a conversation with Doddler, it's been established that +//= the advanced refiner works similar the the "Bubble Gum" item. +//= The success percentage is not "increased" however, if it fails +//= You get a second try. This tries twice at the same time, +//= effectively giving you a re-roll on your attempt. +//= - Dialog is only partly official to iRO. +//= - Uses the iRO position for this NPC. +//===== Additional Comments: ================================= +//= 1.0 First Version. [L0ne_W0lf] +//============================================================ + +payon,174,138,0 script Suhnbi#cash 85,{ + mes "[Suhnbi]"; + mes "I am the Armsith"; + mes "I can refine all kinds of weapons,"; + mes "armor and equipment, so let me"; + mes "know what you want to refine."; + next; + set .@strRetPart1$,getequipname(1); + set .@strRetPart2$,getequipname(2); + set .@strRetPart3$,getequipname(3); + set .@strRetPart4$,getequipname(4); + set .@strRetPart5$,getequipname(5); + set .@strRetPart6$,getequipname(6); + set .@strRetPart7$,getequipname(7); + set .@strRetPart8$,getequipname(8); + set .@strRetPart9$,getequipname(9); + set .@strRetPart10$,getequipname(10); + + set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; + + switch(select(.@menu$)) { + case 1: + set .@part,1; + if (getequipisequiped(1) == 0) { + mes "[Suhnbi]"; + mes "Do you want me to refine your skull?"; + close; + } + break; + case 2: + set .@part,2; + if (getequipisequiped(2) == 0) { + mes "[Suhnbi]"; + mes "I'll refine your torso with my own passionate body!"; + close; + } + break; + case 3: + set .@part,3; + if (getequipisequiped(3) == 0) { + mes "[Suhnbi]"; + mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; + close; + } + break; + case 4: + set .@part,4; + if (getequipisequiped(4) == 0) { + mes "[Suhnbi]"; + mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; + close; + } + break; + case 5: + set .@part,5; + if (getequipisequiped(5) == 0) { + mes "[Suhnbi]"; + mes "You're not even wearing a garment? Are you?"; + close; + } + break; + case 6: + set .@part,6; + if (getequipisequiped(6) == 0) { + mes "[Suhnbi]"; + mes "What do I look like, a makeover artist? I can't refine your bare feet!"; + close; + } + break; + case 7: + set .@part,7; + if (getequipisequiped(7) == 0) { + mes "[Suhnbi]"; + mes "Um... You're not wearing an Accessory."; + close; + } + break; + case 8: + set .@part,8; + if (getequipisequiped(8) == 0) { + mes "[Suhnbi]"; + mes "Accessory? You're not wearing one of those."; + close; + } + break; + case 9: + set .@part,9; + if (getequipisequiped(9) == 0) { + mes "[Suhnbi]"; + mes "I refine equipment. I don't give hair cuts."; + close; + } + break; + case 10: + set .@part,10; + if (getequipisequiped(10) == 0) { + mes "[Suhnbi]"; + mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; + close2; + } + break; + } + + if (getequipisenableref(.@part) == 0) { + mes "[Suhnbi]"; + mes "I don't think I can refine this item at all."; + close; + } + if (getequipisidentify(.@part) == 0) { + mes "[Suhnbi]"; + mes "This is has not been identified. So, it can't be refined..."; + close; + } + if (getequiprefinerycnt(.@part) >= 10) { + mes "[Suhnbi]"; + mes "This item cannot be refined because it has already reached its maximum level..."; + close; + } + // Make sure you have the neccessary items and Zeny to refine your items + // Determines chance of failure and verifies that you want to continue. + switch(getequipweaponlv(.@part)) { + case 1: callsub S_RefineValidate,1,7620,50,.@part; break; + case 2: callsub S_RefineValidate,2,7620,200,.@part; break; + case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; + case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; + default: callsub S_RefineValidate,0,7619,2000,.@part; break; + } + + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + mes "[Suhnbi]"; + mes "Clink! Clank! Clunk!"; + SuccessRefItem .@part; + next; + Emotion e_no1; + mes "[Suhnbi]"; + mes "Here you are! It's done."; + mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; + close; + } + else { + mes "[Suhnbi]"; + mes "Clink! Clank! Clunk!"; + FailedRefItem .@part; + next; + if (rand(5) == 1) + Emotion e_cash; + else + Emotion e_omg; + mes "[Suhnbi]"; + mes "Cough!!!!"; + next; + mes "[Suhnbi]"; + mes "Cough...Cough.."; + mes "What a shame..."; + mes "Your equipment broke during hte refining process. I had told you earlier this might happen!"; + close; + } + +S_RefineValidate: + mes "[Suhnbi]"; + if (getarg(0)) + mes "A level "+getarg(0)+" weapon..."; + mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny."; + mes "Do you wish to continue?"; + next; + if (select("Yes:No") == 1) { + if (getequippercentrefinery(getarg(3)) < 100) { + mes "[Suhnbi]"; + mes "Wow!!"; + mes "This weapon, probably"; + mes "looks like it's been refined..."; + mes "many times..."; + mes "It may break if"; + mes "you refine it again."; + next; + mes "And if it breaks,"; + mes "you can't use it anymore!"; + mes "All the cards in it and the"; + mes "properties"; + mes "^ff0000will be lost^000000!!"; + mes "^ff0000 besides, the equipment will break!^000000"; + mes " "; + mes "Are you sure you still want to continue?"; + next; + if (select("Yes:No") == 2) { + mes "[Suhnbi]"; + mes "I completely agree..."; + mes "I might be a great refiner, but something even I make mistakes."; + close; + } + } + if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) { + delitem getarg(1),1; + set zeny,zeny-getarg(2); + return; + } + else { + mes "[Suhnbi]"; + mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"..."; + mes "Go get some more. I'll be here ll day if you need me."; + close; + } + } + else { + mes "[Suhnbi]"; + mes "Yeah... There's no need to rush."; + mes "Take your time."; + close; + } +} |