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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-08 19:03:24 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-08 19:03:24 +0000
commitfce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f (patch)
treebdecc3468da813d70b777ccb91804a4e527b946d /npc/merchants
parenta6cbad09d5f8a7c97c1953b7696d7dc070bf0230 (diff)
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* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27 - Assistant Beautician changes to a random style and colour between 1-23. * Updated the Cursed Spirit quest, and added some more town NPCs. * Added more town NPCs to Splendide and Manuk. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r--npc/merchants/hair_dyer.txt262
-rw-r--r--npc/merchants/hair_style.txt616
2 files changed, 873 insertions, 5 deletions
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt
index 794dbafa0..7f6d24b01 100644
--- a/npc/merchants/hair_dyer.txt
+++ b/npc/merchants/hair_dyer.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.3 Fixed problem what "freezes" the NPC. (bugreport:509) [Samuray22]
//= 1.4 Fixed getlook checking the wrong color. (bugreport:2392) [L0ne_W0lf]
+//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf]
//============================================================
prt_in,243,168,4 script Jovovich 91,{
@@ -78,7 +79,7 @@ prt_in,243,168,4 script Jovovich 91,{
close;
}
- if (.@headpalette == getlook(6)) {
+ if (.@headpalette == getlook(VAR_HEADPALETTE)) {
mes "[Hairdresser Jovovich]";
mes "Eh? But that's the hair color you already have. Please choose a different color.";
next;
@@ -111,7 +112,7 @@ prt_in,243,168,4 script Jovovich 91,{
case 8: delitem 975,1; break; //Scarlet_Dyestuffs
}
set Zeny,Zeny-1000;
- setlook 6,.@headpalette;
+ setlook VAR_HEADPALETTE,.@headpalette;
set .@choose_success,1;
break;
}
@@ -152,4 +153,257 @@ S_NoDye:
close;
}
return;
-} \ No newline at end of file
+}
+
+// Lighthalzen
+lhz_in02,100,134,3 script Hair Dyer#lich 850,{
+ mes "[Rossa]";
+ if (Sex == 1) {
+ mes "Welcome, come in~";
+ mes "Oh, I see that you take";
+ mes "much better care of your";
+ mes "hair than those other boys.";
+ mes "Now would you like to dye";
+ mes "your hair another color?";
+ }
+ else {
+ mes "Oh, wow~ Where did";
+ mes "you get your hair styled?";
+ mes "I love it! But... It would";
+ mes "be even more beautiful if";
+ mes "you dyed your hair. What";
+ mes "do you think about that?";
+ }
+ while (.@choose_success != 2) {
+ next;
+ switch(select("Dye Hair:Coloring Information:Cancel")) {
+ case 1:
+ mes "[Rossa]";
+ mes "Ho ho ho ho~";
+ mes "So which color would";
+ mes "you like to try? Something";
+ mes "vivid or dark? Sexy or cute?";
+ next;
+ while (.@choose_success != 2) {
+ if (.@choose_success == 1) {
+ mes "[Rossa]";
+ mes "Ooh, I like this color!";
+ mes "But would you like to";
+ mes "try a different one?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Rossa]";
+ mes "Please select";
+ mes "another color~";
+ next;
+ break;
+ case 2:
+ mes "[Rossa]";
+ mes "An excellent choice~";
+ mes "Alright then, thank you";
+ mes "for using my service and";
+ mes "I hope you come by again!";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ }
+ while (.@choose_success != 2) {
+ switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) {
+ case 1:
+ set .@headpalette,8;
+ break;
+ case 2:
+ set .@headpalette,1;
+ break;
+ case 3:
+ set .@headpalette,2;
+ break;
+ case 4:
+ set .@headpalette,3;
+ break;
+ case 5:
+ set .@headpalette,4;
+ break;
+ case 6:
+ set .@headpalette,5;
+ break;
+ case 7:
+ set .@headpalette,6;
+ break;
+ case 8:
+ set .@headpalette,7;
+ break;
+ case 9:
+ if (.@choose_success != 0) {
+ mes "[Rossa]";
+ mes "Are you sure?";
+ mes "Alright then, you";
+ mes "know what's best for";
+ mes "your beauty and to tell";
+ mes "the truth, I agree with you~";
+ close2;
+ set .@choose_success,2;
+ }
+ else {
+ mes "[Rossa]";
+ mes "Oh, I see. Still, I can't";
+ mes "help but feel so disappointed.";
+ mes "You'd look so good if you dyed";
+ mes "your hair a different color~";
+ close2;
+ set .@choose_success,2;
+ }
+ break;
+ }
+ if (getlook(VAR_HEADPALETTE) == .@headpalette) {
+ mes "[Rossa]";
+ mes "Hmm, your hair color";
+ mes "is still fine, so there's";
+ mes "no need to dye it the same";
+ mes "color again, if that's what";
+ mes "you're worried about.";
+ next;
+ }
+ else {
+ if ((.@headpalette == 8) && (countitem(975) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Scarlet Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 1) && (countitem(976) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Lemon Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 2) && (countitem(981) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Violet Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 3) && (countitem(980) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Orange Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 4) && (countitem(979) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Darkgreen Dyestuffs";
+ mes "with you. Would you come";
+ mes "back after you get some?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 5) && (countitem(978) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Cobaltblue Dyestuffs";
+ mes "with you. Would you come";
+ mes "back after you get some?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 6) && (countitem(982) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "White Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 7) && (countitem(983) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Black Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ if (Zeny < 1000) {
+ mes "[Rossa]";
+ mes "Oh, I'm so sorry dear,";
+ mes "but my service fee is";
+ mes "1,000 zeny. Did you forget";
+ mes "to bring your money with you?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs
+ else if (.@headpalette == 1) delitem 976,1; //Lemon_Dyestuffs
+ else if (.@headpalette == 2) delitem 981,1; //Violet_Dyestuffs
+ else if (.@headpalette == 3) delitem 980,1; //Orange_Dyestuffs
+ else if (.@headpalette == 4) delitem 979,1; //Darkgreen_Dyestuffs
+ else if (.@headpalette == 5) delitem 978,1; //Cobaltblue_Dyestuffs
+ else if (.@headpalette == 6) delitem 982,1; //White_Dyestuffs
+ else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs
+ set zeny,zeny-1000;
+ setlook VAR_HEADPALETTE,.@headpalette;
+ set .@choose_success,1;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Rossa]";
+ mes "When you're feeling";
+ mes "down, when you just want";
+ mes "to look nice for the one you";
+ mes "love, or when you just want";
+ mes "a different look, why don't";
+ mes "you dye your hair?";
+ next;
+ mes "[Rossa]";
+ mes "All you need is one";
+ mes "Dyestuffs item of the";
+ mes "color that you want to";
+ mes "dye your hair, as well as";
+ mes "a 1,000 zeny service fee.";
+ mes "I'm here for your beauty needs~";
+ break;
+ case 3:
+ mes "[Rossa]";
+ mes "You know, when you";
+ mes "put some effort into";
+ mes "your appearance, you'll";
+ mes "not only look better, but";
+ mes "you'll feel better about";
+ mes "yourself. Makes sense, right?";
+ close;
+ }
+ }
+ close;
+}
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index 9a62b3d74..2db89db83 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib, Samuray22, Kisuka
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.2 Rescripted to the Aegis 10.3 Standards. [Samuray22]
//= 1.3 Updated to match AEGIS script. [Kisuka]
+//= 1.4 Added Lighthalzen Hair Dresser. [L0ne_W0lf]
//============================================================
// Hair Dresser Veronica
@@ -682,6 +683,619 @@ alberta,33,141,7 script Roving Hair Dresser 87,{
}
}
+
+// Lighthalzen
+lhz_in02,100,143,3 script Hair Dresser#li 122,{
+ mes "[Prince Shammi]";
+ mes "Welcome to Prince Shammi's";
+ mes "Beauty Shop, the place to go";
+ mes "for faaabulous hair. Don't be";
+ mes "shy, tell me exactly how you";
+ mes "want me to make you glamorous~";
+ next;
+ switch(select("Check all hairstyles:Change hairstyle:Cancel")) {
+ case 1:
+ mes "[Prince Shammi]";
+ mes "Oh, would you like to";
+ mes "see all of the trendy new";
+ mes "hairstyles I offer?";
+ next;
+ mes "[Prince Shammi]";
+ mes "Please, oh please, choose from the following styles and I will show you a preview.";
+ next;
+ switch(select("Old Hairstyles:New Hairstyles")) {
+ case 1:
+ if (Sex == 1) {
+ switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) {
+ case 1:
+ cutin "hair_m_20",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFPetite Style^000000,";
+ mes "which softens the gentleman's";
+ mes "appearance with long braids";
+ mes "for a fluffier appearance.";
+ break;
+ case 2:
+ cutin "hair_m_21",4;
+ mes "[Prince Shammi]";
+ mes "Oh, the ^3131FFExecutioner Style^000000!";
+ mes "It's a rugged, shaggy style";
+ mes "for that tough guy look that's";
+ mes "becoming popular these days.";
+ mes "And every girl loves a tough";
+ mes "guy, right? ^333333*Tee hee~*^000000";
+ break;
+ case 3:
+ cutin "hair_m_22",4;
+ mes "[Prince Shammi]";
+ mes "You certainly have an";
+ mes "eye for fashion! Yes, this";
+ mes "is the ^3131FFPrince Style^000000, the";
+ mes "pinnacle of sexiness and";
+ mes "sophistication. Magnifique, no?";
+ mes "Yes, choose this one, this one!";
+ break;
+ case 4:
+ cutin "hair_m_23",4;
+ mes "[Prince Shammi]";
+ mes "A-ha~! The ^3131FFDeviace Style^000000!";
+ mes "This is much like the Prince";
+ mes "Style, but with shorter hair";
+ mes "in the back. Yes, this look";
+ mes "is very neat and dandy.";
+ break;
+ case 5:
+ cutin "hair_f_01",255;
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#i";
+ close;
+ }
+ }
+ else {
+ switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) {
+ case 1:
+ cutin "hair_f_20",4;
+ mes "[Prince Shammi]";
+ mes "Oh yes, this is the ";
+ mes "^3131FFSpring Rabbit Style^000000.";
+ mes "The bobbing forelock";
+ mes "adds an aura of chic,";
+ mes "cutsiness and playfulness.";
+ mes "Yes? No? Yes? No? Oh yes!";
+ break;
+ case 2:
+ cutin "hair_f_21",4;
+ mes "[Prince Shammi]";
+ mes "Ooh, are you interested";
+ mes "in the ^3131FFHarpy Style^000000? The";
+ mes "natural curl coupled with";
+ mes "the pony tail results in";
+ mes "a sophisticated, yet very";
+ mes "natural and relaxed look~";
+ break;
+ case 3:
+ cutin "hair_f_22",4;
+ mes "[Prince Shammi]";
+ mes "Ahh, the ^3131FFMedusa Style^000000~";
+ mes "These boldy flowing locks";
+ mes "scream power and dominance";
+ mes "and is ideal for the big career";
+ mes "woman who wishes to be...";
+ mes "irresistable to men~";
+ break;
+ case 4:
+ cutin "hair_f_23",4;
+ mes "[Prince Shammi]";
+ mes "Ooh, the ^3131FFIsis Style^000000~";
+ mes "Yes, you'll look very cute";
+ mes "with your hair in buns on";
+ mes "on both sides of your head.";
+ mes "It'll be very darling on you!";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ break;
+ case 2:
+ if (Sex == 1) {
+ switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) {
+ case 1:
+ cutin "hair_m_24",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFEmergency Heal Perm^000000";
+ mes "It is quite popular among the healing class.";
+ break;
+ case 2:
+ cutin "hair_m_25",4;
+ mes "[Prince Shammi]";
+ mes "You must be after a lady yes?";
+ mes "The ^3131FFAura Blade Cut^000000";
+ mes "is known to make the ladies swoon, you tiger you!";
+ break;
+ case 3:
+ cutin "hair_m_26",4;
+ mes "[Prince Shammi]";
+ mes "Oh you brute!";
+ mes "^3131FFPower Swing Cut^000000";
+ mes "Flex your style muscles with this hairstyle. This is definitely your look.";
+ break;
+ case 4:
+ cutin "hair_m_27",4;
+ mes "[Prince Shammi]";
+ mes "Ah! I see you're only interested in the latest trends.";
+ mes "Straight from the runway is the ^3131FFRenovatio Cut^000000.";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ else {
+ switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) {
+ case 1:
+ cutin "hair_f_24",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFAssumptio Perm^000000";
+ mes "It's a shorter style perm that allows for maximum spellcasting.";
+ break;
+ case 2:
+ cutin "hair_f_25",4;
+ mes "[Prince Shammi]";
+ mes "You must be a man killer no?";
+ mes "The ^3131FFSoul Changer Cut^000000";
+ mes "will make any man open his wall... er heart to you!";
+ break;
+ case 3:
+ cutin "hair_f_26",4;
+ mes "[Prince Shammi]";
+ mes "This is a bit of a trendy style";
+ mes "^3131FFX Tornado Cut^000000";
+ mes "It's for adventurous people who like change.";
+ break;
+ case 4:
+ cutin "hair_f_27",4;
+ mes "[Prince Shammi]";
+ mes "Ah! I see you're only interested in the latest trends.";
+ mes "Straight from the runway is the ^3131FFOratio Cut^000000.";
+ mes "You'll be the envy of all of your friends with this hairstyle.";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ }
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ if (BaseLevel < 60) {
+ mes "[Prince Shammi]";
+ mes "Oh, I'm so sorry, but";
+ mes "I can only perform my";
+ mes "services for clients that have";
+ mes "matured enough to find their";
+ mes "true inner beauty. But please";
+ mes "come back once you do, okay?";
+ close;
+ }
+ else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) {
+ mes "[Prince Shammi]";
+ mes "If you've already decided";
+ mes "what hairstyle you'd like,";
+ mes "please have my service charge";
+ mes "ready, as well as the materials";
+ mes "I will need in performing this";
+ mes "service, okay? Please bring...";
+ next;
+ mes "[Prince Shammi]";
+ mes "^3355FF3 Counteragent^000000,";
+ mes "^3355FF3 Mixture^000000,";
+ mes "^3355FF100 Daenggie^000000,";
+ mes "^3355FF100 Short Daenggie^000000...";
+ next;
+ mes "[Prince Shammi]";
+ mes "^3355FF100 Black Hair^000000,";
+ mes "^3355FF100 Golden Hair^000000,";
+ mes "^3355FF100 Glossy Hair^000000";
+ mes "and ^3355FF99,800 zeny^000000.";
+ mes "Once you do that, I'll make";
+ mes "a miracle out of your hair!";
+ close;
+ }
+ mes "[Prince Shammi]";
+ mes "Alright, please choose";
+ mes "which hairstyle you wish";
+ mes "to have from numbers 20 to 25.";
+ mes "Here's a list of the style names just in case you need them~";
+ next;
+ mes "[Prince Shammi]";
+ if (Sex == 1) {
+ mes "No. 20: Petite Style";
+ mes "No. 21: Executioner Style";
+ mes "No. 22: Prince Style";
+ mes "No. 23: Deviace Style";
+ mes "No. 24: Emergency Heal Perm";
+ mes "No. 25: Aura Blade Cut";
+ mes "No. 26: Power Swing and";
+ mes "No. 27: Renovatio Cut.";
+ }
+ else {
+ mes "No. 20: Spring Rabbit Style";
+ mes "No. 21: Harpy Style";
+ mes "No. 22: Medusa Style";
+ mes "No. 23: Isis Style";
+ mes "No. 24: Assumptio Perm";
+ mes "No. 25: Soul Changer Cut";
+ mes "No. 26: X Tornado Cut and";
+ mes "No. 27: Oratio Cut.";
+ }
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Prince Shammi]";
+ mes "Oh...?";
+ mes "You decided to cancel?";
+ mes "Well, you know what's";
+ mes "best for you, I suppose.";
+ mes "Still, I'm so disappointed~";
+ close;
+ }
+ else if ((.@input < 20) || (.@input > 27)) {
+ mes "[Prince Shammi]";
+ mes "Dearie, please enter";
+ mes "a number from ''20'' to";
+ mes "''25,'' alright? Then I can";
+ mes "get right to work at making";
+ mes "you soooooooo beautiful!";
+ close;
+ }
+ else if (getlook(VAR_HEAD) == .@input) {
+ mes "[Prince Shammi]";
+ mes "Oh dear me, you're not";
+ mes "going to waste money for";
+ mes "the same hairstyle that you";
+ mes "have now, are you? You can";
+ mes "have someone else change";
+ mes "your hair color, you know.";
+ close;
+ }
+ else {
+ if (Sex == 1)
+ cutin "hair_m_"+.@input+".BMP",4;
+ else
+ cutin "hair_f_"+.@input+".BMP",4;
+ mes "[Prince Shammi]";
+ mes "Oooh! Now, is this the";
+ mes "hairstyle that you wanted?";
+ mes "This is No. "+.@input+", by the way.";
+ next;
+ switch(select("Yes.:No.")) {
+ case 1:
+ if (getlook(VAR_HEADPALETTE) == 0) {
+ mes "[Prince Shammi]";
+ mes "Oh, Sweet Christmas,";
+ mes "I almost forgot! Would";
+ mes "you like me to dye your";
+ mes "hair, free of charge? It's";
+ mes "a part of my service, so";
+ mes "please choose a color~";
+ next;
+ switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) {
+ case 1:
+ set .@headpalette,8;
+ break;
+ case 2:
+ set .@headpalette,1;
+ break;
+ case 3:
+ set .@headpalette,2;
+ break;
+ case 4:
+ set .@headpalette,3;
+ break;
+ case 5:
+ set .@headpalette,4;
+ break;
+ case 6:
+ set .@headpalette,5;
+ break;
+ case 7:
+ set .@headpalette,6;
+ break;
+ case 8:
+ set .@headpalette,7;
+ break;
+ }
+ }
+ mes "[Prince Shammi]";
+ mes "Okay, let's get";
+ mes "started, shall we?";
+ mes "Keep your head still,";
+ mes "now. Yes, that's good...";
+ next;
+ mes "^3355FF*Snip snip*";
+ mes "*Rustle rustle*";
+ mes "*Clip clip clip clip*";
+ mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000";
+ next;
+ set zeny,zeny-99800;
+ delitem 973,3; //Counteragent
+ delitem 974,3; //Mixture
+ delitem 901,100; //Danggie
+ delitem 1094,100; //Short_Daenggie
+ delitem 1020,100; //Long_Hair
+ delitem 1060,100; //Golden_Hair
+ delitem 7152,100; //Glossy_Hair
+ setlook VAR_HEAD,.@input;
+ setlook VAR_HEADPALETTE,.@headpalette;
+ mes "[Prince Shammi]";
+ mes "Well, we're all finished!";
+ mes "And my, oh my, you look even";
+ mes "more fabulous that I thought";
+ mes "you would! Oh, I can't believe";
+ if (Sex == 1) {
+ mes "how tough and elegant you are~";
+ mes "So ruggedly manly and handsome!";
+ }
+ else {
+ mes "how graceful and elegant you";
+ mes "look! Absolutely gorgeous!";
+ }
+ emotion e_kis,"Hair Dresser#li";
+ next;
+ mes "[Prince Shammi]";
+ mes "You love your new";
+ mes "hair, don't you? Feel";
+ mes "free to come back anytime.";
+ mes "I'll make you the best looking";
+ mes "person in the entire world!";
+ emotion e_no1,"Hair Dresser#li";
+ close;
+ case 2:
+ mes "[Prince Shammi]";
+ mes "Oh, did you forget which";
+ mes "hairstyle goes with which";
+ mes "number? By all means, please";
+ mes "check again! Find the one that";
+ mes "is perfect just for you, okay?";
+ close;
+ }
+ }
+ break;
+ case 3:
+ mes "[Prince Shammi]";
+ mes "Humm ? ";
+ mes "Maybe you don't understand";
+ mes "my futuristic styles.";
+ mes "Goodbye! ";
+ close;
+ }
+}
+
+lhz_in02,91,155,5 script Assistant Beautician#li 862,{
+ mes "[Assistant Beautician]";
+ mes "Wah?! Sweet Jiminy,";
+ mes "you freaked me out!";
+ mes "What are you doing?!";
+ emotion e_omg,"Assistant Beautician#li";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Oh! Um, a customer!";
+ mes "H-h-h-h-h-hello! Can";
+ mes "I help you with anything?";
+ next;
+ switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) {
+ case 1:
+ mes "[Assistant Beautician]";
+ mes "Oh! Me...? I'm";
+ mes "just an assistant";
+ mes "beautician, but I'm";
+ mes "training hard everyday";
+ mes "so that I can become";
+ mes "a real professional!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Yeah, I do all sorts of";
+ mes "grunt work for the boss while";
+ mes "I'm in training. Sometimes, he";
+ mes "makes me work pretty hard.";
+ mes "In fact, I better get back to work before he gets angry at me!";
+ close;
+ case 2:
+ if (BaseLevel < 60) {
+ mes "[Assistant Beautician]";
+ mes "Me...? Oh no,";
+ mes "no I can't! I mean,";
+ mes "I'd love to but, I'm";
+ mes "still in training and";
+ mes "I can't take responsibility";
+ mes "if I mess up on a little kid!";
+ close;
+ }
+ else if ((Zeny < 250000)) {
+ mes "[Assistant Beautician]";
+ mes "Well... I'm just an";
+ mes "assistant, but I have been";
+ mes "studying hairstyling after";
+ mes "work. If you want, just bring";
+ mes "me 250,000 zeny and I'll try";
+ mes "my best to change your hair~";
+ next;
+ mes "[Assistant Beautician]";
+ mes "I'd appreciate it if you'd";
+ mes "give me this chance! The";
+ mes "boss doesn't think I'm ready";
+ mes "for styling real people yet, so";
+ mes "I haven't had much practice!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "I just know I could";
+ mes "do a good job on your";
+ mes "hair! Just... Just please";
+ mes "understand if I mess up.";
+ mes "It won't be too bad, I promise~";
+ close;
+ }
+ else {
+ mes "[Assistant Beautician]";
+ mes "You're really going to";
+ mes "give me a chance to practice?";
+ mes "Oh, I love you so much! Okay,";
+ mes "I'll need 250,000 zeny to make";
+ mes "up for the material expenses.";
+ mes "Is that okay with you?";
+ next;
+ switch(select("Of course~:On second thought...")) {
+ case 1:
+ mes "[Assistant Beautician]";
+ mes "Great! Now, please";
+ mes "choose a hairstyle";
+ mes "from ''1'' to ''23.''";
+ mes "Um, if you need to";
+ mes "cancel, just enter ''0.''";
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Assistant Beautician]";
+ mes "Awwww...";
+ mes "I guess you don't";
+ mes "trust me after all...";
+ close;
+ }
+ else if ((.@input < 1) || (.@input > 23)) {
+ mes "[Assistant Beautician]";
+ mes "Huh? I thought I asked";
+ mes "you to enter a number from";
+ mes "''1'' to ''23?'' What did I do";
+ mes "wrong this time? Hmmm...";
+ close;
+ }
+ else {
+ mes "[Assistant Beautician]";
+ mes "So this is the";
+ mes "style you want me";
+ mes "to try to do for you?";
+ if (Sex == 1) {
+ if (.@input < 10)
+ cutin "hair_m_0"+.@input+".BMP",4;
+ else
+ cutin "hair_m_"+.@input+".BMP",4;
+ }
+ else {
+ if (.@input < 10)
+ cutin "hair_f_0"+.@input+".BMP",4;
+ else
+ cutin "hair_f_"+.@input+".BMP",4;
+ }
+ next;
+ switch(select("Yes, let's try it~:Cancel.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Assistant Beautician]";
+ mes "Oooh, there must";
+ mes "be some style that";
+ mes "you like, right? Hmmm...";
+ close;
+ }
+ }
+ mes "[Assistant Beautician]";
+ mes "Great, you finally";
+ mes "picked one! What, which";
+ mes "one did you pick again?";
+ mes "Ah, I found it, I found it!";
+ mes "Haha! No problem here!";
+ mes "Now it's time to style!";
+ next;
+ nude;
+ mes "[Assistant Beautician]";
+ mes "Bwwwwaaaahhhh!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Yap! Pwwwaaattt!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Waaaah!";
+ mes "Oh crap!";
+ mes "Wait, I can...";
+ mes "I can fix this!";
+ next;
+ set .@style_r,rand(1,23);
+ set .@color_r,rand(1,8);
+ mes "[Assistant Beautician]";
+ mes "^333333*Pant Pant Pant*^000000";
+ next;
+ set zeny,zeny-250000;
+ setlook VAR_HEAD,.@style_r;
+ setlook VAR_HEADPALETTE,.@color_r;
+ mes "[Assistant Beautician]";
+ mes "Bwahahaha! Success!";
+ if (.@input == .@style_r) {
+ mes "So... How do you like";
+ mes "your new style? I love it!";
+ }
+ else {
+ mes "Wha...? This isn't what";
+ mes "you wanted? Uh oh... Um...";
+ mes "Well, next time I know I can";
+ mes "do a much better job! Right!";
+ }
+ next;
+ mes "[Assistant Beautician]";
+ mes "Oh, you're such a";
+ mes "sweetheart for helping";
+ mes "me! Thank you for using";
+ mes "my service and come again~";
+ emotion e_kis,"Assistant Beautician#li";
+ close;
+ case 2:
+ mes "[Assistant Beautician]";
+ mes "Huh? Oh no, you're";
+ mes "quitting? Well, I guess";
+ mes "I couldn't trust me to";
+ mes "style my hair either...";
+ mes "You're... You're right.";
+ close;
+ }
+ }
+ case 3:
+ mes "[Assistant Beautician]";
+ mes "Prince Shammi?";
+ mes "He's only a genius when";
+ mes "it comes to hairstyling!";
+ mes "I'm just his apprentice, but";
+ mes "maybe someday, I can be a";
+ mes "force in the fashion world too!";
+ close;
+ }
+}
+
//===== Old Changelog: =================================
//= 07/06/05 : Added 1st Version. [Muad_Dib]
//= Converted to eAthena format by Dr.Evil Fixed typos [Nexon]