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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
commit | fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f (patch) | |
tree | bdecc3468da813d70b777ccb91804a4e527b946d /npc/merchants | |
parent | a6cbad09d5f8a7c97c1953b7696d7dc070bf0230 (diff) | |
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* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27
- Assistant Beautician changes to a random style and colour between 1-23.
* Updated the Cursed Spirit quest, and added some more town NPCs.
* Added more town NPCs to Splendide and Manuk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/hair_dyer.txt | 262 | ||||
-rw-r--r-- | npc/merchants/hair_style.txt | 616 |
2 files changed, 873 insertions, 5 deletions
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt index 794dbafa0..7f6d24b01 100644 --- a/npc/merchants/hair_dyer.txt +++ b/npc/merchants/hair_dyer.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -14,6 +14,7 @@ //= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.3 Fixed problem what "freezes" the NPC. (bugreport:509) [Samuray22] //= 1.4 Fixed getlook checking the wrong color. (bugreport:2392) [L0ne_W0lf] +//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf] //============================================================ prt_in,243,168,4 script Jovovich 91,{ @@ -78,7 +79,7 @@ prt_in,243,168,4 script Jovovich 91,{ close; } - if (.@headpalette == getlook(6)) { + if (.@headpalette == getlook(VAR_HEADPALETTE)) { mes "[Hairdresser Jovovich]"; mes "Eh? But that's the hair color you already have. Please choose a different color."; next; @@ -111,7 +112,7 @@ prt_in,243,168,4 script Jovovich 91,{ case 8: delitem 975,1; break; //Scarlet_Dyestuffs } set Zeny,Zeny-1000; - setlook 6,.@headpalette; + setlook VAR_HEADPALETTE,.@headpalette; set .@choose_success,1; break; } @@ -152,4 +153,257 @@ S_NoDye: close; } return; -}
\ No newline at end of file +} + +// Lighthalzen +lhz_in02,100,134,3 script Hair Dyer#lich 850,{ + mes "[Rossa]"; + if (Sex == 1) { + mes "Welcome, come in~"; + mes "Oh, I see that you take"; + mes "much better care of your"; + mes "hair than those other boys."; + mes "Now would you like to dye"; + mes "your hair another color?"; + } + else { + mes "Oh, wow~ Where did"; + mes "you get your hair styled?"; + mes "I love it! But... It would"; + mes "be even more beautiful if"; + mes "you dyed your hair. What"; + mes "do you think about that?"; + } + while (.@choose_success != 2) { + next; + switch(select("Dye Hair:Coloring Information:Cancel")) { + case 1: + mes "[Rossa]"; + mes "Ho ho ho ho~"; + mes "So which color would"; + mes "you like to try? Something"; + mes "vivid or dark? Sexy or cute?"; + next; + while (.@choose_success != 2) { + if (.@choose_success == 1) { + mes "[Rossa]"; + mes "Ooh, I like this color!"; + mes "But would you like to"; + mes "try a different one?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Rossa]"; + mes "Please select"; + mes "another color~"; + next; + break; + case 2: + mes "[Rossa]"; + mes "An excellent choice~"; + mes "Alright then, thank you"; + mes "for using my service and"; + mes "I hope you come by again!"; + close2; + set .@choose_success,2; + break; + } + } + while (.@choose_success != 2) { + switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) { + case 1: + set .@headpalette,8; + break; + case 2: + set .@headpalette,1; + break; + case 3: + set .@headpalette,2; + break; + case 4: + set .@headpalette,3; + break; + case 5: + set .@headpalette,4; + break; + case 6: + set .@headpalette,5; + break; + case 7: + set .@headpalette,6; + break; + case 8: + set .@headpalette,7; + break; + case 9: + if (.@choose_success != 0) { + mes "[Rossa]"; + mes "Are you sure?"; + mes "Alright then, you"; + mes "know what's best for"; + mes "your beauty and to tell"; + mes "the truth, I agree with you~"; + close2; + set .@choose_success,2; + } + else { + mes "[Rossa]"; + mes "Oh, I see. Still, I can't"; + mes "help but feel so disappointed."; + mes "You'd look so good if you dyed"; + mes "your hair a different color~"; + close2; + set .@choose_success,2; + } + break; + } + if (getlook(VAR_HEADPALETTE) == .@headpalette) { + mes "[Rossa]"; + mes "Hmm, your hair color"; + mes "is still fine, so there's"; + mes "no need to dye it the same"; + mes "color again, if that's what"; + mes "you're worried about."; + next; + } + else { + if ((.@headpalette == 8) && (countitem(975) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Scarlet Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 1) && (countitem(976) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Lemon Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 2) && (countitem(981) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Violet Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 3) && (countitem(980) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Orange Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 4) && (countitem(979) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Darkgreen Dyestuffs"; + mes "with you. Would you come"; + mes "back after you get some?"; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 5) && (countitem(978) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Cobaltblue Dyestuffs"; + mes "with you. Would you come"; + mes "back after you get some?"; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 6) && (countitem(982) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "White Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 7) && (countitem(983) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Black Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + if (Zeny < 1000) { + mes "[Rossa]"; + mes "Oh, I'm so sorry dear,"; + mes "but my service fee is"; + mes "1,000 zeny. Did you forget"; + mes "to bring your money with you?"; + close2; + set .@choose_success,2; + break; + } + if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs + else if (.@headpalette == 1) delitem 976,1; //Lemon_Dyestuffs + else if (.@headpalette == 2) delitem 981,1; //Violet_Dyestuffs + else if (.@headpalette == 3) delitem 980,1; //Orange_Dyestuffs + else if (.@headpalette == 4) delitem 979,1; //Darkgreen_Dyestuffs + else if (.@headpalette == 5) delitem 978,1; //Cobaltblue_Dyestuffs + else if (.@headpalette == 6) delitem 982,1; //White_Dyestuffs + else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs + set zeny,zeny-1000; + setlook VAR_HEADPALETTE,.@headpalette; + set .@choose_success,1; + break; + } + } + } + break; + case 2: + mes "[Rossa]"; + mes "When you're feeling"; + mes "down, when you just want"; + mes "to look nice for the one you"; + mes "love, or when you just want"; + mes "a different look, why don't"; + mes "you dye your hair?"; + next; + mes "[Rossa]"; + mes "All you need is one"; + mes "Dyestuffs item of the"; + mes "color that you want to"; + mes "dye your hair, as well as"; + mes "a 1,000 zeny service fee."; + mes "I'm here for your beauty needs~"; + break; + case 3: + mes "[Rossa]"; + mes "You know, when you"; + mes "put some effort into"; + mes "your appearance, you'll"; + mes "not only look better, but"; + mes "you'll feel better about"; + mes "yourself. Makes sense, right?"; + close; + } + } + close; +} diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt index 9a62b3d74..2db89db83 100644 --- a/npc/merchants/hair_style.txt +++ b/npc/merchants/hair_style.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_Dib, Samuray22, Kisuka //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.2 Rescripted to the Aegis 10.3 Standards. [Samuray22] //= 1.3 Updated to match AEGIS script. [Kisuka] +//= 1.4 Added Lighthalzen Hair Dresser. [L0ne_W0lf] //============================================================ // Hair Dresser Veronica @@ -682,6 +683,619 @@ alberta,33,141,7 script Roving Hair Dresser 87,{ } } + +// Lighthalzen +lhz_in02,100,143,3 script Hair Dresser#li 122,{ + mes "[Prince Shammi]"; + mes "Welcome to Prince Shammi's"; + mes "Beauty Shop, the place to go"; + mes "for faaabulous hair. Don't be"; + mes "shy, tell me exactly how you"; + mes "want me to make you glamorous~"; + next; + switch(select("Check all hairstyles:Change hairstyle:Cancel")) { + case 1: + mes "[Prince Shammi]"; + mes "Oh, would you like to"; + mes "see all of the trendy new"; + mes "hairstyles I offer?"; + next; + mes "[Prince Shammi]"; + mes "Please, oh please, choose from the following styles and I will show you a preview."; + next; + switch(select("Old Hairstyles:New Hairstyles")) { + case 1: + if (Sex == 1) { + switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) { + case 1: + cutin "hair_m_20",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFPetite Style^000000,"; + mes "which softens the gentleman's"; + mes "appearance with long braids"; + mes "for a fluffier appearance."; + break; + case 2: + cutin "hair_m_21",4; + mes "[Prince Shammi]"; + mes "Oh, the ^3131FFExecutioner Style^000000!"; + mes "It's a rugged, shaggy style"; + mes "for that tough guy look that's"; + mes "becoming popular these days."; + mes "And every girl loves a tough"; + mes "guy, right? ^333333*Tee hee~*^000000"; + break; + case 3: + cutin "hair_m_22",4; + mes "[Prince Shammi]"; + mes "You certainly have an"; + mes "eye for fashion! Yes, this"; + mes "is the ^3131FFPrince Style^000000, the"; + mes "pinnacle of sexiness and"; + mes "sophistication. Magnifique, no?"; + mes "Yes, choose this one, this one!"; + break; + case 4: + cutin "hair_m_23",4; + mes "[Prince Shammi]"; + mes "A-ha~! The ^3131FFDeviace Style^000000!"; + mes "This is much like the Prince"; + mes "Style, but with shorter hair"; + mes "in the back. Yes, this look"; + mes "is very neat and dandy."; + break; + case 5: + cutin "hair_f_01",255; + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#i"; + close; + } + } + else { + switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) { + case 1: + cutin "hair_f_20",4; + mes "[Prince Shammi]"; + mes "Oh yes, this is the "; + mes "^3131FFSpring Rabbit Style^000000."; + mes "The bobbing forelock"; + mes "adds an aura of chic,"; + mes "cutsiness and playfulness."; + mes "Yes? No? Yes? No? Oh yes!"; + break; + case 2: + cutin "hair_f_21",4; + mes "[Prince Shammi]"; + mes "Ooh, are you interested"; + mes "in the ^3131FFHarpy Style^000000? The"; + mes "natural curl coupled with"; + mes "the pony tail results in"; + mes "a sophisticated, yet very"; + mes "natural and relaxed look~"; + break; + case 3: + cutin "hair_f_22",4; + mes "[Prince Shammi]"; + mes "Ahh, the ^3131FFMedusa Style^000000~"; + mes "These boldy flowing locks"; + mes "scream power and dominance"; + mes "and is ideal for the big career"; + mes "woman who wishes to be..."; + mes "irresistable to men~"; + break; + case 4: + cutin "hair_f_23",4; + mes "[Prince Shammi]"; + mes "Ooh, the ^3131FFIsis Style^000000~"; + mes "Yes, you'll look very cute"; + mes "with your hair in buns on"; + mes "on both sides of your head."; + mes "It'll be very darling on you!"; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + break; + case 2: + if (Sex == 1) { + switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) { + case 1: + cutin "hair_m_24",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFEmergency Heal Perm^000000"; + mes "It is quite popular among the healing class."; + break; + case 2: + cutin "hair_m_25",4; + mes "[Prince Shammi]"; + mes "You must be after a lady yes?"; + mes "The ^3131FFAura Blade Cut^000000"; + mes "is known to make the ladies swoon, you tiger you!"; + break; + case 3: + cutin "hair_m_26",4; + mes "[Prince Shammi]"; + mes "Oh you brute!"; + mes "^3131FFPower Swing Cut^000000"; + mes "Flex your style muscles with this hairstyle. This is definitely your look."; + break; + case 4: + cutin "hair_m_27",4; + mes "[Prince Shammi]"; + mes "Ah! I see you're only interested in the latest trends."; + mes "Straight from the runway is the ^3131FFRenovatio Cut^000000."; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + else { + switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) { + case 1: + cutin "hair_f_24",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFAssumptio Perm^000000"; + mes "It's a shorter style perm that allows for maximum spellcasting."; + break; + case 2: + cutin "hair_f_25",4; + mes "[Prince Shammi]"; + mes "You must be a man killer no?"; + mes "The ^3131FFSoul Changer Cut^000000"; + mes "will make any man open his wall... er heart to you!"; + break; + case 3: + cutin "hair_f_26",4; + mes "[Prince Shammi]"; + mes "This is a bit of a trendy style"; + mes "^3131FFX Tornado Cut^000000"; + mes "It's for adventurous people who like change."; + break; + case 4: + cutin "hair_f_27",4; + mes "[Prince Shammi]"; + mes "Ah! I see you're only interested in the latest trends."; + mes "Straight from the runway is the ^3131FFOratio Cut^000000."; + mes "You'll be the envy of all of your friends with this hairstyle."; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + } + close2; + cutin "",255; + end; + case 2: + if (BaseLevel < 60) { + mes "[Prince Shammi]"; + mes "Oh, I'm so sorry, but"; + mes "I can only perform my"; + mes "services for clients that have"; + mes "matured enough to find their"; + mes "true inner beauty. But please"; + mes "come back once you do, okay?"; + close; + } + else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) { + mes "[Prince Shammi]"; + mes "If you've already decided"; + mes "what hairstyle you'd like,"; + mes "please have my service charge"; + mes "ready, as well as the materials"; + mes "I will need in performing this"; + mes "service, okay? Please bring..."; + next; + mes "[Prince Shammi]"; + mes "^3355FF3 Counteragent^000000,"; + mes "^3355FF3 Mixture^000000,"; + mes "^3355FF100 Daenggie^000000,"; + mes "^3355FF100 Short Daenggie^000000..."; + next; + mes "[Prince Shammi]"; + mes "^3355FF100 Black Hair^000000,"; + mes "^3355FF100 Golden Hair^000000,"; + mes "^3355FF100 Glossy Hair^000000"; + mes "and ^3355FF99,800 zeny^000000."; + mes "Once you do that, I'll make"; + mes "a miracle out of your hair!"; + close; + } + mes "[Prince Shammi]"; + mes "Alright, please choose"; + mes "which hairstyle you wish"; + mes "to have from numbers 20 to 25."; + mes "Here's a list of the style names just in case you need them~"; + next; + mes "[Prince Shammi]"; + if (Sex == 1) { + mes "No. 20: Petite Style"; + mes "No. 21: Executioner Style"; + mes "No. 22: Prince Style"; + mes "No. 23: Deviace Style"; + mes "No. 24: Emergency Heal Perm"; + mes "No. 25: Aura Blade Cut"; + mes "No. 26: Power Swing and"; + mes "No. 27: Renovatio Cut."; + } + else { + mes "No. 20: Spring Rabbit Style"; + mes "No. 21: Harpy Style"; + mes "No. 22: Medusa Style"; + mes "No. 23: Isis Style"; + mes "No. 24: Assumptio Perm"; + mes "No. 25: Soul Changer Cut"; + mes "No. 26: X Tornado Cut and"; + mes "No. 27: Oratio Cut."; + } + next; + input .@input; + if (.@input == 0) { + mes "[Prince Shammi]"; + mes "Oh...?"; + mes "You decided to cancel?"; + mes "Well, you know what's"; + mes "best for you, I suppose."; + mes "Still, I'm so disappointed~"; + close; + } + else if ((.@input < 20) || (.@input > 27)) { + mes "[Prince Shammi]"; + mes "Dearie, please enter"; + mes "a number from ''20'' to"; + mes "''25,'' alright? Then I can"; + mes "get right to work at making"; + mes "you soooooooo beautiful!"; + close; + } + else if (getlook(VAR_HEAD) == .@input) { + mes "[Prince Shammi]"; + mes "Oh dear me, you're not"; + mes "going to waste money for"; + mes "the same hairstyle that you"; + mes "have now, are you? You can"; + mes "have someone else change"; + mes "your hair color, you know."; + close; + } + else { + if (Sex == 1) + cutin "hair_m_"+.@input+".BMP",4; + else + cutin "hair_f_"+.@input+".BMP",4; + mes "[Prince Shammi]"; + mes "Oooh! Now, is this the"; + mes "hairstyle that you wanted?"; + mes "This is No. "+.@input+", by the way."; + next; + switch(select("Yes.:No.")) { + case 1: + if (getlook(VAR_HEADPALETTE) == 0) { + mes "[Prince Shammi]"; + mes "Oh, Sweet Christmas,"; + mes "I almost forgot! Would"; + mes "you like me to dye your"; + mes "hair, free of charge? It's"; + mes "a part of my service, so"; + mes "please choose a color~"; + next; + switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) { + case 1: + set .@headpalette,8; + break; + case 2: + set .@headpalette,1; + break; + case 3: + set .@headpalette,2; + break; + case 4: + set .@headpalette,3; + break; + case 5: + set .@headpalette,4; + break; + case 6: + set .@headpalette,5; + break; + case 7: + set .@headpalette,6; + break; + case 8: + set .@headpalette,7; + break; + } + } + mes "[Prince Shammi]"; + mes "Okay, let's get"; + mes "started, shall we?"; + mes "Keep your head still,"; + mes "now. Yes, that's good..."; + next; + mes "^3355FF*Snip snip*"; + mes "*Rustle rustle*"; + mes "*Clip clip clip clip*"; + mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000"; + next; + set zeny,zeny-99800; + delitem 973,3; //Counteragent + delitem 974,3; //Mixture + delitem 901,100; //Danggie + delitem 1094,100; //Short_Daenggie + delitem 1020,100; //Long_Hair + delitem 1060,100; //Golden_Hair + delitem 7152,100; //Glossy_Hair + setlook VAR_HEAD,.@input; + setlook VAR_HEADPALETTE,.@headpalette; + mes "[Prince Shammi]"; + mes "Well, we're all finished!"; + mes "And my, oh my, you look even"; + mes "more fabulous that I thought"; + mes "you would! Oh, I can't believe"; + if (Sex == 1) { + mes "how tough and elegant you are~"; + mes "So ruggedly manly and handsome!"; + } + else { + mes "how graceful and elegant you"; + mes "look! Absolutely gorgeous!"; + } + emotion e_kis,"Hair Dresser#li"; + next; + mes "[Prince Shammi]"; + mes "You love your new"; + mes "hair, don't you? Feel"; + mes "free to come back anytime."; + mes "I'll make you the best looking"; + mes "person in the entire world!"; + emotion e_no1,"Hair Dresser#li"; + close; + case 2: + mes "[Prince Shammi]"; + mes "Oh, did you forget which"; + mes "hairstyle goes with which"; + mes "number? By all means, please"; + mes "check again! Find the one that"; + mes "is perfect just for you, okay?"; + close; + } + } + break; + case 3: + mes "[Prince Shammi]"; + mes "Humm ? "; + mes "Maybe you don't understand"; + mes "my futuristic styles."; + mes "Goodbye! "; + close; + } +} + +lhz_in02,91,155,5 script Assistant Beautician#li 862,{ + mes "[Assistant Beautician]"; + mes "Wah?! Sweet Jiminy,"; + mes "you freaked me out!"; + mes "What are you doing?!"; + emotion e_omg,"Assistant Beautician#li"; + next; + mes "[Assistant Beautician]"; + mes "Oh! Um, a customer!"; + mes "H-h-h-h-h-hello! Can"; + mes "I help you with anything?"; + next; + switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) { + case 1: + mes "[Assistant Beautician]"; + mes "Oh! Me...? I'm"; + mes "just an assistant"; + mes "beautician, but I'm"; + mes "training hard everyday"; + mes "so that I can become"; + mes "a real professional!"; + next; + mes "[Assistant Beautician]"; + mes "Yeah, I do all sorts of"; + mes "grunt work for the boss while"; + mes "I'm in training. Sometimes, he"; + mes "makes me work pretty hard."; + mes "In fact, I better get back to work before he gets angry at me!"; + close; + case 2: + if (BaseLevel < 60) { + mes "[Assistant Beautician]"; + mes "Me...? Oh no,"; + mes "no I can't! I mean,"; + mes "I'd love to but, I'm"; + mes "still in training and"; + mes "I can't take responsibility"; + mes "if I mess up on a little kid!"; + close; + } + else if ((Zeny < 250000)) { + mes "[Assistant Beautician]"; + mes "Well... I'm just an"; + mes "assistant, but I have been"; + mes "studying hairstyling after"; + mes "work. If you want, just bring"; + mes "me 250,000 zeny and I'll try"; + mes "my best to change your hair~"; + next; + mes "[Assistant Beautician]"; + mes "I'd appreciate it if you'd"; + mes "give me this chance! The"; + mes "boss doesn't think I'm ready"; + mes "for styling real people yet, so"; + mes "I haven't had much practice!"; + next; + mes "[Assistant Beautician]"; + mes "I just know I could"; + mes "do a good job on your"; + mes "hair! Just... Just please"; + mes "understand if I mess up."; + mes "It won't be too bad, I promise~"; + close; + } + else { + mes "[Assistant Beautician]"; + mes "You're really going to"; + mes "give me a chance to practice?"; + mes "Oh, I love you so much! Okay,"; + mes "I'll need 250,000 zeny to make"; + mes "up for the material expenses."; + mes "Is that okay with you?"; + next; + switch(select("Of course~:On second thought...")) { + case 1: + mes "[Assistant Beautician]"; + mes "Great! Now, please"; + mes "choose a hairstyle"; + mes "from ''1'' to ''23.''"; + mes "Um, if you need to"; + mes "cancel, just enter ''0.''"; + next; + input .@input; + if (.@input == 0) { + mes "[Assistant Beautician]"; + mes "Awwww..."; + mes "I guess you don't"; + mes "trust me after all..."; + close; + } + else if ((.@input < 1) || (.@input > 23)) { + mes "[Assistant Beautician]"; + mes "Huh? I thought I asked"; + mes "you to enter a number from"; + mes "''1'' to ''23?'' What did I do"; + mes "wrong this time? Hmmm..."; + close; + } + else { + mes "[Assistant Beautician]"; + mes "So this is the"; + mes "style you want me"; + mes "to try to do for you?"; + if (Sex == 1) { + if (.@input < 10) + cutin "hair_m_0"+.@input+".BMP",4; + else + cutin "hair_m_"+.@input+".BMP",4; + } + else { + if (.@input < 10) + cutin "hair_f_0"+.@input+".BMP",4; + else + cutin "hair_f_"+.@input+".BMP",4; + } + next; + switch(select("Yes, let's try it~:Cancel.")) { + case 1: + break; + case 2: + mes "[Assistant Beautician]"; + mes "Oooh, there must"; + mes "be some style that"; + mes "you like, right? Hmmm..."; + close; + } + } + mes "[Assistant Beautician]"; + mes "Great, you finally"; + mes "picked one! What, which"; + mes "one did you pick again?"; + mes "Ah, I found it, I found it!"; + mes "Haha! No problem here!"; + mes "Now it's time to style!"; + next; + nude; + mes "[Assistant Beautician]"; + mes "Bwwwwaaaahhhh!"; + next; + mes "[Assistant Beautician]"; + mes "Yap! Pwwwaaattt!"; + next; + mes "[Assistant Beautician]"; + mes "Waaaah!"; + mes "Oh crap!"; + mes "Wait, I can..."; + mes "I can fix this!"; + next; + set .@style_r,rand(1,23); + set .@color_r,rand(1,8); + mes "[Assistant Beautician]"; + mes "^333333*Pant Pant Pant*^000000"; + next; + set zeny,zeny-250000; + setlook VAR_HEAD,.@style_r; + setlook VAR_HEADPALETTE,.@color_r; + mes "[Assistant Beautician]"; + mes "Bwahahaha! Success!"; + if (.@input == .@style_r) { + mes "So... How do you like"; + mes "your new style? I love it!"; + } + else { + mes "Wha...? This isn't what"; + mes "you wanted? Uh oh... Um..."; + mes "Well, next time I know I can"; + mes "do a much better job! Right!"; + } + next; + mes "[Assistant Beautician]"; + mes "Oh, you're such a"; + mes "sweetheart for helping"; + mes "me! Thank you for using"; + mes "my service and come again~"; + emotion e_kis,"Assistant Beautician#li"; + close; + case 2: + mes "[Assistant Beautician]"; + mes "Huh? Oh no, you're"; + mes "quitting? Well, I guess"; + mes "I couldn't trust me to"; + mes "style my hair either..."; + mes "You're... You're right."; + close; + } + } + case 3: + mes "[Assistant Beautician]"; + mes "Prince Shammi?"; + mes "He's only a genius when"; + mes "it comes to hairstyling!"; + mes "I'm just his apprentice, but"; + mes "maybe someday, I can be a"; + mes "force in the fashion world too!"; + close; + } +} + //===== Old Changelog: ================================= //= 07/06/05 : Added 1st Version. [Muad_Dib] //= Converted to eAthena format by Dr.Evil Fixed typos [Nexon] |