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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/socket_enchant2.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/socket_enchant2.txt')
-rw-r--r-- | npc/merchants/socket_enchant2.txt | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt new file mode 100644 index 000000000..a66ab30d8 --- /dev/null +++ b/npc/merchants/socket_enchant2.txt @@ -0,0 +1,470 @@ +//===== rAthena Script ======================================= +//= Episode 12 Socket Enchant NPC +//===== By: ================================================== +//= Gepard +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Adds slots to selected weapons and armor. +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Duplicates now spawn from floating NPCs. [L0ne_W0lf] +//============================================================ + +- script Leablem#dummy::SocketEnchant2 -1,{ + if (checkweight(1201,1) == 0) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you lose some weight. -"; + close; + } + mes "[Leablem]"; + mes "Good day. My name is Leablem,"; + mes "and I'm a technician that specializes in"; + mes "adding slots to weapons and armors."; + mes "It can be very hard sometimes, but I like"; + mes "what I do, and take pride in it."; + next; + mes "[Leablem]"; + mes "I've learned most of the things from my brother, Seyablem,"; + mes "but I think I still have a lot to learn."; + mes "So please understand my slotting services are limited,"; + mes "unlike my brother Seyablem."; + next; + mes "[Leablem]"; + mes "My brother wasn't so happy to teach me"; + mes "his skills because he was worried that his skills"; + mes "wouldn't be unique anymore. He did, however, his best"; + mes "to teach me."; + next; + mes "[Leablem]"; + mes "Thanks to him, I've learned lots of things."; + mes "I'm not very confident"; + mes "in trying many different things,"; + mes "but I'll do what"; + mes "I can do for now."; + next; + mes "[Leablem]"; + mes "In fact, there's one thing"; + mes "that my brother doesn't want me to do."; + mes "I don't want to upset him, so...let's just skip that part."; + mes "I'll say no more about it!"; + next; + mes "[Leablem]"; + mes "Anyways, do you have any equipment"; + mes "which you'd like to add to the slots?"; + mes "My service charge, the materials,"; + mes "and the success chance all depend on"; + mes "the specific item I'm working on."; + next; + switch(select("Weapon:Armor:About that thing you skipped:More information:Quit")) + { + case 1: + mes "[Leablem]"; + mes "Weapon, you said? Sure, no problem."; + mes "Weapons are divided into 4 different class"; + mes "depending on the work difficulty."; + mes "C class is the easiest one, and S class is the hardest one."; + mes "Which class would you like to try?"; + next; + switch(select("C:B:A:S")) + { + case 1: + mes "[Leablem]"; + mes "C class, I see."; + mes "So, what kind of weapon do you have?"; + next; + switch(select("Book of Mother Earth:Book of Billows:Book of Gust of Wind:Book of the Blazing Sun")) + { + case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10; + case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10; + case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10; + case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10; + } + case 2: + mes "[Leablem]"; + mes "You have chosen average B class."; + mes "So, what kind of weapon do you have?"; + next; + switch(select("Orcish Axe:Scimiter:Spike")) + { + case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1; + case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1; + case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1; + } + case 3: + mes "[Leablem]"; + mes "A class? You seem to want little too much. But, no problem."; + mes "So, what kind of weapon do you have?"; + next; + switch(select("Dragon Killer:Katar of Quaking:Katar of Raging Blaze:Katar of Frozen Icicle:Katar of Piercing Wind:Golden Mace:Oriental Lute:Queen's Whip:Spectral Spear:Gae Bolg:Schweizersabel")) + { + case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2; + case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2; + case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2; + case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2; + case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2; + case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2; + case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2; + case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2; + case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2; + case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2; + case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2; + } + case 4: + mes "[Leablem]"; + mes "Huh, S Class?! Oh my god, are you serious?*Tremble*"; + mes "So...which S class weapon would you like to make a slot?!"; + next; + switch(select("Zephyrus:Mailbreaker:Dragon Slayer:Swordbreaker:Assasin Dagger:Grand Cross:Executioner")) + { + case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10; + case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10; + case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10; + case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10; + case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10; + case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10; + case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10; + } + } + case 2: + mes "[Leablem]"; + mes "Armor, you said? Sure, no problem."; + mes "Weapons are divided into 4 different class"; + mes "depending on the work difficulty."; + mes "C class is the easiest one, and S class is the hardest one."; + mes "Which class would you like to try?"; + next; + switch(select("C:B:A:S")) + { + case 1: + mes "[Leablem]"; + mes "C class, I see."; + mes "So, what kind of armor do you have?"; + next; + switch(select("Sunflower:Ph.D Hat:Big Ribbon:Boys Cap")) + { + case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3; + case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3; + case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5; + case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5; + } + case 2: + mes "[Leablem]"; + mes "You have chosen average B class."; + mes "So, what kind of armor do you have?"; + next; + switch(select("Skull Ring:High Heels")) + { + case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5; + case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5; + } + case 3: + mes "[Leablem]"; + mes "A class? You seem to want little too much. But, no problem."; + mes "So, what kind of armor do you have?"; + next; + switch(select("Pirate Bandana:Black Leather Boots")) + { + case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo + case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1; + } + case 4: + mes "[Leablem]"; + mes "Huh, S Class?! Oh my god, are you serious?*Tremble*"; + mes "So...which S class armor would you like to make a slot?!"; + next; + switch(select("Mage Coat:Holy Robe:Sacred Mission:Undershirt:Pantie")) + { + case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance + case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5% + case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1; + case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1; + case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1; + } + } + case 3: + mes "[Leablem]"; + mes "Oh, it's nothing special, but he thinks"; + mes "it's not something for humans to mess with. "; + mes "I don't want to upset my brother,"; + mes "so I'd better forget about it."; + next; + mes "[Leablem]"; + mes "...That service itself has a very high success chance,"; + mes "but requires a lot of materials and a high-rate service charge. "; + mes "I highly doubt that anyone would actually want to use"; + mes "the service, even if I did open it."; + next; + mes "[Leablem]"; + mes "...Ummm..."; + next; + mes "[Leablem]"; + mes "............."; + next; + mes "[Leablem]"; + mes "............."; + next; + mes "[Leablem]"; + mes "You seem interested in using that service."; + mes "If you want, I can at least tell you about it. "; + mes "But you must promise to keep this a secret."; + mes "If my brother finds out what I'm about to tell you,"; + mes "he's gonna give me a beating!"; + next; + mes "[Leablem]"; + mes "This special service has a 90% success chance,"; + mes "but requires 2 Gold and 2 hundred million zeny:"; + mes "I can add slots to the Hat of the Sun God."; + next; + mes "[Leablem]"; + mes "My brother said that, even since ancient times, it's forbidden to modify that hat. "; + mes "But I believe humans are too curious not to"; + mes "experiment, especially when it's forbidden."; + mes "I just don't want my brother to yell at me. That's all."; + next; + switch(select("Use the Service","Quit")) + { + case 1: + mes "[Leablem]"; + mes "................."; + next; + mes "[Leablem]"; + mes "................."; + next; + mes "[Leablem]"; + mes "...Wh... What? No!"; + mes "Giving me that dirty look"; + mes "won't make me do it!"; + mes "No, I said no! No is no! No!"; + next; + mes "[Leablem]"; + mes "No, I won't! No!"; + next; + mes "[Leablem]"; + mes "I can't do it..."; + next; + mes "[Leablem]"; + mes "I can't do... It..."; + next; + mes "[Leablem]"; + mes "................."; + next; + mes "[Leablem]"; + mes "Umm..."; + next; + mes "[Leablem]"; + mes "You're so persistent. Okay, I'll make you an exception."; + mes "Just don't tell anyone,"; + mes "especially my brother. Do you promise?"; + next; + mes "[Leablem]"; + mes "Okay then, please bring me"; + mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,"; + mes "^FF0000and a Hat of the Sun God."; + mes "^FF0000You know your chance of success is 90% with this, don't you?^000000"; + mes "We don't have time to waste,"; + mes "so let's get down to business right away."; + next; + if ((Zeny > 199999999) && (countitem(969) > 1) && (countitem(5022) > 0)) + { + mes "[Leablem]"; + mes "Shall we start now?"; + mes "Pray to your gods for good luck."; + next; + set .@a, rand(1,100); + if ((.@a > 4) && (.@a < 95)) + { + specialeffect EF_LORD; + mes "[Leablem]"; + mes "Excellent! Wow, I guess the 90% success chance is true!"; + mes "Look, the slot was added in the perfect place."; + mes "Congratulations."; + delitem 5022,1; //Helm_Of_Sun + delitem 969,2; //Gold + set Zeny, Zeny - 200000000; + getitem 5353,1; //Helm_Of_Sun_ + next; + mes "[Leablem]"; + mes "This is the first and last time I will do this for you."; + mes "Don't ever tell anyone"; + mes "about this. Okay?"; + close; + } + else + { + specialeffect EF_SUI_EXPLOSION; + mes "[Leablem]"; + mes "Wah! Oh my god, we failed!"; + mes "My god, I guess we had the worst kind of luck..."; + mes "What should we do? ...This is why"; + mes "I didn't want to do in the first place!"; + delitem 5022,1; //Helm_Of_Sun + delitem 969,2; //Gold + set Zeny, Zeny - 200000000; + next; + mes "[Leablem]"; + mes "No, don't ever ask me to do such a risky thing again!"; + mes "Bah~"; + close; + } + } + else + { + mes "[Leablem]"; + mes "Umm..."; + next; + mes "[Leablem]"; + mes "You don't have enough materials."; + mes "Man, why did you even ask me to try?"; + mes "I'm not going to do this again for you,"; + mes "even if you bring enough materials. Bah~"; + close; + } + case 2: + mes "[Leablem]"; + mes "Don't ever tell anyone"; + mes "about what I told you. Okay?"; + close; + } + case 4: + mes "[Leablem]"; + mes "Do you want to know more information?"; + mes "Well, I don't think there's something"; + mes "that you specifically need to know."; + mes "But I can at least give you a tip."; + next; + mes "[Leablem]"; + mes "The slot technicians in each town"; + mes "provide different slotting success chances"; + mes "depending on your equipment's upgrade level."; + mes "I don't know if that's true,"; + mes "but I can see the difference in each town."; + next; + mes "[Leablem]"; + mes "For instance, a slot technician in one town"; + mes "provides a higher success chance to"; + mes "equipment items at higher upgrade levels,"; + mes "while a technician in another town has higher"; + mes "success at lower upgrade levels."; + next; + mes "[Leablem]"; + mes "When you fail to add a slot, the equipment"; + mes "will become broken and disappear."; + mes "I try my best to succeed, but"; + mes "slotting is complicated work."; + next; + mes "[Leablem]"; + mes "Oh, there's an important thing that you need to be careful about."; + mes "^FF0000Try not to carry two identical equipment items"; + mes "^FF0000with you when you add slots."; + mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,"; + mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000"; + next; + mes "[Leablem]"; + mes "I hope this information will be helpful to you."; + mes "Thanks."; + close; + case 5: + mes "[Leablem]"; + mes "Alright, then."; + close; + } +} + +payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 86 +lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 86 +prontera,244,169,5 duplicate(SocketEnchant2) Leablem#prt 86 +moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 86 + +function script Func_Socket2 { + + mes "[Leablem]"; + if(getarg(7,0) != 0 && getarg(8,0) != 0) + { + mes getitemname(getarg(0)) + "... Okay, then you need to bring me"; + mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,"; + mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + "."; + mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000"; + } + else + { + mes getitemname(getarg(0)) + "? Okay, then you need to bring me"; + mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement."; + mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + "."; + mes "^FF0000You should have all items.^000000"; + } + next; + mes "[Leablem]"; + mes "Did you already bring all of them?"; + mes "For your information, if you fail to create a slot,"; + mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor + mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,"; + mes "you will lose them even if you succeed in creating a slot."; + next; + switch(select("Ask for slot creation.:Try next time.")) + { + case 1: + if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though) + { + mes "[Leablem]"; + mes "Alright then, let the work begin!"; + mes "You'd better pray for a successful result."; + next; + set .@a, rand(1,100); + if ((.@a > getarg(2)) && (.@a < getarg(3))) + { + specialeffect EF_LORD; + mes "[Leablem]"; + mes "Great, it seems to be successful."; + mes "It looks pretty well done. Congratulations!"; + delitem getarg(0),1; + delitem getarg(5),getarg(6); + if (getarg(7,0) != 0 && getarg(8,0) != 0) + delitem getarg(7),getarg(8); + set Zeny, Zeny - getarg(4)*1000; + getitem getarg(1),1; + next; + mes "[Leablem]"; + mes "See you again, buddy!"; + close; + } + else + { + specialeffect EF_SUI_EXPLOSION; + mes "[Leablem]"; + mes "Wah! ...I am so sorry, it failed."; + mes "However, I am completely innocent."; + mes "This is your luck, and it is destined by god, okay?"; + mes "Don't be so disappointed,"; + mes "and try next time."; + delitem getarg(0),1; + delitem getarg(5),getarg(6); + if (getarg(7,0) != 0 && getarg(8,0) != 0) + delitem getarg(7),getarg(8); + set Zeny, Zeny - getarg(4)*1000; + next; + mes "[Leablem]"; + mes "See you again, buddy!"; + close; + } + } + else + { + mes "[Leablem]"; + mes "Are you stupid or what? You didn't bring all of the required items!"; + mes "Go bring them quick!"; + close; + } + case 2: + mes "[Leablem]"; + mes "See you next time."; + close; + } +} |