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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/socket_enchant2.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Episode 12 Socket Enchant NPC
+//===== By: ==================================================
+//= Gepard
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Adds slots to selected weapons and armor.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
+//============================================================
+
+- script Leablem#dummy::SocketEnchant2 -1,{
+ if (checkweight(1201,1) == 0)
+ {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
+ }
+ mes "[Leablem]";
+ mes "Good day. My name is Leablem,";
+ mes "and I'm a technician that specializes in";
+ mes "adding slots to weapons and armors.";
+ mes "It can be very hard sometimes, but I like";
+ mes "what I do, and take pride in it.";
+ next;
+ mes "[Leablem]";
+ mes "I've learned most of the things from my brother, Seyablem,";
+ mes "but I think I still have a lot to learn.";
+ mes "So please understand my slotting services are limited,";
+ mes "unlike my brother Seyablem.";
+ next;
+ mes "[Leablem]";
+ mes "My brother wasn't so happy to teach me";
+ mes "his skills because he was worried that his skills";
+ mes "wouldn't be unique anymore. He did, however, his best";
+ mes "to teach me.";
+ next;
+ mes "[Leablem]";
+ mes "Thanks to him, I've learned lots of things.";
+ mes "I'm not very confident";
+ mes "in trying many different things,";
+ mes "but I'll do what";
+ mes "I can do for now.";
+ next;
+ mes "[Leablem]";
+ mes "In fact, there's one thing";
+ mes "that my brother doesn't want me to do.";
+ mes "I don't want to upset him, so...let's just skip that part.";
+ mes "I'll say no more about it!";
+ next;
+ mes "[Leablem]";
+ mes "Anyways, do you have any equipment";
+ mes "which you'd like to add to the slots?";
+ mes "My service charge, the materials,";
+ mes "and the success chance all depend on";
+ mes "the specific item I'm working on.";
+ next;
+ switch(select("Weapon:Armor:About that thing you skipped:More information:Quit"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "Weapon, you said? Sure, no problem.";
+ mes "Weapons are divided into 4 different class";
+ mes "depending on the work difficulty.";
+ mes "C class is the easiest one, and S class is the hardest one.";
+ mes "Which class would you like to try?";
+ next;
+ switch(select("C:B:A:S"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "C class, I see.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Book of Mother Earth:Book of Billows:Book of Gust of Wind:Book of the Blazing Sun"))
+ {
+ case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10;
+ case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10;
+ case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10;
+ case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "You have chosen average B class.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Orcish Axe:Scimiter:Spike"))
+ {
+ case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1;
+ case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1;
+ case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1;
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "A class? You seem to want little too much. But, no problem.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Dragon Killer:Katar of Quaking:Katar of Raging Blaze:Katar of Frozen Icicle:Katar of Piercing Wind:Golden Mace:Oriental Lute:Queen's Whip:Spectral Spear:Gae Bolg:Schweizersabel"))
+ {
+ case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2;
+ case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2;
+ case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2;
+ case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2;
+ case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2;
+ case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2;
+ case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2;
+ case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2;
+ case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2;
+ case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2;
+ case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
+ mes "So...which S class weapon would you like to make a slot?!";
+ next;
+ switch(select("Zephyrus:Mailbreaker:Dragon Slayer:Swordbreaker:Assasin Dagger:Grand Cross:Executioner"))
+ {
+ case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10;
+ case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10;
+ case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10;
+ case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10;
+ case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10;
+ case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10;
+ case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10;
+ }
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "Armor, you said? Sure, no problem.";
+ mes "Weapons are divided into 4 different class";
+ mes "depending on the work difficulty.";
+ mes "C class is the easiest one, and S class is the hardest one.";
+ mes "Which class would you like to try?";
+ next;
+ switch(select("C:B:A:S"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "C class, I see.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Sunflower:Ph.D Hat:Big Ribbon:Boys Cap"))
+ {
+ case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3;
+ case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3;
+ case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5;
+ case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "You have chosen average B class.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Skull Ring:High Heels"))
+ {
+ case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5;
+ case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5;
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "A class? You seem to want little too much. But, no problem.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Pirate Bandana:Black Leather Boots"))
+ {
+ case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo
+ case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
+ mes "So...which S class armor would you like to make a slot?!";
+ next;
+ switch(select("Mage Coat:Holy Robe:Sacred Mission:Undershirt:Pantie"))
+ {
+ case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance
+ case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5%
+ case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1;
+ case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1;
+ case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1;
+ }
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "Oh, it's nothing special, but he thinks";
+ mes "it's not something for humans to mess with. ";
+ mes "I don't want to upset my brother,";
+ mes "so I'd better forget about it.";
+ next;
+ mes "[Leablem]";
+ mes "...That service itself has a very high success chance,";
+ mes "but requires a lot of materials and a high-rate service charge. ";
+ mes "I highly doubt that anyone would actually want to use";
+ mes "the service, even if I did open it.";
+ next;
+ mes "[Leablem]";
+ mes "...Ummm...";
+ next;
+ mes "[Leablem]";
+ mes ".............";
+ next;
+ mes "[Leablem]";
+ mes ".............";
+ next;
+ mes "[Leablem]";
+ mes "You seem interested in using that service.";
+ mes "If you want, I can at least tell you about it. ";
+ mes "But you must promise to keep this a secret.";
+ mes "If my brother finds out what I'm about to tell you,";
+ mes "he's gonna give me a beating!";
+ next;
+ mes "[Leablem]";
+ mes "This special service has a 90% success chance,";
+ mes "but requires 2 Gold and 2 hundred million zeny:";
+ mes "I can add slots to the Hat of the Sun God.";
+ next;
+ mes "[Leablem]";
+ mes "My brother said that, even since ancient times, it's forbidden to modify that hat. ";
+ mes "But I believe humans are too curious not to";
+ mes "experiment, especially when it's forbidden.";
+ mes "I just don't want my brother to yell at me. That's all.";
+ next;
+ switch(select("Use the Service","Quit"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes "...Wh... What? No!";
+ mes "Giving me that dirty look";
+ mes "won't make me do it!";
+ mes "No, I said no! No is no! No!";
+ next;
+ mes "[Leablem]";
+ mes "No, I won't! No!";
+ next;
+ mes "[Leablem]";
+ mes "I can't do it...";
+ next;
+ mes "[Leablem]";
+ mes "I can't do... It...";
+ next;
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes "Umm...";
+ next;
+ mes "[Leablem]";
+ mes "You're so persistent. Okay, I'll make you an exception.";
+ mes "Just don't tell anyone,";
+ mes "especially my brother. Do you promise?";
+ next;
+ mes "[Leablem]";
+ mes "Okay then, please bring me";
+ mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,";
+ mes "^FF0000and a Hat of the Sun God.";
+ mes "^FF0000You know your chance of success is 90% with this, don't you?^000000";
+ mes "We don't have time to waste,";
+ mes "so let's get down to business right away.";
+ next;
+ if ((Zeny > 199999999) && (countitem(969) > 1) && (countitem(5022) > 0))
+ {
+ mes "[Leablem]";
+ mes "Shall we start now?";
+ mes "Pray to your gods for good luck.";
+ next;
+ set .@a, rand(1,100);
+ if ((.@a > 4) && (.@a < 95))
+ {
+ specialeffect EF_LORD;
+ mes "[Leablem]";
+ mes "Excellent! Wow, I guess the 90% success chance is true!";
+ mes "Look, the slot was added in the perfect place.";
+ mes "Congratulations.";
+ delitem 5022,1; //Helm_Of_Sun
+ delitem 969,2; //Gold
+ set Zeny, Zeny - 200000000;
+ getitem 5353,1; //Helm_Of_Sun_
+ next;
+ mes "[Leablem]";
+ mes "This is the first and last time I will do this for you.";
+ mes "Don't ever tell anyone";
+ mes "about this. Okay?";
+ close;
+ }
+ else
+ {
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Leablem]";
+ mes "Wah! Oh my god, we failed!";
+ mes "My god, I guess we had the worst kind of luck...";
+ mes "What should we do? ...This is why";
+ mes "I didn't want to do in the first place!";
+ delitem 5022,1; //Helm_Of_Sun
+ delitem 969,2; //Gold
+ set Zeny, Zeny - 200000000;
+ next;
+ mes "[Leablem]";
+ mes "No, don't ever ask me to do such a risky thing again!";
+ mes "Bah~";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Leablem]";
+ mes "Umm...";
+ next;
+ mes "[Leablem]";
+ mes "You don't have enough materials.";
+ mes "Man, why did you even ask me to try?";
+ mes "I'm not going to do this again for you,";
+ mes "even if you bring enough materials. Bah~";
+ close;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "Don't ever tell anyone";
+ mes "about what I told you. Okay?";
+ close;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Do you want to know more information?";
+ mes "Well, I don't think there's something";
+ mes "that you specifically need to know.";
+ mes "But I can at least give you a tip.";
+ next;
+ mes "[Leablem]";
+ mes "The slot technicians in each town";
+ mes "provide different slotting success chances";
+ mes "depending on your equipment's upgrade level.";
+ mes "I don't know if that's true,";
+ mes "but I can see the difference in each town.";
+ next;
+ mes "[Leablem]";
+ mes "For instance, a slot technician in one town";
+ mes "provides a higher success chance to";
+ mes "equipment items at higher upgrade levels,";
+ mes "while a technician in another town has higher";
+ mes "success at lower upgrade levels.";
+ next;
+ mes "[Leablem]";
+ mes "When you fail to add a slot, the equipment";
+ mes "will become broken and disappear.";
+ mes "I try my best to succeed, but";
+ mes "slotting is complicated work.";
+ next;
+ mes "[Leablem]";
+ mes "Oh, there's an important thing that you need to be careful about.";
+ mes "^FF0000Try not to carry two identical equipment items";
+ mes "^FF0000with you when you add slots.";
+ mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,";
+ mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000";
+ next;
+ mes "[Leablem]";
+ mes "I hope this information will be helpful to you.";
+ mes "Thanks.";
+ close;
+ case 5:
+ mes "[Leablem]";
+ mes "Alright, then.";
+ close;
+ }
+}
+
+payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 86
+lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 86
+prontera,244,169,5 duplicate(SocketEnchant2) Leablem#prt 86
+moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 86
+
+function script Func_Socket2 {
+
+ mes "[Leablem]";
+ if(getarg(7,0) != 0 && getarg(8,0) != 0)
+ {
+ mes getitemname(getarg(0)) + "... Okay, then you need to bring me";
+ mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,";
+ mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + ".";
+ mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000";
+ }
+ else
+ {
+ mes getitemname(getarg(0)) + "? Okay, then you need to bring me";
+ mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement.";
+ mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + ".";
+ mes "^FF0000You should have all items.^000000";
+ }
+ next;
+ mes "[Leablem]";
+ mes "Did you already bring all of them?";
+ mes "For your information, if you fail to create a slot,";
+ mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
+ mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
+ mes "you will lose them even if you succeed in creating a slot.";
+ next;
+ switch(select("Ask for slot creation.:Try next time."))
+ {
+ case 1:
+ if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
+ {
+ mes "[Leablem]";
+ mes "Alright then, let the work begin!";
+ mes "You'd better pray for a successful result.";
+ next;
+ set .@a, rand(1,100);
+ if ((.@a > getarg(2)) && (.@a < getarg(3)))
+ {
+ specialeffect EF_LORD;
+ mes "[Leablem]";
+ mes "Great, it seems to be successful.";
+ mes "It looks pretty well done. Congratulations!";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ getitem getarg(1),1;
+ next;
+ mes "[Leablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ else
+ {
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Leablem]";
+ mes "Wah! ...I am so sorry, it failed.";
+ mes "However, I am completely innocent.";
+ mes "This is your luck, and it is destined by god, okay?";
+ mes "Don't be so disappointed,";
+ mes "and try next time.";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ next;
+ mes "[Leablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Leablem]";
+ mes "Are you stupid or what? You didn't bring all of the required items!";
+ mes "Go bring them quick!";
+ close;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "See you next time.";
+ close;
+ }
+}