diff options
author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 10:34:50 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 10:34:50 +0000 |
commit | e635025f2600a77f3c38e498b7b1f590da1867c6 (patch) | |
tree | 66c10de542b8f3bc3bca083c1b79b95d8121a748 /npc/merchants/socket_enchant.txt | |
parent | 58eda12e778fb395407fa2f0e72d45d35cbb4151 (diff) | |
download | hercules-e635025f2600a77f3c38e498b7b1f590da1867c6.tar.gz hercules-e635025f2600a77f3c38e498b7b1f590da1867c6.tar.bz2 hercules-e635025f2600a77f3c38e498b7b1f590da1867c6.tar.xz hercules-e635025f2600a77f3c38e498b7b1f590da1867c6.zip |
* Updated Socket Enchant NPC
- fixed various bugs
- adjusted success rates
- now has official coordinates and sprite
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7533 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/socket_enchant.txt')
-rw-r--r-- | npc/merchants/socket_enchant.txt | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 790c8abd7..9d4fcbfe5 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -38,7 +38,7 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{ mes "Choose the number of page. Type 1 to 5:";
next;
input @weapsite;
- if(@weapsite > 5) goto L_WaepJump;
+ if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump;
if(@weapsite == 1) goto L_Weapon1;
if(@weapsite == 2) goto L_Weapon2;
@@ -47,7 +47,6 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{ if(@weapsite == 5) goto L_Weapon5;
-
L_Weapon1:
close2;
@@ -239,15 +238,15 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{ mes "[Socket Enchant]";
mes "Choose the number of page. Type 1 to 6:";
next;
- input @weapsite;
- if(@armorsite > 6) goto L_ArmorJump;
+ input @armorsite;
+ if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump;
- if(@armorsite == 1) goto L_ArmorJump1;
- if(@armorsite == 2) goto L_ArmorJump2;
- if(@armorsite == 3) goto L_ArmorJump3;
- if(@armorsite == 4) goto L_ArmorJump4;
- if(@armorsite == 5) goto L_ArmorJump5;
- if(@armorsite == 6) goto L_ArmorJump6;
+ if(@armorsite == 1) goto L_Armor1;
+ if(@armorsite == 2) goto L_Armor2;
+ if(@armorsite == 3) goto L_Armor3;
+ if(@armorsite == 4) goto L_Armor4;
+ if(@armorsite == 5) goto L_Armor5;
+ if(@armorsite == 6) goto L_Armor6;
L_Armor1:
@@ -256,6 +255,7 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{ mes "[Socket Enchant]";
mes "Please choose your item:";
menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
+
L_Armor2:
close2;
@@ -554,7 +554,7 @@ function script addslot { delitem @itemup,@itemupiece;
set Zeny,Zeny-@addprice;
delitem @olditem,1;
- if(@rateit>rand(1,100))goto L_Fail;
+ if(@rateit<rand(1,100))goto L_Fail;
getitem @newitem,1;
mes "[Socket Enchant]";
@@ -607,7 +607,7 @@ function script addslot2 { delitem @itemup2,@itemupiece2;
set Zeny,Zeny-@addprice;
delitem @olditem,1;
- if(@rateit>rand(1,100))goto L_Fail;
+ if(@rateit<rand(1,100))goto L_Fail;
getitem @newitem,1;
mes "[Socket Enchant]";
@@ -647,7 +647,7 @@ function script addslot2 { function script f_weapon_c {
- set @rateit,50; //success rate
+ set @rateit,25; //success rate
set @addprice,200000;
set @itemup,1010;
set @itemupiece,10;
@@ -658,7 +658,7 @@ function script f_weapon_c { function script f_weapon_b {
- set @rateit,40; //success rate
+ set @rateit,20; //success rate
set @addprice,300000;
set @itemup1,984;
set @itemupiece1,2;
@@ -672,7 +672,7 @@ function script f_weapon_b { function script f_weapon_a {
- set @rateit,30; //success rate
+ set @rateit,15; //success rate
set @addprice,500000;
set @itemup1,984;
set @itemupiece1,2;
@@ -686,7 +686,7 @@ function script f_weapon_a { function script f_weapon_a2 {
- set @rateit,30; //success rate
+ set @rateit,15; //success rate
set @addprice,700000;
set @itemup1,984;
set @itemupiece1,2;
@@ -700,7 +700,7 @@ function script f_weapon_a2 { function script f_weapon_a3 {
- set @rateit,30; //success rate
+ set @rateit,15; //success rate
set @addprice,800000;
set @itemup1,984;
set @itemupiece1,2;
@@ -714,7 +714,7 @@ function script f_weapon_a3 { function script f_weapon_s {
- set @rateit,20; //success rate
+ set @rateit,10; //success rate
set @addprice,1000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -728,7 +728,7 @@ function script f_weapon_s { function script f_weapon_s2 {
- set @rateit,20; //success rate
+ set @rateit,10; //success rate
set @addprice,2000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -744,7 +744,7 @@ function script f_weapon_s2 { function script f_armor_c {
- set @rateit,50; //success rate
+ set @rateit,25; //success rate
set @addprice,200000;
set @itemup,999;
set @itemupiece,3;
@@ -755,7 +755,7 @@ function script f_armor_c { function script f_armor_b {
- set @rateit,40; //success rate
+ set @rateit,20; //success rate
set @addprice,250000;
set @itemup,999;
set @itemupiece,5;
@@ -766,7 +766,7 @@ function script f_armor_b { function script f_armor_b2 {
- set @rateit,40; //success rate
+ set @rateit,20; //success rate
set @addprice,300000;
set @itemup,999;
set @itemupiece,5;
@@ -777,7 +777,7 @@ function script f_armor_b2 { function script f_armor_a {
- set @rateit,30; //success rate
+ set @rateit,15; //success rate
set @addprice,300000;
set @itemup,985;
set @itemupiece,1;
@@ -788,7 +788,7 @@ function script f_armor_a { function script f_armor_a2 {
- set @rateit,30; //success rate
+ set @rateit,15; //success rate
set @addprice,400000;
set @itemup,985;
set @itemupiece,1;
@@ -799,7 +799,7 @@ function script f_armor_a2 { function script f_armor_s {
- set @rateit,20; //success rate
+ set @rateit,10; //success rate
set @addprice,1000000;
set @itemup,985;
set @itemupiece,2;
@@ -810,7 +810,7 @@ function script f_armor_s { function script f_armor_s2 {
- set @rateit,20; //success rate
+ set @rateit,10; //success rate
set @addprice,2000000;
set @itemup,985;
set @itemupiece,2;
@@ -820,6 +820,6 @@ function script f_armor_s2 { }
-prt_in.gat,32,72,5 duplicate(Socket Enchant) Socket Enchant 84
-payon.gat,141,164,6 duplicate(Socket Enchant) Socket Enchant 84
-morocc_in.gat,62,40,5 duplicate(Socket Enchant) Socket Enchant 84
\ No newline at end of file +prt_in.gat,33,70,5 duplicate(Socket Enchant) Socket Enchant 84
+payon.gat,140,151,5 duplicate(Socket Enchant) Socket Enchant 84
+morocc.gat,51,41,5 duplicate(Socket Enchant) Socket Enchant 84
\ No newline at end of file |