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author | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-27 12:41:13 +0000 |
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committer | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-27 12:41:13 +0000 |
commit | 00864187e9c93ce0059ad9f3fa67bfae7184dc25 (patch) | |
tree | 4e641740cf802f06d23a7d6591b611f7e522fa66 /npc/merchants/socket_enchant.txt | |
parent | 6b97414d3f91999512537eb3878057f381005e58 (diff) | |
download | hercules-00864187e9c93ce0059ad9f3fa67bfae7184dc25.tar.gz hercules-00864187e9c93ce0059ad9f3fa67bfae7184dc25.tar.bz2 hercules-00864187e9c93ce0059ad9f3fa67bfae7184dc25.tar.xz hercules-00864187e9c93ce0059ad9f3fa67bfae7184dc25.zip |
* Continues replacing of specialeffect/2 numerics with constants.
* Corrected an If to continue the President's Quest. (bugreport:2276)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13241 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/socket_enchant.txt')
-rw-r--r-- | npc/merchants/socket_enchant.txt | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 63f67a920..ca5cf1242 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth] //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [Samuray22] //============================================================ payon,140,151,5 script Seiyablem 84,{ @@ -368,8 +369,8 @@ function script Func_Socket { set .@socketrand,rand(1,100); if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4))) { - if(getarg(4) == 51) specialeffect 90; - else specialeffect 83; + if(getarg(4) == 51) specialeffect EF_LORD; + else specialeffect EF_SANCTUARY; mes "[Seiyablem]"; mes "Great, it seems to be successful."; mes "It looks pretty well done. Congratulations!"; @@ -385,7 +386,7 @@ function script Func_Socket { } else { - specialeffect 108; + specialeffect EF_FREEZING; mes "[Seiyablem]"; mes "Wah! ...I am so sorry, it failed."; mes "However, I am completely innocent."; |